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Let us come together and explore catch up mechanics for TESO.

  • Guarlet
    Guarlet
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    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    As time has progressed in the games life there have been very few catch up mechanics implemented. This is unprecedented in the industry. I personally do not think many catch up mechanics are needed but I wanted to see what catch up mechanics you would like to see.

    You must be getting desperate.

    https://forums.elderscrollsonline.com/en/discussion/397555/should-there-be-a-cp-catch-up-mechanic-should-we-be-able-to-buy-them#latest

    Here's your previous thread on this very topic. Plenty of information in there for you.

    Judas, we are trying to focus on other forms of catch up mechanics not CP. Please understand this.

    Oh please. I can almost guarantee the only catch-up mechanic you're actually after in these spam threads of yours, is for forum stars.

    Little hint: Quantity does not equal Quality.

    Judas, that is not true. I endeavor to assimilate with the community and discuss different facets of the game in a peaceful manner.

    "Assimilate?"

    giphy.gif
    AKA The Goblinator, PC/EU
  • Tandor
    Tandor
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    Have you not established your forum guild's position on this yet?

  • Knowledge
    Knowledge
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    Tandor wrote: »
    Have you not established your forum guild's position on this yet?

    I am not longer creating a forum guild.
  • Beardimus
    Beardimus
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    Knowledge wrote: »
    DoctorESO wrote: »
    Knowledge wrote: »
    DoctorESO wrote: »
    More enlightenment or a larger multiplier for it.

    Would you advocate enlightenment potions?

    No, I think just an upgrade to the existing mechanic that people have access to regardless of gold or crowns/real cash.

    Okay, I see what you mean. Perhaps we could gain triple or quadruple the enlightenment we do now per day.

    Categorically no. CP is earnt fast enough as it is, way too fast in fact. It's not healthy as it is. Do you mean CP tho, as original post isn't very clear.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Knowledge
    Knowledge
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    Beardimus wrote: »
    Knowledge wrote: »
    DoctorESO wrote: »
    Knowledge wrote: »
    DoctorESO wrote: »
    More enlightenment or a larger multiplier for it.

    Would you advocate enlightenment potions?

    No, I think just an upgrade to the existing mechanic that people have access to regardless of gold or crowns/real cash.

    Okay, I see what you mean. Perhaps we could gain triple or quadruple the enlightenment we do now per day.

    Categorically no. CP is earnt fast enough as it is, way too fast in fact. It's not healthy as it is. Do you mean CP tho, as original post isn't very clear.

    Beardimus, how do you feel about an Undaunted token for your alts?
  • VaranisArano
    VaranisArano
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    Knowledge wrote: »
    Juju_beans wrote: »
    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.


    You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".

    Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.

    Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.

    That's exactly my point. Catch-up mechanisms without training create max CP players with no freaking clue.

    And they aren't much fun to play with until they finally get a clue, which is some point after they hit end-game content and realize "well, shoot, looks like dolmen running/ Skyreach didn't actually teach me how to play worth ****"

    Edited to add: I guess they could stick to PTS template characters if that's what they want.

    This is very true, VaranisArano. How can we remedy this issue you described? You seem to know about so many issues but have not provided us any solutions.

    You are a very intelligent person, VaranisArano. Perhaps you could provide us some insight on one of your proposed solutions to prevent players from simply grinding to cap without proper training lessons.

    Nice clarification on the Original Post.

    You want my thoughts? I dont promise solutions, though.

    Problem: Players grind up to CP 720 then know nothing about how to play end-game.

    I'd like ESO to provide more/better training for roles in game. Especially in the realm of DPS where the game teaches very little about how to do a DPS rotation. The Level Up and Skills Advisor is a step in the right direction.
    Problems with this solution: ZOS traditionally takes a hands off "we're not gonna tell you how to play" approach, leaving training in the gands of the community, and I don't necessarily see this changing.


    Problem: to stop the grind...
    Realistically this isn't going to happen. One thing that could stop it would be to revert One Tamriel, which isn't going to happen.
    I don't have a huge problem with the grind, just the lack of knowledge about how to play, which I've pointed out my possible solution above.


    Pproblem: players on their 10th alt have to grind skill lines:
    My solution: grind the skill lines or do without. I don't expect ZOS to change this.

    Yeah, this one isn't going to change as long as ZOS wants us to grind out alts and grind out skill lines, and if Summerset is any indication, ZOS is very much in love with the grind.
    The only solution is ZOS changing their minds about grinding out alts and I don't see that happening any time soon based on the example of Summerset.
  • Beardimus
    Beardimus
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    Knowledge wrote: »
    Guarlet wrote: »
    You've already made this topic before.

    We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.

    This.

    Bruh. This game doesn't need (more) catch up mechanics. There's not even a gear treadmill. There is also no pressing need to have a trillion jillion CP, and it doesn't take that long to get to the rough levels of CP you need for most endgame content.

    Rather than focus on CP I'd like to draw our attention to the Undaunted Skill line. When making an alt you may need to level this up for your purpose. This can be time consuming and boring for those looking to PVP on their new character. Perhaps if you have already completed it you could get a token of sorts.

    The game doesn't need any more catch ups. Honestly. Short cutting, grinding, the obsession with have all characters maxed out in as short a time as possible is not good for player thus game longevity.

    Fighters guild is easy to max out. And a organised approach to Mages / Undaunted makes them easy to get. Undaunted can be maxed in a few weeks of quite casual play (hand full of dungeons a night if you no death / speed / hard mode on Vet) Mages guild.each time I've done it I've learnt more things about the world, found things.

    The people requesting catch ups are those not playing the game as intended. They grind XP, then have the monotonous task of sorting out other skill lines and want to race through them. Play the game right and its less of a pain.

    Personally on a new toon now I

    - main quest
    - alliance quest
    - clear zones - dolmens, public dungeon group event, get skyshards, lore books (if magika)

    I get pretty of skill points, and enjoy the game as I go finding new things.

    We level too fast. Game is too easy for new players and the two combined means we accerlate people to end game - ans the common complaint is there isn't enough to do at end game (ironic as what is END game in an MMORPG with world as vast as this.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Beardimus
    Beardimus
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    Knowledge wrote: »
    Beardimus wrote: »
    Knowledge wrote: »
    DoctorESO wrote: »
    Knowledge wrote: »
    DoctorESO wrote: »
    More enlightenment or a larger multiplier for it.

    Would you advocate enlightenment potions?

    No, I think just an upgrade to the existing mechanic that people have access to regardless of gold or crowns/real cash.

    Okay, I see what you mean. Perhaps we could gain triple or quadruple the enlightenment we do now per day.

    Categorically no. CP is earnt fast enough as it is, way too fast in fact. It's not healthy as it is. Do you mean CP tho, as original post isn't very clear.

    Beardimus, how do you feel about an Undaunted token for your alts?

    Only just saw this question. Answered in my main reply. But for ease ill repeat, its not needed. How do you feel about it?
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Aebaradath
    Aebaradath
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    Tandor wrote: »
    Have you not established your forum guild's position on this yet?
    Fear not! He's being contested by my guild.
  • _Salty_
    _Salty_
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    Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • Fur_like_snow
    Fur_like_snow
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    Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.
  • Knowledge
    Knowledge
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    _Salty_ wrote: »
    Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......

    How would me making a thread get you banned? Also, I would kindly ask that you only post relevant discussion in my thread and forward any issues or questions regarding the community guidelines to the moderators.
  • Knowledge
    Knowledge
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    Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.

    I believe they have that in World of Warcraft too. Thanks for your submission.
  • Fur_like_snow
    Fur_like_snow
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    Knowledge wrote: »
    Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.

    I believe they have that in World of Warcraft too. Thanks for your submission.

    The difference in what i'm proposing is that in WoW you're only given transmogs for your time and it doesn't gate the player. In ESO you would ideally get a gold weapon in the appropriate role after completing the third tier that would also "key" the player into that respective role in vet dungeons allowing them to queue up.

    Basically new players need to go to boot camp and learn their class/rotation and "graduate" with a gold weapon before being allowed to run vet.
    Edited by Fur_like_snow on April 22, 2018 9:12PM
  • Beardimus
    Beardimus
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    Knowledge wrote: »
    _Salty_ wrote: »
    Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......

    How would me making a thread get you banned? Also, I would kindly ask that you only post relevant discussion in my thread and forward any issues or questions regarding the community guidelines to the moderators.

    ^ as above @_Salty_ just report threads in breach of rules / duplicating other open ones / recently shut etc etc. Don't get frustrated.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Juju_beans
    Juju_beans
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    Knowledge wrote: »
    Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.

    I believe they have that in World of Warcraft too. Thanks for your submission.

    The difference in what i'm proposing is that in WoW you're only given transmogs for your time and it doesn't gate the player. In ESO you would ideally get a gold weapon in the appropriate role after completing the third tier that would also "key" the player into that respective role in vet dungeons allowing them to queue up.

    Basically new players need to go to boot camp and learn their class/rotation and "graduate" with a gold weapon before being allowed to run vet.

    wow did have that in their WOD release. Called proving grounds and you could not queue up for a heroic dungeon (equivalent of vet dungeon) if you didn't make silver.

    BUT something wasn't quite right with that as there were people running and finishing heroic raids (vet trials) that could not finish silver.

    And it didn't teach you anything. You either passed or failed.
    The healer one was quite stupid as the dps stood in the red and never moved. I couldn't keep the 4 npc's all standing in red and taking mob damage alive (ran out of mana) so I failed.
    Edited by Juju_beans on April 22, 2018 9:16PM
  • Beardimus
    Beardimus
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    @Knowledge did you miss my reply to you question? No to undaunted, what's your view?

    Many dont know how to level undaunted quickly, I like to hel when people think that's a chore. It's not now at all
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Knowledge
    Knowledge
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    Knowledge wrote: »
    Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.

    I believe they have that in World of Warcraft too. Thanks for your submission.

    The difference in what i'm proposing is that in WoW you're only given transmogs for your time and it doesn't gate the player. In ESO you would ideally get a gold weapon in the appropriate role after completing the third tier that would also "key" the player into that respective role in vet dungeons allowing them to queue up.

    Basically new players need to go to boot camp and learn their class/rotation and "graduate" with a gold weapon before being allowed to run vet.

    When you apply to a group in WoW it tells the group leader if you are Gold, Silver, or Bronze DPS/Tank/Healer respectively.

    It's not a gate but it could prevent your application to a group from being accepted.
  • Knowledge
    Knowledge
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    Juju_beans wrote: »
    Knowledge wrote: »
    Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.

    I believe they have that in World of Warcraft too. Thanks for your submission.

    The difference in what i'm proposing is that in WoW you're only given transmogs for your time and it doesn't gate the player. In ESO you would ideally get a gold weapon in the appropriate role after completing the third tier that would also "key" the player into that respective role in vet dungeons allowing them to queue up.

    Basically new players need to go to boot camp and learn their class/rotation and "graduate" with a gold weapon before being allowed to run vet.

    wow did have that in their WOD release. Called proving grounds and you could not queue up for a heroic dungeon (equivalent of vet dungeon) if you didn't make silver.

    BUT something wasn't quite right with that as there were people running and finishing heroic raids (vet trials) that could not finish silver.

    And it didn't teach you anything. You either passed or failed.
    The healer one was quite stupid as the dps stood in the red and never moved. I couldn't keep the 4 npc's all standing in red and taking mob damage alive (ran out of mana) so I failed.

    Did you ever do Mage Tower in Legion?
  • Knowledge
    Knowledge
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    Beardimus wrote: »
    @Knowledge did you miss my reply to you question? No to undaunted, what's your view?

    Many dont know how to level undaunted quickly, I like to hel when people think that's a chore. It's not now at all

    I know how to power level Undaunted but I would like to see the method for leveling it changed. Perhaps it just levels from participating in dungeons. Dungeon achievements have a higher amount of XP but you could just level it by repeating a dungeon over and over, in my example.
  • Juju_beans
    Juju_beans
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    Knowledge wrote: »
    Juju_beans wrote: »
    Knowledge wrote: »
    Solo training arena broke up into three difficulties(gold, silver, bronze) in the three roles(DPS, healing, tank). By completing each tier you get a role appropriate weapon similar to the prophet weapons you get while leveling. These weapons become the base line entry level equipment for vet dungeons.

    I believe they have that in World of Warcraft too. Thanks for your submission.

    The difference in what i'm proposing is that in WoW you're only given transmogs for your time and it doesn't gate the player. In ESO you would ideally get a gold weapon in the appropriate role after completing the third tier that would also "key" the player into that respective role in vet dungeons allowing them to queue up.

    Basically new players need to go to boot camp and learn their class/rotation and "graduate" with a gold weapon before being allowed to run vet.

    wow did have that in their WOD release. Called proving grounds and you could not queue up for a heroic dungeon (equivalent of vet dungeon) if you didn't make silver.

    BUT something wasn't quite right with that as there were people running and finishing heroic raids (vet trials) that could not finish silver.

    And it didn't teach you anything. You either passed or failed.
    The healer one was quite stupid as the dps stood in the red and never moved. I couldn't keep the 4 npc's all standing in red and taking mob damage alive (ran out of mana) so I failed.

    Did you ever do Mage Tower in Legion?

    Yes but I could only do it on my hunter which was my main that I had played since day 1 of wow.
    You really had to know your class well to finish it..like vMA in ESO.

  • Knowledge
    Knowledge
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    So far, it would seem the consensus is that any catch up mechanic wouldn't really benefit the game or the community. It has also been stated that there needs to be a training program in which a player must prove his or her self before being allowed to play the game with other individuals.

    I do not believe the latter to be true I am just pointing out a the consensus.
  • VaranisArano
    VaranisArano
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    I don't think training should be mandatory. I think making it available in-game would be beneficial, as opposed to leaving players to (mostly) flounder about until they find community resources (for example) on how to go a proper end-game DPS rotation.
  • Emma_Overload
    Emma_Overload
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    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.

    As I've said in other threads, these are completely separate issues. Bad players who got to 720 CP fast aren't any worse than players who take forever to reach 720 CP because they are bad at grinding, too.

    By all means, ZOS should make more tutorials to teach new players, but that's no excuse to ignore the issues surrounding the CP/XP grind.
    #CAREBEARMASTERRACE
  • SirCritical
    SirCritical
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    Knowledge wrote: »
    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.

    VaranisArano, doing things like gathering mage books for your ten different characters isn't going to teach you how to play.

    You might be right, but I'm already tired of those players, who can't select the best fitting class/role/race and complaining about not getting in groups, because of their knowledgelessness :)

    No thank you.

    Play with your character through the content, learn your skills, collect your books etc. Spend a lot of time on that character, instead always creating one, then another one. RP: 'fell in love' with your character, give him/her the needed time to make him/her love you too. Explore the world with this character, since he/she doesn't know Tamriel that much as you do!
  • Knowledge
    Knowledge
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    I don't think training should be mandatory. I think making it available in-game would be beneficial, as opposed to leaving players to (mostly) flounder about until they find community resources (for example) on how to go a proper end-game DPS rotation.

    Perhaps there would be a way to verify if a player had done this training program and it would be up to a Trial or Dungeon leader if they wanted to take them into the group. Like you said, it wouldn't be mandatory but there would be a way to prove you did it like an achievement to link, in the very least.
  • _Salty_
    _Salty_
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    Beardimus wrote: »
    Knowledge wrote: »
    _Salty_ wrote: »
    Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......

    How would me making a thread get you banned? Also, I would kindly ask that you only post relevant discussion in my thread and forward any issues or questions regarding the community guidelines to the moderators.

    ^ as above @_Salty_ just report threads in breach of rules / duplicating other open ones / recently shut etc etc. Don't get frustrated.

    Im not frustrated lol. Just having trouble biting my tongue lol
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • Knowledge
    Knowledge
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    _Salty_ wrote: »
    Beardimus wrote: »
    Knowledge wrote: »
    _Salty_ wrote: »
    Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......

    How would me making a thread get you banned? Also, I would kindly ask that you only post relevant discussion in my thread and forward any issues or questions regarding the community guidelines to the moderators.

    ^ as above @_Salty_ just report threads in breach of rules / duplicating other open ones / recently shut etc etc. Don't get frustrated.

    Im not frustrated lol. Just having trouble biting my tongue lol

    Salty, do you have any opinions regarding the training program or catch up mechanics?

    I'd be very happy to see your ideas.
  • _Salty_
    _Salty_
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    Knowledge wrote: »
    _Salty_ wrote: »
    Beardimus wrote: »
    Knowledge wrote: »
    _Salty_ wrote: »
    Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......

    How would me making a thread get you banned? Also, I would kindly ask that you only post relevant discussion in my thread and forward any issues or questions regarding the community guidelines to the moderators.

    ^ as above @_Salty_ just report threads in breach of rules / duplicating other open ones / recently shut etc etc. Don't get frustrated.

    Im not frustrated lol. Just having trouble biting my tongue lol

    Salty, do you have any opinions regarding the training program or catch up mechanics?

    I'd be very happy to see your ideas.

    The catch up mechanics are fine as they are. You don't have to constantly try to change game mechanics with every thread you post.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    _Salty_ wrote: »
    Knowledge wrote: »
    _Salty_ wrote: »
    Beardimus wrote: »
    Knowledge wrote: »
    _Salty_ wrote: »
    Can the mods set a limit to how many threads someone can make in a 24 hour period please.......Im trying hard to follow the forums guidelines about conduct, but the OP is making it hard not to get myself banned......

    How would me making a thread get you banned? Also, I would kindly ask that you only post relevant discussion in my thread and forward any issues or questions regarding the community guidelines to the moderators.

    ^ as above @_Salty_ just report threads in breach of rules / duplicating other open ones / recently shut etc etc. Don't get frustrated.

    Im not frustrated lol. Just having trouble biting my tongue lol

    Salty, do you have any opinions regarding the training program or catch up mechanics?

    I'd be very happy to see your ideas.

    The catch up mechanics are fine as they are. You don't have to constantly try to change game mechanics with every thread you post.

    Salty, some members have expressed the need for a training program. Do you agree with this?
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