Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Let us come together and explore catch up mechanics for TESO.

Knowledge
Knowledge
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I am editing my original post to clarify things.

The purpose of this thread is to explore catch up mechanics for people with existing skill lines built up on other characters on their account such as Undaunted, Fighters, and Mage guild.

In addition, it is intended to explore general catch up mechanics for the player base as a whole.
Edited by Knowledge on April 22, 2018 8:33PM
  • DoctorESO
    DoctorESO
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    More enlightenment or a larger multiplier for it.
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    You've already made this topic before.

    We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.
    Edited by oXI_Viper_IXo on April 22, 2018 7:57PM
  • Knowledge
    Knowledge
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    DoctorESO wrote: »
    More enlightenment or a larger multiplier for it.

    Would you advocate enlightenment potions?
  • Knowledge
    Knowledge
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    You've already made this topic before.

    We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.

    This thread is about general catch up mechanics. The other thread was specifically about CP.
  • Guarlet
    Guarlet
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    You've already made this topic before.

    We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.

    This.

    Bruh. This game doesn't need (more) catch up mechanics. There's not even a gear treadmill. There is also no pressing need to have a trillion jillion CP, and it doesn't take that long to get to the rough levels of CP you need for most endgame content.

    AKA The Goblinator, PC/EU
  • Knowledge
    Knowledge
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    Guarlet wrote: »
    You've already made this topic before.

    We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.

    This.

    Bruh. This game doesn't need (more) catch up mechanics. There's not even a gear treadmill. There is also no pressing need to have a trillion jillion CP, and it doesn't take that long to get to the rough levels of CP you need for most endgame content.

    Rather than focus on CP I'd like to draw our attention to the Undaunted Skill line. When making an alt you may need to level this up for your purpose. This can be time consuming and boring for those looking to PVP on their new character. Perhaps if you have already completed it you could get a token of sorts.
  • DoctorESO
    DoctorESO
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    Knowledge wrote: »
    DoctorESO wrote: »
    More enlightenment or a larger multiplier for it.

    Would you advocate enlightenment potions?

    No, I think just an upgrade to the existing mechanic that people have access to regardless of gold or crowns/real cash.
  • VaranisArano
    VaranisArano
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    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
  • Knowledge
    Knowledge
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    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.

    VaranisArano, doing things like gathering mage books for your ten different characters isn't going to teach you how to play.
  • Knowledge
    Knowledge
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    DoctorESO wrote: »
    Knowledge wrote: »
    DoctorESO wrote: »
    More enlightenment or a larger multiplier for it.

    Would you advocate enlightenment potions?

    No, I think just an upgrade to the existing mechanic that people have access to regardless of gold or crowns/real cash.

    Okay, I see what you mean. Perhaps we could gain triple or quadruple the enlightenment we do now per day.
  • jedtb16_ESO
    jedtb16_ESO
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    nothing needed.

    it's a game to be played, not a race.
  • Knowledge
    Knowledge
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    nothing needed.

    it's a game to be played, not a race.

    This is a fair analysis.
  • Guarlet
    Guarlet
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    Knowledge wrote: »
    Guarlet wrote: »
    You've already made this topic before.

    We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.

    This.

    Bruh. This game doesn't need (more) catch up mechanics. There's not even a gear treadmill. There is also no pressing need to have a trillion jillion CP, and it doesn't take that long to get to the rough levels of CP you need for most endgame content.

    Rather than focus on CP I'd like to draw our attention to the Undaunted Skill line. When making an alt you may need to level this up for your purpose. This can be time consuming and boring for those looking to PVP on their new character. Perhaps if you have already completed it you could get a token of sorts.

    Nah. If you train up a character's Undaunted, you are training the skills on that one character. It makes no sense for all your Level 3 fresh-off-the-Coldharbour-bus noobs to suddenly master all the Undaunted, Fighter's and Mage's Guild or w/e skills when one of your random endgame characters does.

    Weren't you the one advocating for being a stickler for lore in another thread? You seem to have a rather tenuous relationship with logic.
    AKA The Goblinator, PC/EU
  • Knowledge
    Knowledge
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    Guarlet wrote: »
    Knowledge wrote: »
    Guarlet wrote: »
    You've already made this topic before.

    We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.

    This.

    Bruh. This game doesn't need (more) catch up mechanics. There's not even a gear treadmill. There is also no pressing need to have a trillion jillion CP, and it doesn't take that long to get to the rough levels of CP you need for most endgame content.

    Rather than focus on CP I'd like to draw our attention to the Undaunted Skill line. When making an alt you may need to level this up for your purpose. This can be time consuming and boring for those looking to PVP on their new character. Perhaps if you have already completed it you could get a token of sorts.

    Nah. If you train up a character's Undaunted, you are training the skills on that one character. It makes no sense for all your Level 3 fresh-off-the-Coldharbour-bus noobs to suddenly master all the Undaunted, Fighter's and Mage's Guild or w/e skills when one of your random endgame characters does.

    Weren't you the one advocating for being a stickler for lore in another thread? You seem to have a rather tenuous relationship with logic.

    Perhaps it could be a magic spell that a special Psijic Order mage would cast for a nominal fee on any character on your account only if you wanted. This spell would give you the knowledge of the Undaunted, Mage, or Fighter's guild if you chose to and had it unlocked on other characters.
  • Aebaradath
    Aebaradath
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    Knowledge wrote: »
    Guarlet wrote: »
    Knowledge wrote: »
    Guarlet wrote: »
    You've already made this topic before.

    We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.

    This.

    Bruh. This game doesn't need (more) catch up mechanics. There's not even a gear treadmill. There is also no pressing need to have a trillion jillion CP, and it doesn't take that long to get to the rough levels of CP you need for most endgame content.

    Rather than focus on CP I'd like to draw our attention to the Undaunted Skill line. When making an alt you may need to level this up for your purpose. This can be time consuming and boring for those looking to PVP on their new character. Perhaps if you have already completed it you could get a token of sorts.

    Nah. If you train up a character's Undaunted, you are training the skills on that one character. It makes no sense for all your Level 3 fresh-off-the-Coldharbour-bus noobs to suddenly master all the Undaunted, Fighter's and Mage's Guild or w/e skills when one of your random endgame characters does.

    Weren't you the one advocating for being a stickler for lore in another thread? You seem to have a rather tenuous relationship with logic.

    Perhaps it could be a magic spell that a special Psijic Order mage would cast for a nominal fee on any character on your account only if you wanted. This spell would give you the knowledge of the Undaunted, Mage, or Fighter's guild if you chose to and had it unlocked on other characters.
    Completely unnecessary.
  • VaranisArano
    VaranisArano
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    Knowledge wrote: »
    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.

    VaranisArano, doing things like gathering mage books for your ten different characters isn't going to teach you how to play.

    Neither will more enlightenment, enlightment pots, or other means of "catching up" with exp or skill points if all you do is farm Skyreach or run Alik'r Dolmens.

    Either clarify from the start what you mean by catch up mechanisms or quit moving the goalposts. If you mean, "My 10th Alt should have access to skill lines instantly because Ive already done them on the others" just say so and be done with it.
  • Knowledge
    Knowledge
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    Knowledge wrote: »
    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.

    VaranisArano, doing things like gathering mage books for your ten different characters isn't going to teach you how to play.

    Neither will more enlightenment, enlightment pots, or other means of "catching up" with exp or skill points if all you do is farm Skyreach or run Alik'r Dolmens.

    Either clarify from the start what you mean by catch up mechanisms or quit moving the goalposts. If you mean, "My 10th Alt should have access to skill lines instantly because Ive already done them on the others" just say so and be done with it.

    I endeavor to see what the community wants.
  • Juju_beans
    Juju_beans
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    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.


    You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".

    Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.

    Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.
  • Knowledge
    Knowledge
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    Juju_beans wrote: »
    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.


    You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".

    Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.

    Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.

    That's a good observation, Juju.
  • Judas Helviaryn
    Judas Helviaryn
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    Knowledge wrote: »
    As time has progressed in the games life there have been very few catch up mechanics implemented. This is unprecedented in the industry. I personally do not think many catch up mechanics are needed but I wanted to see what catch up mechanics you would like to see.

    You must be getting desperate.

    https://forums.elderscrollsonline.com/en/discussion/397555/should-there-be-a-cp-catch-up-mechanic-should-we-be-able-to-buy-them#latest

    Here's your previous thread on this very topic. Plenty of information in there for you.
  • VaranisArano
    VaranisArano
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    Juju_beans wrote: »
    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.


    You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".

    Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.

    Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.

    That's exactly my point. Catch-up mechanisms without training create max CP players with no freaking clue.

    And they aren't much fun to play with until they finally get a clue, which is some point after they hit end-game content and realize "well, shoot, looks like dolmen running/ Skyreach didn't actually teach me how to play worth ****"

    Edited to add: I guess they could stick to PTS template characters if that's what they want.
    Edited by VaranisArano on April 22, 2018 8:26PM
  • Juju_beans
    Juju_beans
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    Knowledge wrote: »
    Juju_beans wrote: »
    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.


    You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".

    Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.

    Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.

    That's a good observation, Juju.

    That's where wow is today..boost and immediately go into dungeons/raids. Only quest when you have to and then group up, afk and let the rest of the group do the work.

    MOBA mindset in an MMO doesn't work very well. You end up at max level with a bunch of skills and passives you've never used.

  • Knowledge
    Knowledge
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    Knowledge wrote: »
    As time has progressed in the games life there have been very few catch up mechanics implemented. This is unprecedented in the industry. I personally do not think many catch up mechanics are needed but I wanted to see what catch up mechanics you would like to see.

    You must be getting desperate.

    https://forums.elderscrollsonline.com/en/discussion/397555/should-there-be-a-cp-catch-up-mechanic-should-we-be-able-to-buy-them#latest

    Here's your previous thread on this very topic. Plenty of information in there for you.

    Judas, we are trying to focus on other forms of catch up mechanics not CP. Please understand this.
  • Knowledge
    Knowledge
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    Juju_beans wrote: »
    Knowledge wrote: »
    Juju_beans wrote: »
    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.


    You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".

    Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.

    Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.

    That's a good observation, Juju.

    That's where wow is today..boost and immediately go into dungeons/raids. Only quest when you have to and then group up, afk and let the rest of the group do the work.

    MOBA mindset in an MMO doesn't work very well. You end up at max level with a bunch of skills and passives you've never used.

    This is very true, Juju. You have a very good grasp on this industry and likely some good ideas about this topic.
  • VaranisArano
    VaranisArano
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    Knowledge wrote: »
    Knowledge wrote: »
    As time has progressed in the games life there have been very few catch up mechanics implemented. This is unprecedented in the industry. I personally do not think many catch up mechanics are needed but I wanted to see what catch up mechanics you would like to see.

    You must be getting desperate.

    https://forums.elderscrollsonline.com/en/discussion/397555/should-there-be-a-cp-catch-up-mechanic-should-we-be-able-to-buy-them#latest

    Here's your previous thread on this very topic. Plenty of information in there for you.

    Judas, we are trying to focus on other forms of catch up mechanics not CP. Please understand this.

    We are? Where was this stated? Isnt that exactly what I asked you to clarify?

    Yes, yes it was. Goal post moving, much?

    Edited: the OP has since clarified the original post to make the topic under discussion much clearer. Excellent.
    Edited by VaranisArano on April 22, 2018 8:48PM
  • Aebaradath
    Aebaradath
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    Juju_beans wrote: »
    ...and these people will be quite happy.
    Until they get kicked out of dungeons because they're powerleveled goofballs who have no clue how the mechanics or the game works beyond run to point A for many many exp.
  • Knowledge
    Knowledge
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    Juju_beans wrote: »
    What good will catch-up mechanisms do if they don't teach people to play?

    We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.

    Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.


    You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".

    Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.

    Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.

    That's exactly my point. Catch-up mechanisms without training create max CP players with no freaking clue.

    And they aren't much fun to play with until they finally get a clue, which is some point after they hit end-game content and realize "well, shoot, looks like dolmen running/ Skyreach didn't actually teach me how to play worth ****"

    Edited to add: I guess they could stick to PTS template characters if that's what they want.

    This is very true, VaranisArano. How can we remedy this issue you described? You seem to know about so many issues but have not provided us any solutions.

    You are a very intelligent person, VaranisArano. Perhaps you could provide us some insight on one of your proposed solutions to prevent players from simply grinding to cap without proper training lessons.
  • Judas Helviaryn
    Judas Helviaryn
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    Knowledge wrote: »
    Knowledge wrote: »
    As time has progressed in the games life there have been very few catch up mechanics implemented. This is unprecedented in the industry. I personally do not think many catch up mechanics are needed but I wanted to see what catch up mechanics you would like to see.

    You must be getting desperate.

    https://forums.elderscrollsonline.com/en/discussion/397555/should-there-be-a-cp-catch-up-mechanic-should-we-be-able-to-buy-them#latest

    Here's your previous thread on this very topic. Plenty of information in there for you.

    Judas, we are trying to focus on other forms of catch up mechanics not CP. Please understand this.

    Oh please. I can almost guarantee the only catch-up mechanic you're actually after in these spam threads of yours, is for forum stars.

    Little hint: Quantity does not equal Quality.
  • VilniusNastavnik
    VilniusNastavnik
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    Honestly just play the game.

    I started playing with One Tamriel and only hit 720 yesterday. Others who started at the same time grinded their *** off in Skyreach run spending countless millions over the times. I not once did the grind. I just played. Logged on, did quests, did random normals, did pledges, PvPed, basically just played the game. Hell, I even took a 6 month hiatus. I have every intention of being close to 750 by the time Summerset drops. 1 random normal a day at enlightenment should do it.
    Active Toons:
    NA - VilniusNastavnik - Magsorc DPS - Altmer
    NA - Ko'h Nehko'h - Stamblade Archer - Khajit
    NA - Arwyn Winterlight - MagPlar Healer - Breton
    NA - Urog Blackfang - DK Tank - Orc
    NA - Elen Windsong - Stamsorc DPS - Bosmer
    NA - Eats-Strange-Fungus - Magden HealzTank- Argonian
    NA - Harwyn Northwind - MagWarden DPS - High Elf
    NA - Raises-Many-Families - Necro HealzTank - Argonian

    Picture of my Active Toons.

    Location: Australia - Wollongong, NSW - Sydney.

    Obligatory ESO Fashion website plug: Vil's Portfolio
  • Knowledge
    Knowledge
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    Knowledge wrote: »
    Knowledge wrote: »
    As time has progressed in the games life there have been very few catch up mechanics implemented. This is unprecedented in the industry. I personally do not think many catch up mechanics are needed but I wanted to see what catch up mechanics you would like to see.

    You must be getting desperate.

    https://forums.elderscrollsonline.com/en/discussion/397555/should-there-be-a-cp-catch-up-mechanic-should-we-be-able-to-buy-them#latest

    Here's your previous thread on this very topic. Plenty of information in there for you.

    Judas, we are trying to focus on other forms of catch up mechanics not CP. Please understand this.

    Oh please. I can almost guarantee the only catch-up mechanic you're actually after in these spam threads of yours, is for forum stars.

    Little hint: Quantity does not equal Quality.

    Judas, that is not true. I endeavor to assimilate with the community and discuss different facets of the game in a peaceful manner.
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