oXI_Viper_IXo wrote: »You've already made this topic before.
We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.
oXI_Viper_IXo wrote: »You've already made this topic before.
We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.
oXI_Viper_IXo wrote: »You've already made this topic before.
We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.
This.
Bruh. This game doesn't need (more) catch up mechanics. There's not even a gear treadmill. There is also no pressing need to have a trillion jillion CP, and it doesn't take that long to get to the rough levels of CP you need for most endgame content.
VaranisArano wrote: »What good will catch-up mechanisms do if they don't teach people to play?
We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.
Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
jedtb16_ESO wrote: »nothing needed.
it's a game to be played, not a race.
oXI_Viper_IXo wrote: »You've already made this topic before.
We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.
This.
Bruh. This game doesn't need (more) catch up mechanics. There's not even a gear treadmill. There is also no pressing need to have a trillion jillion CP, and it doesn't take that long to get to the rough levels of CP you need for most endgame content.
Rather than focus on CP I'd like to draw our attention to the Undaunted Skill line. When making an alt you may need to level this up for your purpose. This can be time consuming and boring for those looking to PVP on their new character. Perhaps if you have already completed it you could get a token of sorts.
oXI_Viper_IXo wrote: »You've already made this topic before.
We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.
This.
Bruh. This game doesn't need (more) catch up mechanics. There's not even a gear treadmill. There is also no pressing need to have a trillion jillion CP, and it doesn't take that long to get to the rough levels of CP you need for most endgame content.
Rather than focus on CP I'd like to draw our attention to the Undaunted Skill line. When making an alt you may need to level this up for your purpose. This can be time consuming and boring for those looking to PVP on their new character. Perhaps if you have already completed it you could get a token of sorts.
Nah. If you train up a character's Undaunted, you are training the skills on that one character. It makes no sense for all your Level 3 fresh-off-the-Coldharbour-bus noobs to suddenly master all the Undaunted, Fighter's and Mage's Guild or w/e skills when one of your random endgame characters does.
Weren't you the one advocating for being a stickler for lore in another thread? You seem to have a rather tenuous relationship with logic.
Completely unnecessary.oXI_Viper_IXo wrote: »You've already made this topic before.
We have enlightenment, double exp events, experience scrolls, experience boosting food. If you played the game as much as you made garbage forum posts, you'd catch up in no time.
This.
Bruh. This game doesn't need (more) catch up mechanics. There's not even a gear treadmill. There is also no pressing need to have a trillion jillion CP, and it doesn't take that long to get to the rough levels of CP you need for most endgame content.
Rather than focus on CP I'd like to draw our attention to the Undaunted Skill line. When making an alt you may need to level this up for your purpose. This can be time consuming and boring for those looking to PVP on their new character. Perhaps if you have already completed it you could get a token of sorts.
Nah. If you train up a character's Undaunted, you are training the skills on that one character. It makes no sense for all your Level 3 fresh-off-the-Coldharbour-bus noobs to suddenly master all the Undaunted, Fighter's and Mage's Guild or w/e skills when one of your random endgame characters does.
Weren't you the one advocating for being a stickler for lore in another thread? You seem to have a rather tenuous relationship with logic.
Perhaps it could be a magic spell that a special Psijic Order mage would cast for a nominal fee on any character on your account only if you wanted. This spell would give you the knowledge of the Undaunted, Mage, or Fighter's guild if you chose to and had it unlocked on other characters.
VaranisArano wrote: »What good will catch-up mechanisms do if they don't teach people to play?
We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.
Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
VaranisArano, doing things like gathering mage books for your ten different characters isn't going to teach you how to play.
VaranisArano wrote: »VaranisArano wrote: »What good will catch-up mechanisms do if they don't teach people to play?
We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.
Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
VaranisArano, doing things like gathering mage books for your ten different characters isn't going to teach you how to play.
Neither will more enlightenment, enlightment pots, or other means of "catching up" with exp or skill points if all you do is farm Skyreach or run Alik'r Dolmens.
Either clarify from the start what you mean by catch up mechanisms or quit moving the goalposts. If you mean, "My 10th Alt should have access to skill lines instantly because Ive already done them on the others" just say so and be done with it.
VaranisArano wrote: »What good will catch-up mechanisms do if they don't teach people to play?
We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.
Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
Juju_beans wrote: »VaranisArano wrote: »What good will catch-up mechanisms do if they don't teach people to play?
We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.
Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".
Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.
Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.
As time has progressed in the games life there have been very few catch up mechanics implemented. This is unprecedented in the industry. I personally do not think many catch up mechanics are needed but I wanted to see what catch up mechanics you would like to see.
Juju_beans wrote: »VaranisArano wrote: »What good will catch-up mechanisms do if they don't teach people to play?
We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.
Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".
Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.
Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.
Juju_beans wrote: »VaranisArano wrote: »What good will catch-up mechanisms do if they don't teach people to play?
We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.
Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".
Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.
Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.
That's a good observation, Juju.
Judas Helviaryn wrote: »As time has progressed in the games life there have been very few catch up mechanics implemented. This is unprecedented in the industry. I personally do not think many catch up mechanics are needed but I wanted to see what catch up mechanics you would like to see.
You must be getting desperate.
https://forums.elderscrollsonline.com/en/discussion/397555/should-there-be-a-cp-catch-up-mechanic-should-we-be-able-to-buy-them#latest
Here's your previous thread on this very topic. Plenty of information in there for you.
Juju_beans wrote: »Juju_beans wrote: »VaranisArano wrote: »What good will catch-up mechanisms do if they don't teach people to play?
We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.
Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".
Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.
Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.
That's a good observation, Juju.
That's where wow is today..boost and immediately go into dungeons/raids. Only quest when you have to and then group up, afk and let the rest of the group do the work.
MOBA mindset in an MMO doesn't work very well. You end up at max level with a bunch of skills and passives you've never used.
Judas Helviaryn wrote: »As time has progressed in the games life there have been very few catch up mechanics implemented. This is unprecedented in the industry. I personally do not think many catch up mechanics are needed but I wanted to see what catch up mechanics you would like to see.
You must be getting desperate.
https://forums.elderscrollsonline.com/en/discussion/397555/should-there-be-a-cp-catch-up-mechanic-should-we-be-able-to-buy-them#latest
Here's your previous thread on this very topic. Plenty of information in there for you.
Judas, we are trying to focus on other forms of catch up mechanics not CP. Please understand this.
Until they get kicked out of dungeons because they're powerleveled goofballs who have no clue how the mechanics or the game works beyond run to point A for many many exp.Juju_beans wrote: »...and these people will be quite happy.
VaranisArano wrote: »Juju_beans wrote: »VaranisArano wrote: »What good will catch-up mechanisms do if they don't teach people to play?
We need better tutorials/tips for how to do an end-game DPS rotation, healers get good buff/debuff/heals uptime, and tanks who can taunt, debuff and CC. And that's not even touching the steep PVP learning curve.
Without better training and tutorials, catch up mechanisms create CP 720 players with no freaking clue how to play.
You have that today with power leveling. Training/tutorials won't help these people because to them cp720 is where the game "starts".
Seems lots don't want to play an MMO but a MOBA instead. There's times I just can't get over the sheer hordes of people doing dolmen runs.
Sell them boost tokens to just be created at max level. Have the login screen just be the dungeon finder and these people will be quite happy.
That's exactly my point. Catch-up mechanisms without training create max CP players with no freaking clue.
And they aren't much fun to play with until they finally get a clue, which is some point after they hit end-game content and realize "well, shoot, looks like dolmen running/ Skyreach didn't actually teach me how to play worth ****"
Edited to add: I guess they could stick to PTS template characters if that's what they want.
Judas Helviaryn wrote: »As time has progressed in the games life there have been very few catch up mechanics implemented. This is unprecedented in the industry. I personally do not think many catch up mechanics are needed but I wanted to see what catch up mechanics you would like to see.
You must be getting desperate.
https://forums.elderscrollsonline.com/en/discussion/397555/should-there-be-a-cp-catch-up-mechanic-should-we-be-able-to-buy-them#latest
Here's your previous thread on this very topic. Plenty of information in there for you.
Judas, we are trying to focus on other forms of catch up mechanics not CP. Please understand this.
Judas Helviaryn wrote: »Judas Helviaryn wrote: »As time has progressed in the games life there have been very few catch up mechanics implemented. This is unprecedented in the industry. I personally do not think many catch up mechanics are needed but I wanted to see what catch up mechanics you would like to see.
You must be getting desperate.
https://forums.elderscrollsonline.com/en/discussion/397555/should-there-be-a-cp-catch-up-mechanic-should-we-be-able-to-buy-them#latest
Here's your previous thread on this very topic. Plenty of information in there for you.
Judas, we are trying to focus on other forms of catch up mechanics not CP. Please understand this.
Oh please. I can almost guarantee the only catch-up mechanic you're actually after in these spam threads of yours, is for forum stars.
Little hint: Quantity does not equal Quality.