Camb0Sl1ce wrote: »So in pve I'm still going to have to double bar aegis, losing 8% max mag every time I swap bars isn't a buff to me. Except now I lose the visual effect of it, kinda disappointed honestly. I know purple mist dosnt effect my dps but I was still kinda cool looking.
You only lose stats from bar swapping when the resource pool in question is full. This is important for your secondary resource and especially health pools, but has no relevance for your main resource pool because it's basically never completely full in combat anyway.
HoloYoitsu wrote: »The only comments we're gona get are from the stamtatos whining about sorc shields being too stronk after they leash us in.Any comments about streak being useless now that every stam user her silver leash with no cooldown or CC immunity?
And we get a cost increase stack on top of it all. When gap closers and silver leash gets neither.
It needs to be addressed. Stamina does not NEED a GAP CLOSER *and* a PULL in PVP. Period.
At the least, make silver leash only work on werewolf and vampire players, so those few of us left in the game without fangs or fur have a reason to do so.
It’s SILVER leash, and silver isn’t effective against normals. You can fix it in one line.
If (target.Isvamp or target.isdoggie) then target.relocate(middle_of_mindless_zerg);
I’m upset with this patch enough at this point to demand a preorder refund it’s so bad. But I’m willing to give it time, I just don’t see anything changing.
Getting chained by DK’s is all right, we can deal with it. It’s one class and they kind of need it, it’s part of their design. Getting leashed by stamina nightblades, stamina templars, and stamina Wardens is NOT OK. The tactical advantage of controlling someone else’s character and position is enormous, and it needs to be limited.
Honey, you know exactly that it's just a bug. Yes, silver leash is to stay, but it will be granting CC immunity after a fix.
1. It shouldn’t be, it’s spammable now and that’s ridiculous.
2. You have a lot more faith in ZOS than I do lately. I sincerely hope they live up to it.
Camb0Sl1ce wrote: »Camb0Sl1ce wrote: »So in pve I'm still going to have to double bar aegis, losing 8% max mag every time I swap bars isn't a buff to me. Except now I lose the visual effect of it, kinda disappointed honestly. I know purple mist dosnt effect my dps but I was still kinda cool looking.
You only lose stats from bar swapping when the resource pool in question is full. This is important for your secondary resource and especially health pools, but has no relevance for your main resource pool because it's basically never completely full in combat anyway.
ToRelax I know that, but the way I understand things is your skills scale off of how much of the max stat you have not how much you have depleted in combat. Also with the way light attacks are being changed you wanna squeeze out as much damage as possible. Unless ive been wrong this whole time about that?
Please bring back crystal frag stun, just please :'( you ripped magicka sorc from its identity when you took the stun. Being forced to use master staff and spam reach is so boring and ugly. Also would be nice to bring back the extra % dmg it did. Landing a frag is pretty hard coz of all the blocking/rolling/mist forming/reflecting ....... and these days to me its average dmg is 4-5k which is pretty weak, i only tend to see the 7k ones on other light armor users only. Sometimes i hit people with a 3k Crit frag which is ridiculous and a shame and im even running a very high dmg build ...finally please reduce the cost of the rune cage because it is pretty hard to sustain specially vs stamina players where harness dont help . You are forcing master staff on magicka sorc which is so wrong.
Camb0Sl1ce wrote: »Camb0Sl1ce wrote: »So in pve I'm still going to have to double bar aegis, losing 8% max mag every time I swap bars isn't a buff to me. Except now I lose the visual effect of it, kinda disappointed honestly. I know purple mist dosnt effect my dps but I was still kinda cool looking.
You only lose stats from bar swapping when the resource pool in question is full. This is important for your secondary resource and especially health pools, but has no relevance for your main resource pool because it's basically never completely full in combat anyway.
ToRelax I know that, but the way I understand things is your skills scale off of how much of the max stat you have not how much you have depleted in combat. Also with the way light attacks are being changed you wanna squeeze out as much damage as possible. Unless ive been wrong this whole time about that?
Skills scale off your max stat pool at the time they deal damage. So yes, if you had a free skill slot on one bar and put Bound Aegis there, your damage would increase. But for that very reason you also try to spend as much time as possible on one bar on which you can maximize your damage output. When people use Inner Light for the magicka bonus, they don't double bar it either.
The only really good reason to keep Bound Armor on all bars now would be the Daedric Protection passive, but that mostly concerns stam Sorcs in PvP.
Tempestwrath wrote: »Camb0Sl1ce wrote: »Camb0Sl1ce wrote: »So in pve I'm still going to have to double bar aegis, losing 8% max mag every time I swap bars isn't a buff to me. Except now I lose the visual effect of it, kinda disappointed honestly. I know purple mist dosnt effect my dps but I was still kinda cool looking.
You only lose stats from bar swapping when the resource pool in question is full. This is important for your secondary resource and especially health pools, but has no relevance for your main resource pool because it's basically never completely full in combat anyway.
ToRelax I know that, but the way I understand things is your skills scale off of how much of the max stat you have not how much you have depleted in combat. Also with the way light attacks are being changed you wanna squeeze out as much damage as possible. Unless ive been wrong this whole time about that?
Skills scale off your max stat pool at the time they deal damage. So yes, if you had a free skill slot on one bar and put Bound Aegis there, your damage would increase. But for that very reason you also try to spend as much time as possible on one bar on which you can maximize your damage output. When people use Inner Light for the magicka bonus, they don't double bar it either.
The only really good reason to keep Bound Armor on all bars now would be the Daedric Protection passive, but that mostly concerns stam Sorcs in PvP.
I'm excited as a PVE Stamsorc at the possibility of replacing Bound Armaments with Dark Deal on my backbar. Stamsorcs have a really tight rotation sustain-wise and with Armaments now encouraging more light attacks on front bar, I'm thinking I could finally have room to slot Dark Deal on the backbar to compensate in the old BA slot. If I do that, even with throwing a Dark Deal in, the increased DPS from light attack weaving will be a net positive in DPS. That should fix some of the inherent sustain problems of the build.
Anyone test out imbue weapon stam morph on a stam sorc
HoloYoitsu wrote: »The only comments we're gona get are from the stamtatos whining about sorc shields being too stronk after they leash us in.Any comments about streak being useless now that every stam user her silver leash with no cooldown or CC immunity?
And we get a cost increase stack on top of it all. When gap closers and silver leash gets neither.
It needs to be addressed. Stamina does not NEED a GAP CLOSER *and* a PULL in PVP. Period.
At the least, make silver leash only work on werewolf and vampire players, so those few of us left in the game without fangs or fur have a reason to do so.
It’s SILVER leash, and silver isn’t effective against normals. You can fix it in one line.
If (target.Isvamp or target.isdoggie) then target.relocate(middle_of_mindless_zerg);
I’m upset with this patch enough at this point to demand a preorder refund it’s so bad. But I’m willing to give it time, I just don’t see anything changing.
Getting chained by DK’s is all right, we can deal with it. It’s one class and they kind of need it, it’s part of their design. Getting leashed by stamina nightblades, stamina templars, and stamina Wardens is NOT OK. The tactical advantage of controlling someone else’s character and position is enormous, and it needs to be limited.
Tempestwrath wrote: »Camb0Sl1ce wrote: »Camb0Sl1ce wrote: »So in pve I'm still going to have to double bar aegis, losing 8% max mag every time I swap bars isn't a buff to me. Except now I lose the visual effect of it, kinda disappointed honestly. I know purple mist dosnt effect my dps but I was still kinda cool looking.
You only lose stats from bar swapping when the resource pool in question is full. This is important for your secondary resource and especially health pools, but has no relevance for your main resource pool because it's basically never completely full in combat anyway.
ToRelax I know that, but the way I understand things is your skills scale off of how much of the max stat you have not how much you have depleted in combat. Also with the way light attacks are being changed you wanna squeeze out as much damage as possible. Unless ive been wrong this whole time about that?
Skills scale off your max stat pool at the time they deal damage. So yes, if you had a free skill slot on one bar and put Bound Aegis there, your damage would increase. But for that very reason you also try to spend as much time as possible on one bar on which you can maximize your damage output. When people use Inner Light for the magicka bonus, they don't double bar it either.
The only really good reason to keep Bound Armor on all bars now would be the Daedric Protection passive, but that mostly concerns stam Sorcs in PvP.
I'm excited as a PVE Stamsorc at the possibility of replacing Bound Armaments with Dark Deal on my backbar. Stamsorcs have a really tight rotation sustain-wise and with Armaments now encouraging more light attacks on front bar, I'm thinking I could finally have room to slot Dark Deal on the backbar to compensate in the old BA slot. If I do that, even with throwing a Dark Deal in, the increased DPS from light attack weaving will be a net positive in DPS. That should fix some of the inherent sustain problems of the build.
Nerve dark deal no?
You are on your dark deal bar, you fully charge your stamina bar entirely
Switch
> Your stamina bar is no longer filled you used magic for nothing.
I fear, we will still dual-bar BA, unless the bow bar durations are increased to something like 15 secs in average. Okay, the pros maybe not, but the median masses maybe should.
*Give to Crystal Frags %20 damage Back - Already took away STUN
*Streak should not have any DELAY
And SORC is ok to me As MAgicka...
PelinalWhitestrake wrote: »Please bring back the visual effect of Bound Armor. It was a nice way to hide vampirism of have cool glowing eyes and aura around you.
*Give to Crystal Frags %20 damage Back - Already took away STUN
*Streak should not have any DELAY
And SORC is ok to me As MAgicka...
Imo sorc does need a lot of things - but dmg isn´t one of them on pts.
Tbh i don´t feel 100% unavoidable burst combos with runecage are balanced on pts.
I´d replace the direct dmg component with a snare or dot over 6s and reduce cost by ~10%.
*Give to Crystal Frags %20 damage Back - Already took away STUN
*Streak should not have any DELAY
And SORC is ok to me As MAgicka...
Imo sorc does need a lot of things - but dmg isn´t one of them on pts.
Tbh i don´t feel 100% unavoidable burst combos with runecage are balanced on pts.
I´d replace the direct dmg component with a snare or dot over 6s and reduce cost by ~10%.
Minor breach on crystal fragments for 3 seconds.
That’s really all that it needs, the follow up two woven light attacks and Magicka skills will hit harder.
Please Derra and devs, we have enough snares in PVP.
As for Rune Cage I agree with Derra that an unavoidable hard CC should not do damage. Fossilize has a snareroot + 30% less dmg than cage after the CC ends and triggers a strong passive. Of course I’m all for reducing snares, but that has to be done for all classes. A mild 20% snare wouldnt be over the top. Or, if you don’t want a snare, hoe about another debuff? Minor Defile? Minor Vulnerability? For a short time?
Tempestwrath wrote: »
Nerve dark deal no?
You are on your dark deal bar, you fully charge your stamina bar entirely
Switch
> Your stamina bar is no longer filled you used magic for nothing.
That's not how it works. The cap will increase after you switch to frontbar but the total amount you gained from Dark Deal stays the same. While your bar no longer appears full, you don't lose stamina. That's how a great many magicka builds with Magelight work. We can just now apply this same principle to a stamsorc build. Your stamina will generally sit somewhere between 50-80% at all times on your front bar. If you can sustain, it doesn't matter in the slightest if your bar is not full. We're using Bound Armaments in this instance to increase our stamina cap and deal greater damage when we're on our front bar. You will never be at 100% stamina on your front bar, and that's fine.
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Ugh jeez. Fine, make it a toggle option then.PelinalWhitestrake wrote: »Please bring back the visual effect of Bound Armor. It was a nice way to hide vampirism of have cool glowing eyes and aura around you.
Not everyone wants that. The eye glow floats in front of your eyes, looks terrible with a huge amount of helmets and I personally hate it. One of the best changes in the PTS is that I don't have to deal with the eye glow as much.
Well I hope it works but:
It remains the concern of the loss of passive daedric (20% regeneration)
There is no other interesting skill to put in bar for the stamina sorc (in daedric skill), other than the armor, the rest is useless except very rarely (very very occasionally in BG) and, in general, it makes cringe of the team to have it because considered useless and, quite rightly, the atronach)
I see interesting armor on the offensive bar for the damage but losing the 20% regeneration on the bar more defensive is really sad
PelinalWhitestrake wrote: »Please bring back the visual effect of Bound Armor. It was a nice way to hide vampirism of have cool glowing eyes and aura around you.
Tempestwrath wrote: »Well I hope it works but:
It remains the concern of the loss of passive daedric (20% regeneration)
There is no other interesting skill to put in bar for the stamina sorc (in daedric skill), other than the armor, the rest is useless except very rarely (very very occasionally in BG) and, in general, it makes cringe of the team to have it because considered useless and, quite rightly, the atronach)
I see interesting armor on the offensive bar for the damage but losing the 20% regeneration on the bar more defensive is really sad
Most Stamsorcs in PVE now run Greater Storm Atronach on their backbar as it results in higher sustained DPS than Ballista. That fulfills the requirement for a Summoning skill on backbar.
Tempestwrath wrote: »Well I hope it works but:
It remains the concern of the loss of passive daedric (20% regeneration)
There is no other interesting skill to put in bar for the stamina sorc (in daedric skill), other than the armor, the rest is useless except very rarely (very very occasionally in BG) and, in general, it makes cringe of the team to have it because considered useless and, quite rightly, the atronach)
I see interesting armor on the offensive bar for the damage but losing the 20% regeneration on the bar more defensive is really sad
Most Stamsorcs in PVE now run Greater Storm Atronach on their backbar as it results in higher sustained DPS than Ballista. That fulfills the requirement for a Summoning skill on backbar.
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it´s niche vaible for
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b) opponents that have no clue what they´re doing