ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
Just tested it: it gives Major Vitality to you for 2 seconds, and each enemy in the area adds 1 second to that up to 6 extra seconds, for a max of 8 seconds
Camb0Sl1ce wrote: »So in pve I'm still going to have to double bar aegis, losing 8% max mag every time I swap bars isn't a buff to me. Except now I lose the visual effect of it, kinda disappointed honestly. I know purple mist dosnt effect my dps but I was still kinda cool looking.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
Feedback Healer- Sorc.
I would say you have achieved your aim to make Sorc healing more viableOne example:
The Overload Healer:
Due to the new Psijic Skill Line it is possible that a Sorc can instantly switch his or her role from a "normal" dps to an off- healer, with only few downsides. This is particularly useful if the real healer has a disconnect, or more healing is required during a difficult boss phase.
All that is needed is a prepared Overload bar with following skills:
1) Mend Wounds. This skill generates Ultimate, so that you can still do some Overload DPS when needed.
2) Overflowing Altar: Provides the DD with a small permanent HoT
3) Energy Orb: This skill restores ressources, and heals the group over time
4) Twilight Matriarch: Your standard Burst Heal
The Skill 5 can be either filled with a damage skill (e.g. entropy, or Imbue weapons), or vigor.

Just tested it: it gives Major Vitality to you for 2 seconds, and each enemy in the area adds 1 second to that up to 6 extra seconds, for a max of 8 seconds
So, this change was not in the patch notes as mentioned and I don't think it's very usefull. For PVE, against a boss it's meh and against trash mobs it's not needed. For PVP, it's kinda nice to have in a group vs group scenario but otherwise pretty useless.
I would be happy having major vitality, not gonna lie. But not on Encase, it's bad and a synergy or debuff would make more sense on such a skill, just look at talons.
So, this change was not in the patch notes as mentioned and I don't think it's very usefull. For PVE, against a boss it's meh and against trash mobs it's not needed. For PVP, it's kinda nice to have in a group vs group scenario but otherwise pretty useless.
I would be happy having major vitality, not gonna lie. But not on Encase, it's bad and a synergy or debuff would make more sense on such a skill, just look at talons.
I agree. Do we really want to give the encase spammers more tools to survive? Because that’s where it’s used exclusively - on a raid where you can afford to have encase on your bar. A synergy would make much more sense. And bosses in pve are immune most times anyway, so it’s limited use there, as you said.
So, this change was not in the patch notes as mentioned and I don't think it's very usefull. For PVE, against a boss it's meh and against trash mobs it's not needed. For PVP, it's kinda nice to have in a group vs group scenario but otherwise pretty useless.
I would be happy having major vitality, not gonna lie. But not on Encase, it's bad and a synergy or debuff would make more sense on such a skill, just look at talons.
I agree. Do we really want to give the encase spammers more tools to survive? Because that’s where it’s used exclusively - on a raid where you can afford to have encase on your bar. A synergy would make much more sense. And bosses in pve are immune most times anyway, so it’s limited use there, as you said.
It´s specifically a very harsh nerf for encase spammers because they changed the good morph of encase. They loose the snare on it.
Personally i feel the ability will become almost useless except for trolltanks now.
So, this change was not in the patch notes as mentioned and I don't think it's very usefull. For PVE, against a boss it's meh and against trash mobs it's not needed. For PVP, it's kinda nice to have in a group vs group scenario but otherwise pretty useless.
I would be happy having major vitality, not gonna lie. But not on Encase, it's bad and a synergy or debuff would make more sense on such a skill, just look at talons.
I agree. Do we really want to give the encase spammers more tools to survive? Because that’s where it’s used exclusively - on a raid where you can afford to have encase on your bar. A synergy would make much more sense. And bosses in pve are immune most times anyway, so it’s limited use there, as you said.
It´s specifically a very harsh nerf for encase spammers because they changed the good morph of encase. They loose the snare on it.
Personally i feel the ability will become almost useless except for trolltanks now.
I disagree. While the snare it’s nice the skill is about the unblockable root. The snare never kills me. The root does. I just think that offensive should never give defensive perks as well.
I'm with Derra on this one. Snare made the skill useful in PvP. Might a be a buff for PvE tanks but a nerf for Sorcs using it in PvP groups. Major Vitality for MagSorcs with mostly Wards is a waste.
They should have changed the other morph that's entirely unused at the moment.
Alpha-Lupi wrote: »I can see Bound aegis being a good thing, just a "cosmetic" question here, if bound armor & its morphs are slotted, will that allow a permanent cosmetic effect "while it is slotted?" (because really, before summerset, the cosmetic effect from Bound Aegis makes my own Sorcerers heavy Mazzatun Helmet very sinister looking in a good way, the same can be said for those with heavy Xivkyn helmets too.)
I'm with Derra on this one. Snare made the skill useful in PvP. Might a be a buff for PvE tanks but a nerf for Sorcs using it in PvP groups. Major Vitality for MagSorcs with mostly Wards is a waste.
They should have changed the other morph that's entirely unused at the moment.
I don´t consider it a nerf. Good groups are immune against encase spam anyway, and even more so against the slow. And bad ones are dead before the root has expired.
So, this change was not in the patch notes as mentioned and I don't think it's very usefull. For PVE, against a boss it's meh and against trash mobs it's not needed. For PVP, it's kinda nice to have in a group vs group scenario but otherwise pretty useless.
I would be happy having major vitality, not gonna lie. But not on Encase, it's bad and a synergy or debuff would make more sense on such a skill, just look at talons.
So, this change was not in the patch notes as mentioned and I don't think it's very usefull. For PVE, against a boss it's meh and against trash mobs it's not needed. For PVP, it's kinda nice to have in a group vs group scenario but otherwise pretty useless.
I would be happy having major vitality, not gonna lie. But not on Encase, it's bad and a synergy or debuff would make more sense on such a skill, just look at talons.
This is actually a huge buff to my StamSorc support build that has high magicka regen. I stun and root on cooldown, and drop negates.
EDIT: speaking about PvP
The only comments we're gona get are from the stamtatos whining about sorc shields being too stronk after they leash us in.Any comments about streak being useless now that every stam user her silver leash with no cooldown or CC immunity?
And we get a cost increase stack on top of it all. When gap closers and silver leash gets neither.
Since bound armor isn´t a toogle anymore, does the increased magicka/stamina carry over to the overload bar?
(Let say you´ve it slotted on your frontbar but not on your overload bar)
It does not carry over. Overload does not carry over anything from your normal bars, only weapon traits like nirnhoned will carry over.
HoloYoitsu wrote: »The only comments we're gona get are from the stamtatos whining about sorc shields being too stronk after they leash us in.Any comments about streak being useless now that every stam user her silver leash with no cooldown or CC immunity?
And we get a cost increase stack on top of it all. When gap closers and silver leash gets neither.
Since bound armor isn´t a toogle anymore, does the increased magicka/stamina carry over to the overload bar?
(Let say you´ve it slotted on your frontbar but not on your overload bar)
It does not carry over. Overload does not carry over anything from your normal bars, only weapon traits like nirnhoned will carry over.
I’m pretty sure traits don’t carry over to overload bar, but that might have changed. I used to play an overload build in vMA when we could stack 1000 ult and I specifically tested that because I didn’t have enough gold for sharpened 1h swords...
Or was it the twin blade and blunt passive that didn’t transfer? I can’t remember, all I remember is that I was doing as much damage with one mace and one axe as someone with two swords iirc.
HoloYoitsu wrote: »The only comments we're gona get are from the stamtatos whining about sorc shields being too stronk after they leash us in.Any comments about streak being useless now that every stam user her silver leash with no cooldown or CC immunity?
And we get a cost increase stack on top of it all. When gap closers and silver leash gets neither.
It needs to be addressed. Stamina does not NEED a GAP CLOSER *and* a PULL in PVP. Period.
At the least, make silver leash only work on werewolf and vampire players, so those few of us left in the game without fangs or fur have a reason to do so.
It’s SILVER leash, and silver isn’t effective against normals. You can fix it in one line.
If (target.Isvamp or target.isdoggie) then target.relocate(middle_of_mindless_zerg);
I’m upset with this patch enough at this point to demand a preorder refund it’s so bad. But I’m willing to give it time, I just don’t see anything changing.
Getting chained by DK’s is all right, we can deal with it. It’s one class and they kind of need it, it’s part of their design. Getting leashed by stamina nightblades, stamina templars, and stamina Wardens is NOT OK. The tactical advantage of controlling someone else’s character and position is enormous, and it needs to be limited.
HoloYoitsu wrote: »The only comments we're gona get are from the stamtatos whining about sorc shields being too stronk after they leash us in.Any comments about streak being useless now that every stam user her silver leash with no cooldown or CC immunity?
And we get a cost increase stack on top of it all. When gap closers and silver leash gets neither.
It needs to be addressed. Stamina does not NEED a GAP CLOSER *and* a PULL in PVP. Period.
At the least, make silver leash only work on werewolf and vampire players, so those few of us left in the game without fangs or fur have a reason to do so.
It’s SILVER leash, and silver isn’t effective against normals. You can fix it in one line.
If (target.Isvamp or target.isdoggie) then target.relocate(middle_of_mindless_zerg);
I’m upset with this patch enough at this point to demand a preorder refund it’s so bad. But I’m willing to give it time, I just don’t see anything changing.
Getting chained by DK’s is all right, we can deal with it. It’s one class and they kind of need it, it’s part of their design. Getting leashed by stamina nightblades, stamina templars, and stamina Wardens is NOT OK. The tactical advantage of controlling someone else’s character and position is enormous, and it needs to be limited.
Honey, you know exactly that it's just a bug. Yes, silver leash is to stay, but it will be granting CC immunity after a fix.