@aeowulf i sure can...[...] @Jerkling - mind sharing build/sets you are using? very curious how you have infinite sustain without potions.

i never said i am, i said imho it's the most OP class to tank dungeon bosses with. [snip]Hey Jerkling, i do believe u a the OP NB tank. [...]
ah, i see... and theses guys are god allknowing?! also, where exactly do they say that?To answer the 'says who' part - basically everyone who runs build websites on the internet, so the likes of @Alcast etc. Also @woeler, who is most definately up there amongst the ranks of the best tanks in ESO. Usually with a 'this build is suitable for...' comment. Only DK & warden are in that category. Also literally everyone else that was playing a non-DK tank before Morrowind.
o'rly? dang, and all that time i thought there isn't. fml!There is a lot more to tanking than just standing there taking a beating.
GeorgeBlack wrote: »GeorgeBlack wrote: »RavenSworn wrote: »Wait what? In which situations are nb tanks needing stealth? Pvp? Pve? Bg? Vma?
Why dont you want to use another skill for tanking NBs? Why Cloak?
Answer
Because you will not be able to have cloak AND a massive heal that way. It's called balance.
Tell me what will u unslot to run the MASSIVE HEAL scaling of HP for your OP IDEA
GeorgeBlack wrote: »GeorgeBlack wrote: »RavenSworn wrote: »Wait what? In which situations are nb tanks needing stealth? Pvp? Pve? Bg? Vma?
Why dont you want to use another skill for tanking NBs? Why Cloak?
Answer
Because you will not be able to have cloak AND a massive heal that way. It's called balance.
Tell me what will u unslot to run the MASSIVE HEAL scaling of HP for your OP IDEA
Last time I checked, NBs had a passive that increased 3% their HP just by slotting shadow skills, so it's inetresting to get the possibilito of 3 shadow skills on the same bar for a quite interesting bonus (9%)
Cloak + shade + Ulti. And if you want a 4th, you can go either fear or path.
Caulderone wrote: »Anyone figured out yet if Dark cloak crits off of stam or mag? Or, even better, off of higher?
RavenSworn wrote: »Caulderone wrote: »Anyone figured out yet if Dark cloak crits off of stam or mag? Or, even better, off of higher?
I believe it should crit off magicka (given its a heal.)
Mystrius_Archaion wrote: »RavenSworn wrote: »Caulderone wrote: »Anyone figured out yet if Dark cloak crits off of stam or mag? Or, even better, off of higher?
I believe it should crit off magicka (given its a heal.)
No, because it costs magicka it uses spell crit. That's how it works.
Caulderone wrote: »Yeah, I phrased that question badly. Thanks for the replies. I figured it was spell crit, but wanted to check.
It would be nice for Stam tanks if it chose the higher, though.
again, says who (not the people are being sick part but the endgame tank part)? i keep seing templar tanks being used as much as DKs and being equally viable.Silver_Strider wrote: »[...] people are sick of it being the only consistent endgame tank for 4 f***ing years. Warden was a breathe of fresh air after nothing but DK tanks and while still not on the same level as DK, are fairly close. [...]
also, my NB tank can tank The Serpents bomb thingy in vSO HM. can yours? [i mean no offense by that, just trying to show that all classes are able to be consistens endgame tanks]
what does tanking actually come down to? it's 3 things - keep agro on your target(s), stay on top of the mechanic, don't die. that's the things you need to be able to do as a tank and i don't see DKs outperforming any other class at any of those (well, maybe sorcs, who knows).
Caulderone wrote: »Yeah, I phrased that question badly. Thanks for the replies. I figured it was spell crit, but wanted to check.
It would be nice for Stam tanks if it chose the higher, though.
well, i can't agree. i think the problem lies in how people utilise tanks or how they are used to utilising a certain way of tanking with one class which might not necessarily work for another. there is also a huge difference between "active block" tanking and "damage shield" tanking and while one class obviously works best when used as an actively blocking tank the other might not.
you'd also have to take into account that people are not intantly good at tanking (or healing or doing damage for that matter), so it's only natural that one would become good faster with a class that is essentially tailored towards tanking. but that doesn't mean that you wouldn't be able to be equally successful with another class or that other classes woulnd't be equally viable.
what does tanking actually come down to? it's 3 things - keep agro on your target(s), stay on top of the mechanic, don't die. that's the things you need to be able to do as a tank and i don't see DKs outperforming any other class at any of those (well, maybe sorcs, who knows).
what does tanking actually come down to? it's 3 things - keep agro on your target(s), stay on top of the mechanic, don't die. that's the things you need to be able to do as a tank and i don't see DKs outperforming any other class at any of those (well, maybe sorcs, who knows).
Well here's the issue. What you've described is a very poor tank. Standing there, pressing taunt every 15 seconds and holding block is not hard. If you are tanking, staying alive should not be an issue. It's all about how much utility can you bring to the group. This is there DKs outshine everyone.
If you disagree with what the community thinks a tank's job is, cool. Say that flat out instead of implying the people you're talking to don't know how to tank.well, i can't agree. i think the problem lies in how people utilise tanks or how they are used to utilising a certain way of tanking with one class which might not necessarily work for another. there is also a huge difference between "active block" tanking and "damage shield" tanking and while one class obviously works best when used as an actively blocking tank the other might not.
you'd also have to take into account that people are not intantly good at tanking (or healing or doing damage for that matter), so it's only natural that one would become good faster with a class that is essentially tailored towards tanking. but that doesn't mean that you wouldn't be able to be equally successful with another class or that other classes woulnd't be equally viable.
what does tanking actually come down to? it's 3 things - keep agro on your target(s), stay on top of the mechanic, don't die. that's the things you need to be able to do as a tank and i don't see DKs outperforming any other class at any of those (well, maybe sorcs, who knows).
Blackleopardex wrote: »For counter changes to the dark cloak this is actually one of the best suggestions i have heard so far. Most people just wanna have it all. The new heal and cloak. This suggestion fixes even my minor issue. As I main a Nightblade tank the only problem for me is some less important PVE content that i still do on my main: Stealing/DB-daily/collecting surveys ect. and i love to have the cloak in these situations!
That's exactly the type of content where cloak is amazing !
I hope they'll think about it seriously, especially because content outside of endgame pve and pvp is too often forgotten.
dodgehopper_ESO wrote: »Also nice that'd be in the actual healing skill line where it belongs.
Agreed.Silver_Strider wrote: »dodgehopper_ESO wrote: »Also nice that'd be in the actual healing skill line where it belongs.
Why does everyone keep saying this like it's commonplace?
Dragon's Blood and Arctic Winds are both tantamount to Dark Cloak on their respective class and are all located in the TANK skill line of those classes, not the Healer Skill Line so it makes very little sense for them to move it there.
Please take Jerkling Nb tank build for your reference if u feel struggle with your NB tank toon
He passed all endgame content with this setting.
Boss Gear (all heavy, all infused, except jewls with "Glyph of Reduce Feat Cost")
2x Allmighty Chewdan
5x Plague Doctor
and either
5x Warrior-Poet if there is no War Horn in your group
or
5x Green Pact if there is
Huge HP build , no sturdy no block cost, not much pot as he mentioned , it will be fun to use this build in DLC HM contents.
The ways he gains stam with this build is leeching strikes, heavy Attacks, orb and shard and agron passive.
Thats why bone shield is slotted.
Ive used this build before, just for pvp trolling, much more fun in vamp stage.
I cant imagine the stam losing speed during blocking, this guy is amazing! He did it.
i don't disagree with anyone on what a tanks job is and i'm also not implying that anyone/whoever doesn't know how to tank (if anything i would say it to their face, which i actually did prior in this conversation). so don't imply you are or are speaking for the communitiy and read again what i wrote and what's said in the post i'm replying to.victoriana-blue wrote: »If you disagree with what the community thinks a tank's job is, cool. Say that flat out instead of implying the people you're talking to don't know how to tank.
that's all good and well, but all you are really saying here is how good the utility skills of DKs are... which i never argued against.victoriana-blue wrote: »For most of us, a tank's job is to support the group and NBs lack class abilities & passives to give that support. "Tank survives" is introductory tanking; "group support" is intermediate and above. That means doing things like slotting sets & abilities that help the group survive and thrive, such as inflicting fracture/breach and maim, or positioning the enemies in ways that help the dps mow 'em down. For the life of the game, DKs have had an advantage in group support because they can offer so many buffs & debuffs; the ongoing changes to reduce permablock tanks have hurt the other classes without giving us group support abilities to offset it.
I've complained more than a few times that finding people who were willing to adapt to non-DK tank strategies was a pain even before Morrowind, and it's only gotten harder as the number of active NB tanks has shrunk. (Anyone else ever tell the healer "I need less than half the shards you think I do, but I'm going to move around a bit more" and then get chewed out by a dps for "not being a real tank"? Ah, good times.) And I agree that NBs make excellent dungeon tanks for base game and IC dungeons because they can do damage while holding enemies. (Path) NB tanks used to be able to offer off-heals and good resource management to ease the healers' job even at the vet trial level, but since U14 our resource management is *** and we don't have group shields or buffs to offer (or even personal shields, since Annulment was made light-only).
Take the Domihaus fight in Falkreath Hold. Up until this update, DKs have had a massive advantage on this fight because they can:Holding Domihaus and the atronachs in place is all well and good until you run out of pillars and your dps wipe. Wardens are better off than the other classes, what with skills like Gate, and the changes to silver leash help a little bit, but still - DKs have an advantage here. And that's just one example, I'm sure other people can give you more.
- pull the atronach adds into the party's aoe (Swarm Mother isn't aimable, and will sometimes try & pull Domihaus over instead of an atronach);
- hold block without running out of resources (because dropping block when faced with 2+ enemies = being stunned = losing control of the fight, but no resources = no block); the indirect magicka -> stamina conversion in earthen heart is useful too
- give group shields to help the party survive all that flaming aoe
- Igneous Weapon's group buff grants major sorcery & brutality, making dps rotations easier and helping dps survive by letting them pop a potion for emergencies, not just for the buff
- ranged stun & snare without using ice staff, in case you get on the wrong side of Domihaus from the atronachs
i don't disagree with anyone on what a tanks job is and i'm also not implying that anyone/whoever doesn't know how to tank (if anything i would say it to their face, which i actually did prior in this conversation). so don't imply you are or are speaking for the communitiy and read again what i wrote and what's said in the post i'm replying to.victoriana-blue wrote: »If you disagree with what the community thinks a tank's job is, cool. Say that flat out instead of implying the people you're talking to don't know how to tank.that's all good and well, but all you are really saying here is how good the utility skills of DKs are... which i never argued against.victoriana-blue wrote: »For most of us, a tank's job is to support the group and NBs lack class abilities & passives to give that support. "Tank survives" is introductory tanking; "group support" is intermediate and above. That means doing things like slotting sets & abilities that help the group survive and thrive, such as inflicting fracture/breach and maim, or positioning the enemies in ways that help the dps mow 'em down. For the life of the game, DKs have had an advantage in group support because they can offer so many buffs & debuffs; the ongoing changes to reduce permablock tanks have hurt the other classes without giving us group support abilities to offset it.
I've complained more than a few times that finding people who were willing to adapt to non-DK tank strategies was a pain even before Morrowind, and it's only gotten harder as the number of active NB tanks has shrunk. (Anyone else ever tell the healer "I need less than half the shards you think I do, but I'm going to move around a bit more" and then get chewed out by a dps for "not being a real tank"? Ah, good times.) And I agree that NBs make excellent dungeon tanks for base game and IC dungeons because they can do damage while holding enemies. (Path) NB tanks used to be able to offer off-heals and good resource management to ease the healers' job even at the vet trial level, but since U14 our resource management is *** and we don't have group shields or buffs to offer (or even personal shields, since Annulment was made light-only).
Take the Domihaus fight in Falkreath Hold. Up until this update, DKs have had a massive advantage on this fight because they can:Holding Domihaus and the atronachs in place is all well and good until you run out of pillars and your dps wipe. Wardens are better off than the other classes, what with skills like Gate, and the changes to silver leash help a little bit, but still - DKs have an advantage here. And that's just one example, I'm sure other people can give you more.
- pull the atronach adds into the party's aoe (Swarm Mother isn't aimable, and will sometimes try & pull Domihaus over instead of an atronach);
- hold block without running out of resources (because dropping block when faced with 2+ enemies = being stunned = losing control of the fight, but no resources = no block); the indirect magicka -> stamina conversion in earthen heart is useful too
- give group shields to help the party survive all that flaming aoe
- Igneous Weapon's group buff grants major sorcery & brutality, making dps rotations easier and helping dps survive by letting them pop a potion for emergencies, not just for the buff
- ranged stun & snare without using ice staff, in case you get on the wrong side of Domihaus from the atronachs
what i'm arguing is the fact that you can indeed run a great NB tank and that DKs (and Wardens) aren't the only consistent tank classes for end game content. and the problem i believe i'm seeing is that most people expect all classes to work the same in a tank role, which i don't think is true.
I don't speak for the community, but I've seen a heck of a lot of discussions about what makes a good tank and I'm 100% confident that the consensus is "Does more than survive and hold aggro," emphasis on "good." I can dig up example discussions if you like.i don't disagree with anyone on what a tanks job is and i'm also not implying that anyone/whoever doesn't know how to tank (if anything i would say it to their face, which i actually did prior in this conversation). so don't imply you are or are speaking for the communitiy and read again what i wrote and what's said in the post i'm replying to.victoriana-blue wrote: »If you disagree with what the community thinks a tank's job is, cool. Say that flat out instead of implying the people you're talking to don't know how to tank.
Mmhm, and the utility skills & passives are what make DKs superior tanks. You said "what does tanking actually come down to? it's 3 things - keep agro on your target(s), stay on top of the mechanic, don't die. that's the things you need to be able to do as a tank and i don't see DKs outperforming any other class at any of those" and I was listing ways that the DKs are better at staying alive and minding mechanics, along with the group buffs.that's all good and well, but all you are really saying here is how good the utility skills of DKs are... which i never argued against.victoriana-blue wrote: »For most of us, a tank's job is to support the group and NBs lack class abilities & passives to give that support. "Tank survives" is introductory tanking; "group support" is intermediate and above. That means doing things like slotting sets & abilities that help the group survive and thrive, such as inflicting fracture/breach and maim, or positioning the enemies in ways that help the dps mow 'em down. For the life of the game, DKs have had an advantage in group support because they can offer so many buffs & debuffs; the ongoing changes to reduce permablock tanks have hurt the other classes without giving us group support abilities to offset it.
I've complained more than a few times that finding people who were willing to adapt to non-DK tank strategies was a pain even before Morrowind, and it's only gotten harder as the number of active NB tanks has shrunk. (Anyone else ever tell the healer "I need less than half the shards you think I do, but I'm going to move around a bit more" and then get chewed out by a dps for "not being a real tank"? Ah, good times.) And I agree that NBs make excellent dungeon tanks for base game and IC dungeons because they can do damage while holding enemies. (Path) NB tanks used to be able to offer off-heals and good resource management to ease the healers' job even at the vet trial level, but since U14 our resource management is *** and we don't have group shields or buffs to offer (or even personal shields, since Annulment was made light-only).
Take the Domihaus fight in Falkreath Hold. Up until this update, DKs have had a massive advantage on this fight because they can:Holding Domihaus and the atronachs in place is all well and good until you run out of pillars and your dps wipe. Wardens are better off than the other classes, what with skills like Gate, and the changes to silver leash help a little bit, but still - DKs have an advantage here. And that's just one example, I'm sure other people can give you more.
- pull the atronach adds into the party's aoe (Swarm Mother isn't aimable, and will sometimes try & pull Domihaus over instead of an atronach);
- hold block without running out of resources (because dropping block when faced with 2+ enemies = being stunned = losing control of the fight, but no resources = no block); the indirect magicka -> stamina conversion in earthen heart is useful too
- give group shields to help the party survive all that flaming aoe
- Igneous Weapon's group buff grants major sorcery & brutality, making dps rotations easier and helping dps survive by letting them pop a potion for emergencies, not just for the buff
- ranged stun & snare without using ice staff, in case you get on the wrong side of Domihaus from the atronachs
what i'm arguing is the fact that you can indeed run a great NB tank and that DKs (and Wardens) aren't the only consistent tank classes for end game content. and the problem i believe i'm seeing is that most people expect all classes to work the same in a tank role, which i don't think is true.