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Dark Cloak and NB tanking.

  • Jerkling
    Jerkling
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    aeowulf wrote: »
    [...] @Jerkling - mind sharing build/sets you are using? very curious how you have infinite sustain without potions.
    @aeowulf i sure can...


    based on SpaceKong's Immortal Vampire build

    Race: Nord (not a vampire tho [which would be even more tanky])
    Attributes: 64 Health
    Champion Points: 75 to 100 points in Bastion, for the rest use your common sense (if you are a vampire you should also put 75 to 100 points in Blessed and use Invigorating Drain instead of Swallow Soul)
    Mundus: The Lord

    lt8oib8r.jpg
    Veil of Blades over Bolstering Darkness since 30% damage reduction is more than enuf and i like the additional damage to deal with trash and adds
    on the back bar you can swap Sap Essence for Sanguine Altar in boss fights if you like and/or Dark Shades for what ever you feel you'd need

    Trash Gear (all heavy, all infused, except jewls with "Glyph of Reduce Feat Cost")
    2x Nerien'eth
    5x Bahraha's Curse
    and either
    5x Brands of Imperium for support
    or
    5x Leeching Plate for some more selfheal and damage

    Boss Gear (all heavy, all infused, except jewls with "Glyph of Reduce Feat Cost")
    2x Allmighty Chewdan
    5x Plague Doctor
    and either
    5x Warrior-Poet if there is no War Horn in your group
    or
    5x Green Pact if there is

    i do not have a trial build since i don't do trials anymore and never enjoyed them but you should be able to deduce a build from what's used here and what's usually used in trials

    Fun Gear "Blood Well" (all heavy, all infused, except jewls with "Glyph of Reduce Feat Cost")
    2x Nightflame
    5x Bahraha's Curse (armor)
    5x Draugr's Rest (weapon, shield and jewls)

    ccfeeling wrote: »
    Hey Jerkling, i do believe u a the OP NB tank. [...]
    i never said i am, i said imho it's the most OP class to tank dungeon bosses with. [snip]

    aeowulf wrote: »
    To answer the 'says who' part - basically everyone who runs build websites on the internet, so the likes of @Alcast etc. Also @woeler, who is most definately up there amongst the ranks of the best tanks in ESO. Usually with a 'this build is suitable for...' comment. Only DK & warden are in that category. Also literally everyone else that was playing a non-DK tank before Morrowind.
    ah, i see... and theses guys are god allknowing?! also, where exactly do they say that?
    the main difference between those 4 classes is that 2 of them have a grapple and 2 of them don't, so do the math.
    aeowulf wrote: »
    There is a lot more to tanking than just standing there taking a beating.
    o'rly? dang, and all that time i thought there isn't. fml!
    Edited by ZOS_JesC on April 24, 2018 1:11PM
  • ccfeeling
    ccfeeling
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    Thx for sharing ;)
    U must have good company
  • Xvorg
    Xvorg
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    Royaji wrote: »
    RavenSworn wrote: »
    Wait what? In which situations are nb tanks needing stealth? Pvp? Pve? Bg? Vma?

    Why dont you want to use another skill for tanking NBs? Why Cloak?
    Answer

    Because you will not be able to have cloak AND a massive heal that way. It's called balance.

    Tell me what will u unslot to run the MASSIVE HEAL scaling of HP for your OP IDEA

    Last time I checked, NBs had a passive that increased 3% their HP just by slotting shadow skills, so it's inetresting to get the possibilito of 3 shadow skills on the same bar for a quite interesting bonus (9%)

    Cloak + shade + Ulti. And if you want a 4th, you can go either fear or path.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • RavenSworn
    RavenSworn
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    Xvorg wrote: »
    Royaji wrote: »
    RavenSworn wrote: »
    Wait what? In which situations are nb tanks needing stealth? Pvp? Pve? Bg? Vma?

    Why dont you want to use another skill for tanking NBs? Why Cloak?
    Answer

    Because you will not be able to have cloak AND a massive heal that way. It's called balance.

    Tell me what will u unslot to run the MASSIVE HEAL scaling of HP for your OP IDEA

    Last time I checked, NBs had a passive that increased 3% their HP just by slotting shadow skills, so it's inetresting to get the possibilito of 3 shadow skills on the same bar for a quite interesting bonus (9%)

    Cloak + shade + Ulti. And if you want a 4th, you can go either fear or path.

    I think for tanks it's cloak + path + ulti. Shades is great but needs more tweaking.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Caulderone
    Caulderone
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    Anyone figured out yet if Dark cloak crits off of stam or mag? Or, even better, off of higher?
  • RavenSworn
    RavenSworn
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    Caulderone wrote: »
    Anyone figured out yet if Dark cloak crits off of stam or mag? Or, even better, off of higher?

    I believe it should crit off magicka (given its a heal.)
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Mystrius_Archaion
    Mystrius_Archaion
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    RavenSworn wrote: »
    Caulderone wrote: »
    Anyone figured out yet if Dark cloak crits off of stam or mag? Or, even better, off of higher?

    I believe it should crit off magicka (given its a heal.)

    No, because it costs magicka it uses spell crit. That's how it works.
  • RavenSworn
    RavenSworn
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    RavenSworn wrote: »
    Caulderone wrote: »
    Anyone figured out yet if Dark cloak crits off of stam or mag? Or, even better, off of higher?

    I believe it should crit off magicka (given its a heal.)

    No, because it costs magicka it uses spell crit. That's how it works.

    /faceplam Yes that's what I meant to say. My bad there.
    Edited by RavenSworn on April 21, 2018 10:04AM
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Caulderone
    Caulderone
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    Yeah, I phrased that question badly. Thanks for the replies. I figured it was spell crit, but wanted to check.

    It would be nice for Stam tanks if it chose the higher, though.
  • Strider__Roshin
    Strider__Roshin
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    Caulderone wrote: »
    Yeah, I phrased that question badly. Thanks for the replies. I figured it was spell crit, but wanted to check.

    It would be nice for Stam tanks if it chose the higher, though.

    Agreed. My Nightblade tank has around 25% weapon crit, and 10% spell crit. If they want this to be a tank move they should have it scale off of whichever is higher.
  • RoyJade
    RoyJade
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    Every health-based and fixed value heal need to scale on whichever is higher. That's include dark cloak and a bunch of other skills.
  • Own
    Own
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    Find a different skill than dark cloak to change

    @ZOS_Holden
    Edited by Own on April 21, 2018 4:08PM
  • Silver_Strider
    Silver_Strider
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    Jerkling wrote: »
    [...] people are sick of it being the only consistent endgame tank for 4 f***ing years. Warden was a breathe of fresh air after nothing but DK tanks and while still not on the same level as DK, are fairly close. [...]
    again, says who (not the people are being sick part but the endgame tank part)? i keep seing templar tanks being used as much as DKs and being equally viable.
    also, my NB tank can tank The Serpents bomb thingy in vSO HM. can yours? [i mean no offense by that, just trying to show that all classes are able to be consistens endgame tanks]

    By consistent, I mean throughout the game's lifespan. From launch, DK has been viable to tank, unlike every other class and some skills available today didn't have the same effects as back then (Mirage only offered Minor Resolve, Soul Siphon wasn't a burst heal, etc.)
    Edited by Silver_Strider on April 22, 2018 7:18AM
    Argonian forever
  • Jerkling
    Jerkling
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    well, i can't agree. i think the problem lies in how people utilise tanks or how they are used to utilising a certain way of tanking with one class which might not necessarily work for another. there is also a huge difference between "active block" tanking and "damage shield" tanking and while one class obviously works best when used as an actively blocking tank the other might not.
    you'd also have to take into account that people are not intantly good at tanking (or healing or doing damage for that matter), so it's only natural that one would become good faster with a class that is essentially tailored towards tanking. but that doesn't mean that you wouldn't be able to be equally successful with another class or that other classes woulnd't be equally viable.

    what does tanking actually come down to? it's 3 things - keep agro on your target(s), stay on top of the mechanic, don't die. that's the things you need to be able to do as a tank and i don't see DKs outperforming any other class at any of those (well, maybe sorcs, who knows).
    Edited by Jerkling on April 21, 2018 9:51PM
  • Royaji
    Royaji
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    Jerkling wrote: »
    what does tanking actually come down to? it's 3 things - keep agro on your target(s), stay on top of the mechanic, don't die. that's the things you need to be able to do as a tank and i don't see DKs outperforming any other class at any of those (well, maybe sorcs, who knows).

    Well here's the issue. What you've described is a very poor tank. Standing there, pressing taunt every 15 seconds and holding block is not hard. If you are tanking, staying alive should not be an issue. It's all about how much utility can you bring to the group. This is there DKs outshine everyone.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Caulderone wrote: »
    Yeah, I phrased that question badly. Thanks for the replies. I figured it was spell crit, but wanted to check.

    It would be nice for Stam tanks if it chose the higher, though.

    Or nice for hybrid characters, which I am considering a build for.
    It's not as easy to get good crit for both.
  • Silver_Strider
    Silver_Strider
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    Jerkling wrote: »
    well, i can't agree. i think the problem lies in how people utilise tanks or how they are used to utilising a certain way of tanking with one class which might not necessarily work for another. there is also a huge difference between "active block" tanking and "damage shield" tanking and while one class obviously works best when used as an actively blocking tank the other might not.
    you'd also have to take into account that people are not intantly good at tanking (or healing or doing damage for that matter), so it's only natural that one would become good faster with a class that is essentially tailored towards tanking. but that doesn't mean that you wouldn't be able to be equally successful with another class or that other classes woulnd't be equally viable.

    what does tanking actually come down to? it's 3 things - keep agro on your target(s), stay on top of the mechanic, don't die. that's the things you need to be able to do as a tank and i don't see DKs outperforming any other class at any of those (well, maybe sorcs, who knows).

    That's the thing though, in order to not die, you need to have the resources to self sustain, at least for a few moments, and the abilities to help you survive. NBs had the sustain prior to Morrowind but not the abilities to help keep it alive when spike damage occurred, just HoTs, and that could often lead to a wipe. Now, we have the exact opposite problem in that, we have the skill but our sustain is tenuous at best. It's not that NB tanking is bad or not viable but when it comes to what a class brings to the role of Tanking, NBs are just scratching their heads in confusion. Our niche was infinite sustain and offheals but Morrowind gutted our sustain and Warden filled up the offheal niche better with extra utility to spare; We lost everything that made NB tanking engaging. The only thing left to build off of was Ultimate Regen and I'd argue Warden does that almost on par to NBs as well that it's just tiresome to try and build up for tanking when everything is stacked so heavily against you and continues to be further stacked every patch.
    Argonian forever
  • RavenSworn
    RavenSworn
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    Royaji wrote: »
    Jerkling wrote: »
    what does tanking actually come down to? it's 3 things - keep agro on your target(s), stay on top of the mechanic, don't die. that's the things you need to be able to do as a tank and i don't see DKs outperforming any other class at any of those (well, maybe sorcs, who knows).

    Well here's the issue. What you've described is a very poor tank. Standing there, pressing taunt every 15 seconds and holding block is not hard. If you are tanking, staying alive should not be an issue. It's all about how much utility can you bring to the group. This is there DKs outshine everyone.

    What he described is basic tanking, not poor tanking. It IS what tanking actually comes down to. Bringing utility to the group comes after knowing what your primary role is.

    I do agree though that the DK has a bit more group utility than the other classes, there isn't a group synergy for the nb aside from what you get from the ult (which is hardly being used given how warhorn overperforms). But the rest of the utility, like crowd control for eg, can be augmented with guild skill lines. Now with Psijic, it's much more available for the NB to tank.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • victoriana-blue
    victoriana-blue
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    Jerkling wrote: »
    well, i can't agree. i think the problem lies in how people utilise tanks or how they are used to utilising a certain way of tanking with one class which might not necessarily work for another. there is also a huge difference between "active block" tanking and "damage shield" tanking and while one class obviously works best when used as an actively blocking tank the other might not.
    you'd also have to take into account that people are not intantly good at tanking (or healing or doing damage for that matter), so it's only natural that one would become good faster with a class that is essentially tailored towards tanking. but that doesn't mean that you wouldn't be able to be equally successful with another class or that other classes woulnd't be equally viable.

    what does tanking actually come down to? it's 3 things - keep agro on your target(s), stay on top of the mechanic, don't die. that's the things you need to be able to do as a tank and i don't see DKs outperforming any other class at any of those (well, maybe sorcs, who knows).
    If you disagree with what the community thinks a tank's job is, cool. Say that flat out instead of implying the people you're talking to don't know how to tank.

    For most of us, a tank's job is to support the group and NBs lack class abilities & passives to give that support. "Tank survives" is introductory tanking; "group support" is intermediate and above. That means doing things like slotting sets & abilities that help the group survive and thrive, such as inflicting fracture/breach and maim, or positioning the enemies in ways that help the dps mow 'em down. For the life of the game, DKs have had an advantage in group support because they can offer so many buffs & debuffs; the ongoing changes to reduce permablock tanks have hurt the other classes without giving us group support abilities to offset it.

    I've complained more than a few times that finding people who were willing to adapt to non-DK tank strategies was a pain even before Morrowind, and it's only gotten harder as the number of active NB tanks has shrunk. (Anyone else ever tell the healer "I need less than half the shards you think I do, but I'm going to move around a bit more" and then get chewed out by a dps for "not being a real tank"? Ah, good times.) And I agree that NBs make excellent dungeon tanks for base game and IC dungeons because they can do damage while holding enemies. (Path :heart: ) NB tanks used to be able to offer off-heals and good resource management to ease the healers' job even at the vet trial level, but since U14 our resource management is *** and we don't have group shields or buffs to offer (or even personal shields, since Annulment was made light-only).

    Take the Domihaus fight in Falkreath Hold. Up until this update, DKs have had a massive advantage on this fight because they can:
    1. pull the atronach adds into the party's aoe (Swarm Mother isn't aimable, and will sometimes try & pull Domihaus over instead of an atronach);
    2. hold block without running out of resources (because dropping block when faced with 2+ enemies = being stunned = losing control of the fight, but no resources = no block); the indirect magicka -> stamina conversion in earthen heart is useful too
    3. give group shields to help the party survive all that flaming aoe
    4. Igneous Weapon's group buff grants major sorcery & brutality, making dps rotations easier and helping dps survive by letting them pop a potion for emergencies, not just for the buff
    5. ranged stun & snare without using ice staff, in case you get on the wrong side of Domihaus from the atronachs
    Holding Domihaus and the atronachs in place is all well and good until you run out of pillars and your dps wipe. Wardens are better off than the other classes, what with skills like Gate, and the changes to silver leash help a little bit, but still - DKs have an advantage here. And that's just one example, I'm sure other people can give you more.
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • ccfeeling
    ccfeeling
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    Please take Jerkling Nb tank build for your reference if u feel struggle with your NB tank toon :)

    He passed all endgame content with this setting.

    Boss Gear (all heavy, all infused, except jewls with "Glyph of Reduce Feat Cost")
    2x Allmighty Chewdan
    5x Plague Doctor
    and either
    5x Warrior-Poet if there is no War Horn in your group
    or
    5x Green Pact if there is

    Huge HP build , no sturdy no block cost, not much pot as he mentioned , it will be fun to use this build in DLC HM contents.

    The ways he gains stam with this build is leeching strikes, heavy Attacks, orb and shard and agron passive.
    Thats why bone shield is slotted.

    Ive used this build before, just for pvp trolling, much more fun in vamp stage.

    I cant imagine the stam losing speed during blocking, this guy is amazing! He did it.


  • FrancisCrawford
    FrancisCrawford
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    RoyJade wrote: »
    For counter changes to the dark cloak this is actually one of the best suggestions i have heard so far. Most people just wanna have it all. The new heal and cloak. This suggestion fixes even my minor issue. As I main a Nightblade tank the only problem for me is some less important PVE content that i still do on my main: Stealing/DB-daily/collecting surveys ect. and i love to have the cloak in these situations!

    That's exactly the type of content where cloak is amazing !
    I hope they'll think about it seriously, especially because content outside of endgame pve and pvp is too often forgotten.

    The morph tradeoff I hate, for similar reasons, is Concealed Weapon/Surprise Attack. I love the Concealed Weapon speed buff so much I view it as essential to my thief/gatherer stamblade, but that means he can't have Surprise Attack, which means that many DPS builds are unavailable to him.
  • Larsay
    Larsay
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    A fun solution would be to allow for "morph swapping" when out of combat, similar to how changing gear out works. Even lock it to out of being doable in certain instances, like trials, dungeons and pvp.

    Could even make it cost 2 skill points for each skill you wanted to be hot swappable like this...
    Guild Leader of CtrlAltElite
    Heidi Oakheart - Nord - Dragon Knight - Trial Tank - Stormproof
    Drinda Ebonheart - Imperial - Nightblade - Trial Tank - Stormproof
    Larsay Faithhealer - Breton - Templar - Trial Healer - Stormproof
    Ingrid Winterborn - Redguard - Dragon Knight - Stamina DPS -Stormproof
    Elina Hailstorm - Bosmer - Sorcerer - Stamina DPS - Stormproof
    Gwen Stormarrow - Breton - Sorcerer - Magicka DPS - Stormproof
    Regina Lightbringer - Redguard - Templar - Stamina DPS - Stormproof

    Notable Clears vHRC HM, vAA HM, vSO HM, vMoL, vAS
  • Maryal
    Maryal
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    NBs were awesome tanks back when sap tanks were in their prime. NB skill set (pre-Morrowind) was perfect for sap tanking. Although they weren't as good as DKs, they were pretty darn good and brought utility to the group. Then, after the skills that enabled NBs to be pretty good tanks as well as healers got nerfed into oblivion, it was decided that each class should be able to perform as a dps, or healer or tanking role. But ... instead of giving us back the skills that synergized well with the rest of our tool kit (for tanking as well as for being a healer), we've gotten some strange replacement skills/skill changes .... kind of like we've been shaped into a square peg and been given a nail file to try to make ourselves fit into a round hole (this comment is not about NBs as a dps ... just saying).

    I guess I'm just frustrated. Been trying out the new skills and they seem so underwhelming and sub-par for anything but vanilla content.
    Edited by Maryal on April 22, 2018 5:23AM
  • dodgehopper_ESO
    dodgehopper_ESO
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    Malefic wreath would be a good alternative (or whatever the hell its new name is) for this to have a Tank morph and a healer morph. Also nice that'd be in the actual healing skill line where it belongs.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Silver_Strider
    Silver_Strider
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    Also nice that'd be in the actual healing skill line where it belongs.

    Why does everyone keep saying this like it's commonplace?

    Dragon's Blood and Arctic Winds are both tantamount to Dark Cloak on their respective class and are all located in the TANK skill line of those classes, not the Healer Skill Line so it makes very little sense for them to move it there.
    Argonian forever
  • victoriana-blue
    victoriana-blue
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    Also nice that'd be in the actual healing skill line where it belongs.

    Why does everyone keep saying this like it's commonplace?

    Dragon's Blood and Arctic Winds are both tantamount to Dark Cloak on their respective class and are all located in the TANK skill line of those classes, not the Healer Skill Line so it makes very little sense for them to move it there.
    Agreed.

    And keeping the choice between invisibility & healing makes sense, because invisibility gives some non-tank uses for the Shadow line, while the invisibility itself is like an anti-tank skill (since it drops aggro when you cloak).
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • Silver_Strider
    Silver_Strider
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    ccfeeling wrote: »
    Please take Jerkling Nb tank build for your reference if u feel struggle with your NB tank toon :)

    He passed all endgame content with this setting.

    Boss Gear (all heavy, all infused, except jewls with "Glyph of Reduce Feat Cost")
    2x Allmighty Chewdan
    5x Plague Doctor
    and either
    5x Warrior-Poet if there is no War Horn in your group
    or
    5x Green Pact if there is

    Huge HP build , no sturdy no block cost, not much pot as he mentioned , it will be fun to use this build in DLC HM contents.

    The ways he gains stam with this build is leeching strikes, heavy Attacks, orb and shard and agron passive.
    Thats why bone shield is slotted.

    Ive used this build before, just for pvp trolling, much more fun in vamp stage.

    I cant imagine the stam losing speed during blocking, this guy is amazing! He did it.


    Any class can run this set up though as nothing really makes it unique besides the Major Evasion from Mirage. A Templar with that set up could easily slot Sun Shield, even are all the nerfs to it, and probably do more damage than a NB and a Warden has several skills that scale off of health as well that would probably be just as equally suited to use that set up as a NB, with probably better results to boot (More CC with Gripping Shards and Permafrost, as well as a bigger self heal with Arctic Winds, at least til Dark Cloak becomes a thing).
    Argonian forever
  • Jerkling
    Jerkling
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    If you disagree with what the community thinks a tank's job is, cool. Say that flat out instead of implying the people you're talking to don't know how to tank.
    i don't disagree with anyone on what a tanks job is and i'm also not implying that anyone/whoever doesn't know how to tank (if anything i would say it to their face, which i actually did prior in this conversation). so don't imply you are or are speaking for the communitiy and read again what i wrote and what's said in the post i'm replying to.
    For most of us, a tank's job is to support the group and NBs lack class abilities & passives to give that support. "Tank survives" is introductory tanking; "group support" is intermediate and above. That means doing things like slotting sets & abilities that help the group survive and thrive, such as inflicting fracture/breach and maim, or positioning the enemies in ways that help the dps mow 'em down. For the life of the game, DKs have had an advantage in group support because they can offer so many buffs & debuffs; the ongoing changes to reduce permablock tanks have hurt the other classes without giving us group support abilities to offset it.

    I've complained more than a few times that finding people who were willing to adapt to non-DK tank strategies was a pain even before Morrowind, and it's only gotten harder as the number of active NB tanks has shrunk. (Anyone else ever tell the healer "I need less than half the shards you think I do, but I'm going to move around a bit more" and then get chewed out by a dps for "not being a real tank"? Ah, good times.) And I agree that NBs make excellent dungeon tanks for base game and IC dungeons because they can do damage while holding enemies. (Path :heart: ) NB tanks used to be able to offer off-heals and good resource management to ease the healers' job even at the vet trial level, but since U14 our resource management is *** and we don't have group shields or buffs to offer (or even personal shields, since Annulment was made light-only).

    Take the Domihaus fight in Falkreath Hold. Up until this update, DKs have had a massive advantage on this fight because they can:
    1. pull the atronach adds into the party's aoe (Swarm Mother isn't aimable, and will sometimes try & pull Domihaus over instead of an atronach);
    2. hold block without running out of resources (because dropping block when faced with 2+ enemies = being stunned = losing control of the fight, but no resources = no block); the indirect magicka -> stamina conversion in earthen heart is useful too
    3. give group shields to help the party survive all that flaming aoe
    4. Igneous Weapon's group buff grants major sorcery & brutality, making dps rotations easier and helping dps survive by letting them pop a potion for emergencies, not just for the buff
    5. ranged stun & snare without using ice staff, in case you get on the wrong side of Domihaus from the atronachs
    Holding Domihaus and the atronachs in place is all well and good until you run out of pillars and your dps wipe. Wardens are better off than the other classes, what with skills like Gate, and the changes to silver leash help a little bit, but still - DKs have an advantage here. And that's just one example, I'm sure other people can give you more.
    that's all good and well, but all you are really saying here is how good the utility skills of DKs are... which i never argued against.
    what i'm arguing is the fact that you can indeed run a great NB tank and that DKs (and Wardens) aren't the only consistent tank classes for end game content. and the problem i believe i'm seeing is that most people expect all classes to work the same in a tank role, which i don't think is true.
    Edited by Jerkling on April 22, 2018 11:51AM
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Jerkling wrote: »
    If you disagree with what the community thinks a tank's job is, cool. Say that flat out instead of implying the people you're talking to don't know how to tank.
    i don't disagree with anyone on what a tanks job is and i'm also not implying that anyone/whoever doesn't know how to tank (if anything i would say it to their face, which i actually did prior in this conversation). so don't imply you are or are speaking for the communitiy and read again what i wrote and what's said in the post i'm replying to.
    For most of us, a tank's job is to support the group and NBs lack class abilities & passives to give that support. "Tank survives" is introductory tanking; "group support" is intermediate and above. That means doing things like slotting sets & abilities that help the group survive and thrive, such as inflicting fracture/breach and maim, or positioning the enemies in ways that help the dps mow 'em down. For the life of the game, DKs have had an advantage in group support because they can offer so many buffs & debuffs; the ongoing changes to reduce permablock tanks have hurt the other classes without giving us group support abilities to offset it.

    I've complained more than a few times that finding people who were willing to adapt to non-DK tank strategies was a pain even before Morrowind, and it's only gotten harder as the number of active NB tanks has shrunk. (Anyone else ever tell the healer "I need less than half the shards you think I do, but I'm going to move around a bit more" and then get chewed out by a dps for "not being a real tank"? Ah, good times.) And I agree that NBs make excellent dungeon tanks for base game and IC dungeons because they can do damage while holding enemies. (Path :heart: ) NB tanks used to be able to offer off-heals and good resource management to ease the healers' job even at the vet trial level, but since U14 our resource management is *** and we don't have group shields or buffs to offer (or even personal shields, since Annulment was made light-only).

    Take the Domihaus fight in Falkreath Hold. Up until this update, DKs have had a massive advantage on this fight because they can:
    1. pull the atronach adds into the party's aoe (Swarm Mother isn't aimable, and will sometimes try & pull Domihaus over instead of an atronach);
    2. hold block without running out of resources (because dropping block when faced with 2+ enemies = being stunned = losing control of the fight, but no resources = no block); the indirect magicka -> stamina conversion in earthen heart is useful too
    3. give group shields to help the party survive all that flaming aoe
    4. Igneous Weapon's group buff grants major sorcery & brutality, making dps rotations easier and helping dps survive by letting them pop a potion for emergencies, not just for the buff
    5. ranged stun & snare without using ice staff, in case you get on the wrong side of Domihaus from the atronachs
    Holding Domihaus and the atronachs in place is all well and good until you run out of pillars and your dps wipe. Wardens are better off than the other classes, what with skills like Gate, and the changes to silver leash help a little bit, but still - DKs have an advantage here. And that's just one example, I'm sure other people can give you more.
    that's all good and well, but all you are really saying here is how good the utility skills of DKs are... which i never argued against.
    what i'm arguing is the fact that you can indeed run a great NB tank and that DKs (and Wardens) aren't the only consistent tank classes for end game content. and the problem i believe i'm seeing is that most people expect all classes to work the same in a tank role, which i don't think is true.

    I don't expect my NB tank to be the same as my DK tank but I would like if my NB tank offered something that my DK tank couldn't, which is why I've suggested some underutilized skills be altered to be more beneficial to group play, such as turning Debilitate into a Minor Lifesteal, having Blur be a group evasion instead of only affecting the NB and making Reaper's Mark buff the damage enemies take in execute range. It makes it so that NB utility is completely different from a DKs without stepping on any toes and there are actual trade offs for picking one class over the other.

    DK - AoE interrupt, increases fire damage, more mitigation.

    NB - Group Evasion, more execute damage, offhealing.

    Argonian forever
  • victoriana-blue
    victoriana-blue
    ✭✭✭✭
    Jerkling wrote: »
    If you disagree with what the community thinks a tank's job is, cool. Say that flat out instead of implying the people you're talking to don't know how to tank.
    i don't disagree with anyone on what a tanks job is and i'm also not implying that anyone/whoever doesn't know how to tank (if anything i would say it to their face, which i actually did prior in this conversation). so don't imply you are or are speaking for the communitiy and read again what i wrote and what's said in the post i'm replying to.
    I don't speak for the community, but I've seen a heck of a lot of discussions about what makes a good tank and I'm 100% confident that the consensus is "Does more than survive and hold aggro," emphasis on "good." I can dig up example discussions if you like.

    And you might want to re-read your comment yourself: using "people" meant you were including not just the person you were replying to, but everyone who's been trying to make NB tanks work since U14.
    For most of us, a tank's job is to support the group and NBs lack class abilities & passives to give that support. "Tank survives" is introductory tanking; "group support" is intermediate and above. That means doing things like slotting sets & abilities that help the group survive and thrive, such as inflicting fracture/breach and maim, or positioning the enemies in ways that help the dps mow 'em down. For the life of the game, DKs have had an advantage in group support because they can offer so many buffs & debuffs; the ongoing changes to reduce permablock tanks have hurt the other classes without giving us group support abilities to offset it.

    I've complained more than a few times that finding people who were willing to adapt to non-DK tank strategies was a pain even before Morrowind, and it's only gotten harder as the number of active NB tanks has shrunk. (Anyone else ever tell the healer "I need less than half the shards you think I do, but I'm going to move around a bit more" and then get chewed out by a dps for "not being a real tank"? Ah, good times.) And I agree that NBs make excellent dungeon tanks for base game and IC dungeons because they can do damage while holding enemies. (Path :heart: ) NB tanks used to be able to offer off-heals and good resource management to ease the healers' job even at the vet trial level, but since U14 our resource management is *** and we don't have group shields or buffs to offer (or even personal shields, since Annulment was made light-only).

    Take the Domihaus fight in Falkreath Hold. Up until this update, DKs have had a massive advantage on this fight because they can:
    1. pull the atronach adds into the party's aoe (Swarm Mother isn't aimable, and will sometimes try & pull Domihaus over instead of an atronach);
    2. hold block without running out of resources (because dropping block when faced with 2+ enemies = being stunned = losing control of the fight, but no resources = no block); the indirect magicka -> stamina conversion in earthen heart is useful too
    3. give group shields to help the party survive all that flaming aoe
    4. Igneous Weapon's group buff grants major sorcery & brutality, making dps rotations easier and helping dps survive by letting them pop a potion for emergencies, not just for the buff
    5. ranged stun & snare without using ice staff, in case you get on the wrong side of Domihaus from the atronachs
    Holding Domihaus and the atronachs in place is all well and good until you run out of pillars and your dps wipe. Wardens are better off than the other classes, what with skills like Gate, and the changes to silver leash help a little bit, but still - DKs have an advantage here. And that's just one example, I'm sure other people can give you more.
    that's all good and well, but all you are really saying here is how good the utility skills of DKs are... which i never argued against.
    what i'm arguing is the fact that you can indeed run a great NB tank and that DKs (and Wardens) aren't the only consistent tank classes for end game content. and the problem i believe i'm seeing is that most people expect all classes to work the same in a tank role, which i don't think is true.
    Mmhm, and the utility skills & passives are what make DKs superior tanks. You said "what does tanking actually come down to? it's 3 things - keep agro on your target(s), stay on top of the mechanic, don't die. that's the things you need to be able to do as a tank and i don't see DKs outperforming any other class at any of those" and I was listing ways that the DKs are better at staying alive and minding mechanics, along with the group buffs.

    Honest question, what do you think NB tanks bring to that fight, or other fights? Because I look at my kit and think "lolno" - the veteran Domihaus fight is too mobile to use path or wall freely, we need to wear selfish gear to survive (and thereby lose out on useful things like ult gen), we can't control the atronachs well at all on Live (which means the dps will die), and we'd need a god-tier healer to keep us up through some of the aoe because we can't shield. Block-cancelled LA weaves sound like a good idea on paper, but the 2s cooldown on stamina/magicka regen once we drop block is a problem and there isn't a good place to drop block during the atronach or aoe phases. And again, that's one boss fight, out of all the post-IC content.
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
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