exeeter702 wrote: »exeeter702 wrote: »MyKillv2.0 wrote: »DK Skill Changes Thoughts... (just my thoughts, whatever)
Cauterize (Inferno morph): Nice for the increased range but the heal is still rather weak. I would much rather have the massive burst heal be from this skill or the heal be reduced to every three seconds. Either or I think would do the trick. However in it's current state the heal it too little and too long a wait.
Idk about you but a heal that easilu crits for 7k in pvp and 16k in pve in trials, for under 2k magicka is not weak and that isnt even considering how easy it is for dks to augment on demand heals with major mending. The wait factor is also entirely redundant since you hit the ability at any point and it will immediately fire the heal. Remaining passively active to spot heal while you are doing other actions is the additional perk. Just for comparison....
Again there are way too many people putting this under the lense of how it effects certain dk specs that these skills arent even designed for. Cauterize is very good and the 28 meter buff along with the significant projectile speed buff it recently received will make this a very formidable healing ability.
i'm curoius, what were your stats and buffs for the cauterize tooltip?
because using the same stats on templar and magdk leaves me with a 11k tooltip on breath of life and a 6,2k tooltip on cauterize. either those two screenshots were taken with a totally different setup that is vastly biased or something else is going on.
would like to know whats the issue here.
Just for clarity...
Active buffs and effects that effect tool tip
SPC 5 piece
Major Sorcery
Minor Sorcery Templar in group
2% healing done monster set
2% healing done Jorvuld's
9% healing done Powered Resto staff
Ritual Mundus
5% healing done Argonian passive
14% healing done 75 pts in blessed
Major mending for the cauterize tool tip
Minor mending for the BOL tool tip
ah, thank you.
minor mending for BOL and major mending for Cauterize.
so when both have the same buffs, BOL is leagues ahead in raw healing power.
really was wondering why my own tooltips were so different from yours.
so the first tooltips you posted were extremely biased.
exeeter702 wrote: »exeeter702 wrote: »exeeter702 wrote: »MyKillv2.0 wrote: »DK Skill Changes Thoughts... (just my thoughts, whatever)
Cauterize (Inferno morph): Nice for the increased range but the heal is still rather weak. I would much rather have the massive burst heal be from this skill or the heal be reduced to every three seconds. Either or I think would do the trick. However in it's current state the heal it too little and too long a wait.
Idk about you but a heal that easilu crits for 7k in pvp and 16k in pve in trials, for under 2k magicka is not weak and that isnt even considering how easy it is for dks to augment on demand heals with major mending. The wait factor is also entirely redundant since you hit the ability at any point and it will immediately fire the heal. Remaining passively active to spot heal while you are doing other actions is the additional perk. Just for comparison....
Again there are way too many people putting this under the lense of how it effects certain dk specs that these skills arent even designed for. Cauterize is very good and the 28 meter buff along with the significant projectile speed buff it recently received will make this a very formidable healing ability.
i'm curoius, what were your stats and buffs for the cauterize tooltip?
because using the same stats on templar and magdk leaves me with a 11k tooltip on breath of life and a 6,2k tooltip on cauterize. either those two screenshots were taken with a totally different setup that is vastly biased or something else is going on.
would like to know whats the issue here.
Just for clarity...
Active buffs and effects that effect tool tip
SPC 5 piece
Major Sorcery
Minor Sorcery Templar in group
2% healing done monster set
2% healing done Jorvuld's
9% healing done Powered Resto staff
Ritual Mundus
5% healing done Argonian passive
14% healing done 75 pts in blessed
Major mending for the cauterize tool tip
Minor mending for the BOL tool tip
ah, thank you.
minor mending for BOL and major mending for Cauterize.
so when both have the same buffs, BOL is leagues ahead in raw healing power.
really was wondering why my own tooltips were so different from yours.
so the first tooltips you posted were extremely biased.
Leagues is an overstatement, especially considering the price of each spell. And the only time templar will have major is if they charge a full resto before casting BOL, which is generally not the case since BOL is only used on reaction to damage spikes, whereas DK has Major Mending on command at any second and usually has it up at all times.
exeeter702 wrote: »exeeter702 wrote: »MyKillv2.0 wrote: »DK Skill Changes Thoughts... (just my thoughts, whatever)
Cauterize (Inferno morph): Nice for the increased range but the heal is still rather weak. I would much rather have the massive burst heal be from this skill or the heal be reduced to every three seconds. Either or I think would do the trick. However in it's current state the heal it too little and too long a wait.
Idk about you but a heal that easilu crits for 7k in pvp and 16k in pve in trials, for under 2k magicka is not weak and that isnt even considering how easy it is for dks to augment on demand heals with major mending. The wait factor is also entirely redundant since you hit the ability at any point and it will immediately fire the heal. Remaining passively active to spot heal while you are doing other actions is the additional perk. Just for comparison....
Again there are way too many people putting this under the lense of how it effects certain dk specs that these skills arent even designed for. Cauterize is very good and the 28 meter buff along with the significant projectile speed buff it recently received will make this a very formidable healing ability.
i'm curoius, what were your stats and buffs for the cauterize tooltip?
because using the same stats on templar and magdk leaves me with a 11k tooltip on breath of life and a 6,2k tooltip on cauterize. either those two screenshots were taken with a totally different setup that is vastly biased or something else is going on.
would like to know whats the issue here.
Just for clarity...
Active buffs and effects that effect tool tip
SPC 5 piece
Major Sorcery
Minor Sorcery Templar in group
2% healing done monster set
2% healing done Jorvuld's
9% healing done Powered Resto staff
Ritual Mundus
5% healing done Argonian passive
14% healing done 75 pts in blessed
Major mending for the cauterize tool tip
Minor mending for the BOL tool tip
ah, thank you.
minor mending for BOL and major mending for Cauterize.
so when both have the same buffs, BOL is leagues ahead in raw healing power.
really was wondering why my own tooltips were so different from yours.
so the first tooltips you posted were extremely biased.exeeter702 wrote: »exeeter702 wrote: »exeeter702 wrote: »MyKillv2.0 wrote: »DK Skill Changes Thoughts... (just my thoughts, whatever)
Cauterize (Inferno morph): Nice for the increased range but the heal is still rather weak. I would much rather have the massive burst heal be from this skill or the heal be reduced to every three seconds. Either or I think would do the trick. However in it's current state the heal it too little and too long a wait.
Idk about you but a heal that easilu crits for 7k in pvp and 16k in pve in trials, for under 2k magicka is not weak and that isnt even considering how easy it is for dks to augment on demand heals with major mending. The wait factor is also entirely redundant since you hit the ability at any point and it will immediately fire the heal. Remaining passively active to spot heal while you are doing other actions is the additional perk. Just for comparison....
Again there are way too many people putting this under the lense of how it effects certain dk specs that these skills arent even designed for. Cauterize is very good and the 28 meter buff along with the significant projectile speed buff it recently received will make this a very formidable healing ability.
i'm curoius, what were your stats and buffs for the cauterize tooltip?
because using the same stats on templar and magdk leaves me with a 11k tooltip on breath of life and a 6,2k tooltip on cauterize. either those two screenshots were taken with a totally different setup that is vastly biased or something else is going on.
would like to know whats the issue here.
Just for clarity...
Active buffs and effects that effect tool tip
SPC 5 piece
Major Sorcery
Minor Sorcery Templar in group
2% healing done monster set
2% healing done Jorvuld's
9% healing done Powered Resto staff
Ritual Mundus
5% healing done Argonian passive
14% healing done 75 pts in blessed
Major mending for the cauterize tool tip
Minor mending for the BOL tool tip
ah, thank you.
minor mending for BOL and major mending for Cauterize.
so when both have the same buffs, BOL is leagues ahead in raw healing power.
really was wondering why my own tooltips were so different from yours.
so the first tooltips you posted were extremely biased.
Leagues is an overstatement, especially considering the price of each spell. And the only time templar will have major is if they charge a full resto before casting BOL, which is generally not the case since BOL is only used on reaction to damage spikes, whereas DK has Major Mending on command at any second and usually has it up at all times.
its not an overstatement, and if you talk about cost, include the cost that is needed for a dk to get major mending and also include what a templar get additionally to minor mending (huge amounts of mag regen).
if you compare the number with the same buffs, include the costs of those abilities that give minor/major mending, the difference is leagues.
but i'm not going to change your opinion, you showed how biased you are when you posted the totally misleading tooltips.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
PvE Stam DK player here. My top parse on live server with Lover/TFS/Kragh is at 43.5k on 3M and 42.7 on 6M (solo buffed).
My first tests on PTS with the same traits on jewelry have been very bad. I was at around 40k+ with the exact same gear and rotation.
The difference is mainly due to the damage ratio of HA which is a huge nerf for Stam DK.
I also tried an Acuity/TFS parse with bloodthirsty jewelry which made a max parse of 44.7k on a 6M dummy and a consistent 43.5k+.
This is not bad, obviously, but the difference I had compared to some guildmates is really low (+2k DPS compared to 5k+ on Stam NB).
My concern is that even if Stam DK will still be able to pull a reasonable DPS is PvE they will be outshined by far by other classes, especially nightblades with their LA rotation.
What could be done about that :
- Reduce the damage loss of HA so HA rotations can compete with LA ones (currently, only NB I think are able to fully sustain a LA rotation).
- Give DK a stamina spamable/execute so we can compete with other classes and maybe have a less HA driven rotation.
Edit: I still have to test the new Sunderflame. I did just a little bit and it is clearly not enough in term of solo DPS compared to before. The DPS provided by Sunderflame with a 4HA rotation is 1k which is not very important, but maybe there is something to do here.
Ragnarock41 wrote: »PvE Stam DK player here. My top parse on live server with Lover/TFS/Kragh is at 43.5k on 3M and 42.7 on 6M (solo buffed).
My first tests on PTS with the same traits on jewelry have been very bad. I was at around 40k+ with the exact same gear and rotation.
The difference is mainly due to the damage ratio of HA which is a huge nerf for Stam DK.
I also tried an Acuity/TFS parse with bloodthirsty jewelry which made a max parse of 44.7k on a 6M dummy and a consistent 43.5k+.
This is not bad, obviously, but the difference I had compared to some guildmates is really low (+2k DPS compared to 5k+ on Stam NB).
My concern is that even if Stam DK will still be able to pull a reasonable DPS is PvE they will be outshined by far by other classes, especially nightblades with their LA rotation.
What could be done about that :
- Reduce the damage loss of HA so HA rotations can compete with LA ones (currently, only NB I think are able to fully sustain a LA rotation).
- Give DK a stamina spamable/execute so we can compete with other classes and maybe have a less HA driven rotation.
Edit: I still have to test the new Sunderflame. I did just a little bit and it is clearly not enough in term of solo DPS compared to before. The DPS provided by Sunderflame with a 4HA rotation is 1k which is not very important, but maybe there is something to do here.
Good points there, but heavy attacks are boring in PvE, and easily counterable in PvP, so I would suggets giving this class actual toys instead of messing with heavy attacks. I agree with your second suggestion. StamDK needs a less heavy attack oriented rotation, for that they do need some new toys though.
I believe igneous weapons could easily reworked into a poison themed ability, something like ''poisoned weapons'' or something like that , enchanting our light attacks with poison damage on hit.(could work similar to poisonous serpent set, and could scale with weapon damage-max stamina to prevent tanks from using it in PvP.
Could also work like a dot instead of instant damage, and do scaling damage on your each hit, such an ability would have amazing synergy with flurry, doing amazing pressure. This by itself would give sDks great flexibility in both pve and pvp. And the best part about this, is that this change would force stamDks into choosing between heavy attack rotations with molten or more active rotations with the new and improved igneous.
The class has enough room for creativity. Simply comparing igneous weapons to warden netch and crit surge, shows me that it has great potential to become a cornerstone ability for stamDk.
Savos_Saren wrote: »@Integral1900
That 73k number is indeed mythical as I believe it came from the streamers who visited ZOS and they stated it was during a dev server where they had 100% raid buff up-time. So I'm sure they went with Max magicka/max magicka regen food (another unrealistic thing to do in end game content) along with 100% raid buffs I could see that.
This is also ignoring the setup because if they used infused on jewelry... well there's a glitch with infused giving unrealistic numbers e.g. the video showing one guy literally bash and had a parse of 37k.
It is a hilarious video, though. The music is on point!
JumpmanLane wrote: »Yeah I know DW heavies are Quick, folks just stand there and eat mine tho lol. I’ve leveled dizzying swing but can’t slot it. front bar is venemous claw, reverse slash, Crit rush, elusive mist, and invigorating drain. DK dunk. Back bar is lethal arrow, volatile armor, molten armaments, resolving vigor, igneous shield, and Corrosive Armor.
I run 2x Blood Spawn, 5x 7th Legion, 3x agility. I’m gonna give Krotha another look. Thanks man.
@BohnT
I would also suggest changing battle roar to scale with your max stat i.e when using an ultimate that is 100+ you regain 25% of your max resources, when using an ultimate that is 200+ you regain 50% of your max resources.
I feel it may be op but what do you feel about that idea?
Carbonised wrote: »My thoughts about mDK changes pretty much echoes what has been said in this thread and in a million DK threads already.
- We need to talk about DoTs. DK has all the drawback of DoTs, that includes slow damage that can be outhealed/outshielded, have to be applied in melee range which is a large drawback, and finally can be removed by several skills instantly. All other serious MMOs deploy mechanisms where DoT removal is either more difficult or carries a risk, such as the full DoT damage or half the DoT damage going off instantly. DK DoTs need passives that make them more of a threat, for instance burst damage and/or debuffs when they are purged. Right now you can simply remove 5 DoTs with 1 click of a button and laugh in the DKs face
- A passive that grants the DK DoTs higher damage when target is under 25 % health could serve as our de facto execute. DoTs aren't taken seriously, they have too many counters and are too easy to deal with. Have DoTs scale in damage the lower the health is on the target, via a passive
PvE Stam DK player here. My top parse on live server with Lover/TFS/Kragh is at 43.5k on 3M and 42.7 on 6M (solo buffed).
My first tests on PTS with the same traits on jewelry have been very bad. I was at around 40k+ with the exact same gear and rotation.
The difference is mainly due to the damage ratio of HA which is a huge nerf for Stam DK.
I also tried an Acuity/TFS parse with bloodthirsty jewelry which made a max parse of 44.7k on a 6M dummy and a consistent 43.5k+.
This is not bad, obviously, but the difference I had compared to some guildmates is really low (+2k DPS compared to 5k+ on Stam NB).
My concern is that even if Stam DK will still be able to pull a reasonable DPS is PvE they will be outshined by far by other classes, especially nightblades with their LA rotation.
What could be done about that :
- Reduce the damage loss of HA so HA rotations can compete with LA ones (currently, only NB I think are able to fully sustain a LA rotation).
- Give DK a stamina spamable/execute so we can compete with other classes and maybe have a less HA driven rotation.
Edit: I still have to test the new Sunderflame. I did just a little bit and it is clearly not enough in term of solo DPS compared to before. The DPS provided by Sunderflame with a 4HA rotation is 1k which is not very important, but maybe there is something to do here.
Carbonised wrote: »My thoughts about mDK changes pretty much echoes what has been said in this thread and in a million DK threads already.
- We need to talk about DoTs. DK has all the drawback of DoTs, that includes slow damage that can be outhealed/outshielded, have to be applied in melee range which is a large drawback, and finally can be removed by several skills instantly. All other serious MMOs deploy mechanisms where DoT removal is either more difficult or carries a risk, such as the full DoT damage or half the DoT damage going off instantly. DK DoTs need passives that make them more of a threat, for instance burst damage and/or debuffs when they are purged. Right now you can simply remove 5 DoTs with 1 click of a button and laugh in the DKs face
- A passive that grants the DK DoTs higher damage when target is under 25 % health could serve as our de facto execute. DoTs aren't taken seriously, they have too many counters and are too easy to deal with. Have DoTs scale in damage the lower the health is on the target, via a passive
This please. One of the reasons I gave up on pvp initially with my DK was the ease at which dots just vanish from my targets. DoT damage being mitigated this easily is not a mechanic present in other games, and being able to backload damage with powerful dots would give DK some unique class identity that would set it apart. 100% agree with some kind of execute portion of dots too, or some kind of execute in general to take advantage of bloodthirsty.
Ragnarock41 wrote: »JumpmanLane wrote: »Yeah I know DW heavies are Quick, folks just stand there and eat mine tho lol. I’ve leveled dizzying swing but can’t slot it. front bar is venemous claw, reverse slash, Crit rush, elusive mist, and invigorating drain. DK dunk. Back bar is lethal arrow, volatile armor, molten armaments, resolving vigor, igneous shield, and Corrosive Armor.
I run 2x Blood Spawn, 5x 7th Legion, 3x agility. I’m gonna give Krotha another look. Thanks man.
Well if you choose to roll with lethal arrow you don't need another spammable either way. I personally find most of those abilities a waste of skill slot. But thats personal preference after all. If you want a half spammable-half cleave, try to get your hands on master 2h. It turns brawler into a spammable.
One other ability you might want to consider, is poison injection. Its half dot-half execute, and its argueably the strongest bow ability because of that.
Also Krotha still streams regularly, you might want to check his twitch if you want to see his build in action.
JumpmanLane wrote: »Ragnarock41 wrote: »JumpmanLane wrote: »Yeah I know DW heavies are Quick, folks just stand there and eat mine tho lol. I’ve leveled dizzying swing but can’t slot it. front bar is venemous claw, reverse slash, Crit rush, elusive mist, and invigorating drain. DK dunk. Back bar is lethal arrow, volatile armor, molten armaments, resolving vigor, igneous shield, and Corrosive Armor.
I run 2x Blood Spawn, 5x 7th Legion, 3x agility. I’m gonna give Krotha another look. Thanks man.
Well if you choose to roll with lethal arrow you don't need another spammable either way. I personally find most of those abilities a waste of skill slot. But thats personal preference after all. If you want a half spammable-half cleave, try to get your hands on master 2h. It turns brawler into a spammable.
One other ability you might want to consider, is poison injection. Its half dot-half execute, and its argueably the strongest bow ability because of that.
Also Krotha still streams regularly, you might want to check his twitch if you want to see his build in action.
Hey thanks a bunch for the advice. I FIND most of those skills a waste of slots lol. I can kill stuff but the whole 2H set up seems clunky and kind of off to me. I even rolled a stamblade for PvP because DW is so much fun in PVE with a StamDK. But, I’m too lazy to level up the NB and I LIKE my DK
I got poison injection and use it for PVE. I swap it out for PvP for Lethal Arrow for the range. I even use bow attacks as a spammable (guess I’m a bow tard). I use Stam ravaging poisons and oddly enough I kill a lot of StamDK and Stamplars like that followed by StamNBs according to kill counter.
Krotha is definitely worth another look, a closer look. If it’s a matter off skill I’ll just tard about until I git good with it. I got three really good buddies I run dungeons with and farm gear with so I’ll go after a masters 2H. Thanks again for the pointers.
The weird thing is a StamDKs playstyle is completely different in PvE than PvP and if I want to play the same way (DW ,High damage) in PvP as in pve I might as well be a stamblade. I’m gonna see if I can rework Krotha’s build and Xnode’s Fury build into something, maybe drop 2H all together.
My whole thing is I set them up with the bow, Stam ravaging poisons, Crit rush even venemous claw. If they aren’t ready for the reverse slice execute and DK dunk ain’t up, I just keep reverse slicing, Crit rushing as they try to run away and heal and eventually they die from a reverse slice. It just seems clunky and sloppy. They die but it’s hardly elegant lol.
Ragnarock41 wrote: »JumpmanLane wrote: »Ragnarock41 wrote: »JumpmanLane wrote: »Yeah I know DW heavies are Quick, folks just stand there and eat mine tho lol. I’ve leveled dizzying swing but can’t slot it. front bar is venemous claw, reverse slash, Crit rush, elusive mist, and invigorating drain. DK dunk. Back bar is lethal arrow, volatile armor, molten armaments, resolving vigor, igneous shield, and Corrosive Armor.
I run 2x Blood Spawn, 5x 7th Legion, 3x agility. I’m gonna give Krotha another look. Thanks man.
Well if you choose to roll with lethal arrow you don't need another spammable either way. I personally find most of those abilities a waste of skill slot. But thats personal preference after all. If you want a half spammable-half cleave, try to get your hands on master 2h. It turns brawler into a spammable.
One other ability you might want to consider, is poison injection. Its half dot-half execute, and its argueably the strongest bow ability because of that.
Also Krotha still streams regularly, you might want to check his twitch if you want to see his build in action.
Hey thanks a bunch for the advice. I FIND most of those skills a waste of slots lol. I can kill stuff but the whole 2H set up seems clunky and kind of off to me. I even rolled a stamblade for PvP because DW is so much fun in PVE with a StamDK. But, I’m too lazy to level up the NB and I LIKE my DK
I got poison injection and use it for PVE. I swap it out for PvP for Lethal Arrow for the range. I even use bow attacks as a spammable (guess I’m a bow tard). I use Stam ravaging poisons and oddly enough I kill a lot of StamDK and Stamplars like that followed by StamNBs according to kill counter.
Krotha is definitely worth another look, a closer look. If it’s a matter off skill I’ll just tard about until I git good with it. I got three really good buddies I run dungeons with and farm gear with so I’ll go after a masters 2H. Thanks again for the pointers.
The weird thing is a StamDKs playstyle is completely different in PvE than PvP and if I want to play the same way (DW ,High damage) in PvP as in pve I might as well be a stamblade. I’m gonna see if I can rework Krotha’s build and Xnode’s Fury build into something, maybe drop 2H all together.
My whole thing is I set them up with the bow, Stam ravaging poisons, Crit rush even venemous claw. If they aren’t ready for the reverse slice execute and DK dunk ain’t up, I just keep reverse slicing, Crit rushing as they try to run away and heal and eventually they die from a reverse slice. It just seems clunky and sloppy. They die but it’s hardly elegant lol.
to be real, if you like dual wield and you still want fire themed class, go magDK with Dual wield front bar. Trust me, It is like 10 times better than stamDk dual wield, due to the fact that you can have a bar full of class abilities as a magDK and still benefit from dual wield passives.
Its not the best thing ever, but it is playable.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
JumpmanLane wrote: »Ragnarock41 wrote: »JumpmanLane wrote: »Ragnarock41 wrote: »JumpmanLane wrote: »Yeah I know DW heavies are Quick, folks just stand there and eat mine tho lol. I’ve leveled dizzying swing but can’t slot it. front bar is venemous claw, reverse slash, Crit rush, elusive mist, and invigorating drain. DK dunk. Back bar is lethal arrow, volatile armor, molten armaments, resolving vigor, igneous shield, and Corrosive Armor.
I run 2x Blood Spawn, 5x 7th Legion, 3x agility. I’m gonna give Krotha another look. Thanks man.
Well if you choose to roll with lethal arrow you don't need another spammable either way. I personally find most of those abilities a waste of skill slot. But thats personal preference after all. If you want a half spammable-half cleave, try to get your hands on master 2h. It turns brawler into a spammable.
One other ability you might want to consider, is poison injection. Its half dot-half execute, and its argueably the strongest bow ability because of that.
Also Krotha still streams regularly, you might want to check his twitch if you want to see his build in action.
Hey thanks a bunch for the advice. I FIND most of those skills a waste of slots lol. I can kill stuff but the whole 2H set up seems clunky and kind of off to me. I even rolled a stamblade for PvP because DW is so much fun in PVE with a StamDK. But, I’m too lazy to level up the NB and I LIKE my DK
I got poison injection and use it for PVE. I swap it out for PvP for Lethal Arrow for the range. I even use bow attacks as a spammable (guess I’m a bow tard). I use Stam ravaging poisons and oddly enough I kill a lot of StamDK and Stamplars like that followed by StamNBs according to kill counter.
Krotha is definitely worth another look, a closer look. If it’s a matter off skill I’ll just tard about until I git good with it. I got three really good buddies I run dungeons with and farm gear with so I’ll go after a masters 2H. Thanks again for the pointers.
The weird thing is a StamDKs playstyle is completely different in PvE than PvP and if I want to play the same way (DW ,High damage) in PvP as in pve I might as well be a stamblade. I’m gonna see if I can rework Krotha’s build and Xnode’s Fury build into something, maybe drop 2H all together.
My whole thing is I set them up with the bow, Stam ravaging poisons, Crit rush even venemous claw. If they aren’t ready for the reverse slice execute and DK dunk ain’t up, I just keep reverse slicing, Crit rushing as they try to run away and heal and eventually they die from a reverse slice. It just seems clunky and sloppy. They die but it’s hardly elegant lol.
to be real, if you like dual wield and you still want fire themed class, go magDK with Dual wield front bar. Trust me, It is like 10 times better than stamDk dual wield, due to the fact that you can have a bar full of class abilities as a magDK and still benefit from dual wield passives.
Its not the best thing ever, but it is playable.
Absolutely gonna have to try magdk, because at least half of what I got slotted is Magicka anyways as far as buffs and the vampire skills. I used to use Obsidian Shard even and liked it. I’ll give it ago. I just never even looked at magdk builds. REALLY thanks for that idea.
I've only played a Orc Stam DK for 4 years. I love it.
Here are some changes I'd like to see to Stam DK to open up more build varieties:
- Stamina Cost CC <--- biggest thing to rebuild DKs imo
- One Stamina Cost Draconic Power Ability (specifically talons)
- Noxious breath increases poison dmg similar to engulfing flames.
- Reapplying venomous claw on a target provides a burst damage equivalent to the dmg done on that target (think like how
Rally applies a burst heal, this could be the solution that every stam DK wants for a class execute.
- OR venomous claw heals based on dmg done to target just like burning embers
- OR venomous claw becomes unpurgeable so that the entire damage duration buff increase actually applies to a target
before being purged.
- Corrosive Armor and Standard need their ultimate cost reduced. Corrosive 175. Standard back to 200.
- Fix Take Flight. Fix Take Flight. Fix Take Flight.
- And for the love of all that is holy reduce the magicka cost of earthern heart abilities.
Stamina DK will be fine next patch. Expect to see many more SB/2H builds. I will keep the DW/2H playstyle alive.
I've only played a Orc Stam DK for 4 years. I love it.
Here are some changes I'd like to see to Stam DK to open up more build varieties:
- Stamina Cost CC <--- biggest thing to rebuild DKs imo
- One Stamina Cost Draconic Power Ability (specifically talons)
- Noxious breath increases poison dmg similar to engulfing flames.
- Reapplying venomous claw on a target provides a burst damage equivalent to the dmg done on that target (think like how
Rally applies a burst heal, this could be the solution that every stam DK wants for a class execute.
- OR venomous claw heals based on dmg done to target just like burning embers
- OR venomous claw becomes unpurgeable so that the entire damage duration buff increase actually applies to a target
before being purged.
- Corrosive Armor and Standard need their ultimate cost reduced. Corrosive 175. Standard back to 200.
- Fix Take Flight. Fix Take Flight. Fix Take Flight.
- And for the love of all that is holy reduce the magicka cost of earthern heart abilities.
Stamina DK will be fine next patch. Expect to see many more SB/2H builds. I will keep the DW/2H playstyle alive.
Anti_Virus wrote: »Choking talons(Dark Talons Morph) change to deal poison damge or physical damage and cost stamina.
Deep breath(Inhale Morph) converts to stamina and deals poison damage.
Hardend Armor(Spiked Armor morph) now deals physical/poison damge on damge returns.
Igneous Weapons(Molten Armaments Morph)
Gains major brutality instead of major sorcery increases Light attack damage by 10%
Anti_Virus wrote: »I've only played a Orc Stam DK for 4 years. I love it.
Here are some changes I'd like to see to Stam DK to open up more build varieties:
- Stamina Cost CC <--- biggest thing to rebuild DKs imo
- One Stamina Cost Draconic Power Ability (specifically talons)
- Noxious breath increases poison dmg similar to engulfing flames.
- Reapplying venomous claw on a target provides a burst damage equivalent to the dmg done on that target (think like how
Rally applies a burst heal, this could be the solution that every stam DK wants for a class execute.
- OR venomous claw heals based on dmg done to target just like burning embers
- OR venomous claw becomes unpurgeable so that the entire damage duration buff increase actually applies to a target
before being purged.
- Corrosive Armor and Standard need their ultimate cost reduced. Corrosive 175. Standard back to 200.
- Fix Take Flight. Fix Take Flight. Fix Take Flight.
- And for the love of all that is holy reduce the magicka cost of earthern heart abilities.
Stamina DK will be fine next patch. Expect to see many more SB/2H builds. I will keep the DW/2H playstyle alive.
Choking talons(Dark Talons Morph) change to deal poison damge or physical damage and cost stamina.
Deep breath(Inhale Morph) converts to stamina and deals poison damage.
Hardend Armor(Spiked Armor morph) now deals physical/poison damge on damge returns.
Igneous Weapons(Molten Armaments Morph)
Gains major brutality instead of major sorcery increases Light attack damage by 10%
Elder Dragon( Dragonic Power Passive)
Grants 5% Health Magicka and Stamina recovery per ability slotted.
Templars have no source of Maim, and fewer (and worse) self-heals than mDKs for that matter, and we get along. Riposte is a more reliable source of Maim anyway.Anti_Virus wrote: »Choking talons(Dark Talons Morph) change to deal poison damge or physical damage and cost stamina.
This is the only access to Minor Maim that DK has.