Savos_Saren wrote: »Here's some more constructive feedback for ZOS:
After testing Empowering Chains- I still suggest changing the skill to give minor vulnerability to the target for 2 seconds instead of Empowering the next two light attacks.
Reason: mDKs will often slot DW, SnB, or any combination thereof. Two light attacks using stamina based weapons on a magicka-based character isn't worthwhile. However, ALL DKs (stamina and magicka) both could benefit with minor vunerability on the target.
Why would u use dual wield over a fire staff next patch ?
Savos_Saren wrote: »Savos_Saren wrote: »Here's some more constructive feedback for ZOS:
After testing Empowering Chains- I still suggest changing the skill to give minor vulnerability to the target for 2 seconds instead of Empowering the next two light attacks.
Reason: mDKs will often slot DW, SnB, or any combination thereof. Two light attacks using stamina based weapons on a magicka-based character isn't worthwhile. However, ALL DKs (stamina and magicka) both could benefit with minor vunerability on the target.
Why would u use dual wield over a fire staff next patch ?
@Aedaryl I use SnB... but I'd imagine someone wanting to use DW swords for one Nirnhoned mainhand and Sharpened offhand weapon.
Savos_Saren wrote: »Savos_Saren wrote: »Here's some more constructive feedback for ZOS:
After testing Empowering Chains- I still suggest changing the skill to give minor vulnerability to the target for 2 seconds instead of Empowering the next two light attacks.
Reason: mDKs will often slot DW, SnB, or any combination thereof. Two light attacks using stamina based weapons on a magicka-based character isn't worthwhile. However, ALL DKs (stamina and magicka) both could benefit with minor vunerability on the target.
Why would u use dual wield over a fire staff next patch ?
@Aedaryl I use SnB... but I'd imagine someone wanting to use DW swords for one Nirnhoned mainhand and Sharpened offhand weapon.
Savos_Saren wrote: »Savos_Saren wrote: »I still think that they should change Stone Giant into a physical damage skill (and cost stamina). Our medium armor stamDK brethren could use the resistances.
Then, change Obsidian Shard to fire damage and raise the damage value up. That way, healers and mag DPS could both benefit from the skills.
It's another win/win for stam and mag DKs and it'll make Stone Fist more appealing to use in general.
The ability just needs a total redesign. No class needs two single-target stuns. What ZOS should do is make Stone Fist into something like Assassin's Will: a 10-second buff with a proc effect. One morph is stamina, one is magicka or healing. The beauty of a proc is you don't run into issues with having a stamina spammable in the same line as Helping Hands.
@Kilandros
What buff would you suggest? As for having a stamina spammable in the same lines as Helping Hands- remember, if the skill costs stamina- they're not going to spam it.
I still think my suggestion would be helpful as a quick fix before Summerset. A complete redesign may take some time.
Side note: I was running Maelstrom Arena last night while using Obsidian Shard... its "smart heal" heals NPC in the crowd.
Minor heroism. Stamina morph is a melee AoE damage proc. Magicka morph is a melee AoE heal proc. I don't know what I'd recommend for proc conditions. Not light attacks.
Savos_Saren wrote: »Savos_Saren wrote: »Here's some more constructive feedback for ZOS:
After testing Empowering Chains- I still suggest changing the skill to give minor vulnerability to the target for 2 seconds instead of Empowering the next two light attacks.
Reason: mDKs will often slot DW, SnB, or any combination thereof. Two light attacks using stamina based weapons on a magicka-based character isn't worthwhile. However, ALL DKs (stamina and magicka) both could benefit with minor vunerability on the target.
Why would u use dual wield over a fire staff next patch ?
@Aedaryl I use SnB... but I'd imagine someone wanting to use DW swords for one Nirnhoned mainhand and Sharpened offhand weapon.
I think the 8% destro staff damage with the possibility to have ranged fire light attacks is better in all points.
The bad thing about it is you need to slot a destro ability (elemental drain).
Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »I still think that they should change Stone Giant into a physical damage skill (and cost stamina). Our medium armor stamDK brethren could use the resistances.
Then, change Obsidian Shard to fire damage and raise the damage value up. That way, healers and mag DPS could both benefit from the skills.
It's another win/win for stam and mag DKs and it'll make Stone Fist more appealing to use in general.
The ability just needs a total redesign. No class needs two single-target stuns. What ZOS should do is make Stone Fist into something like Assassin's Will: a 10-second buff with a proc effect. One morph is stamina, one is magicka or healing. The beauty of a proc is you don't run into issues with having a stamina spammable in the same line as Helping Hands.
@Kilandros
What buff would you suggest? As for having a stamina spammable in the same lines as Helping Hands- remember, if the skill costs stamina- they're not going to spam it.
I still think my suggestion would be helpful as a quick fix before Summerset. A complete redesign may take some time.
Side note: I was running Maelstrom Arena last night while using Obsidian Shard... its "smart heal" heals NPC in the crowd.
Minor heroism. Stamina morph is a melee AoE damage proc. Magicka morph is a melee AoE heal proc. I don't know what I'd recommend for proc conditions. Not light attacks.
Who knows what ZOS will do to the skill in order to make it more appealing. I actually use Stone Giant in PVP and it helps stop speedsters from escaping during group play. I actually like the skill a lot- but I'd be willing to give it up to stamina characters for a harder hitting Obsidian Shard.
Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »I still think that they should change Stone Giant into a physical damage skill (and cost stamina). Our medium armor stamDK brethren could use the resistances.
Then, change Obsidian Shard to fire damage and raise the damage value up. That way, healers and mag DPS could both benefit from the skills.
It's another win/win for stam and mag DKs and it'll make Stone Fist more appealing to use in general.
The ability just needs a total redesign. No class needs two single-target stuns. What ZOS should do is make Stone Fist into something like Assassin's Will: a 10-second buff with a proc effect. One morph is stamina, one is magicka or healing. The beauty of a proc is you don't run into issues with having a stamina spammable in the same line as Helping Hands.
@Kilandros
What buff would you suggest? As for having a stamina spammable in the same lines as Helping Hands- remember, if the skill costs stamina- they're not going to spam it.
I still think my suggestion would be helpful as a quick fix before Summerset. A complete redesign may take some time.
Side note: I was running Maelstrom Arena last night while using Obsidian Shard... its "smart heal" heals NPC in the crowd.
Minor heroism. Stamina morph is a melee AoE damage proc. Magicka morph is a melee AoE heal proc. I don't know what I'd recommend for proc conditions. Not light attacks.
Who knows what ZOS will do to the skill in order to make it more appealing. I actually use Stone Giant in PVP and it helps stop speedsters from escaping during group play. I actually like the skill a lot- but I'd be willing to give it up to stamina characters for a harder hitting Obsidian Shard.
Do you really think Zos will make this skill ever useable? They changed it almost every patch for one year now and still no one uses it because it's so bad.
Turning it into a will like ability might solve the problem but things like minor heroism can't be granted on non target skills. Also which proc conditions could be chosen?
LA/ HA like Will is pretty boring.
Using earthen heart abilities is stupid as they aren't designed to be spammed
Blocking incoming damage ~ no control over the proc and forces block builds
Also why an AoE skill? Stamdk isn't even good in ST burst so an AoE proc that isn't delayed doesn't fix one of the main issues of stamdk (lack of burst)
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Savos_Saren wrote: »Savos_Saren wrote: »Savos_Saren wrote: »I still think that they should change Stone Giant into a physical damage skill (and cost stamina). Our medium armor stamDK brethren could use the resistances.
Then, change Obsidian Shard to fire damage and raise the damage value up. That way, healers and mag DPS could both benefit from the skills.
It's another win/win for stam and mag DKs and it'll make Stone Fist more appealing to use in general.
The ability just needs a total redesign. No class needs two single-target stuns. What ZOS should do is make Stone Fist into something like Assassin's Will: a 10-second buff with a proc effect. One morph is stamina, one is magicka or healing. The beauty of a proc is you don't run into issues with having a stamina spammable in the same line as Helping Hands.
@Kilandros
What buff would you suggest? As for having a stamina spammable in the same lines as Helping Hands- remember, if the skill costs stamina- they're not going to spam it.
I still think my suggestion would be helpful as a quick fix before Summerset. A complete redesign may take some time.
Side note: I was running Maelstrom Arena last night while using Obsidian Shard... its "smart heal" heals NPC in the crowd.
Minor heroism. Stamina morph is a melee AoE damage proc. Magicka morph is a melee AoE heal proc. I don't know what I'd recommend for proc conditions. Not light attacks.
Who knows what ZOS will do to the skill in order to make it more appealing. I actually use Stone Giant in PVP and it helps stop speedsters from escaping during group play. I actually like the skill a lot- but I'd be willing to give it up to stamina characters for a harder hitting Obsidian Shard.
Do you really think Zos will make this skill ever useable? They changed it almost every patch for one year now and still no one uses it because it's so bad.
Turning it into a will like ability might solve the problem but things like minor heroism can't be granted on non target skills. Also which proc conditions could be chosen?
LA/ HA like Will is pretty boring.
Using earthen heart abilities is stupid as they aren't designed to be spammed
Blocking incoming damage ~ no control over the proc and forces block builds
Also why an AoE skill? Stamdk isn't even good in ST burst so an AoE proc that isn't delayed doesn't fix one of the main issues of stamdk (lack of burst)
PROPOSE A SOLUTION THEN
All you do is complain FFS
-Green Dragon Blood needs a stam morph... and scale off stam..
-Ingenious Shields needs to be re-thought maybe scale off stam ( the morph that increases major mending)
-Armor buff is nice only if you want to knock stealthers out of stealth... 1 slot for a spell that is just used for armor hurts the DK and expensive...
-Claw needs to be stronger upfront and weaker on the back in end..
-Breath is to slow ....
-flames of oblivion could give major crit on both bars for 15 secs .. similar to the Warden crit buff...
This is just a start of some ideas I have..
a clear no on a Stamina green Dragon blood. We can currently see what a Stamina spec with Access to a burst heal can do (stamwarden). changing it into a Rally like heal would be better for Overall Balance as stam shouldn't have Access to a spammable burst heal.-Green Dragon Blood needs a stam morph... and scale off stam..
-Ingenious Shields needs to be re-thought maybe scale off stam ( the morph that increases major mending)
-Armor buff is nice only if you want to knock stealthers out of stealth... 1 slot for a spell that is just used for armor hurts the DK and expensive...
-Claw needs to be stronger upfront and weaker on the back in end..
-Breath is to slow ....
-flames of oblivion could give major crit on both bars for 15 secs .. similar to the Warden crit buff...
This is just a start of some ideas I have..
I like the rally like heal idea ... but I agree a spam burst heal would be inbalanced...
Stam scale with out 200% bonus shield was were I was going.. maybe I have my morphs wrong.. but I thought they extended major mending but reduced the shield to less then 1k in pvp...
I prefer the claw to more burst with small dot on the back end .. with no overall reduction in damage overall.. you will still need 10 secs to get the full damage..
Breath seems slow in PVP seems to miss a great deal..
Stam DK does need something that's a fact ... I support any enhancement to the stam DK...
Why don't they make stone fist the pull.
Rename stone grasp. Then the current damage morph of stone fist becomes tectonics, and returns mag if the target isn't pulled, and the current heal morph becomes volcanic grasp, no longer pulling, but applying life/mag steal to the boss. This makes the overall ability a tank/heal utility one, rather than a weird stun/damage/heal thing, and a pull works better as a ground based ability, rather than a random chain.
Then chains can become a dedicated gapcloser, or even better, no longer gapclose, but be a totally new skill, maybe something with a StamDK focus.
exeeter702 wrote: »MyKillv2.0 wrote: »DK Skill Changes Thoughts... (just my thoughts, whatever)
Cauterize (Inferno morph): Nice for the increased range but the heal is still rather weak. I would much rather have the massive burst heal be from this skill or the heal be reduced to every three seconds. Either or I think would do the trick. However in it's current state the heal it too little and too long a wait.
Idk about you but a heal that easilu crits for 7k in pvp and 16k in pve in trials, for under 2k magicka is not weak and that isnt even considering how easy it is for dks to augment on demand heals with major mending. The wait factor is also entirely redundant since you hit the ability at any point and it will immediately fire the heal. Remaining passively active to spot heal while you are doing other actions is the additional perk. Just for comparison....
Again there are way too many people putting this under the lense of how it effects certain dk specs that these skills arent even designed for. Cauterize is very good and the 28 meter buff along with the significant projectile speed buff it recently received will make this a very formidable healing ability.
i'm curoius, what were your stats and buffs for the cauterize tooltip?
because using the same stats on templar and magdk leaves me with a 11k tooltip on breath of life and a 6,2k tooltip on cauterize. either those two screenshots were taken with a totally different setup that is vastly biased or something else is going on.
would like to know whats the issue here.


Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Toc de Malsvi wrote: »My personal experience prior to PTS:Personally I do very very well on my Stam DK. I do not feel disadvantaged in pvp outside of facing a few good mag DKs who use wings. I win the majority of my BG matches while solo que and I get a considerable amount of killing blows without a proper execute. I do not expect to win every match or every fight, I am quite happy to get 14-20 kills and have 4-5 deaths in a BG. I regularly reach 1mil total damage, here is a recent high point during DragonBones:
The statement made by so many that any player could perform better on another class than on a stam DK is purely anecdotal. It would be virtually impossible to remove the many sources of bias and error in testing a players performance between classes. Much of a players performance has more to do with their gaming style and preference in relation to specific class composition rather than a classes benefits or deficiencies, and that is completely beside the fact that their performance is also dependent upon their opponents. There are far too many dependencies to make that claim and retain a shred of reasoned respect. Individual players may feel that way about a specific class but attempting to state personal experiences and feelings as universal facts is ludicrous.
Since the PTS has dropped for Summerset I have spent the majority of my time in PVP, fights are few and far between. I have tried out 7-8 different setups and dualed somewhere between 20-30 people. I have taken keeps and resources and played around with guards just to see how they changed. In those duals I only encountered 2 people I did not beat at all, of those two only one did I dual more than twice and on more than two setups. Not surprisingly that player was a mag DK with wings, the other player was a stam DK. Of the rest of the duals I won as many or more of my fights between players, some I traded 2-2 others I won 4-1 or more.
So I do not think that stam DK's are on the verge of irrelevance, nor do I think they are in some kind of ridiculous dilemma. They are very probably not on top of the meta based on so many players opinions. However my experience is that they are doing just fine.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Anti_Virus
I've got the link It's in that video somewhere.
@Toc de Malsvi
Referencing a single encounter of battlegrounds isn't evidence that Stamina DK is doing well. We don't know if you fought under level players in battlegrounds, players who aren't decent or pretty new to the game, or if you fought in an organized group.
I could say because I became Emperor on my Stam DK that dictates that they're fine in PvP when that is far from the truth.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Anti_Virus wrote: »Toc de Malsvi wrote: »My personal experience prior to PTS:Personally I do very very well on my Stam DK. I do not feel disadvantaged in pvp outside of facing a few good mag DKs who use wings. I win the majority of my BG matches while solo que and I get a considerable amount of killing blows without a proper execute. I do not expect to win every match or every fight, I am quite happy to get 14-20 kills and have 4-5 deaths in a BG. I regularly reach 1mil total damage, here is a recent high point during DragonBones:
The statement made by so many that any player could perform better on another class than on a stam DK is purely anecdotal. It would be virtually impossible to remove the many sources of bias and error in testing a players performance between classes. Much of a players performance has more to do with their gaming style and preference in relation to specific class composition rather than a classes benefits or deficiencies, and that is completely beside the fact that their performance is also dependent upon their opponents. There are far too many dependencies to make that claim and retain a shred of reasoned respect. Individual players may feel that way about a specific class but attempting to state personal experiences and feelings as universal facts is ludicrous.
Since the PTS has dropped for Summerset I have spent the majority of my time in PVP, fights are few and far between. I have tried out 7-8 different setups and dualed somewhere between 20-30 people. I have taken keeps and resources and played around with guards just to see how they changed. In those duals I only encountered 2 people I did not beat at all, of those two only one did I dual more than twice and on more than two setups. Not surprisingly that player was a mag DK with wings, the other player was a stam DK. Of the rest of the duals I won as many or more of my fights between players, some I traded 2-2 others I won 4-1 or more.
So I do not think that stam DK's are on the verge of irrelevance, nor do I think they are in some kind of ridiculous dilemma. They are very probably not on top of the meta based on so many players opinions. However my experience is that they are doing just fine.
That's great that you belive that stam Dk is fine but like you said your experiences and opinion is purely anecdotal and doesn't reflect the opinion of the majority.
I myself can easily get a score card like that in pvp but it doesn't mean DK is strong. If we go by that logic I could get the same results ok Magic Warden does that mean that the class is fine too? No as others have said good performance on one class which is severely lacking class skills/utility means nothing when performance can be exceeded exponentially on a well designed class.
You think stam DK is fine? Cool I disagree but don't force your opinion on others
Keep the thread on actual feedback not back and forth bickering over subjective opinions.