Murador178 wrote: »Ragnaroek93 wrote: »@Daus
We get it. Buffs only or get out of the thread. If that's your definition of constructive feedback then the thread could as well just be closed as there is nothing to discuss other than the magnitude of buffs. If you perceive Nightbksde as being in need of buffs it could be a) the class does need it or b) you're not a good Nightblade. I guess with most people defending the class b) is more likely.
After all the buffs to magicka you really come in here to demand nerfs? They could give sorc an atomic bomb and you would still complain about nightblades.
Umm.. They actually DID give Sorc an atomic bomb.
Head to PTS, it’s hilarious.
You mean empowered overload?
That or the messed up 2H ultimate scaling with 50K Max Magicka.
Rune cage + ultimate that hits for 27K+ = Sorc nerf threads!
You know they’ll fix these though..
sorc got alot of 1 shot possibilities vs non full tanks - even ones requiring no ultimate.
Ragnaroek93 wrote: »@Daus
We get it. Buffs only or get out of the thread. If that's your definition of constructive feedback then the thread could as well just be closed as there is nothing to discuss other than the magnitude of buffs. If you perceive Nightbksde as being in need of buffs it could be a) the class does need it or b) you're not a good Nightblade. I guess with most people defending the class b) is more likely.
After all the buffs to magicka you really come in here to demand nerfs? They could give sorc an atomic bomb and you would still complain about nightblades.
Umm.. They actually DID give Sorc an atomic bomb.
Head to PTS, it’s hilarious.
You mean empowered overload?
That or the messed up 2H ultimate scaling with 50K Max Magicka.
Rune cage + ultimate that hits for 27K+ = Sorc nerf threads!
You know they’ll fix these though..
I bet they won't change anything about that 2h
And i guarantee that in those nerf mag sorc post sorcs will say it's balanced and nb gankers will say that no one should be able to do this much damage
The most appropriate change you could make to Strife is to have it match the magicka to damage ratio that Force Pulse has. They each have their own merits but having strife match the cost of Force Pulse is not a balanced change unless you have the damage of Strife match that of Force Pulse. By making this change you are effectively killing a class's spammable, and removing its uniqueness.
The most appropriate change you could make to Strife is to have it match the magicka to damage ratio that Force Pulse has. They each have their own merits but having strife match the cost of Force Pulse is not a balanced change unless you have the damage of Strife match that of Force Pulse. By making this change you are effectively killing a class's spammable, and removing its uniqueness.
Doesn't Strife offer a self-heal? Because I know Force Pulse doesn't... and for solo players, that self-heal can be very important to survival. So while Force Pulse may offer more damage, it doesn't offer the ability to help keep you alive... and that may be why they are upping the cost- because Strife gives damage AND healing whereas FP is only good for damage.
Rair.Kitani wrote: »My first approach would be to limit the proc of merciless resolve to 2 times per cast. Only those top players are able to reliable proc it three times per cast, and thats the true reason why they get so high parses.
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
mr_wazzabi wrote: »The most appropriate change you could make to Strife is to have it match the magicka to damage ratio that Force Pulse has. They each have their own merits but having strife match the cost of Force Pulse is not a balanced change unless you have the damage of Strife match that of Force Pulse. By making this change you are effectively killing a class's spammable, and removing its uniqueness.
Doesn't Strife offer a self-heal? Because I know Force Pulse doesn't... and for solo players, that self-heal can be very important to survival. So while Force Pulse may offer more damage, it doesn't offer the ability to help keep you alive... and that may be why they are upping the cost- because Strife gives damage AND healing whereas FP is only good for damage.
Force pulse is unreflectable, benefits from Altmer and Dunmer elemental passives and is 3 hits each cast, tripling the chance of procs activating. It also gives status effects. It also benefits from destro staff passives.
Strife does less damage and heals. It might help with some class passives, but added cost makes FP a better overall skill.
Strife nerf is bad for build diversity. Period.
How is my post biased?@BohnT Although it would be nice to have a serious and honest discussion about NBs, posts like yours are very biased and derail meaningful discussions.
I Play stamnb since beta and it is overperforming right now.
Stamnb has been very strong, since incap was introduced it never was lackluster always strong, People thinking it's weak don't have the skill to Play the class at it's full strength.
right now there is one Encounter that you can't escape from and that is a magnb with mark and even the hardest Encounter for Stamnb isn't impossible to win. Also when i can win more than 60% of my Encounters before my enemy can react after i leave cloak something is wrong. I'm going from almost immortal to being a huge offensive threat in 1 gcd.
I don't think stamnb is totally broken like stamwarden, magdk pre 1.5 etc but incap is overperfoming and it pushes nb burst too much, also stamnb isn't remotly weak defensively they are really good with a proper build but most People just go for the full damage spec and then cry why they die in 2 seconds.
A stamnb can kill Players with 25k health in 3 gcds while running masters bow+shackle+bonepirate+1pc pirate Skeleton. Not one of the sets is a full damage set both provide only ~200 wpn dmg from their 5pc yet you can kill People with no effort and rather quickly.
Try using a Setup like this on any other class and get kills as easy as you can with stamnb while also having very good survivability.
@ZOS_Wrobel Please consider adding snare removal and short snare immunity to double take.Ranged magicka nightblade really need this in open world..anything breaks you out of cloak these days.
How is my post biased?@BohnT Although it would be nice to have a serious and honest discussion about NBs, posts like yours are very biased and derail meaningful discussions.
I Play stamnb since beta and it is overperforming right now.
Stamnb has been very strong, since incap was introduced it never was lackluster always strong, People thinking it's weak don't have the skill to Play the class at it's full strength.
right now there is one Encounter that you can't escape from and that is a magnb with mark and even the hardest Encounter for Stamnb isn't impossible to win. Also when i can win more than 60% of my Encounters before my enemy can react after i leave cloak something is wrong. I'm going from almost immortal to being a huge offensive threat in 1 gcd.
I don't think stamnb is totally broken like stamwarden, magdk pre 1.5 etc but incap is overperfoming and it pushes nb burst too much, also stamnb isn't remotly weak defensively they are really good with a proper build but most People just go for the full damage spec and then cry why they die in 2 seconds.
A stamnb can kill Players with 25k health in 3 gcds while running masters bow+shackle+bonepirate+1pc pirate Skeleton. Not one of the sets is a full damage set both provide only ~200 wpn dmg from their 5pc yet you can kill People with no effort and rather quickly.
Try using a Setup like this on any other class and get kills as easy as you can with stamnb while also having very good survivability.
Did it ever occur to you that perhaps you have achieved an excellence in this game that few others have? Maybe you see the class through the eyes of someone who has achieved a very high level of skill and knowledge of the game/game mechanics and see the class through your eyes, rather than the eyes of the average NB. I'm not trying to criticize you, but I've noticed that it's easy for people who excel at something to assume that their functioning is the 'norm' because, for them, that IS the 'norm.' When other people don't agree with you, maybe they are being honest and speaking from their point of view .... how they see the class, their experience with the class. If a NB can't do what you do doesn't mean they aren't 'good' ... remember, as you said, you've been playing the class since beta, so you are way ahead of the majority of others when it comes to the class.
That being said, personally, I don't use incap in pvp (my preference is DB), but I do use it in pve and it certainly isn't over performing there. With all the changes coming up with Summerset, I really hope NBs don't get any more nerfs. I want to see how the meta shakes out.
How is my post biased?@BohnT Although it would be nice to have a serious and honest discussion about NBs, posts like yours are very biased and derail meaningful discussions.
I Play stamnb since beta and it is overperforming right now.
Stamnb has been very strong, since incap was introduced it never was lackluster always strong, People thinking it's weak don't have the skill to Play the class at it's full strength.
right now there is one Encounter that you can't escape from and that is a magnb with mark and even the hardest Encounter for Stamnb isn't impossible to win. Also when i can win more than 60% of my Encounters before my enemy can react after i leave cloak something is wrong. I'm going from almost immortal to being a huge offensive threat in 1 gcd.
I don't think stamnb is totally broken like stamwarden, magdk pre 1.5 etc but incap is overperfoming and it pushes nb burst too much, also stamnb isn't remotly weak defensively they are really good with a proper build but most People just go for the full damage spec and then cry why they die in 2 seconds.
A stamnb can kill Players with 25k health in 3 gcds while running masters bow+shackle+bonepirate+1pc pirate Skeleton. Not one of the sets is a full damage set both provide only ~200 wpn dmg from their 5pc yet you can kill People with no effort and rather quickly.
Try using a Setup like this on any other class and get kills as easy as you can with stamnb while also having very good survivability.
Did it ever occur to you that perhaps you have achieved an excellence in this game that few others have? Maybe you see the class through the eyes of someone who has achieved a very high level of skill and knowledge of the game/game mechanics and see the class through your eyes, rather than the eyes of the average NB. I'm not trying to criticize you, but I've noticed that it's easy for people who excel at something to assume that their functioning is the 'norm' because, for them, that IS the 'norm.' When other people don't agree with you, maybe they are being honest and speaking from their point of view .... how they see the class, their experience with the class. If a NB can't do what you do doesn't mean they aren't 'good' ... remember, as you said, you've been playing the class since beta, so you are way ahead of the majority of others when it comes to the class.
That being said, personally, I don't use incap in pvp (my preference is DB), but I do use it in pve and it certainly isn't over performing there. With all the changes coming up with Summerset, I really hope NBs don't get any more nerfs. I want to see how the meta shakes out.
You have to balance a class around its peak performance. Also killing someone with a stamnb is as easy as it can be. The worst NB with no mechanical skill (getting Will procs, keeping buffs up, using the current shade to outplay enemies, etc.) are able to deal lots of frontloaded burst with no need to stay in combat while being harder to kill than they would playing any other class.
If we start balancing about Cletus the Zergling then we can completely stop doing any balance changes because those players are not capable of doing good without massive training wheels and Stamnb is currently training wheels.
Also a removal of the CC on Incap doesn't make Stamnb magically unplayable it just makes it harder to get kills from cloak and forces players to stay longer in a fight if they want the kill. You don't have a big risk right now: you go in with your full burst and maybe get the kill in the first gcds or you see that the enemy can recover so you back up with cloak and keep repeating the engage/ disengage until you are successful or you die. However you have a huge advantage in this situation against most specs as all other classes have backloaded burst which takes time to setup meaning you will never face the full damage potential of your enemy while you unleash yours everytime you attack.
Incap needs it's stun removed.
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
But if the stun and defile were removed from incap then would it still be incapacitating?
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.