Is it me or has this thread transformed into a Christmas wish list without any relevance to the long list of announced changes affecting the sorcerer class ?
Since the devs like charts and graphs, how about this one?
(Credit to Reddington James for this!)
See anything wrong with this chart? Look at the Sorc buffs and debuffs we have access to. Think we can please add a little something to crystal fragments procs?
It’s our ONE offensive ability that isn’t on a purgable timer, it has a 66% chance to not proc, and it typically hits for about 7K.
Please add a buff or debuff effect to crystal fragments morph: Maim. Breach. Defile. Force. Vulnerability. Berserk. Pick one, we’ll be overjoyed with any minor buff or debuff at this point.
To be fair some of those buffs comes from skills seldom used. Sorcs are not meant to be debuffers but over power thier opponent with raw magical POWAAAARRRRRR... SO plz gives frags it's damage back
I have only one thing to share about sorcerers. The "Mage's Fury Explosion" + Implosion passive causing bug sometimes. This bug is when you are in combat while have more than 30% HP (40%-50%) and got hit by mages fury explosion its instantly killing you but in death recap we can only see endless fury explosion not the implosion. So what is killing you?
My suggestion is remove (change) implosion passive but also increase the endless fury execution percentage. This would make sense.
The physical damage from implosion passive I think its overpowered. Because stamina sorcerers already can use "Executioner or Reverse Slice" from 2h skill line so no need for extra execution passive.
I am sure people can say what about the "DW-Bow or DW-1h&Shield or 1h&shield-Bow" builds. Majority of stamina sorcerer builds including 2h skills. Of course there are other builds but the game balance should based on majority.
Am I the only one that thinks the cast time of crystal blast isn't really 1 second at all? I mean, the first shot of Crystal Blast takes so much time to cast - then when you cast again, consecutevely, it feels like it is 1s.
Crystal Blast is a pain to use, I felt really frustrated while using this skill, that is supposed to be a "spammable" AoE. When I was in craglorn, doing Anka-Ra this weekend, by the time that I finished casting my first Crystal Blast, the "boss" (the gargoyle statue that slowly walks towards the NPC) was already with almost half of his hp - and I was in a team with 2.
Not to mention that everytime the mob dies before you complete casting, and if it's a first cast, not a sequential cast, it feels like it takes forever. Also, when the mob dies, you have to cast all over again and you lose like 2s/3s recasting crystal blast on some other target, the casting feels really delayed.
And by the way hardened ward give a little less shield than dampen magic now...
Hardened ward actually got a small buff (2% or something like that?)
With the new changes, I’m thinking that weaving light attacks with skills is going to eat shields in one GCD now easily. One good hit and the hardened ward is basically gone from anyone not rocking around 55K Max Magicka.
Between light attack empower, bound armaments, and one solid frag or reach..
It’s going to be interesting because it’s a big buff to the pet builds over the current shackle/lich 19K stamina meta.
Hardened ward actually got a small buff (2% or something like that?)
With the new changes, I’m thinking that weaving light attacks with skills is going to eat shields in one GCD now easily. One good hit and the hardened ward is basically gone from anyone not rocking around 55K Max Magicka.
Between light attack empower, bound armaments, and one solid frag or reach..
It’s going to be interesting because it’s a big buff to the pet builds over the current shackle/lich 19K stamina meta.
Hardened ward actually got a small buff (2% or something like that?)
With the new changes, I’m thinking that weaving light attacks with skills is going to eat shields in one GCD now easily. One good hit and the hardened ward is basically gone from anyone not rocking around 55K Max Magicka.
Between light attack empower, bound armaments, and one solid frag or reach..
It’s going to be interesting because it’s a big buff to the pet builds over the current shackle/lich 19K stamina meta.
You don't need a pet to maximise magicka. What bugs me though, is that these changes massively buff the way that I build/play (switching DW for staff), meaning that everyone else will start playing the same way!
But I like being a special snowflake!!! /stamps feet..
@NegativeVibes had an ace idea. Remove streak cost increase when used offensivly and it hits someone.
Penalize running with it only.
https://forums.elderscrollsonline.com/en/discussion/407852/a-few-things-about-bolt-escape#latest
Underwhelming ? have you seen the new skill line ?
Stamsorc will probably benefit the most from the new stamina spammable Crushing Weapon
Petsorc, on top of doubled light attack damage, has big synergy with Major Protection affecting shields while channeling.
Sorcerer burst can be violently improved with the Spell Orb passive and Borrowed Time skill
Not even talking about Healer and Tank sorc being more viable than ever ...
I guess we could give permanent emperor status to the sorcerer class and half this thread would still be crying ...
ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
MetalHead4x4 wrote: »
Streak should grant CC immunity, think about it, if you are flashing through the air as pure energy, why are you getting snared or knocked down?
The physical damage from implosion passive I think its overpowered. Because stamina sorcerers already can use "Executioner or Reverse Slice" from 2h skill line so no need for extra execution passive.
I am sure people can say what about the "DW-Bow or DW-1h&Shield or 1h&shield-Bow" builds. Majority of stamina sorcerer builds including 2h skills. Ofcourse there are other builds but the game balance should based on majority.
Has anyone else mentioned that Restraining Prison now gives Major Vitality for 2s per target hit up to 6 targets? I thumbed through this and it wasn't even in the notes.