Carbonised wrote: »Earthen Heart
- Ash Cloud: This ability now heals you and your allies in the area and snares enemies; note the Eruption morph remains unchanged.
- Cinder Storm (Ash Cloud morph): This morph now increases the healing done.
This ability is a mess btw. There are already way too many heals in this game, that goes for all classes, but especially the magDK did not need another lackluster aoe heal over time.
First of all, let's just look at how many DK class skill already have a heal attached:
- Obsidian Shard
- Flame/Power Lash
- Burning Ember
- Cauterize
- Dragon Blood
- Inhale
- And now also Cinder Storm
This class absolutely did not need a 7th healing skill. We also did not need more snares to become focus. The MagDK already has plenty of snares and roots, and slapping a lackluster, slow heal on an AoE snare doesn't make it any more appealing. What we did need, though, was an AoE DoT in your class kit that was at least somewhat unique and useful, like Liquid Lightning, Path of Darkness and Shards/Ritual. Those are class AoE DoTs with interesting secondary effects.
Eruption? Costs are higher than other, similar class AoEs, damage is much lower, and the only secondary effect is snare, of which we already have too many in this game, and especially as MagDKs. The only reason you use it on a magDK PvE rotation is because you have little else to put on your bar, it has somewhat long duration and is very much fire-and-forget, plus it procs for a bit of ult gain.
What you should have done was given Eruption more initial damage and slightly higher DoT ticks, lowering the costs to make cost/damage similar to other class AoE skills, while giving Cinder Storm no initial damage, less damage DoT ticks and a secondary effect such as major evasion to the DK and maybe minor evasion to allies while they are all standing in the AoE.
That would have made for some interesting choice between damage and utility/defense, and made this a strong class skill. Instead you slapped a useless HoT on a morph no one uses on a class that had 6 other class healing skills and called it a day.
This is a do-over.
You know, I was just thinking about the very same thing. DK is becoming too focused on healing mechanisms. Everything about DK has some sort of weird condition attached to it.
Carbonised wrote: »Earthen Heart
- Ash Cloud: This ability now heals you and your allies in the area and snares enemies; note the Eruption morph remains unchanged.
- Cinder Storm (Ash Cloud morph): This morph now increases the healing done.
This ability is a mess btw. There are already way too many heals in this game, that goes for all classes, but especially the magDK did not need another lackluster aoe heal over time.
First of all, let's just look at how many DK class skill already have a heal attached:
- Obsidian Shard
- Flame/Power Lash
- Burning Ember
- Cauterize
- Dragon Blood
- Inhale
- And now also Cinder Storm
This class absolutely did not need a 7th healing skill. We also did not need more snares to become focus. The MagDK already has plenty of snares and roots, and slapping a lackluster, slow heal on an AoE snare doesn't make it any more appealing. What we did need, though, was an AoE DoT in your class kit that was at least somewhat unique and useful, like Liquid Lightning, Path of Darkness and Shards/Ritual. Those are class AoE DoTs with interesting secondary effects.
Eruption? Costs are higher than other, similar class AoEs, damage is much lower, and the only secondary effect is snare, of which we already have too many in this game, and especially as MagDKs. The only reason you use it on a magDK PvE rotation is because you have little else to put on your bar, it has somewhat long duration and is very much fire-and-forget, plus it procs for a bit of ult gain.
What you should have done was given Eruption more initial damage and slightly higher DoT ticks, lowering the costs to make cost/damage similar to other class AoE skills, while giving Cinder Storm no initial damage, less damage DoT ticks and a secondary effect such as major evasion to the DK and maybe minor evasion to allies while they are all standing in the AoE.
That would have made for some interesting choice between damage and utility/defense, and made this a strong class skill. Instead you slapped a useless HoT on a morph no one uses on a class that had 6 other class healing skills and called it a day.
This is a do-over.
exeeter702 wrote: »Carbonised wrote: »Earthen Heart
- Ash Cloud: This ability now heals you and your allies in the area and snares enemies; note the Eruption morph remains unchanged.
- Cinder Storm (Ash Cloud morph): This morph now increases the healing done.
This ability is a mess btw. There are already way too many heals in this game, that goes for all classes, but especially the magDK did not need another lackluster aoe heal over time.
First of all, let's just look at how many DK class skill already have a heal attached:
- Obsidian Shard
- Flame/Power Lash
- Burning Ember
- Cauterize
- Dragon Blood
- Inhale
- And now also Cinder Storm
This class absolutely did not need a 7th healing skill. We also did not need more snares to become focus. The MagDK already has plenty of snares and roots, and slapping a lackluster, slow heal on an AoE snare doesn't make it any more appealing. What we did need, though, was an AoE DoT in your class kit that was at least somewhat unique and useful, like Liquid Lightning, Path of Darkness and Shards/Ritual. Those are class AoE DoTs with interesting secondary effects.
Eruption? Costs are higher than other, similar class AoEs, damage is much lower, and the only secondary effect is snare, of which we already have too many in this game, and especially as MagDKs. The only reason you use it on a magDK PvE rotation is because you have little else to put on your bar, it has somewhat long duration and is very much fire-and-forget, plus it procs for a bit of ult gain.
What you should have done was given Eruption more initial damage and slightly higher DoT ticks, lowering the costs to make cost/damage similar to other class AoE skills, while giving Cinder Storm no initial damage, less damage DoT ticks and a secondary effect such as major evasion to the DK and maybe minor evasion to allies while they are all standing in the AoE.
That would have made for some interesting choice between damage and utility/defense, and made this a strong class skill. Instead you slapped a useless HoT on a morph no one uses on a class that had 6 other class healing skills and called it a day.
This is a do-over.
You are in the wrong mindset plain and simple. Stop lumping self survival tools like ember, lash and coagblood with healing tools meant to support groups.
MagDK has 3 specifically self healing abilities and 3 healing abilities for DK healers to potentially utilize. Aoe group heal (which is quite good atm on the pts), is not meant for your solo self magdk echoing chamber.
Change the other morph to provide more oomph for mag dks if need be, but your directed, misinformed rage at them improving DK healers is not the right angle to take.
exeeter702 wrote: »Carbonised wrote: »Earthen Heart
- Ash Cloud: This ability now heals you and your allies in the area and snares enemies; note the Eruption morph remains unchanged.
- Cinder Storm (Ash Cloud morph): This morph now increases the healing done.
This ability is a mess btw. There are already way too many heals in this game, that goes for all classes, but especially the magDK did not need another lackluster aoe heal over time.
First of all, let's just look at how many DK class skill already have a heal attached:
- Obsidian Shard
- Flame/Power Lash
- Burning Ember
- Cauterize
- Dragon Blood
- Inhale
- And now also Cinder Storm
This class absolutely did not need a 7th healing skill. We also did not need more snares to become focus. The MagDK already has plenty of snares and roots, and slapping a lackluster, slow heal on an AoE snare doesn't make it any more appealing. What we did need, though, was an AoE DoT in your class kit that was at least somewhat unique and useful, like Liquid Lightning, Path of Darkness and Shards/Ritual. Those are class AoE DoTs with interesting secondary effects.
Eruption? Costs are higher than other, similar class AoEs, damage is much lower, and the only secondary effect is snare, of which we already have too many in this game, and especially as MagDKs. The only reason you use it on a magDK PvE rotation is because you have little else to put on your bar, it has somewhat long duration and is very much fire-and-forget, plus it procs for a bit of ult gain.
What you should have done was given Eruption more initial damage and slightly higher DoT ticks, lowering the costs to make cost/damage similar to other class AoE skills, while giving Cinder Storm no initial damage, less damage DoT ticks and a secondary effect such as major evasion to the DK and maybe minor evasion to allies while they are all standing in the AoE.
That would have made for some interesting choice between damage and utility/defense, and made this a strong class skill. Instead you slapped a useless HoT on a morph no one uses on a class that had 6 other class healing skills and called it a day.
This is a do-over.
You are in the wrong mindset plain and simple. Stop lumping self survival tools like ember, lash and coagblood with healing tools meant to support groups.
MagDK has 3 specifically self healing abilities and 3 healing abilities for DK healers to potentially utilize. Aoe group heal (which is quite good atm on the pts), is not meant for your solo self magdk echoing chamber.
Change the other morph to provide more oomph for mag dks if need be, but your directed, misinformed rage at them improving DK healers is not the right angle to take.
exeeter702 wrote: »Carbonised wrote: »Earthen Heart
- Ash Cloud: This ability now heals you and your allies in the area and snares enemies; note the Eruption morph remains unchanged.
- Cinder Storm (Ash Cloud morph): This morph now increases the healing done.
This ability is a mess btw. There are already way too many heals in this game, that goes for all classes, but especially the magDK did not need another lackluster aoe heal over time.
First of all, let's just look at how many DK class skill already have a heal attached:
- Obsidian Shard
- Flame/Power Lash
- Burning Ember
- Cauterize
- Dragon Blood
- Inhale
- And now also Cinder Storm
This class absolutely did not need a 7th healing skill. We also did not need more snares to become focus. The MagDK already has plenty of snares and roots, and slapping a lackluster, slow heal on an AoE snare doesn't make it any more appealing. What we did need, though, was an AoE DoT in your class kit that was at least somewhat unique and useful, like Liquid Lightning, Path of Darkness and Shards/Ritual. Those are class AoE DoTs with interesting secondary effects.
Eruption? Costs are higher than other, similar class AoEs, damage is much lower, and the only secondary effect is snare, of which we already have too many in this game, and especially as MagDKs. The only reason you use it on a magDK PvE rotation is because you have little else to put on your bar, it has somewhat long duration and is very much fire-and-forget, plus it procs for a bit of ult gain.
What you should have done was given Eruption more initial damage and slightly higher DoT ticks, lowering the costs to make cost/damage similar to other class AoE skills, while giving Cinder Storm no initial damage, less damage DoT ticks and a secondary effect such as major evasion to the DK and maybe minor evasion to allies while they are all standing in the AoE.
That would have made for some interesting choice between damage and utility/defense, and made this a strong class skill. Instead you slapped a useless HoT on a morph no one uses on a class that had 6 other class healing skills and called it a day.
This is a do-over.
You are in the wrong mindset plain and simple. Stop lumping self survival tools like ember, lash and coagblood with healing tools meant to support groups.
MagDK has 3 specifically self healing abilities and 3 healing abilities for DK healers to potentially utilize. Aoe group heal (which is quite good atm on the pts), is not meant for your solo self magdk echoing chamber.
Change the other morph to provide more oomph for mag dks if need be, but your directed, misinformed rage at them improving DK healers is not the right angle to take.
That pretty much is the point. Slapping a lackluster group heal that has no useful affects on another ability does nothing.
Cauterize and obsidian shard are useless. No one wants a clunky single target heal that you either get every 5s, or have to hit a mob with first. Both of these are bad in a 12 man situation. Cauterize is useful as a solo pseudoHoT. Cinderstorm could be good, but why pick a DK over a templar/warden? No reason. Both do better healing AND give unique group buffs.
They could have made cauterize AoE on target moving heal. And matching the fire theme, it could purge 1 effect every 5s to those near by, nothing OP, but it then instantly becomes unique and useful. Cinderstorm could give evasion again, then it'd be a unique and useful buff to a group, helping them evade 1shot.. Etc etc.
These *** changes are hopeless and won't make DK a worth while healer beyond 4 man.
Carbonised wrote: »exeeter702 wrote: »Carbonised wrote: »Earthen Heart
- Ash Cloud: This ability now heals you and your allies in the area and snares enemies; note the Eruption morph remains unchanged.
- Cinder Storm (Ash Cloud morph): This morph now increases the healing done.
This ability is a mess btw. There are already way too many heals in this game, that goes for all classes, but especially the magDK did not need another lackluster aoe heal over time.
First of all, let's just look at how many DK class skill already have a heal attached:
- Obsidian Shard
- Flame/Power Lash
- Burning Ember
- Cauterize
- Dragon Blood
- Inhale
- And now also Cinder Storm
This class absolutely did not need a 7th healing skill. We also did not need more snares to become focus. The MagDK already has plenty of snares and roots, and slapping a lackluster, slow heal on an AoE snare doesn't make it any more appealing. What we did need, though, was an AoE DoT in your class kit that was at least somewhat unique and useful, like Liquid Lightning, Path of Darkness and Shards/Ritual. Those are class AoE DoTs with interesting secondary effects.
Eruption? Costs are higher than other, similar class AoEs, damage is much lower, and the only secondary effect is snare, of which we already have too many in this game, and especially as MagDKs. The only reason you use it on a magDK PvE rotation is because you have little else to put on your bar, it has somewhat long duration and is very much fire-and-forget, plus it procs for a bit of ult gain.
What you should have done was given Eruption more initial damage and slightly higher DoT ticks, lowering the costs to make cost/damage similar to other class AoE skills, while giving Cinder Storm no initial damage, less damage DoT ticks and a secondary effect such as major evasion to the DK and maybe minor evasion to allies while they are all standing in the AoE.
That would have made for some interesting choice between damage and utility/defense, and made this a strong class skill. Instead you slapped a useless HoT on a morph no one uses on a class that had 6 other class healing skills and called it a day.
This is a do-over.
You are in the wrong mindset plain and simple. Stop lumping self survival tools like ember, lash and coagblood with healing tools meant to support groups.
MagDK has 3 specifically self healing abilities and 3 healing abilities for DK healers to potentially utilize. Aoe group heal (which is quite good atm on the pts), is not meant for your solo self magdk echoing chamber.
Change the other morph to provide more oomph for mag dks if need be, but your directed, misinformed rage at them improving DK healers is not the right angle to take.
That pretty much is the point. Slapping a lackluster group heal that has no useful affects on another ability does nothing.
Cauterize and obsidian shard are useless. No one wants a clunky single target heal that you either get every 5s, or have to hit a mob with first. Both of these are bad in a 12 man situation. Cauterize is useful as a solo pseudoHoT. Cinderstorm could be good, but why pick a DK over a templar/warden? No reason. Both do better healing AND give unique group buffs.
They could have made cauterize AoE on target moving heal. And matching the fire theme, it could purge 1 effect every 5s to those near by, nothing OP, but it then instantly becomes unique and useful. Cinderstorm could give evasion again, then it'd be a unique and useful buff to a group, helping them evade 1shot.. Etc etc.
These *** changes are hopeless and won't make DK a worth while healer beyond 4 man.
Exactly. "Healing" as a role in 4-12 man content today isn't about healing, it's about utility and buffs. Cauterize having the added ability of purging effects, and Cinder Storm having the added ability of Evasion, or a similar useful buff, would at least make DK supporters viable. Having them as simple heals with nothing else is useless.
I dare anyone to find a progressive raid team who will be asking for DK healers because of these changes ..
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
do you know the term smart heal?Carbonised wrote: »@exeeter702
Since you speak of education, I'm sure you don't need to be educated on the fact that this is a random heal hitting a random target and can't be targeted at anyone in particular. So while a Templar can direct his BoL at the player he wants to heal (plus someone else), the DK will heal the DD while the tank dies next to him. The BoL and other burst heals are also instant, while the fireball needs traveling time.
The resto staff heals and Templar heals and Warden heals also get augmented by their passives, since they have strong, healing passives that give secondary effects. The fireball is from a skill tree focused on damage, and gains exactly nothing from its passives.
So while you can screenshot a high number and think everything is fine and dandy, you forget that this is is a delayed, non-targeted heal with no secondary effects that get augmented by no skill passives.
It also takes up a slot for Inner Light, which means 7 % less magicka for you, and no mage guild passives - unless you slot the Cauterize on top of inner light, which is just wasted double buff solely for the benefit of being able to cast this awkward, random targeted heal.
But good luck keeping your group alive and buffed with a single targeted random burst heal and a small AoE HoT with low value ticks and snare as the only secondary effect.
do you know the term smart heal?Carbonised wrote: »@exeeter702
Since you speak of education, I'm sure you don't need to be educated on the fact that this is a random heal hitting a random target and can't be targeted at anyone in particular. So while a Templar can direct his BoL at the player he wants to heal (plus someone else), the DK will heal the DD while the tank dies next to him. The BoL and other burst heals are also instant, while the fireball needs traveling time.
The resto staff heals and Templar heals and Warden heals also get augmented by their passives, since they have strong, healing passives that give secondary effects. The fireball is from a skill tree focused on damage, and gains exactly nothing from its passives.
So while you can screenshot a high number and think everything is fine and dandy, you forget that this is is a delayed, non-targeted heal with no secondary effects that get augmented by no skill passives.
It also takes up a slot for Inner Light, which means 7 % less magicka for you, and no mage guild passives - unless you slot the Cauterize on top of inner light, which is just wasted double buff solely for the benefit of being able to cast this awkward, random targeted heal.
But good luck keeping your group alive and buffed with a single targeted random burst heal and a small AoE HoT with low value ticks and snare as the only secondary effect.
Do you know that templar can't Choose the target, he always heals himself + the target with the lowest health but not a target selected by him.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Carbonised wrote: »@exeeter702
Since you speak of education, I'm sure you don't need to be educated on the fact that this is a random heal hitting a random target and can't be targeted at anyone in particular. So while a Templar can direct his BoL at the player he wants to heal (plus someone else), the DK will heal the DD while the tank dies next to him. The BoL and other burst heals are also instant, while the fireball needs traveling time.
The resto staff heals and Templar heals and Warden heals also get augmented by their passives, since they have strong, healing passives that give secondary effects. The fireball is from a skill tree focused on damage, and gains exactly nothing from its passives.
So while you can screenshot a high number and think everything is fine and dandy, you forget that this is is a delayed, non-targeted heal with no secondary effects that get augmented by no skill passives.
It also takes up a slot for Inner Light, which means 7 % less magicka for you, and no mage guild passives - unless you slot the Cauterize on top of inner light, which is just wasted double buff solely for the benefit of being able to cast this awkward, random targeted heal.
But good luck keeping your group alive and buffed with a single targeted random burst heal and a small AoE HoT with low value ticks and snare as the only secondary effect.
do you know the term smart heal?Carbonised wrote: »@exeeter702
Since you speak of education, I'm sure you don't need to be educated on the fact that this is a random heal hitting a random target and can't be targeted at anyone in particular. So while a Templar can direct his BoL at the player he wants to heal (plus someone else), the DK will heal the DD while the tank dies next to him. The BoL and other burst heals are also instant, while the fireball needs traveling time.
The resto staff heals and Templar heals and Warden heals also get augmented by their passives, since they have strong, healing passives that give secondary effects. The fireball is from a skill tree focused on damage, and gains exactly nothing from its passives.
So while you can screenshot a high number and think everything is fine and dandy, you forget that this is is a delayed, non-targeted heal with no secondary effects that get augmented by no skill passives.
It also takes up a slot for Inner Light, which means 7 % less magicka for you, and no mage guild passives - unless you slot the Cauterize on top of inner light, which is just wasted double buff solely for the benefit of being able to cast this awkward, random targeted heal.
But good luck keeping your group alive and buffed with a single targeted random burst heal and a small AoE HoT with low value ticks and snare as the only secondary effect.
Do you know that templar can't Choose the target, he always heals himself + the target with the lowest health but not a target selected by him.
This is wrong. BoL was changed a couple of patches ago to always heal a target in a conal radius in front of where the Templar is facing. Look it up. Also, Templar does not always heal himself with BoL. That's kind of a ridiculous claim.
do you know the term smart heal?Carbonised wrote: »@exeeter702
Since you speak of education, I'm sure you don't need to be educated on the fact that this is a random heal hitting a random target and can't be targeted at anyone in particular. So while a Templar can direct his BoL at the player he wants to heal (plus someone else), the DK will heal the DD while the tank dies next to him. The BoL and other burst heals are also instant, while the fireball needs traveling time.
The resto staff heals and Templar heals and Warden heals also get augmented by their passives, since they have strong, healing passives that give secondary effects. The fireball is from a skill tree focused on damage, and gains exactly nothing from its passives.
So while you can screenshot a high number and think everything is fine and dandy, you forget that this is is a delayed, non-targeted heal with no secondary effects that get augmented by no skill passives.
It also takes up a slot for Inner Light, which means 7 % less magicka for you, and no mage guild passives - unless you slot the Cauterize on top of inner light, which is just wasted double buff solely for the benefit of being able to cast this awkward, random targeted heal.
But good luck keeping your group alive and buffed with a single targeted random burst heal and a small AoE HoT with low value ticks and snare as the only secondary effect.
Do you know that templar can't Choose the target, he always heals himself + the target with the lowest health but not a target selected by him.
This is wrong. BoL was changed a couple of patches ago to always heal a target in a conal radius in front of where the Templar is facing. Look it up. Also, Templar does not always heal himself with BoL. That's kind of a ridiculous claim.
do you know the term smart heal?Carbonised wrote: »@exeeter702
Since you speak of education, I'm sure you don't need to be educated on the fact that this is a random heal hitting a random target and can't be targeted at anyone in particular. So while a Templar can direct his BoL at the player he wants to heal (plus someone else), the DK will heal the DD while the tank dies next to him. The BoL and other burst heals are also instant, while the fireball needs traveling time.
The resto staff heals and Templar heals and Warden heals also get augmented by their passives, since they have strong, healing passives that give secondary effects. The fireball is from a skill tree focused on damage, and gains exactly nothing from its passives.
So while you can screenshot a high number and think everything is fine and dandy, you forget that this is is a delayed, non-targeted heal with no secondary effects that get augmented by no skill passives.
It also takes up a slot for Inner Light, which means 7 % less magicka for you, and no mage guild passives - unless you slot the Cauterize on top of inner light, which is just wasted double buff solely for the benefit of being able to cast this awkward, random targeted heal.
But good luck keeping your group alive and buffed with a single targeted random burst heal and a small AoE HoT with low value ticks and snare as the only secondary effect.
Do you know that templar can't Choose the target, he always heals himself + the target with the lowest health but not a target selected by him.
This is wrong. BoL was changed a couple of patches ago to always heal a target in a conal radius in front of where the Templar is facing. Look it up. Also, Templar does not always heal himself with BoL. That's kind of a ridiculous claim.
yeah and which target in front of the templar is Chosen? right the one with the lowest health.
BoL was my bad there was a wrong skill description a while ago with the german Client
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
do you know the term smart heal?Carbonised wrote: »@exeeter702
Since you speak of education, I'm sure you don't need to be educated on the fact that this is a random heal hitting a random target and can't be targeted at anyone in particular. So while a Templar can direct his BoL at the player he wants to heal (plus someone else), the DK will heal the DD while the tank dies next to him. The BoL and other burst heals are also instant, while the fireball needs traveling time.
The resto staff heals and Templar heals and Warden heals also get augmented by their passives, since they have strong, healing passives that give secondary effects. The fireball is from a skill tree focused on damage, and gains exactly nothing from its passives.
So while you can screenshot a high number and think everything is fine and dandy, you forget that this is is a delayed, non-targeted heal with no secondary effects that get augmented by no skill passives.
It also takes up a slot for Inner Light, which means 7 % less magicka for you, and no mage guild passives - unless you slot the Cauterize on top of inner light, which is just wasted double buff solely for the benefit of being able to cast this awkward, random targeted heal.
But good luck keeping your group alive and buffed with a single targeted random burst heal and a small AoE HoT with low value ticks and snare as the only secondary effect.
Do you know that templar can't Choose the target, he always heals himself + the target with the lowest health but not a target selected by him.
This is wrong. BoL was changed a couple of patches ago to always heal a target in a conal radius in front of where the Templar is facing. Look it up. Also, Templar does not always heal himself with BoL. That's kind of a ridiculous claim.
yeah and which target in front of the templar is Chosen? right the one with the lowest health.
BoL was my bad there was a wrong skill description a while ago with the german Client
You said Templar can't choose the target, the ability was literally changed a couple of patches ago so that Templars have more control choosing targets. You were wrong on both counts.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@exeeter702
In all seriousness the developers already take PTS forums with a grain of salt and a prime example would be people (including myself) providing constructive feedback about terrible changes to the DK class 2-4 PTS(s) ago regarding the changes to earthen heart and how to improve the DK passives as a whole.
A few PTS forums ago people argued about how Stamina DK still needs something for PvP as it's weak and here we are still with the same predicament while Mag DK still looks to suffer in PvE. The players who talked about "Well the streamer said this so obviously its true" completely ignored those who warned about the issue not being addressed correctly. We now have more healing abilities attached to the DK class rather than improvements in cost for skills, stronger initial damage skills, slightly stronger DoTs, Stamina AoE (more so player based i.e FoO), etc.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Anti_Virus
I've got no clue but i just realized something too; With this patch doesn't Stamina DK lose empower buff from wrecking blow and by that I mean we lose the old Wrecking blow into take flight. If that's true then we just got nerfed again lol.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
do you know the term smart heal?Carbonised wrote: »@exeeter702
Since you speak of education, I'm sure you don't need to be educated on the fact that this is a random heal hitting a random target and can't be targeted at anyone in particular. So while a Templar can direct his BoL at the player he wants to heal (plus someone else), the DK will heal the DD while the tank dies next to him. The BoL and other burst heals are also instant, while the fireball needs traveling time.
The resto staff heals and Templar heals and Warden heals also get augmented by their passives, since they have strong, healing passives that give secondary effects. The fireball is from a skill tree focused on damage, and gains exactly nothing from its passives.
So while you can screenshot a high number and think everything is fine and dandy, you forget that this is is a delayed, non-targeted heal with no secondary effects that get augmented by no skill passives.
It also takes up a slot for Inner Light, which means 7 % less magicka for you, and no mage guild passives - unless you slot the Cauterize on top of inner light, which is just wasted double buff solely for the benefit of being able to cast this awkward, random targeted heal.
But good luck keeping your group alive and buffed with a single targeted random burst heal and a small AoE HoT with low value ticks and snare as the only secondary effect.
Do you know that templar can't Choose the target, he always heals himself + the target with the lowest health but not a target selected by him.
This is wrong. BoL was changed a couple of patches ago to always heal a target in a conal radius in front of where the Templar is facing. Look it up. Also, Templar does not always heal himself with BoL. That's kind of a ridiculous claim.
yeah and which target in front of the templar is Chosen? right the one with the lowest health.
BoL was my bad there was a wrong skill description a while ago with the german Client
You said Templar can't choose the target, the ability was literally changed a couple of patches ago so that Templars have more control choosing targets. You were wrong on both counts.
you can't Control the direct target you simply can't you can only reduce the are to a 180 cone where the target can be in but you can't target a specific target
Why are you belaboring this point? A "smart" heal that has no control is different from a "smart" heal with directional control. You're acting like it's the same thing in a thinly veiled attempt to save face and it isn't working. Why can't people on these forums own up to the dumb things they say and move on with their lives?
do you know the term smart heal?Carbonised wrote: »@exeeter702
Since you speak of education, I'm sure you don't need to be educated on the fact that this is a random heal hitting a random target and can't be targeted at anyone in particular. So while a Templar can direct his BoL at the player he wants to heal (plus someone else), the DK will heal the DD while the tank dies next to him. The BoL and other burst heals are also instant, while the fireball needs traveling time.
The resto staff heals and Templar heals and Warden heals also get augmented by their passives, since they have strong, healing passives that give secondary effects. The fireball is from a skill tree focused on damage, and gains exactly nothing from its passives.
So while you can screenshot a high number and think everything is fine and dandy, you forget that this is is a delayed, non-targeted heal with no secondary effects that get augmented by no skill passives.
It also takes up a slot for Inner Light, which means 7 % less magicka for you, and no mage guild passives - unless you slot the Cauterize on top of inner light, which is just wasted double buff solely for the benefit of being able to cast this awkward, random targeted heal.
But good luck keeping your group alive and buffed with a single targeted random burst heal and a small AoE HoT with low value ticks and snare as the only secondary effect.
Do you know that templar can't Choose the target, he always heals himself + the target with the lowest health but not a target selected by him.
This is wrong. BoL was changed a couple of patches ago to always heal a target in a conal radius in front of where the Templar is facing. Look it up. Also, Templar does not always heal himself with BoL. That's kind of a ridiculous claim.
yeah and which target in front of the templar is Chosen? right the one with the lowest health.
BoL was my bad there was a wrong skill description a while ago with the german Client
You said Templar can't choose the target, the ability was literally changed a couple of patches ago so that Templars have more control choosing targets. You were wrong on both counts.
you can't Control the direct target you simply can't you can only reduce the are to a 180 cone where the target can be in but you can't target a specific target
Why are you belaboring this point? A "smart" heal that has no control is different from a "smart" heal with directional control. You're acting like it's the same thing in a thinly veiled attempt to save face and it isn't working. Why can't people on these forums own up to the dumb things they say and move on with their lives?
Yes they are different. But they are in different in favour of cauterize cause you dont even need to target it. Why would anyone consider a 180 degree smart heal better than a 360 degree smart heal?
Toc de Malsvi wrote: »I'm glad noxious is not dodgeable. However its still a very weak dot and I found I didn't notice the benefits of the debuff all that much.

Carbonised wrote: »do you know the term smart heal?Carbonised wrote: »@exeeter702
Since you speak of education, I'm sure you don't need to be educated on the fact that this is a random heal hitting a random target and can't be targeted at anyone in particular. So while a Templar can direct his BoL at the player he wants to heal (plus someone else), the DK will heal the DD while the tank dies next to him. The BoL and other burst heals are also instant, while the fireball needs traveling time.
The resto staff heals and Templar heals and Warden heals also get augmented by their passives, since they have strong, healing passives that give secondary effects. The fireball is from a skill tree focused on damage, and gains exactly nothing from its passives.
So while you can screenshot a high number and think everything is fine and dandy, you forget that this is is a delayed, non-targeted heal with no secondary effects that get augmented by no skill passives.
It also takes up a slot for Inner Light, which means 7 % less magicka for you, and no mage guild passives - unless you slot the Cauterize on top of inner light, which is just wasted double buff solely for the benefit of being able to cast this awkward, random targeted heal.
But good luck keeping your group alive and buffed with a single targeted random burst heal and a small AoE HoT with low value ticks and snare as the only secondary effect.
Do you know that templar can't Choose the target, he always heals himself + the target with the lowest health but not a target selected by him.
This is wrong. BoL was changed a couple of patches ago to always heal a target in a conal radius in front of where the Templar is facing. Look it up. Also, Templar does not always heal himself with BoL. That's kind of a ridiculous claim.
yeah and which target in front of the templar is Chosen? right the one with the lowest health.
BoL was my bad there was a wrong skill description a while ago with the german Client
You said Templar can't choose the target, the ability was literally changed a couple of patches ago so that Templars have more control choosing targets. You were wrong on both counts.
you can't Control the direct target you simply can't you can only reduce the are to a 180 cone where the target can be in but you can't target a specific target
Why are you belaboring this point? A "smart" heal that has no control is different from a "smart" heal with directional control. You're acting like it's the same thing in a thinly veiled attempt to save face and it isn't working. Why can't people on these forums own up to the dumb things they say and move on with their lives?
Yes they are different. But they are in different in favour of cauterize cause you dont even need to target it. Why would anyone consider a 180 degree smart heal better than a 360 degree smart heal?
I think that whole exchange about smart healing was a bit pointless, since healers stand a bit on the outside facing the whole group anyway, and they kind of were saying the same thing differently. But BoL in that practical a little better because its an instant 3 person smart heal, vs a clunker, single person one. (and as stated has less synergies with passives)
Cauterize works well as basically a pseudohot in PvP, where the cheap bursty top up and crit help back bar for me solo.
180 degree heals are "worse" (in terms of targeting) cause you actually need to target them urself in some sort of way.
That's really not true. With burst heals you generally want to heal someone specific, cause someone f'ed up and was standing in red or forgot to blok or whatever. With a directed heal such as Fungus from Warden or BoL from Templars, or even Combat Prayer, You can direct it directly at the one who needs it, usually the tank, since the DDs are less important and can be rez'ed.
If you want to heal your tank at a critical moment, but a DD with low health happens to be standing inside your large radius of Cauterize, guess who gets the fireball and who doesn't. This isn't "smart" healing at all. With a cone or a directed heal, you can at least aim it at the tank and away from the DD, which you cannot do in the case of cauterize. So you save the low health DD, your tank dies, and your group wipes. GG.
So no, a directed heal is not "worse", and in many cases it can actually be "better".
@ZOS_Wrobel is there anything planned to make stamdk a viable pvp spec again?
During the last pts you asked us to say what stamdk needs to be viable and we made lots of proposals, ideas for changes and balance discussions and for all of them it mostly comes down to these points:
- a strong instant stamina class spammable
- atleast 2 seconds snare immunity along with the snare removal on reflective plate
- more stamina class skills
- reworking the useless passives: elder Dragon, world in ruins
- worst ulti regen of all classes although DK sustain is build around using ultimates.
Please come to this post and tell us if you plan to change anything about stamdk or if we can simply spare our breath because it doesn't help anyway
Don't stamdk pull some of the highest numbers?
Good dueling and PvE DPS but in most forms of PvP they aren't very good
They lose to any stamnb bleed, stamsorc bleed or stamplar bleed build or any defile focused build for that matter.
They aren't really good in PvE anymore aswell. Stamsorcs and nbs pull equal or more ST while having either more cleave or bring better utility to the group.