As a Pet Sorc player...
- Allow Twilight Tormentor to apply minor breach or something so it's not useless for half of a fight.
- Reduce the cost of the Clannfear's active heal because it's about 6k for me. For a tank ~6k is ridiculous especially when managing a pet since shields on a tank are weaker than a full mag sorc DPS. Also consider increasing his passive damage while at that.
- Allow Sorc pet's passive damage to benefit from CP.
- The charged storm atronach AoE attack would be more useful if tied as a second function when activating the atronach again after being summoned so players have more control and can time when this is necessary.
- Then just make an air atronach morph that deals physical damage. Remember the last update where you made him scale better with penetration and max resource? Awesome for magic users but where is the love for stam sorcs on this one?
- Why does Daedric Prey buff pet's damage by 55% BUT the storm atronach? Not asking for a buff but it's eyesore to look at, just make it 55% for all pets and respectively reduce the atronach tooltip if you have to...
While it's great that Empowered Ward and Bound Armour got buffed...
I want the abilities in the game to function with the system's that have been implemented for years. All of the deceiving tooltips are a bloody half-arse mess while morphs are left to be point-blank useless.
fleursnuit wrote: »Seriously? Bound Aegis only lasts for, like, a second now...or is that just me? Does it stay on in battle? I mean, I know it got nerfed by removing toggle, but come on...every 1-2 seconds I have to hit it?
rosendoichinoveb17_ESO wrote: »[...]
Also I don't understand why Dreadric mines are doing single target explosions. It is common sense that they should do an area of effect damage when one of them explodes.
[...]
As a Pet Sorc player...Please ZOS, don’t put any more buffs or debuffs on pets. Most of us hate them. They aren’t really good in open PVP. The only real reason to have one is to crutch on necropotence and stack a ton of Magicka that we really need, but can not obtain without pets. I hate to disappoint the one ZOS designer sitting in a dark corner somewhere coming up with new ways to make the rest of us like pets, but.. we don’t. Stop. Please.
Give stamsorcs more viable class skills and add a couple of debuff's to sorcs in general even if they are locked behind one morph. Currently stamsorcs only benefit from:
Daedric Summoning
-Bound Armaments
Dark Magic
-Dark Deal
-Encase (for very niche builds)
Storm Calling
-Hurricane
-Streak
-Critical Surge (again only few niche crit builds)
+10000000000
rosendoichinoveb17_ESO wrote: »[...]
Also I don't understand why Dreadric mines are doing single target explosions. It is common sense that they should do an area of effect damage when one of them explodes.
[...]
Always wanted this. The current design just kinda screams "I'm useless against numbers" when a group rolls over them.
rosendoichinoveb17_ESO wrote: »[...]
Also I don't understand why Dreadric mines are doing single target explosions. It is common sense that they should do an area of effect damage when one of them explodes.
[...]
Always wanted this. The current design just kinda screams "I'm useless against numbers" when a group rolls over them.
I dislike this with the current implementation of mines as the skill would become rediculously op when stacked.
I´d like mines to be 1 mine - covering the area of the current 5/3 depending on morph and dealing aoe dmg in this area while rearming 5/3 times with a 3-5s timer.
Is it me or has this thread transformed into a Christmas wish list without any relevance to the long list of announced changes affecting the sorcerer class ?

ZOS_GinaBruno wrote: »
Sorcerer
- Daedric Summoning
[1]Bound Armor: This ability and its morphs are no longer toggle abilities. Slotting Bound Armor will continue to grant you an increase to Max Magicka, and activating these abilities will increase the amount of damage you can block by 20% for 3 seconds. [2]Bound Aegis (Bound Armor morph): This morph now grants Minor Ward and Minor Resolve while it is slotted. [3]Bound Armaments (Bound Armor morph): This morph converts the ability into a Stamina ability and now increases your damage done with Light Attacks while slotted, instead of Heavy Attacks. [4]Conjured Ward: Increased the strength of the damage shield summoned by this ability and its morphs by approximately 10%. [5]Hardened Ward (Conjured Ward morph): Decreased this morph’s bonus to your own damage shield to 20% from 30%.
Developer Comment:Combined with the change to the base ability, Conjured Ward, there is no net change to the strength of the shield that Hardened Ward provides.[6]Summon Storm Atronach: Increased the health of the Atronach summoned by this ability and the Charged Atronach morph by approximately 70%.
[7]Summon Unstable Familiar: The pet summoned from this ability now has a basic area of effect special ability that can be used while the pet is active.
[8]Summon Winged Twilight: The pet summoned from this ability now has a basic heal special ability that can be used while the pet is active.
https://youtu.be/NdU4V3bNn-g Underwhelming ? have you seen the new skill line ?
Stamsorc will probably benefit the most from the new stamina spammable Crushing Weapon
Petsorc, on top of doubled light attack damage, has big synergy with Major Protection affecting shields while channeling.
Sorcerer burst can be violently improved with the Spell Orb passive and Borrowed Time skill
Not even talking about Healer and Tank sorc being more viable than ever ...
I guess we could give permanent emperor status to the sorcerer class and half this thread would still be crying ...
I have only one thing to share about sorcerers. The "Mage's Fury Explosion" + Implosion passive causing bug sometimes. This bug is when you are in combat while have more than 30% HP (40%-50%) and got hit by mages fury explosion its instantly killing you but in death recap we can only see endless fury explosion not the implosion. So what is killing you?
My suggestion is remove (change) implosion passive but also increase the endless fury execution percentage. This would make sense.
The physical damage from implosion passive I think its overpowered. Because stamina sorcerers already can use "Executioner or Reverse Slice" from 2h skill line so no need for extra execution passive.
I am sure people can say what about the "DW-Bow or DW-1h&Shield or 1h&shield-Bow" builds. Majority of stamina sorcerer builds including 2h skills. Ofcourse there are other builds but the game balance should based on majority.
Chilly-McFreeze wrote: »I have only one thing to share about sorcerers. The "Mage's Fury Explosion" + Implosion passive causing bug sometimes. This bug is when you are in combat while have more than 30% HP (40%-50%) and got hit by mages fury explosion its instantly killing you but in death recap we can only see endless fury explosion not the implosion. So what is killing you?
My suggestion is remove (change) implosion passive but also increase the endless fury execution percentage. This would make sense.
The physical damage from implosion passive I think its overpowered. Because stamina sorcerers already can use "Executioner or Reverse Slice" from 2h skill line so no need for extra execution passive.
I am sure people can say what about the "DW-Bow or DW-1h&Shield or 1h&shield-Bow" builds. Majority of stamina sorcerer builds including 2h skills. Ofcourse there are other builds but the game balance should based on majority.
While I understand the frustration about implosion, I have a hard time to follow your reasoning.
You start of with „when Fury procs Implosion it’s instant Death at 40% hp with no mention in the recap“. So you complain about a recap instead of an execute proccing to early? And your suggestion is to raise the threshold?
Then you go on to say implosion is OP on stam. how does this correlate with your mentioned fury+Implosion thingy? Do you realize that the strength of the proc scales with health and not with typical dmg stats?
And finally you say implosion on stam should be nerfed bc the majority uses 2h builds, which has an active execute. That’s a really good way to ensure the majority staying the majority.
Seriously. Ask for a bug resolve. Or at least admitt Implosion as a whole is bad designed, unreliably and frustrating and therefore should be changed. And not because of some pigeonholing mindset. Even sorcs themself admit it.
And I do not agree? Please explain how healer is "more viable" then ever. I see the skill but what else do you mean?
Since the devs like charts and graphs, how about this one?
(Credit to Reddington James for this!)
See anything wrong with this chart? Look at the Sorc buffs and debuffs we have access to. Think we can please add a little something to crystal fragments procs?
It’s our ONE offensive ability that isn’t on a purgable timer, it has a 66% chance to not proc, and it typically hits for about 7K.
Please add a buff or debuff effect to crystal fragments morph: Maim. Breach. Defile. Force. Vulnerability. Berserk. Pick one, we’ll be overjoyed with any minor buff or debuff at this point.