I noticed that as well. The journal mentions something about a cave collapse, but there's no info anywhere about what that is referring to. Both the Morrowind tutorial and the Coldharbour tutorial showed how you ended up in that situation; the note on the table for Morrowind, and the cutscene of your death at the hands of Mannimarco, both set the scene sufficiently. I wonder if there is an intro sequence that is missing from the current PTS build.I understand that there's supposed to be some mystery to it, but the premise seems very thin, especially when you compare it to the relative infodump (and immediate setup of one of the central premises of the game) of the Coldharbour tutorial.
cyberjanet wrote: »Instead I found myself in this mind trap, which seems to be a completely different story. And I assume that it will be the same tutorial for a high elf character.
Would it be possible to change the name of the zone in-game to Summerset Isle? A lot of people refer to it as that already anyway (both in-game and IRL), and it would make it easier for issues to be tracked and collated (as well as for guides to be written) if Summerset always meant the Chapter and Summerset Isle always meant the zone.


ZOS_GinaBruno wrote: »
- Do you have any other general feedback?
That's because Artaeum is was just another region of Summerset. Before they removed it from Nirn, Artaeum was the third largest of the Summerset Isles. So it makes sense that the architecture and landscape is the same.VicRedguard wrote: »I kind of expected Aerteum to not be an exact copy of Summerset Isles. While the Tower is awesome, the land could have been simply another region of Summerset rather than just floating somewhere.
Have to agree with that though. It is missing some of the mystic feel.VicRedguard wrote: »I kinda expected Aerteum to be very magical, time shifting... For now, we only see ripples and reflections from the ceiling and that's it. I would recommend [...] something that emphasizes the "wow factor".
The level 2 level-up reward process interrupted the flow of the action as the player is supposed to run after Oriandra. I would have completely missed her dialogue telling me what to do if I didn't have subtitles on. Especially for new players who have a bunch of things to figure out at that moment, give them more of a breather before the action continues.
The clapping and whooping upon receiving leveling rewards also seems really out of place in the middle of a nightmare realm fighting things that want to kill you.