Smasherx74 wrote: »ESO only uses 1 core. Always has and always will.
Smasherx74 wrote: »ESO only uses 1 core. Always has and always will.
personman_145 wrote: »Just curious what if any differences you've noticed? Please include your system specs.
JasonSilverSpring wrote: »personman_145 wrote: »Just curious what if any differences you've noticed? Please include your system specs.
I am not seeing much improvement. I am seeing the load more distributed across my cores, but frame rate is still lower in cities. My fps was about 40-50 in Alinor with GPU usage at 50%. I tried deleting settings file and shader cache, but no improvement. Ran at Ultra-High preset.
I have an i7 5930K at 4.5 GHz, 32 gb mem, Titan X (Pascal), 1440p
personman_145 wrote: »So summerset has the multicore support and not update 18? Just curious, because if I have to wait for summerset for it, I'll just quit downloading PTS and wait.
personman_145 wrote: »So summerset has the multicore support and not update 18? Just curious, because if I have to wait for summerset for it, I'll just quit downloading PTS and wait.
themaddaedra wrote: »I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.
But i'm more about trial fps, can't really say anything without seeing that one.
I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.
Edit: Resolution is 2560x1440.
Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.
JasonSilverSpring wrote: »themaddaedra wrote: »I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.
But i'm more about trial fps, can't really say anything without seeing that one.
I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.
Edit: Resolution is 2560x1440.
Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.
Hmm, this is very interesting. I would say our configs are fairly similar, though you have a newer i7, my 5930K is clocked at 4.6 GHz. My Titan X (Pascal) is comparable to your 1080 Ti as well. But, in Alinor and Shimmerene I was rarely getting 70 or more; only when fairly isolated.
I wonder what the difference is. Neither my CPU cores or my GPU were anywhere near maxed out when my fps dropped.
themaddaedra wrote: »JasonSilverSpring wrote: »themaddaedra wrote: »I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.
But i'm more about trial fps, can't really say anything without seeing that one.
I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.
Edit: Resolution is 2560x1440.
Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.
Hmm, this is very interesting. I would say our configs are fairly similar, though you have a newer i7, my 5930K is clocked at 4.6 GHz. My Titan X (Pascal) is comparable to your 1080 Ti as well. But, in Alinor and Shimmerene I was rarely getting 70 or more; only when fairly isolated.
I wonder what the difference is. Neither my CPU cores or my GPU were anywhere near maxed out when my fps dropped.
What is your resolution? 4k?
JasonSilverSpring wrote: »personman_145 wrote: »Just curious what if any differences you've noticed? Please include your system specs.
I am not seeing much improvement. I am seeing the load more distributed across my cores, but frame rate is still lower in cities. My fps was about 40-50 in Alinor with GPU usage at 50%. I tried deleting settings file and shader cache, but no improvement. Ran at Ultra-High preset.
I have an i7 5930K at 4.5 GHz, 32 gb mem, Titan X (Pascal), 1440p
JasonSilverSpring wrote: »themaddaedra wrote: »I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.
But i'm more about trial fps, can't really say anything without seeing that one.
I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.
Edit: Resolution is 2560x1440.
Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.
Hmm, this is very interesting. I would say our configs are fairly similar, though you have a newer i7, my 5930K is clocked at 4.6 GHz. My Titan X (Pascal) is comparable to your 1080 Ti as well. But, in Alinor and Shimmerene I was rarely getting 70 or more; only when fairly isolated.
I wonder what the difference is. Neither my CPU cores or my GPU were anywhere near maxed out when my fps dropped.
profundidob16_ESO wrote: »JasonSilverSpring wrote: »themaddaedra wrote: »I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.
But i'm more about trial fps, can't really say anything without seeing that one.
I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.
Edit: Resolution is 2560x1440.
Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.
Hmm, this is very interesting. I would say our configs are fairly similar, though you have a newer i7, my 5930K is clocked at 4.6 GHz. My Titan X (Pascal) is comparable to your 1080 Ti as well. But, in Alinor and Shimmerene I was rarely getting 70 or more; only when fairly isolated.
I wonder what the difference is. Neither my CPU cores or my GPU were anywhere near maxed out when my fps dropped.
your max overclock 4.6Ghz is your limiting factor. I Succesfully predicted the 10-30% reported fps increase in the following thread a while ago:
https://forums.elderscrollsonline.com/en/discussion/404462/update-18-true-multi-core-cpu-support#latest
Note that the people that will see any increase are the ones who were previously bottlenecked by the single core performance of their (weak) processors. Especially low and mid range AMD cpu's will be affected most.
Those with bleeding edge singlecore overclocks will see close to no improvement in fps, even though process monitor will clearly show a better spreading of the load across all cores
I truly believe this is the best they can do concerning this rather complex problem. For instance the typical classic challenge in mmo's of buffering, prioritizing and synchronizing of network packets to make everything seem to be happening in realtime sync for everyone is a very cpu heavy task that cannot simply be split off into different cores.
reducing load on the main utilized core is a task 100 times more complex then it would seem to an average player and these results are completely in line with a proper attempt imho
DisgracefulMind wrote: »I've seen a tremendous improvement on my end. The question is: will it be the same on live.
People talking about the FPS they get in Alinor are comparing apples to oranges. You have to compare the same area on PTS and live for the most adequate comparison. Go to an area where you always had issues on live and see if it's any different on PTS.
I have a FX8350 with a 980ti and 16gb RAM. I made sure all add-ons were completely disabled and graphics settings are the same with high textures and subsampling quality, shadows water reflection quality and grass are turned off. Particle settings set at minimum and view distance maxed.
I did a standard skeleton burn at my house next to Rawl kha. On PTS I saw an improvement through the test of 10 fps minimum up to 19.
I then went from to the wayshrine at Elden Root and rode to the wayshrine at Redfur Trading post and had pretty similar results. 10-20 fps increase.
People talking about the FPS they get in Alinor are comparing apples to oranges. You have to compare the same area on PTS and live for the most adequate comparison. Go to an area where you always had issues on live and see if it's any different on PTS.
profundidob16_ESO wrote: »JasonSilverSpring wrote: »themaddaedra wrote: »I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.
But i'm more about trial fps, can't really say anything without seeing that one.
I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.
Edit: Resolution is 2560x1440.
Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.
Hmm, this is very interesting. I would say our configs are fairly similar, though you have a newer i7, my 5930K is clocked at 4.6 GHz. My Titan X (Pascal) is comparable to your 1080 Ti as well. But, in Alinor and Shimmerene I was rarely getting 70 or more; only when fairly isolated.
I wonder what the difference is. Neither my CPU cores or my GPU were anywhere near maxed out when my fps dropped.
your max overclock 4.6Ghz is your limiting factor. I Succesfully predicted the 10-30% reported fps increase in the following thread a while ago:
https://forums.elderscrollsonline.com/en/discussion/404462/update-18-true-multi-core-cpu-support#latest
Note that the people that will see any increase are the ones who were previously bottlenecked by the single core performance of their (weak) processors. Especially low and mid range AMD cpu's will be affected most.
Those with bleeding edge singlecore overclocks will see close to no improvement in fps, even though process monitor will clearly show a better spreading of the load across all cores
I truly believe this is the best they can do concerning this rather complex problem. For instance the typical classic challenge in mmo's of buffering, prioritizing and synchronizing of network packets to make everything seem to be happening in realtime sync for everyone is a very cpu heavy task that cannot simply be split off into different cores.
reducing load on the main utilized core is a task 100 times more complex then it would seem to an average player and these results are completely in line with a proper attempt imho