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PTS and multicore?

personman_145
personman_145
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Just curious what if any differences you've noticed? Please include your system specs.

Relevant patch notes for 4.0.1:

Improved issues with framerate hitching when running through larger areas (such as cities) on quad-core or better PCs and consoles.
Improved multithreading usage on quad-core PCs.
Improved the framerate stability when spending a lot of time in the same zone.

ZOS_AlexTardif, a Zenimax graphics engineer, was kind enough to give us some details and a great tip on the ongoing multicore work: https://forums.elderscrollsonline.com/en/discussion/comment/5063953/#Comment_5063953

Edit: I realized I left out my info.

CPU: i5-3570k
RAM:8GB DDR3
VID: Geforce 1060 6GB

In some cities, I can drop down into the 20's, sometimes even teens.

I know my CPU is the main issue, started buying parts, hopefully when Summerset drops, I'll have upgraded to:
i5-8600k
16GB DDR4 RAM.
Edited by personman_145 on April 25, 2018 4:56PM
PC: i5 8600k, 16GB DDR4 2666Mhz RAM, GeForce GTX 1060 6GB
Chars: Alathaar is a high elf vampire dps sorc | Andy Rink is a dark elf tank sword and board WW
  • Smasherx74
    Smasherx74
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    ESO only uses 1 core. Always has and always will.
    Master Debater
  • personman_145
    personman_145
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    Smasherx74 wrote: »
    ESO only uses 1 core. Always has and always will.

    Update 18 claims better multicore support. It's in notes.
    PC: i5 8600k, 16GB DDR4 2666Mhz RAM, GeForce GTX 1060 6GB
    Chars: Alathaar is a high elf vampire dps sorc | Andy Rink is a dark elf tank sword and board WW
  • Parthrax0923
    Parthrax0923
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    Smasherx74 wrote: »
    ESO only uses 1 core. Always has and always will.

    Incorrect. Summerset is coming with Multicore support.
    Fus Ro Dah!
  • JasonSilverSpring
    JasonSilverSpring
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    Just curious what if any differences you've noticed? Please include your system specs.

    I am not seeing much improvement. I am seeing the load more distributed across my cores, but frame rate is still lower in cities. My fps was about 40-50 in Alinor with GPU usage at 50%. I tried deleting settings file and shader cache, but no improvement. Ran at Ultra-High preset.

    I have an i7 5930K at 4.5 GHz, 32 gb mem, Titan X (Pascal), 1440p
  • MLGProPlayer
    MLGProPlayer
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    Just curious what if any differences you've noticed? Please include your system specs.

    I am not seeing much improvement. I am seeing the load more distributed across my cores, but frame rate is still lower in cities. My fps was about 40-50 in Alinor with GPU usage at 50%. I tried deleting settings file and shader cache, but no improvement. Ran at Ultra-High preset.

    I have an i7 5930K at 4.5 GHz, 32 gb mem, Titan X (Pascal), 1440p

    That's discouraging lol, but not surprising. I wasn't expecting much.
  • personman_145
    personman_145
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    So summerset has the multicore support and not update 18? Just curious, because if I have to wait for summerset for it, I'll just quit downloading PTS and wait.
    PC: i5 8600k, 16GB DDR4 2666Mhz RAM, GeForce GTX 1060 6GB
    Chars: Alathaar is a high elf vampire dps sorc | Andy Rink is a dark elf tank sword and board WW
  • JasonSilverSpring
    JasonSilverSpring
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    So summerset has the multicore support and not update 18? Just curious, because if I have to wait for summerset for it, I'll just quit downloading PTS and wait.

    Multicore support is not limited to Summerset. It is part of update 18, but so far the benefits from it are questionable at least in some circumstances.
  • starkerealm
    starkerealm
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    So summerset has the multicore support and not update 18? Just curious, because if I have to wait for summerset for it, I'll just quit downloading PTS and wait.

    Summerset is Update 18. There's parts of that update that will be available to everyone (including multicore support) and stuff that's paygated (the zone itself and jewelry crafting).

    So, yeah, go ahead and download, see if it improves performance for you.
  • themaddaedra
    themaddaedra
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    I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.

    But i'm more about trial fps, can't really say anything without seeing that one.

    I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.

    Edit: Resolution is 2560x1440.

    Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.
    Edited by themaddaedra on April 16, 2018 11:05PM
    PC|EU
  • JasonSilverSpring
    JasonSilverSpring
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    I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.

    But i'm more about trial fps, can't really say anything without seeing that one.

    I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.

    Edit: Resolution is 2560x1440.

    Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.

    Hmm, this is very interesting. I would say our configs are fairly similar, though you have a newer i7, my 5930K is clocked at 4.6 GHz. My Titan X (Pascal) is comparable to your 1080 Ti as well. But, in Alinor and Shimmerene I was rarely getting 70 or more; only when fairly isolated.

    I wonder what the difference is. Neither my CPU cores or my GPU were anywhere near maxed out when my fps dropped.
  • themaddaedra
    themaddaedra
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    I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.

    But i'm more about trial fps, can't really say anything without seeing that one.

    I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.

    Edit: Resolution is 2560x1440.

    Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.

    Hmm, this is very interesting. I would say our configs are fairly similar, though you have a newer i7, my 5930K is clocked at 4.6 GHz. My Titan X (Pascal) is comparable to your 1080 Ti as well. But, in Alinor and Shimmerene I was rarely getting 70 or more; only when fairly isolated.

    I wonder what the difference is. Neither my CPU cores or my GPU were anywhere near maxed out when my fps dropped.

    What is your resolution? 4k?
    PC|EU
  • Skwor
    Skwor
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    I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.

    But i'm more about trial fps, can't really say anything without seeing that one.

    I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.

    Edit: Resolution is 2560x1440.

    Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.

    Hmm, this is very interesting. I would say our configs are fairly similar, though you have a newer i7, my 5930K is clocked at 4.6 GHz. My Titan X (Pascal) is comparable to your 1080 Ti as well. But, in Alinor and Shimmerene I was rarely getting 70 or more; only when fairly isolated.

    I wonder what the difference is. Neither my CPU cores or my GPU were anywhere near maxed out when my fps dropped.

    What is your resolution? 4k?

    I run an I7-6900k oc 4gig, gtx 1080 oc 20% with 32 gig of pc3200 ram. I average 70 fps in the busy cities and 30+ fps at crowded dolemans. Everything ultra max settings at 4k. This is without update 18. When I first read your numbers I was a bit shocked as they seemed oddly low. Looks like I need to try update 18 on PTS.
  • Bladerunner1
    Bladerunner1
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    i5 quad core, GTX 1080, 16 GB ram, 4k windowed resolution.

    I think the CPU is 5 years old now, but the video card is new. On live there's an occasional visual stutter as certain skills like deadly cloak flash across the screen, it can throw things off during a fight even though it's purely visual. I didn't notice the stutter last night, although things tend to be smoother on the PTS. Can't wait to see this go live.
  • ZeroXFF
    ZeroXFF
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    AMD R7 1700@3.775GHz, 16GB DDR4-3200 CL16, AMD HD7850 2GB.

    Overall CPU load doubled on PTS, a single thread is still at max. GPU utilization and FPS both increased by about 1/4.

    Absolute numbers won't mean much since they vary wildly depending on where you are and what you're doing. But ESO is still limited by single thread performance, even on potato graphics like mine.
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Still downloading client, when I'm done I will put a video up of a walkabout (with 12 threads of ryzen & a 1070) with an overlay unless someone beats me to it.
  • Taonnor
    Taonnor
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    Just curious what if any differences you've noticed? Please include your system specs.

    I am not seeing much improvement. I am seeing the load more distributed across my cores, but frame rate is still lower in cities. My fps was about 40-50 in Alinor with GPU usage at 50%. I tried deleting settings file and shader cache, but no improvement. Ran at Ultra-High preset.

    I have an i7 5930K at 4.5 GHz, 32 gb mem, Titan X (Pascal), 1440p

    As my observations, i have seen that FPS related to network connectivity. So, if you have many players on place, the system seems to "wait" some "nano seconds" to play smoother animations / positioning of other characters. This "waiting" ends in smaller framerates. If you not have this system, you will see other players "micro warping" around or seeing lag shadows.

    So i dont think it is a problem in graphic engine, more a network / architecture problem of the client.
    Guild

    Gildenleiter von Lux Dei (EU/AD). Offizieller Gildenspotlight für ESOTU!
    Guild leader of Lux Dei (EU/AD). Official Guild Spotlight for ESOTU!

    Addons & Guides

    ESOUI Author Portal: Taonnor
    Addons: Taos AP Session, Taos Group Tools

    Myth AoE Cap: DE Mythos AoE Cap // EN Myth AoE Cap

    What should i change in ESO: DE [DGR] Was würde ich an ESO verändern - "Der große Rundumschlag" // EN [TWS] What should i change in ESO – „The sweeping statement“

    Charakters

    Taonnor Annare, Sorcerer
    Thao Annare, Nightblade
  • danno8
    danno8
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    I noticed a new entry in the userSettings.txt file as well.

    SET MaxCoresToUse.4 "-1"

    Which replaces the old "SET MaxCoreToUse setting. I believe the "-1" means no limit.
  • profundidob16_ESO
    profundidob16_ESO
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    I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.

    But i'm more about trial fps, can't really say anything without seeing that one.

    I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.

    Edit: Resolution is 2560x1440.

    Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.

    Hmm, this is very interesting. I would say our configs are fairly similar, though you have a newer i7, my 5930K is clocked at 4.6 GHz. My Titan X (Pascal) is comparable to your 1080 Ti as well. But, in Alinor and Shimmerene I was rarely getting 70 or more; only when fairly isolated.

    I wonder what the difference is. Neither my CPU cores or my GPU were anywhere near maxed out when my fps dropped.

    your max overclock 4.6Ghz is your limiting factor. I Succesfully predicted the 10-30% reported fps increase in the following thread a while ago:

    https://forums.elderscrollsonline.com/en/discussion/404462/update-18-true-multi-core-cpu-support#latest

    Note that the people that will see any increase are the ones who were previously bottlenecked by the single core performance of their (weak) processors. Especially low and mid range AMD cpu's will be affected most.

    Those with bleeding edge singlecore overclocks will see close to no improvement in fps, even though process monitor will clearly show a better spreading of the load across all cores

    I truly believe this is the best they can do concerning this rather complex problem. For instance the typical classic challenge in mmo's of buffering, prioritizing and synchronizing of network packets to make everything seem to be happening in realtime sync for everyone is a very cpu heavy task that cannot simply be split off into different cores.

    reducing load on the main utilized core is a task 100 times more complex then it would seem to an average player and these results are completely in line with a proper attempt imho
  • xaraan
    xaraan
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    I haven't really noticed a difference yet, but haven't been in the situations where things get really bogged down.

    Probably won't until it goes live and we do some trials or some busy pvp.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Taonnor
    Taonnor
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    I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.

    But i'm more about trial fps, can't really say anything without seeing that one.

    I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.

    Edit: Resolution is 2560x1440.

    Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.

    Hmm, this is very interesting. I would say our configs are fairly similar, though you have a newer i7, my 5930K is clocked at 4.6 GHz. My Titan X (Pascal) is comparable to your 1080 Ti as well. But, in Alinor and Shimmerene I was rarely getting 70 or more; only when fairly isolated.

    I wonder what the difference is. Neither my CPU cores or my GPU were anywhere near maxed out when my fps dropped.

    your max overclock 4.6Ghz is your limiting factor. I Succesfully predicted the 10-30% reported fps increase in the following thread a while ago:

    https://forums.elderscrollsonline.com/en/discussion/404462/update-18-true-multi-core-cpu-support#latest

    Note that the people that will see any increase are the ones who were previously bottlenecked by the single core performance of their (weak) processors. Especially low and mid range AMD cpu's will be affected most.

    Those with bleeding edge singlecore overclocks will see close to no improvement in fps, even though process monitor will clearly show a better spreading of the load across all cores

    I truly believe this is the best they can do concerning this rather complex problem. For instance the typical classic challenge in mmo's of buffering, prioritizing and synchronizing of network packets to make everything seem to be happening in realtime sync for everyone is a very cpu heavy task that cannot simply be split off into different cores.

    reducing load on the main utilized core is a task 100 times more complex then it would seem to an average player and these results are completely in line with a proper attempt imho

    Perfect written.
    Guild

    Gildenleiter von Lux Dei (EU/AD). Offizieller Gildenspotlight für ESOTU!
    Guild leader of Lux Dei (EU/AD). Official Guild Spotlight for ESOTU!

    Addons & Guides

    ESOUI Author Portal: Taonnor
    Addons: Taos AP Session, Taos Group Tools

    Myth AoE Cap: DE Mythos AoE Cap // EN Myth AoE Cap

    What should i change in ESO: DE [DGR] Was würde ich an ESO verändern - "Der große Rundumschlag" // EN [TWS] What should i change in ESO – „The sweeping statement“

    Charakters

    Taonnor Annare, Sorcerer
    Thao Annare, Nightblade
  • DisgracefulMind
    DisgracefulMind
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    I've seen a tremendous improvement on my end. The question is: will it be the same on live.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DaveMoeDee
    DaveMoeDee
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    I've seen a tremendous improvement on my end. The question is: will it be the same on live.

    The problem with judging improvement on PTS is that single-core live needs to be compared to multicore live, not single core live to multicore pts.

    Things always look great before you try to scale them.
  • ZeroXFF
    ZeroXFF
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    People talking about the FPS they get in Alinor are comparing apples to oranges. You have to compare the same area on PTS and live for the most adequate comparison. Go to an area where you always had issues on live and see if it's any different on PTS.
    Edited by ZeroXFF on April 17, 2018 3:35PM
  • NukeAllTheThings
    NukeAllTheThings
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    ZeroXFF wrote: »
    People talking about the FPS they get in Alinor are comparing apples to oranges. You have to compare the same area on PTS and live for the most adequate comparison. Go to an area where you always had issues on live and see if it's any different on PTS.

    I agree. Here is what I posted last night in another thread.
    I have a FX8350 with a 980ti and 16gb RAM. I made sure all add-ons were completely disabled and graphics settings are the same with high textures and subsampling quality, shadows water reflection quality and grass are turned off. Particle settings set at minimum and view distance maxed.

    I did a standard skeleton burn at my house next to Rawl kha. On PTS I saw an improvement through the test of 10 fps minimum up to 19.

    I then went from to the wayshrine at Elden Root and rode to the wayshrine at Redfur Trading post and had pretty similar results. 10-20 fps increase.

    My CPU struggles and bottlenecks most open world games and ones that demand more from the CPU and ESO has always been the worst for my setup. But I am happy with the improvements shown so far on the PTS. Like @profundidob16_ESO mentioned above. Us AMD users with similar gear should see the biggest benefit from these changes.
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • BlueLightning
    BlueLightning
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    Running game in 4k max settings with some lowered particle ( max particles 1000) (Particle suppresion distance 50)
    usually getting FPS between 65-80, some instances of going down to 45fps for a few seconds, didn't usually happen before seems to be random.

    Specs: i5 5600k 3.5ghz, MSI gtx 970, DDR4 16gb, Monitor: LG 27-UD68-W
  • majulook
    majulook
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    I noticed a real difference in performance, not on a grand scale mind you but I was able to multi-task much better.
    I have a Intel Core i7-3630QM @ 2.40GHz Number of Cores: 4 (2 logical cores per physical) which is not all that powerful, but performance on this PTS appears to be a lot better.
    Si vis pacem, para bellum
  • UnKnowNKiLLeRR
    ZeroXFF wrote: »
    People talking about the FPS they get in Alinor are comparing apples to oranges. You have to compare the same area on PTS and live for the most adequate comparison. Go to an area where you always had issues on live and see if it's any different on PTS.

    You cannot compare apple to apple on PTS because population is significant low on PTS compare to live server. we have to wait to see if multi-core made any improvement or not.
  • kojou
    kojou
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    What will also be interesting is if fights with a lot of effects going at once have overall smoother game play. I doubt wandering around towns is particularly taxing for most setups.

    Also interested to see if this is a performance improvement for my laptop which has 4 logical cores, but a slower clock than my PC.

    I would guess that anybody with a clock speed over 4GHz will not see that much difference.
    Playing since beta...
  • JasonSilverSpring
    JasonSilverSpring
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    I can definitely notice that load is distributed across all cores, and i'm getting constant 100+(115-120 avg i'd say) fps while running with maxed out ultra settings in Summerset.

    But i'm more about trial fps, can't really say anything without seeing that one.

    I'm running i7 7700K at 4,6GHz, GTX 1080 Ti FTW 3 with 16 gb 3200 mhz memory.

    Edit: Resolution is 2560x1440.

    Edit 2: It occasionally drops down to 70s with an average of 85 in Shimmerene, where there are loads of people atm.

    Hmm, this is very interesting. I would say our configs are fairly similar, though you have a newer i7, my 5930K is clocked at 4.6 GHz. My Titan X (Pascal) is comparable to your 1080 Ti as well. But, in Alinor and Shimmerene I was rarely getting 70 or more; only when fairly isolated.

    I wonder what the difference is. Neither my CPU cores or my GPU were anywhere near maxed out when my fps dropped.

    your max overclock 4.6Ghz is your limiting factor. I Succesfully predicted the 10-30% reported fps increase in the following thread a while ago:

    https://forums.elderscrollsonline.com/en/discussion/404462/update-18-true-multi-core-cpu-support#latest

    Note that the people that will see any increase are the ones who were previously bottlenecked by the single core performance of their (weak) processors. Especially low and mid range AMD cpu's will be affected most.

    Those with bleeding edge singlecore overclocks will see close to no improvement in fps, even though process monitor will clearly show a better spreading of the load across all cores

    I truly believe this is the best they can do concerning this rather complex problem. For instance the typical classic challenge in mmo's of buffering, prioritizing and synchronizing of network packets to make everything seem to be happening in realtime sync for everyone is a very cpu heavy task that cannot simply be split off into different cores.

    reducing load on the main utilized core is a task 100 times more complex then it would seem to an average player and these results are completely in line with a proper attempt imho

    Makes sense and we'll explained. I think ZOS should communicate the expectations better though. They indicated that the benefit would be best seen on middle to high end PCs.

    My biggest concern was that I was struggling to get 60 fps in Summerset city areas. I was hoping to get at least 60.

    Also, this is at 1440p on ultra-high preset.
  • Gilvoth
    Gilvoth
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    will it be the same on live.


    that is my concern as well.
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