Bigevilpeter wrote: »As you guys know 2 handed staves will count as 2 set pieces, leaving healers to finally be able to use monster sets. So I want to get an idea of which sets you will use or think will be most popular with Summerset. Personally I think using a one piece that gives max magika and one that gives magika regen because I think the set effects are underwhelming, but I could be mistaken.
Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Re Shards/Orbs:
- What did the cooldown settle at for using the synergy? Whatever it is, more than one group member should be able to grab Shards synergies.
- Last I looked, Shards returned both magicka and stamina, while Orbs only returned one. Did that change?
Re proc sets:
- Does anybody use SPC as a single-bar set? If so, how is uptime?
Only the luminous shards morph returns both resources, your highest at 3960 and the other at 1980. Not the end of the world and only really important to tanks, dps and other healers really only use there mains resource.
All morphs of orbs and shards share a 20 second cool down, just like all other synergys in the game but they are the only two that are tyed together.
The one that fits the color scheme of character.
My templar healer will use trollking
my nb healer will use earthgore
my sorc healer will use lord warden
my warden healer... will not use chokethorn because it is green, not teal!
really, i dunno what use on warden healer.
Bigevilpeter wrote: »Peekachu99 wrote: »Earthgore remains BIS for a lot of stuff, PVP included.
In PvE is a massive single heal every 35 sec really useful??
OneKhajiitCrimeWave wrote: »Bigevilpeter wrote: »Peekachu99 wrote: »Earthgore remains BIS for a lot of stuff, PVP included.
In PvE is a massive single heal every 35 sec really useful??
I can tell you that it can be very useful in PvE. The proc conditions shouldn't be met more than once every 35 seconds in most content. In DLC dungeons it works out as once per trash pull and is a real safety net in many fights where certain bosses can produce large amounts of sustained damage to an entire group. For our no death runs at the moment our healer runs it with IA and SPC with staves of each to have both 5 pieces as needed.
I plan to run it on my healers for PvE and PvP.
OneKhajiitCrimeWave wrote: »Bigevilpeter wrote: »Peekachu99 wrote: »Earthgore remains BIS for a lot of stuff, PVP included.
In PvE is a massive single heal every 35 sec really useful??
I can tell you that it can be very useful in PvE. The proc conditions shouldn't be met more than once every 35 seconds in most content. In DLC dungeons it works out as once per trash pull and is a real safety net in many fights where certain bosses can produce large amounts of sustained damage to an entire group. For our no death runs at the moment our healer runs it with IA and SPC with staves of each to have both 5 pieces as needed.
I plan to run it on my healers for PvE and PvP.
OneKhajiitCrimeWave wrote: »Bigevilpeter wrote: »Peekachu99 wrote: »Earthgore remains BIS for a lot of stuff, PVP included.
In PvE is a massive single heal every 35 sec really useful??
I can tell you that it can be very useful in PvE. The proc conditions shouldn't be met more than once every 35 seconds in most content. In DLC dungeons it works out as once per trash pull and is a real safety net in many fights where certain bosses can produce large amounts of sustained damage to an entire group. For our no death runs at the moment our healer runs it with IA and SPC with staves of each to have both 5 pieces as needed.
I plan to run it on my healers for PvE and PvP.
IA is not really good for healers, much better to just use a lightning staff and blockade, infused with a shock enchant, pretty good concuss uptime, and provide off-balance, which your stam players will appreciate.
If you run with a magsorc, it's straight up wasted, because it doesn't stack with concussed.
That way you free up a set, and can use Jorvuld (or whatever strikes your fancy, Mending, Sanctuary, etc).
IA is only really useful on a very limited number of fights, like the storm atro in AA, since you can't concuss it.
If I were you I'd advise (and help) your healer to farm a new secondary set to pair with SPC.
As for PvP, Earthgore is only really BiS for ballgroups or zerg-surfing.
For small scale there are much better alternatives.
OneKhajiitCrimeWave wrote: »Bigevilpeter wrote: »Peekachu99 wrote: »Earthgore remains BIS for a lot of stuff, PVP included.
In PvE is a massive single heal every 35 sec really useful??
I can tell you that it can be very useful in PvE. The proc conditions shouldn't be met more than once every 35 seconds in most content. In DLC dungeons it works out as once per trash pull and is a real safety net in many fights where certain bosses can produce large amounts of sustained damage to an entire group. For our no death runs at the moment our healer runs it with IA and SPC with staves of each to have both 5 pieces as needed.
I plan to run it on my healers for PvE and PvP.
IA is not really good for healers, much better to just use a lightning staff and blockade, infused with a shock enchant, pretty good concuss uptime, and provide off-balance, which your stam players will appreciate.
If you run with a magsorc, it's straight up wasted, because it doesn't stack with concussed.
That way you free up a set, and can use Jorvuld (or whatever strikes your fancy, Mending, Sanctuary, etc).
IA is only really useful on a very limited number of fights, like the storm atro in AA, since you can't concuss it.
If I were you I'd advise (and help) your healer to farm a new secondary set to pair with SPC.
As for PvP, Earthgore is only really BiS for ballgroups or zerg-surfing.
For small scale there are much better alternatives.
Infused..you mean charged triat. O.o
As you guys know 2 handed staves will count as 2 set pieces, leaving healers to finally be able to use monster sets.
Dapper Dinosaur wrote: »As you guys know 2 handed staves will count as 2 set pieces, leaving healers to finally be able to use monster sets.
I am confused by this statement. I've skinned every dungeon including scalecaller on my healer using chokethorn, 5 piece twilight, and the rest julianos.
Bigevilpeter wrote: »Dapper Dinosaur wrote: »As you guys know 2 handed staves will count as 2 set pieces, leaving healers to finally be able to use monster sets.
I am confused by this statement. I've skinned every dungeon including scalecaller on my healer using chokethorn, 5 piece twilight, and the rest julianos.
Well you can do thek almost naked if you want with just a resto staff, but the most efficient way to do them is with 2 5 piece sets SPC is a must other is optional and a single monster helm or a Master/Malestrom Resto