Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
5 Skills + Ultimate is not enough
I would just like to put a post in the forums here to express my opinion that even with 2 weapon sets 5 skills + ultimate is not enough for certain classes, healers for example need the diversity of healing and damage/crowd control.
The main issue - It can dumb down the game to a low skill level requirement and I hope in the future they will patch this to allow even just 8 skills per weapon set; I feel that most people these days are not stupid gamers and could easily handle that so why not just balance it properly to allow for that?
I understand that there is no cooldowns on abilities and so it is more about resource management, but that actually just feels limiting; you don't have easy access to your skills and can effectively make you feel like it is a low skilled game and that the developers could not work out how to balance it properly so they just limited the skill set. That is fine to a degree and I do enjoy the tactics in deciding what skills I pick but even if I am speccing for a role I feel that I could use just a few more skills to improve game play decisions.
In Addition
it is laborious to swap out a skill just for a particular scenario if you come across a large group and have only 1on1 skills selected.
Perhaps you could also make quick swap templates for certain weapons - ie. 1 for group 1 for solo pve content?
Edited by jazzinspace on April 1, 2014 9:31AM