TheShadowScout wrote: »But you are trying to proclaim there are no differences and every single person should be able to cherry-pick their passives as they wish regardless of race.
Sorry, that's not how it works.
That's not how any of this works.
TheShadowScout wrote: »Well, what do you think makes races different if not their genes?
You think that only happened when science advanced enough for people to figure it out?
...
Admittedly, in a magical world, there may be more to it then just genetics. Mystic whatevers in their blood... or the composition of their souls... or various other things I guess.
TheShadowScout wrote: »Doesn't change the fact that some races are good at some things and other races are good at other things - by decree of the loremakers who wanted races to be -different- in their game universe, and thus assigned each race some racial predispositions when they first wrote the lore.
That is undenyable, no matter how hard you try to deny it.
I'd like to also point out (again) that I would strongly, strongly remove "Race" from any kind of character selection menu in a videogame or a tabletop game and replace it with "Culture" based on region. So: Elinhir Bretons, Satakal Jiit Nomads, No-Tambu Yoku, etc. would be part of the Hammerfell culture. There would be no "bell curve Redguard" unless you, the player, decided that
TheShadowScout wrote: »So you are saying, if someone has a genetic disposition for strength yet never ever lifts a single finger to build up some muscle, they will be stronger as someone who has no such disposition but trains all the time?
I call BS on that!
Yes, they would be stronger then a similarly couch potato-ish person without the genetic advantage, but I am guessing that would not mean all that much compared to someone who actually used their muscles in their life.
TheShadowScout wrote: »Well, duh!
As I keep saying whenever someone brings up Shalidor for example, to be remembered people have to do something -special-!
What is so difficult to understand about this?
Noone remembers all those many, many exceptional nord warriors... they are a dime a dozend in nord history... but the one nord that managed to become an exceptional mage -despite- the race not predisposed towards easy handling of magica, that one IS remembered.
TheShadowScout wrote: »
TheShadowScout wrote: »But the one who actually managed to kill a couple of slavers on the other hand... although, the way the story goes, it seemed to me it was more about surprise murder in the streets of morrowind then fighting fair duels, right?
As for the bretons, well... that tale has quite a few bits of bretons being -good- at magic, but some who not very smart about how to use it, does it not? Which is completely in line with the general lore, is it not? After all, just because someone has a racial advantage in magica handling due to some elven blood mixed into their history eras past, it does not mean they will have great experience in how to use their magic -right- in any given situation yes?
no, it doesn't fit an orc to be a light armor magicka user just as it doesn't fit an altmer to be a heavy armor stamina user. You can do play as you like, the loss will be 1-2k at best.
Never mind all the canonical orcs running around in light armor casting magicka skills as shamans, priests, or even just general-purpose mages. Never mind all the Altmer warriors canonically running around swinging swords in heavy armor defending Vulkhel Guard and the like.
Did you know that one orc woman was actually so good at unarmored combat that they wrote a book about her fighting off an entire bandit troop in nothing but her wedding dress? The Wraith's Wedding Dowry
And nothing in ESO prevents you from going against the racial stereotype. People will do just fine in most content, regardless of their race.
Sure, if you're into min/maxing you'll have to use the best race for your characters, but for everything else you don't have to.
@Kendaric
Right but the argument is whether or not races should have unique bonuses at all, not whether or not people will do fine for "most content". Outside of game mechanics the lore does not really support the idea that x race is inherently better at y task.
Game mechanics are merely how lore is reflected in a directly accessible manner.
In its simplest form, gravity itself is both lore and game mechanic.
If TES was a purely written/visual medium (TV or movie) with no access to the underlying mechanical structures then the divisive approach would be reasonable. However, this is a game series and we do have access to some of the underlying mechanics of the world. Shouldn’t we include those too?
@Iluvrien
No, game mechanics are a product of the development cycle and not automatically lore-based. There's never been a starvation or bathing mechanic but we all presume that people need to eat and clean themselves, for instance. We know that those mechanics would ultimately make for a worse TES game, though, and so we forgive leaving them out. The "racial passives", I argue, are nothing more than an inappropriate copying of other systems like D&D, because some people think it's neat. Much as ESO has gone against the grain in terms of many other MMO aspects, however, I think they have plenty of room to unshackle themselves from the tyranny of old beliefs about race and how it should affect the games.
@Iluvrien
No, game mechanics are a product of the development cycle and not automatically lore-based. There's never been a starvation or bathing mechanic but we all presume that people need to eat and clean themselves, for instance. We know that those mechanics would ultimately make for a worse TES game, though, and so we forgive leaving them out. The "racial passives", I argue, are nothing more than an inappropriate copying of other systems like D&D, because some people think it's neat. Much as ESO has gone against the grain in terms of many other MMO aspects, however, I think they have plenty of room to unshackle themselves from the tyranny of old beliefs about race and how it should affect the games.
if you like the system other games use so much, why are you playing this one and not them? i mean, if they are as good as you claim? ESO does not have to be the same as other games. If it were the same, we'd probably play them.
unshackling racials from races just means everyone would have the same racials. because all magicka would pick the same, all stam would pick the same etc. You know thats true.
@Iluvrien
No, game mechanics are a product of the development cycle and not automatically lore-based. There's never been a starvation or bathing mechanic but we all presume that people need to eat and clean themselves, for instance. We know that those mechanics would ultimately make for a worse TES game, though, and so we forgive leaving them out. The "racial passives", I argue, are nothing more than an inappropriate copying of other systems like D&D, because some people think it's neat. Much as ESO has gone against the grain in terms of many other MMO aspects, however, I think they have plenty of room to unshackle themselves from the tyranny of old beliefs about race and how it should affect the games.
if you like the system other games use so much, why are you playing this one and not them? i mean, if they are as good as you claim? ESO does not have to be the same as other games. If it were the same, we'd probably play them.
unshackling racials from races just means everyone would have the same racials. because all magicka would pick the same, all stam would pick the same etc. You know thats true.
They can do this already.I never mentioned anything about cherry-picking passives. If the current set of racials are balanced then all we need do is let people pick from the current set.
So you are saying, argonian swimming advantages are cultural, and have nothing to do with their lizardish ancestry and partially webbed toes or whatnot?So how can you say that these differences are legitimately genetic and not cultural averages when there is nothing in the lore to support the claim?
Races game-manual descriptions.It is entirely deniable, that's the whole crux of my argument. Show me in the lore where there is undeniable in-universe-factual evidence supporting the idea that some races are automatically better at certain activities.
True.We aren't talking about just the memorable people like Shalidor, we're talking about the day-to-day people that canonically exist. There are Nord mages all over the canon. There are Khajiit warriors. Whole armies of Altmer in heavy armor. A coterie of Argonian assassins. Breton knights. Bosmer mystics. The works! Never mind all the day-to-day laborers, farmers, etc. We have more people among the races that aren't playing into their alleged "racial potential" than are.
I am going there so people can check out the racial descriptions I am talking about.First, you linked the lore page on the UESP, not a primary source. As much as I love the UESP, their topic pages are heavily editorialized and not strictly consistent with the source material. Indeed, your quote comes from a section that doesn't even have a linked source. Want to know why? Because it's basing it off the Morrowind racial passives, which as mentioned above is something at least one of the devs for that game didn't even want.
Not so.As for "every race is good at everything", check The Improved Emperor's Guide to Tamriel, a guidebook released with the ESO physical Imperial Edition. Every people is known for their warriors, their mages, their superb crafting, their shrewd traders, their expert stonework, etc. etc. It's a cornucopia of cultural insight that flies in the face of these alleged racial affinities.
Read the story again, willya?No, the "surprise murders", if any occurred at all in that book, occur in the homes of the slavers....
One - it is evident that some murders happened in the victims homes, others out in the streets.There was another murdered slave-trader found in the center of town, gutted from fore to aft.
...
We know he has the stealth and finesse to execute our most well-secured brethren in their most secure abodes.
...
The edge was still relatively keen, but there were scratches vertically across the blade's surface. Another beheading, she thought...
...
When the news came that Kemillith Torom, Peliah's husband-to-be, had been found outside of a canton, his head on a spike some feet away...
...
Two days nights later, Soron Jeles was visited by the Lopper. The struggle did not take long, but Soron had had armed himself with one small defense -- a needle dipped in the ichor of poisonplant, hidden up his sleeve.
And in what way does that say anything about racial affinity for magic?As for the Mystery of Talara, you're participating in massive confirmation bias if you think the few Bretons displaying magickal skill in that book series are anything other than exceptional. Literally thousands of dancers for the March of Beauty and not a mention of a charm spell, the arrest at the end but no teleportation. Heck the Imperial Lord Strale is even seen using a bit of magick, how very unlike his bonus-to-stamina predisposition!
Except we do, in all the racial descriptions, in all the depictions of those races in prior installments from the elder scrolls series. Which are more solid lore then anything you have been dredging up.So to sum up, we have no lore evidence of anything beyond a cultural differences between the races...
Game mechanics and the ***... uhm... fine descriptions of these races in the game manuals that form the basis of the lore behind those mechanics!You have yet to point to anything lore-based beyond game mechanics...
TheShadowScout wrote: »They can do this already.I never mentioned anything about cherry-picking passives. If the current set of racials are balanced then all we need do is let people pick from the current set.
By. Picking. Their. Race!
You are suggesting they get to pick their passives as they like, regardless of race. Cherry picking the best set for their intended build, isntead of conforming to the outlines racian strengths.So you are saying, argonian swimming advantages are cultural, and have nothing to do with their lizardish ancestry and partially webbed toes or whatnot?So how can you say that these differences are legitimately genetic and not cultural averages when there is nothing in the lore to support the claim?
The only differenced between dunmer and chimer are cultural, and azuras curse turning their skin "like ash" has nothing to do with their fire resistance for example?
Nords being used to the cold is just a cultutal thing and has nothing to do with generations upon generations of natural selection in the icy winds of skyrim?
Khajiit fur and catlike agility a cultural thing, and not at all related in them, you know, being cat-people?
...
...next you will be telling me that sunburn I get in summer is cultural too and has nothing to do with my bohemian heritage not providing the same melanin count for my skin then someone of african descent? (and yes, I am jelous of those in summetime!)
Are you even checking what you say when you loudly proclaim everything cultural?Races game-manual descriptions.It is entirely deniable, that's the whole crux of my argument. Show me in the lore where there is undeniable in-universe-factual evidence supporting the idea that some races are automatically better at certain activities.
In-universe claims are never ever "undeniable" - any claim made in-universe is always a biased statement of a character after all!
But descriptions of the universe by the original developers Are, since they are describing the very foundations of the universe. Everything else has to be built on it, except when they "retcon" the lore.True.We aren't talking about just the memorable people like Shalidor, we're talking about the day-to-day people that canonically exist. There are Nord mages all over the canon. There are Khajiit warriors. Whole armies of Altmer in heavy armor. A coterie of Argonian assassins. Breton knights. Bosmer mystics. The works! Never mind all the day-to-day laborers, farmers, etc. We have more people among the races that aren't playing into their alleged "racial potential" than are.
Now lets try this again... repeat after me...
Personal Profession.
Racial Affinity.
Difference!
Why do you keep insisting a nord that studies magic must have somehow swapped their nord passives with altmer passives? Why should a Khajiit not be able to practice warrior skills without first changing their passives? Why would a altmers magic affinity keep them from following a different path?
Why would the racial passives force people into any role? (Well, except min/maxxer placer characters that is, and even they are not forced into any role, but choose it.)I am going there so people can check out the racial descriptions I am talking about.First, you linked the lore page on the UESP, not a primary source. As much as I love the UESP, their topic pages are heavily editorialized and not strictly consistent with the source material. Indeed, your quote comes from a section that doesn't even have a linked source. Want to know why? Because it's basing it off the Morrowind racial passives, which as mentioned above is something at least one of the devs for that game didn't even want.
And it is of little consequence what one developer would have preferred if the final product was made in a different way, since it would seem obvious their opinion was the minority, or the game would have been made their way, yes?
Now, if all the elder scrolls series had only had -cultures- and not races from the start, like some other universes... but that's not how it went, right?Not so.As for "every race is good at everything", check The Improved Emperor's Guide to Tamriel, a guidebook released with the ESO physical Imperial Edition. Every people is known for their warriors, their mages, their superb crafting, their shrewd traders, their expert stonework, etc. etc. It's a cornucopia of cultural insight that flies in the face of these alleged racial affinities.
Once again, profession is not racial affinity, and racial affinity does not force anyone to take up any specific profession.
And to "git gud" at something, a person just needs to practice it enough. Thuse with some affinity for it maybe need less practice, and those without maybe more. But that does not preclude anyone from getting good at anything, does it now?
...
...which is why i will once again say that I would far prefer it if they adjusted the racial perks into some form that only give a "leg up" in reaching that "good" level, instead of a bonus on top. But not just let people pick whatever passive they like best and end up with altmer characters using argonian passives or something like that...Read the story again, willya?No, the "surprise murders", if any occurred at all in that book, occur in the homes of the slavers....One - it is evident that some murders happened in the victims homes, others out in the streets.There was another murdered slave-trader found in the center of town, gutted from fore to aft.
...
We know he has the stealth and finesse to execute our most well-secured brethren in their most secure abodes.
...
The edge was still relatively keen, but there were scratches vertically across the blade's surface. Another beheading, she thought...
...
When the news came that Kemillith Torom, Peliah's husband-to-be, had been found outside of a canton, his head on a spike some feet away...
...
Two days nights later, Soron Jeles was visited by the Lopper. The struggle did not take long, but Soron had had armed himself with one small defense -- a needle dipped in the ichor of poisonplant, hidden up his sleeve.
Two - it is mentioned that the murders within the slavers homes happen "with stealth and finesse". which would mean... surprise murders instead of formal duels, yes?
Three - the only thing one of those slavers had armed himself with mentioned was that poisoned needle, not any swords or other weapons, which would indicate Kazagh attacking the slavers while they were more or less unarmed (which would make sense if he was sneaking into their homes), or at the very least finishing them off by surprise before they can draw their blades (for those killed in the streets).
Four - the damage to the blade that is being repaired by Peliah is not from clashing blades, but from cutting through bone and the occasional bit of armor. Yet another piece of evidence for surprise murders rather then duels, no matter the location.
A armed khajiit attacking unarmed or at the very least unsuspecting slavers in places where they feel relatively safe, like their homes or streets of the city, striking by surprise since they obviosuly did not get a chance to yell for the guard... that does not sound like great displays of swordsmanship to me, hmm?
And the mentioned "skill with a sword" just means he is trained in its use... (derived from inspecting the cuts on the victims, I would presume) which leaves them to neglect the slaves since they are stupid and forget that even slaves all had lives before their enslavement, and instead look for someone active in a weapon-skilled profession. Serves them right for overlooking that, and even moreso for being bloody slavers in the first place!
Point I am trying to make - in No Way does this story support ANY claim that he bested all those slavers in a dazzling display of swordsmanship.And in what way does that say anything about racial affinity for magic?As for the Mystery of Talara, you're participating in massive confirmation bias if you think the few Bretons displaying magickal skill in that book series are anything other than exceptional. Literally thousands of dancers for the March of Beauty and not a mention of a charm spell, the arrest at the end but no teleportation. Heck the Imperial Lord Strale is even seen using a bit of magick, how very unlike his bonus-to-stamina predisposition!
...here we go again...
You are still trying to equal racial predisposition with personal profession.
What affinity a race has is one thing.
What skills a person leans a completely differeent thing.
Of course there will be bretons who never learn magic despite their races affinity for magica. Because that's not their job.
Of course there will be imperials who learn magic despite their races disposition for stamina. Because that's their job.
None of that means those predispositions do not exist though...Except we do, in all the racial descriptions, in all the depictions of those races in prior installments from the elder scrolls series. Which are more solid lore then anything you have been dredging up.So to sum up, we have no lore evidence of anything beyond a cultural differences between the races...Game mechanics and the ***... uhm... fine descriptions of these races in the game manuals that form the basis of the lore behind those mechanics!You have yet to point to anything lore-based beyond game mechanics...
The very basics of how those races were evisioned for the games!
I mean, have you -ever- taken a look at the very first racial descriptions back in TES:Arena? Or then contined to look at how the way the races are handled by game mechanics changed, yet the general depiction in terms of lore remained in the latter games, like Daggerfall, Morrowind, Oblivion or Skyrim?
What do you think lore is, if not the underlying fluff behind all those game mechanics? And while the game effects change as the games use different mechanics, the underlying themes do not change - in all those depictions, altmer are good with magic, redguards good at warrior work, nords tough and often drunk, and so on.
All that you have is a personal belief that this should be thrown out of the window just because you wish to be able to pick the must effective combination regardless of character race, desperately trying to bend any lore you can find to conform to your desires, like the stories mentioned, trying to sell people profession for racial affinity, and muddle the waters of the established lore in an attempt to establish your point of view as dominant.
And I disagree with you, very much so.
That's all there is to it.
TheShadowScout wrote: »They can do this already.I never mentioned anything about cherry-picking passives. If the current set of racials are balanced then all we need do is let people pick from the current set.
By. Picking. Their. Race!
You are suggesting they get to pick their passives as they like, regardless of race. Cherry picking the best set for their intended build, isntead of conforming to the outlines racian strengths.So you are saying, argonian swimming advantages are cultural, and have nothing to do with their lizardish ancestry and partially webbed toes or whatnot?So how can you say that these differences are legitimately genetic and not cultural averages when there is nothing in the lore to support the claim?
The only differenced between dunmer and chimer are cultural, and azuras curse turning their skin "like ash" has nothing to do with their fire resistance for example?
Nords being used to the cold is just a cultutal thing and has nothing to do with generations upon generations of natural selection in the icy winds of skyrim?
Khajiit fur and catlike agility a cultural thing, and not at all related in them, you know, being cat-people?
...
...next you will be telling me that sunburn I get in summer is cultural too and has nothing to do with my bohemian heritage not providing the same melanin count for my skin then someone of african descent? (and yes, I am jelous of those in summetime!)
Are you even checking what you say when you loudly proclaim everything cultural?
TheShadowScout wrote: »
Why do you keep insisting a nord that studies magic must have somehow swapped their nord passives with altmer passives? Why should a Khajiit not be able to practice warrior skills without first changing their passives? Why would a altmers magic affinity keep them from following a different path?
Why would the racial passives force people into any role? (Well, except min/maxxer placer characters that is, and even they are not forced into any role, but choose it.)I am going there so people can check out the racial descriptions I am talking about.First, you linked the lore page on the UESP, not a primary source. As much as I love the UESP, their topic pages are heavily editorialized and not strictly consistent with the source material. Indeed, your quote comes from a section that doesn't even have a linked source. Want to know why? Because it's basing it off the Morrowind racial passives, which as mentioned above is something at least one of the devs for that game didn't even want.
And it is of little consequence what one developer would have preferred if the final product was made in a different way, since it would seem obvious their opinion was the minority, or the game would have been made their way, yes?
Now, if all the elder scrolls series had only had -cultures- and not races from the start, like some other universes... but that's not how it went, right?Not so.As for "every race is good at everything", check The Improved Emperor's Guide to Tamriel, a guidebook released with the ESO physical Imperial Edition. Every people is known for their warriors, their mages, their superb crafting, their shrewd traders, their expert stonework, etc. etc. It's a cornucopia of cultural insight that flies in the face of these alleged racial affinities.
Once again, profession is not racial affinity, and racial affinity does not force anyone to take up any specific profession.
And to "git gud" at something, a person just needs to practice it enough. Thuse with some affinity for it maybe need less practice, and those without maybe more. But that does not preclude anyone from getting good at anything, does it now?
...
...which is why i will once again say that I would far prefer it if they adjusted the racial perks into some form that only give a "leg up" in reaching that "good" level, instead of a bonus on top. But not just let people pick whatever passive they like best and end up with altmer characters using argonian passives or something like that...
No, game mechanics are a product of the development cycle and not automatically lore-based.
There's never been a starvation or bathing mechanic but we all presume that people need to eat and clean themselves, for instance. We know that those mechanics would ultimately make for a worse TES game, though, and so we forgive leaving them out.
We know that those mechanics would ultimately make for a worse TES game, though, and so we forgive leaving them out.
The "racial passives", I argue, are nothing more than an inappropriate copying of other systems like D&D, because some people think it's neat. Much as ESO has gone against the grain in terms of many other MMO aspects, however, I think they have plenty of room to unshackle themselves from the tyranny of old beliefs about race and how it should affect the games.
You failed to refute anything. You keep trying to bring faulty arguments, and I keep pointing out faults in your arguments.Okay, yeah, so you're just going to double down on every point I already refuted, with examples, fail to grasp even the most basic aspects of how your arguments have been refuted, and accuse me of things which even a casual reading of what I've written can discredit.
Wrong.Let me just summarize again, since it appears you want to drag the topic around in circles without actually addressing the arguments : Racial "affinites" are not supported by the lore.
Except the lore mentioning them in the darn racial descriptions, right from the very beginning of the elder scrolls lore, as I stated.There is no canon biological basis for them beyond, again, what I've already mentioned regarding water breathing and similar gross physiological differences.
...which is immaterial since they -obviously- made the games the way they were made, so the one not supporting this clearly was overvoted by the majority of the other game developers. Duh.You are taking game mechanics, which I've already shown are not supported by all the devs...
One - if it was a mistake, it would have been corrected. Neither the racial descriptions nor the game mechanics strayed from these racial affinities over all the TES games. They changed in mechanic, true, but they kept to the general theme. Thus we can extrapolate that it was not considered a mistake my the majority of the game developers throughout that time.You are taking a mistake in game design and ascribing it a more prominent role than the work of dozens to hundreds of writers who have shown us that Tamriel's races are diverse and interesting as opposed to fitting boring racial stereotypes.
Wrong.You are taking a minority of the population and saying "oh, no, that's what this race is really all about"...
no, it doesn't fit an orc to be a light armor magicka user just as it doesn't fit an altmer to be a heavy armor stamina user. You can do play as you like, the loss will be 1-2k at best.
no, it doesn't fit an orc to be a light armor magicka user just as it doesn't fit an altmer to be a heavy armor stamina user. You can do play as you like, the loss will be 1-2k at best.
@Sergykid
?????
Races are detrimental to PvP balance, it’s most definitely not a “1-2k loss at best”. Lol.
I don’t like to be forced to play an argonian simply because they’re bar none the best race for magblades in PvP.
AcadianPaladin wrote: »I like this idea and find it much more in line with how I built my characters in Oblivion and Skyrim. Racials have traditionally had a much smaller impact channeling what type of char archtype you played in previous ES games. Specifically, I've always played magic Bosmers and ESO discourages that much moreso than previous ES games.
KanedaSyndrome wrote: »I'm advocating a change from racials to an archetype that you choose upon character creation.
How will it work?
Simple, any current racial skill lines will be a skill line that you can choose upon character creation. These skill lines are already balanced out against each other, and thus this breaks nothing balance-wise. What this basically does is that it allows you to choose what race your character is without compromising on your min/maxing habits.
Want to play an optimal magicka character that so happens to be a redguard? You can do that with this change. Without compromising your min/maxing desires.
Want to be a badass nightblade with your Breton (Just like in the cinematics), you can do that with this change. Without compromising your min/maxing desires.
There will be naysayers, there always are, but think a bit about this, naysayer, how would this change adversely affect you?
My story:
I have a nord warden, he fits perfectly thematically, but I have this gamer gene that compels me to optimize characters, but I can't, because of his racials not lending themselves to a magicka build.
Play As You Want©
____________________________________________________________________________________
UPDATED SUGGESTION OF HOW THIS WOULD BE IMPLEMENTED
____________________________________________________________________________________
So in the following discussion there's been talk back and forth regarding how this should be implemented. Here's my take on it.
Mechanically, it'd be the same as the racial skill lines that we have currently, only difference would be that they're chosen upon player creation independently of what race you choose. They'll be renamed to archetype skill lines or something just as apt.
Why is it my suggestion to do it this way?
Because whatever balancing efforts is already poured into the racial skill lines would persist this way, you wouldn't get to choose the best skills from each line and compose your own new custom made one. This way this change is fairly simple and wouldn't break anything balancing-wise. Does this mean that I long term don't want more customizability in the archetype skill lines? No it doesn't, I think that would be nifty.
Basically what we'd end up with is players having the freedom to choose what their characters have a natural aptitude for. We, the players, the characters, are the oddballs out of our nations/cultures/races. Not everyone is escaping Molag Bal for instance. With us being this unique, it's not inconceivable in my mind that there may be a legendary Breton fighter or an extremely magically gifted Khajiit.
To the sceptics, We have to remember though that we won't suddenly see the entire player base going fighter altmers and orc mages. Many of us come from a strong roleplaying standpoint, we have an idea of whom our character is, and often, this idea aligns with classical lore. I will definitely make a high magic altmer, I will most certainly play a screaming war-happy orc as well. Perfectly within the stereotype for such races. But at the same time, I would love to see my nord be magically gifted, see my Breton climb walls with the agility of a Khajiit.
My point is, the player base will inherently make sure that the lore is kept safe, purely by our creativity and love for the TES lore, regardless whether or not racials are changed to a choosable archetype. This will just merely give us the freedom to play the character that stands out from the norm.
I Wish you all a great day, and please continue the discussion as it's most inspiring