We don't have seem to have a discussion thread for the proposed Sorc changes and I keep seeing posts on other class threads so Iet's start one.
A-Skills
1) Lightning Flood morph has had its damage increased by 15%.
2) Summon Atronach (base skill) & Charged Atro (AoE morph) have had the health increased by 70%
3) Conjured Ward (base skill) and Empowered Ward (cheap, smaller mporph) have their shield strength buffed by 10%. Hardened Ward remains the same
4) Rune Prison’s stun duration is now 5 seconds, up from 2.5s. Rune Cage now always does damage to the target, even if they break free.
5) Daedric Mines and its morphs have had their cost decreased by roughly 1,000 Magicka.
6) The base morphs of all summoned pet skills now also have a usable skill that the pet can use. The morphs simply augment the pet or skill in some manner.
7) Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage.
B-Passives
1) Persistence passive now reduces the cost of your next cast ability by 15% after you successfully block an attack. (
C-Impactful Generic Combat Changes
1) Light attacks will scale equally form Spell Damage and Max Magicka
2) Two-Handed and Staves now count as 2 items towards sets.
Pretty big buffsfor all playstyles it seems. Where do you guys think the leaves the class and what will be the meta in PvP and PvE. Do you think Master's staff still mandatory for PvP? Will changes in A7 (bound armor) and C1 (light attacks) bring Sorc deeps close to MagBlade or not? What sets do you foresee running if these changes make it live.
Note: If I'm missing something, let me know and I'll update the OP.
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