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Sorcerer Summerset Changes Discussion

Maulkin
Maulkin
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We don't have seem to have a discussion thread for the proposed Sorc changes and I keep seeing posts on other class threads so Iet's start one.

A-Skills
1) Lightning Flood morph has had its damage increased by 15%.
2) Summon Atronach (base skill) & Charged Atro (AoE morph) have had the health increased by 70%
3) Conjured Ward (base skill) and Empowered Ward (cheap, smaller mporph) have their shield strength buffed by 10%. Hardened Ward remains the same
4) Rune Prison’s stun duration is now 5 seconds, up from 2.5s. Rune Cage now always does damage to the target, even if they break free.
5) Daedric Mines and its morphs have had their cost decreased by roughly 1,000 Magicka.
6) The base morphs of all summoned pet skills now also have a usable skill that the pet can use. The morphs simply augment the pet or skill in some manner.
7) Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage.

B-Passives
1) Persistence passive now reduces the cost of your next cast ability by 15% after you successfully block an attack. (

C-Impactful Generic Combat Changes
1) Light attacks will scale equally form Spell Damage and Max Magicka
2) Two-Handed and Staves now count as 2 items towards sets.

Pretty big buffsfor all playstyles it seems. Where do you guys think the leaves the class and what will be the meta in PvP and PvE. Do you think Master's staff still mandatory for PvP? Will changes in A7 (bound armor) and C1 (light attacks) bring Sorc deeps close to MagBlade or not? What sets do you foresee running if these changes make it live.

Note: If I'm missing something, let me know and I'll update the OP.
EU | PC | AD
  • Maulkin
    Maulkin
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    Personally for PvP, I don't see a shift from Master's destro front-bar meta.

    While Rune Cage getting damage and stun duration buffs is big, like Petrify, it's a skill you can't cast on a CC immune target. Which means you still need a spammable. And the increased damage and reduced cost of Reach make it superior to force Shock, even if it costs two item slots. I'm not sure how much use this improved Rune Cage will see outside of duels with all the skills we have to slot for PvP.

    Light Attack buffs is pretty big for those Max Mag Necropotence builds though. We might start seeing Shackle+Necro+Shadowrend builds with big survivability and a fair bit of offence.
    EU | PC | AD
  • Feanor
    Feanor
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    @Maulkin

    PvP: A4 and C2 are the biggies in my opinion. It adds another source of unavoidable damage to the delayed burst, and a second 5pc might make that burst more deadly again. If the change on the cost reduction passive was a misunderstanding then this is better than my initial thoughts, though I wouldn't call that "huge" buffs within the class. The biggest thing is the generic change of allowing 5/5/2.

    I'm disappointed the FP-Frags playstyle is still the only one apart from being a clench/reach spammer though.

    PvE: It will be interesting how much of a loss heavy attacks will be compared to the new light attacks. I have been playing a heavy attack pet Sorc for a long time now. If they emphasize light Attacks more now it would be great if the animations could be overhauled. Some light attacks are still very clunky on lightning staves particularly.
    Edited by Feanor on April 4, 2018 10:03AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Vapirko
    Vapirko
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    The main point to take away is that stam sorcs got ignored/a small nerf. Hoping to see some love to stam sorcs in the full patch notes.
  • GrigorijMalahevich
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    Well, Dual wield is now useless :smiley:

    Actually very interesting changes and thanks god to that "two hand/staves count as 2 items toward sets". How many years we were asking for it...

    Rune prison buff doesn't apply to defensive rune?

    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Maulkin
    Maulkin
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    Feanor wrote: »
    @Maulkin

    A4 and C2 are the biggies in my opinion. It adds another source of unavoidable damage to the delayed burst, and a second 5pc might make that burst more deadly again. If the change on the cost reduction passive was a misunderstanding then this is better than my initial thoughts, though I wouldn't call that "huge" buffs within the class. The biggest thing is the generic change of allowing 5/5/2.

    I'm still disappointed the FP-Frags playstyle is still the only one apart from being a clench/reach spammer though.

    A4 is pretty big, but to use it you gotta make a real sacrifice though. You've got to drop either mines or power surge from your bar. Or Rapid Regen in my case (was backbarring Maelstrom Resto). You want guaranteed burst, then it comes at the expense of spell damage/heals or area denial.
    EU | PC | AD
  • Maulkin
    Maulkin
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    Well, Dual wield is now useless :smiley:

    Actually very interesting changes and thanks god to that "two hand/staves count as 2 items toward sets". How many years we were asking for it...

    Rune prison buff doesn't apply to defensive rune?

    DW was already useless unless you were playing Overload gank sorc. I'm not sure anything has really changed there.

    I'm not sure about Defensive Rune getting damage tbh. It would make sense
    EU | PC | AD
  • Feanor
    Feanor
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    @Maulkin

    I have been playing with Rune Cage ever since it was changed to being an unblockeable and undodgeable hard CC. Mainly because I never really felt Reach/Clench to be very effective, and Rune Cage does provide a good damage window. You're correct about the sacrifices though. RC isn't cheap, and it costs a bar slot you really would need other things for. For my current way of playing the change would be a nice buff. It's more about choices now than ever though.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Biro123
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    I'm gonna try playing DW-style with a staff.

    Runecage change is great (for me - since I currently use it)

    I think the bound aegis change is awesome, freeing up a slot (or 2) in some builds - and I think the new sorc meta will be focussing on max magica rather than spell-damage.

    Looking forward to experimenting.

    An obvious early build to try would be shackle/necro/shadowrend - with no pet, and bound aegis on front bar only.


    ** Edit - I'm speaking for PVP, btw.
    Edited by Biro123 on April 4, 2018 10:41AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Feanor
    Feanor
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    @Biro123

    Shackle/Necro/Shadowrend, or do you want Shadowrend just for the minor maim? I never tried Shadowrend, although I have it. Is the uptime good enough to steadily trigger Necro?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Biro123
    Biro123
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    Sorry - I meant Shackle/necro/shadowrend..... Silly me - I'm blabbering in my excitement! *Edit - fixed it!

    In terms of uptime, I was honestly slightly disappointed when I tried it before - but I think its worth another shot - remembering that BoL gives the necro bonus too (for only 2 seconds) .. But between them it could be enough. Will have to see how it plays out. I have the sets already so its an easy one to slap on and try when the patch hits.



    Edited by Biro123 on April 4, 2018 10:44AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Maulkin
    Maulkin
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    Biro123 wrote: »
    An obvious early build to try would be shackle/lich/shadowrend - with no pet, and bound aegis on front bar only.

    Why Lich over Necro?

    You can tweak your jewellery for mag/stam regen, and when your Shadowrend procs the damage and shield size will go through the roof.
    EU | PC | AD
  • Maulkin
    Maulkin
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    Biro123 wrote: »
    Sorry - I meant Shackle/necro/shadowrend..... Silly me - I'm blabbering in my excitement!

    I think that's what every Sorc plans to try first :#

    EU | PC | AD
  • Vapirko
    Vapirko
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    How come people always make generalized sorc threads even though they only want to discuss mag sorcs?
  • Feanor
    Feanor
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    Vapirko wrote: »
    How come people always make generalized sorc threads even though they only want to discuss mag sorcs?

    There isn’t much to discuss about stamSorcs other than the fact there isn’t much. Doesn’t look like a focus on the early stage.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Maulkin
    Maulkin
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    Vapirko wrote: »
    How come people always make generalized sorc threads even though they only want to discuss mag sorcs?

    Who wants to discuss only magsorcs? Not my fault not many stamsorcs are commenting but you.

    From my side, I'm seeing the bound armaments changes as a buff, for all forms of content. In PvE whatever dmg loss you incur from buffing light instead of heavy, you more than gain by getting a free slot. For PvP, you can now get the buff by only one barring it. Good stuff.

    Also I run S&B on my Stam Sorc so Persistence passive is good change. Good times.

    Why do you see these changes as nerf to Stam Sorc?

    EU | PC | AD
  • dodgehopper_ESO
    dodgehopper_ESO
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    Does anyone know the cost of using the tanker bound armor? It seems to me 3 seconds is woefully too brief to actually be useful. How quickly will it activate? I'm still hung up on the short 3 second duration.. and I'm not convinced this will be good for tanking? I'm very curious if I'm the only one looking sideways at this change.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Xeven
    Xeven
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    It's not enough. All I see here is a front bar only bound armor and a nerf to my master destro, relatively speaking. We need better sets and a few more real buffs. Necro and Mastery are our best magicka sets. Both have been nerfed and both have been in the game basically since launch.

    I'm not hopeful at the moment. Really disappointed.
  • Merlin13KAGL
    Merlin13KAGL
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    I don't understand their purpose behind changing the buff from HA to LA, anymore than I understand overall HA damage being less than 2x LA damage (aside from the ability to weave).

    I'd really like to see them change HA's to return resources scaled on the length of time you charge it for the times when you need to medium weave, or cut a HA short.

    Shouldn't be an all or nothing proposition.

    I guess the real question is, what to put in that potentially free spot where Bound once resided...?

    I am curious as to the detail on #6, if it will be a useful thing the familiar will do automatically, or if it's something that will still have to be activated (pulse/heal/heal). I expect Atro's were getting stunned far more often than they were prematurely dying, but a 70% health buff isn't a bad thing.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
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  • Feanor
    Feanor
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    @Merlin13KAGL

    I think it’s to force a choice between damage and sustain. You probably won’t be able to sustain on LA alone, so in the overall picture it will be a damage reduction.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Xeven
    Xeven
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    A buff that nobody uses may as well not even exist. The Atronach buff was only to the base skill and AOE morph that nobody uses. The pet Buffs are only for the base skills, the morph skills remain the same. Our persistence passive was removed. With persistence the Rune stuns lasted 3 seconds, so they only got a 2-second buff but I'll take it. The staff buff would be interesting if we had any good sets to begin with. We got two percent on blood magic, you can keep it ZOS, how about a real buff instead?

    Like I said all I see is a front bar Bound Armor and a Nerf to my master Stave relatively speaking. We better get significantly more or I probably won't be playing next patch.

    Edited by Xeven on April 6, 2018 2:54PM
  • Biro123
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    With the changes to the stat impacts on light/heavy attack damage, could max stam stamsorcs become viable?

    Hulking Draugr/Bone Pirate/2x max stam Monster Sets, Bound Armaments for %boost ? Probably not - but a thought...
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Merlin13KAGL
    Merlin13KAGL
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    Feanor wrote: »
    @Merlin13KAGL

    I think it’s to force a choice between damage and sustain. You probably won’t be able to sustain on LA alone, so in the overall picture it will be a damage reduction.
    @Feanor , agreed, but that doesn't end up being much of a choice. Most required HA's to sustain as it was, now the discrepancy will be even greater.
    Biro123 wrote: »
    With the changes to the stat impacts on light/heavy attack damage, could max stam stamsorcs become viable?

    Hulking Draugr/Bone Pirate/2x max stam Monster Sets, Bound Armaments for %boost ? Probably not - but a thought...
    Possibly, it depends on the exact ratio. If it's changed to the same 10.5 to 1 that it is on all other skills, I'd say it's a distinct possibility. If it's somewhere between the 40:1 that it is now and the 10.5 that would make them interchangeable, there will be a middle ground for most builds.

    The benefit to SD/WD, even moreso now with the possibility of infused glyphs on jewelry, is that it can still be %buffed by potions, etc, where max stat is only ever buffed by Warhorn.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Tasear
    Tasear
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    Twlight torrementor with elegance and necro from esi build planner it's pretty nice damage increase which is now usable since the all twlight have a heal. So while it's wierd. I expect to see it in gameplay from dps.

    Sorcs tanks just feel powerful after reading all the changes. They have a nice flow between not blocking and blocking in resources not mention dark deal. Seems like you can get highly creative here. Thou with encase and now sliver leash won't this guys be up there fighting with dragon knights?

    As mian sorc healer I wish absorption field was looked at. Maybe I lacking apperication for the skill but seems like things are usually immune to the stun or negate ability usually. The heal is not better than barriar I get 10% magicka regain for slotting it compare small increase in spell damage. Though on highlight the increase in shield damage is incredible for empowered ward. It was quite weak compared to other shields. Bound aegies could also be nice change assuming it still has its maximum magicka. It will be placed on same bar as healing springs or healing orbs for maximum effect.
  • Tasear
    Tasear
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    P.S

    Is storm annotach change actually helpful. Does giving it more health make it more useful?
  • Dracane
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    Only the unmorphed pets have gained an effect, to not make them useless for starters. The morphed ones remain as boring as they are. No changes for the twilight tormentor either.

    Lightning flood is still hard to sustain and keep up, will still be a dps loss.
    Summoned Atronach, well. Doesn't change a thing.
    The conjured ward change makes the empowered ward morph worth considering for me. We will see.
    The rune cage damage is very low and even though the duration was buffed, remember you loose 20% duration from the nerfed persistance passive. So this is at best a compensation.
    I won't have a slot anymore for daedric mines next update. But it's a needed cost reduction.
    And bound armor is the biggest let down for me. I was expecting a duration buff, that we can put on our overload bar. But instead, we get a worse version of mage light. It frees a slot for my tank, but that's all.

    Overall, Sorcerer remains as it is for me. Boring in pvp, execute KS bots and pve remains as it is. No meaningfull buffs, useless morphs and skills remain useless. The light attack adjustments are good. I'm not getting hyped, because we don't even know to what extend they will scale with Magicka now. But more overall damage in pvp (for everyone) is great and not exclusive for Sorcs.
    Edited by Dracane on April 4, 2018 12:24PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Septimus_Magna
    Septimus_Magna
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    @Merlin13KAGL

    That way I look at it Infused will probably be BiS for jewelry on damage dealers.

    60% of 174 WD/SD = 104 WD/SD (unbuffed)
    You’ll always have major brutality/sorcery so its buffed by 20% to 125 WD/SD.
    Medium Armor has another 12% so for stam builds its 140 WD. There are more %amplifiers for WD/SD depending on your class and skills so Infused will only get better.

    125 SD x 10,5 = 1315 magicka
    140 WD x 10,5 = 1473 stamina

    Gold jewelry gives 870 magicka/stamina.

    The %modifier to break even:
    (1315 / 870) -1 = 51%
    (1473 / 870) -1 = 69%

    TL;DR
    Infused trait on jewelry will provide more damage than the Arcane or Robust.
    PC - EU (AD)
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  • Merlin13KAGL
    Merlin13KAGL
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    @Septimus_Magna Definitely agree on the jewelry trait.

    The question is, in regards to set bonuses, will it become worse, better, or same to go for more Damage vs more Stat. Until we know how much the (stat) contribution to LA/HA has changed, it's a tough one to answer. Obviously the percentage damage contribution your LA/HA make will factor in there as well.

    The SD/WD (converted) to max stat usually sits somewhere between 1:1 and 1:2 on typical builds. If they made LA/HA contribution truly about even, then stacking damage will still be the way to go.
    Edited by Merlin13KAGL on April 4, 2018 12:33PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Biro123
    Biro123
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    I quite like the look of the tri-stat trait (for PVP).
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Jsmalls
    Jsmalls
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    Speaking from a strictly MagSorc PvP perspective (as that's all I do anymore)

    Rune cage will earn a slot on my bar with it's new changes, a CC duration comparable to fear is something we've never really had, and the guaranteed damage is HUGE because it's now another timed burst in our arsenal. I'm hoping it goes off when the ability ends (aka if they break free it goes off then versus if they break free it still goes off 5 seconds after cast). This will allow a medium weave (now scaling with my 52k magicka thank Meridia), frag, curse, and rune prison to all hit within the same GCD (maybe even a streak as an immediate follow up), might even allow me to drop force pulse off my bar again since I've never liked the ability anyways(really wish you recieved the 8% single target just from using the staff...) On that note having to slot abilities for passives aggregates me in general but I'm rambling.

    Bound armor change is whatever, doesn't hurt, doesn't help. Activating that toggle counteracts the use of damage shields and MagSorcs don't really have the stamina to hold block for 3 seconds. I guess I can back bar bound armor for the 1% more magicka for my damage shields but that's negligible. If they want to make this skill usefull for anyone they'd need to bump up that 3 second duration...

    The new passive will be interesting, I have my back bar S&B so I can train myself to block before casting occasionally to help with sustain.

    Empowered Ward may be usable, I mean that's roughly 1.6k less shield strength which does hurt but the minor bonus might be really nice, time will tell.

    For any of those old school MagSorcs the new meditate ability reminds me of the old dark conversion where you'd float in air as a channel. This may gain a spot on my bar because I loved the way the ability used to work (back when the resources returned scaled with your max magicka
    Edited by Jsmalls on April 4, 2018 12:49PM
  • Lynx7386
    Lynx7386
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    Looking forward to seeing how the new bound armaments/aegis changes work out along with persistence. Sorc tanking might be better off.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
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