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Loading Screen in front of jester king emeric

Dont_do_drugs
Dont_do_drugs
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Why did ZOS have to put a quest giver, which gets accessed a lot right next to where a loading screen appears all the time? This is highly annoying, same as the loading screen in mournhold in front of the woodworking station. PLS fix that. Nothing against a loading screen somewhere, i mean they are short and all, but still if its happening somewhere u go often it really gets annoying after a while.

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"I have too admit. People leading trade guilds in this game are quite stupid. Not stupid like fools, but stupid like leaders.
They can only bla-bla and waste gold on feeding their ego. I am disappointed."

Egal, wie gut du Schach spielst, die Taube wird alle Figuren umwerfen, auf das Brett kacken und herumstolzieren, als hätte sie gewonnen.

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  • DieAlteHexe
    DieAlteHexe
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    Why did ZOS have to put a quest giver, which gets accessed a lot right next to where a loading screen appears all the time? This is highly annoying, same as the loading screen in mournhold in front of the woodworking station. PLS fix that. Nothing against a loading screen somewhere, i mean they are short and all, but still if its happening somewhere u go often it really gets annoying after a while.

    I wonder if it doesn't have to with instancing when loads are high?

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • AzraelKrieg
    AzraelKrieg
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    Never noticed the one in Mournhold but the one as you leave Daggerfall to get to the Jester's Festival Hub has been an issue since the Jester's Festival last year. Work around to avoid though is to go to the Baelborne Rock wayshrine instead of the Daggerfall one.
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  • Dont_do_drugs
    Dont_do_drugs
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    Never noticed the one in Mournhold but the one as you leave Daggerfall to get to the Jester's Festival Hub has been an issue since the Jester's Festival last year. Work around to avoid though is to go to the Baelborne Rock wayshrine instead of the Daggerfall one.

    I know, still i think ZOS should have a look at it, since those screens happen at very populated spots where people walk along very often and due to that happen way too often.
    Edited by Dont_do_drugs on March 31, 2018 7:53AM

    Get Stuff like this (but not this stuff)


    ¯\_(ツ)_/¯

    "I have too admit. People leading trade guilds in this game are quite stupid. Not stupid like fools, but stupid like leaders.
    They can only bla-bla and waste gold on feeding their ego. I am disappointed."

    Egal, wie gut du Schach spielst, die Taube wird alle Figuren umwerfen, auf das Brett kacken und herumstolzieren, als hätte sie gewonnen.

    Arkadius Trade Tools
    Modular framework, now open for authors who want to add own tabs.

    My Donation (Arkadius' Trade Tools Addon)
    First external ATT tab contribution.

    Port to Friend's House Addon
    Check out the new Port to Friend's House library and port to contributers houses:
    Deutsch | English

  • DieAlteHexe
    DieAlteHexe
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    Never noticed the one in Mournhold but the one as you leave Daggerfall to get to the Jester's Festival Hub has been an issue since the Jester's Festival last year. Work around to avoid though is to go to the Baelborne Rock wayshrine instead of the Daggerfall one.

    I know, still i think ZOS should have a look at it, since those screens happen at very populated spots where people walk along very often and due to that happen way too often.

    It's to keep you from being lagged to the point of not being able to move. Your character is being moved to a less crowded instance. IOW, it's intentional.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • red_emu
    red_emu
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    #ItsNotABugItsAFeature
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  • Nightfall12
    Nightfall12
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    oh i get the edge of area freeze load right outside Ebonheart…you know when you are rushing away with the pig in tow…nothing like a good pause to make that extra fun escape.
    Ummm stuff… about stuff…or something.
  • Fischblut
    Fischblut
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    I almost always get loading screen near the gates of Daggerfall (it was same since I started playing, not tied to event at all - it was happening even when we had veteran zones and the city was almost empty). Only way to not get loading screen there for me is stop moving before coming too close to the gate and wait ~10 seconds. Then all things load and I can continue my way. I thought it's cause of my hardware, but if even people with powerful hardware get loading screen there - it's really weird and looks like some bugged area :/
  • Dont_do_drugs
    Dont_do_drugs
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    Never noticed the one in Mournhold but the one as you leave Daggerfall to get to the Jester's Festival Hub has been an issue since the Jester's Festival last year. Work around to avoid though is to go to the Baelborne Rock wayshrine instead of the Daggerfall one.

    I know, still i think ZOS should have a look at it, since those screens happen at very populated spots where people walk along very often and due to that happen way too often.

    It's to keep you from being lagged to the point of not being able to move. Your character is being moved to a less crowded instance. IOW, it's intentional.

    Well calling it intentional is something i dont get, okay maybe the emeric jester is just located problematic, right in between two wayshrines, one is causing no loading screen because u get instanced right immediately, the other area also close but doesnt count the people around the emeric jester in, just when u leave daggerfall for the jester then, it starts recognizing: "hey, too many people here!" lets egt another instance...in that case u still know, even if sending u to another instance is the reason, i still think its not made really good here, or at least the jester is located bad then.

    so this explanation works out for emeric-jester, but not for mournhold. i am expecting, that when i port to mournhold and have that loading screen while port, i am getting send to a good instance already. the woodworking bench is really close to the wayshrine. so why would the game just send me, after i arrived in mournhold already, to another instance. i know sometimes people just move into mournhold from outside, or something else like that, but wouldnt it be more smart then, to solve the problem then for the people entering mournhold after me, instead of them entering mournhold and reinstancing me instead of?

    i dunno...its weird, even if its an explanation, i dont think it's erm....perfectly solved. i also remember, the woodworking loading screen has been around quite a long time, but also has been gone for a long time as well. we also had such a loading screen when leaving elden root tree and at the stairs in mournhold. all those loading screen have been removed somehow seemingly, i dont think, zos wouldnt be able to deal those two loading screens as well ;)

    Get Stuff like this (but not this stuff)


    ¯\_(ツ)_/¯

    "I have too admit. People leading trade guilds in this game are quite stupid. Not stupid like fools, but stupid like leaders.
    They can only bla-bla and waste gold on feeding their ego. I am disappointed."

    Egal, wie gut du Schach spielst, die Taube wird alle Figuren umwerfen, auf das Brett kacken und herumstolzieren, als hätte sie gewonnen.

    Arkadius Trade Tools
    Modular framework, now open for authors who want to add own tabs.

    My Donation (Arkadius' Trade Tools Addon)
    First external ATT tab contribution.

    Port to Friend's House Addon
    Check out the new Port to Friend's House library and port to contributers houses:
    Deutsch | English

  • DieAlteHexe
    DieAlteHexe
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    Never noticed the one in Mournhold but the one as you leave Daggerfall to get to the Jester's Festival Hub has been an issue since the Jester's Festival last year. Work around to avoid though is to go to the Baelborne Rock wayshrine instead of the Daggerfall one.

    I know, still i think ZOS should have a look at it, since those screens happen at very populated spots where people walk along very often and due to that happen way too often.

    It's to keep you from being lagged to the point of not being able to move. Your character is being moved to a less crowded instance. IOW, it's intentional.

    Well calling it intentional is something i dont get, okay maybe the emeric jester is just located problematic, right in between two wayshrines, one is causing no loading screen because u get instanced right immediately, the other area also close but doesnt count the people around the emeric jester in, just when u leave daggerfall for the jester then, it starts recognizing: "hey, too many people here!" lets egt another instance...in that case u still know, even if sending u to another instance is the reason, i still think its not made really good here, or at least the jester is located bad then.

    so this explanation works out for emeric-jester, but not for mournhold. i am expecting, that when i port to mournhold and have that loading screen while port, i am getting send to a good instance already. the woodworking bench is really close to the wayshrine. so why would the game just send me, after i arrived in mournhold already, to another instance. i know sometimes people just move into mournhold from outside, or something else like that, but wouldnt it be more smart then, to solve the problem then for the people entering mournhold after me, instead of them entering mournhold and reinstancing me instead of?

    i dunno...its weird, even if its an explanation, i dont think it's erm....perfectly solved. i also remember, the woodworking loading screen has been around quite a long time, but also has been gone for a long time as well. we also had such a loading screen when leaving elden root tree and at the stairs in mournhold. all those loading screen have been removed somehow seemingly, i dont think, zos wouldnt be able to deal those two loading screens as well ;)

    Not sure what else to tell you. It's still think it's load balancing. It can happen any time, anywhere there needs to be a split in how many people are in the same place.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • UnseenCat
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    My experience is that the sudden loading screens are a console issue. Honestly, it's one of the main things that convinced me to switch to PC. I'd be walking through a city and *whack* loading screen out of nowhere. Go through an area I've been through countless times with no issue, and suddenly get loading screens, even when I wasn't in a crowd. The sudden immersion break where it doesn't belong got really annoying.

    The same sorts of places may cause my FPS to drop on PC, but at least I can keep moving freely.

    I'm really not sure if it's always caused by server load or objects on screen plus server load or what. For me, it was a quality of life issue in the game that made the console version less attractive.
  • DieAlteHexe
    DieAlteHexe
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    UnseenCat wrote: »
    My experience is that the sudden loading screens are a console issue. Honestly, it's one of the main things that convinced me to switch to PC. I'd be walking through a city and *whack* loading screen out of nowhere. Go through an area I've been through countless times with no issue, and suddenly get loading screens, even when I wasn't in a crowd. The sudden immersion break where it doesn't belong got really annoying.

    The same sorts of places may cause my FPS to drop on PC, but at least I can keep moving freely.

    I'm really not sure if it's always caused by server load or objects on screen plus server load or what. For me, it was a quality of life issue in the game that made the console version less attractive.

    They happen on PCs too. Kind of rare but they do happen in very, very crowded areas.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
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