I can also see Clever Alchemist (CA) making a comeback with jewellery crafting. I´m already using it and having a great time with it. Combining CA with Shacklebreaker can potentially be a really good candidate for a future "meta" for werewolfs.
Zaan would work because its numbers are crazy.
Essence Thief is only good on paper, check this video before farming it :
https://youtube.com/watch?v=11i2Q9rwJ-M
Shalidor's Curse ... probably in the top 5% worst sets ... and there are a lot of sets
Zaan would work because its numbers are crazy.
Essence Thief is only good on paper, check this video before farming it :
https://youtube.com/watch?v=11i2Q9rwJ-M
Shalidor's Curse ... probably in the top 5% worst sets ... and there are a lot of sets
Essence Thief is actually pretty strong on werewolf I use it farming IC sometimes. On bosses it gives me close to an 80% uptime.
The interesting thing is it will also increase your Zann damage as well.
@Chrlynsch @Aznox
I wonder how the new "Bloodthirst" trait will be together with sets like Kvatch Gladiator? On paper it sound really nasty ^^
@ChrlynschI wonder what the traits will be on crafting jewelry will be. Bloodthirsty increases damage against low health targets. Whst else will they think up?!
MINOR UPDATE
Since we now know that jewellery crafting will be added to the game the theorycrafting opportunities went up another level. Even though we don´t know how it will work it´s still interesting to speculate what you would use on your werewolf the next update.
My personal favourite will probably be:
Class:
Stamina Templar, Stamina DK, Stamina Sorcerer or Stamblade (In that order)
Race:
Orc, Argonian, Redguard, Imperial, Khajiit
Mundus stone:
Warrior, Serpent, Steed, Tower, Atronach
Gear
5 Piece Shacklebreaker: 5 Body, all impenetrable will tri-stat glyphs
5 Piece Pelinial´s Aptitude: 3 Jewellery + 2 Weapons on frontbar (Main-hand nirnhoned, off-hand infused)
2 Piece Trollking/Molag Kena/Mighty Chudan/Shadowrend
Even though there might be new sets coming with the next chapter, I see this setup as the new "meta" for werewolfs in PvP. With a Pelinial-setup in the current patch I can reach around 5,5-5,9k weapon-damage and get around 13-15k crit heals with Hircine´s Rage. However those setups often lack ways of sustaining themselves. Adding Shacklebreaker into the equation solves that issue instantly.
I can also see Clever Alchemist (CA) making a comeback with jewellery crafting. I´m already using it and having a great time with it. Combining CA with Shacklebreaker can potentially be a really good candidate for a future "meta" for werewolfs.
Medium armor passive athletics does not transfer over to werewolf form. Or at least the roll dodge reduction part of the passive.
@datoliteb16_ESO
Essence Thief looks good on paper but it´s one of the biggest disappointments I´ve seen.
* The first issue occurs with the rune itself. When it spawns it will travel to a random location close to the target. Only once it´s done traveling and on the ground you can pick it up.
* Seconds issue is that the set has an internal cooldown, meaning that you can´t proc another rune/essence while the first one is up.
* Third issue is that your allies can´t pick these runes up.
datoliteb16_ESO wrote: »@datoliteb16_ESO
Essence Thief looks good on paper but it´s one of the biggest disappointments I´ve seen.
* The first issue occurs with the rune itself. When it spawns it will travel to a random location close to the target. Only once it´s done traveling and on the ground you can pick it up.
* Seconds issue is that the set has an internal cooldown, meaning that you can´t proc another rune/essence while the first one is up.
* Third issue is that your allies can´t pick these runes up.
Runes, huh. Well forget that then. Thanks for the warning.
KingShocker wrote: »Mangeli200194 wrote: »Btw Pack leader vs Beserker, pros and cons!
And here a bit of gameplay on my ww=https://youtu.be/8TchJvtDiT0
just curious, what gear are you running in this video? I think I heard you say pelinial's aptitude and I see the ww ultimate only costs you 200 so I assume that's because of salvation set
Jewelry Crafting introduces 6 new Traits, plus the three core traits we’ve been accustomed to:
Arcane: Adds 870 Max Magicka
Healthy: Adds 957 Max Health
Robust: Adds 870 Max Stamina
Triune: Adds 435 Max Health, Magicka & Stamina
Protective: Adds 1,844 Physical & Spell Resistance
Swift: Increases Movement Speed by 10%
Harmony: Increases the potency of Damage, Healing, Recovery & Damage Shields granted by Synergies by 35%
Infused: Increases the potency of this item’s Enchantment by 60%
Bloodthirsty: Increase all damage you do to the target when it is below 25% health by 20%
Stamsorc get another passive that works in werewolf form, staying ahead as the "best" class to build a werewolf upon. (didn't check all class passive change, plz check yours)Persistence - this passive now reduces the cost of your next cast ability by 15% after you successfully block an attack.
Light and Heavy Attacks now scale differently, they now scale about the same with Magicka/ Stamina as with Spell/ Weapon damage. Therefore, weaving will be even more important from now on as the overall damage of both Light and Heavy Attacks got increased by a lot.
How does this affect us and how does this affect our opponents ?
If yes, pros, neutral and cons :First we need to get the new light attack scaling equation ratio :
Are we going from 1 weapon damage = 40 max stamina to 1 weapon damage = 10 max stamina (same as skills) ?
If yes, pros, neutral and cons :After looking at the ratio, we need to look at the overall output of the formula :
Will light and heavy attack damage get a general buff because weapon damage scaling will stay the same and max stamina scaling will be increased ? (no compensation for the new ratio)
There is a lot of great information in this thread, but I want to say this, because it's been bothering me.
Werewolf should offer 20% or 25% stam recovery without you having to slot the ability. I can dream though, right?
Okay back to the topics at hand.