I think Nightblades should choose. One morph negates dots, the other grants a safe crit. Dot immunity should not be a baseline ability, in my opinion.
Others must use a 48CD consumable in order to get invisible once and it is broken by everything that ticks on you and flies in your general direction. I'm fine with one class having a more convenient tool (Cloak-Invis pot, DK chains-Swarm mother) but I believe that either, only one morph of cloak should dampen dots, or Invisibility potions get the same treatment and negate dots. Because frankly, a long Cooldown consumable should not be weaker than a spammable ability.
Rohamad_Ali wrote: »I think Nightblades should choose. One morph negates dots, the other grants a safe crit. Dot immunity should not be a baseline ability, in my opinion.
Others must use a 48CD consumable in order to get invisible once and it is broken by everything that ticks on you and flies in your general direction. I'm fine with one class having a more convenient tool (Cloak-Invis pot, DK chains-Swarm mother) but I believe that either, only one morph of cloak should dampen dots, or Invisibility potions get the same treatment and negate dots. Because frankly, a long Cooldown consumable should not be weaker than a spammable ability.
It use to be this way but the devs removed the purge from dark cloak as that was to op for other players . It's getting really tiring for night blades to constantly re L2P every time theirs an issue .
I have a better suggestion . Someone point out to me where in the patch notes night blade got an awesome buff and lets dissect that buff together . No one was complaining much at all during Marrowind update so let's look at current patch notes and pin point the change .
Rohamad_Ali wrote: »I think Nightblades should choose. One morph negates dots, the other grants a safe crit. Dot immunity should not be a baseline ability, in my opinion.
Others must use a 48CD consumable in order to get invisible once and it is broken by everything that ticks on you and flies in your general direction. I'm fine with one class having a more convenient tool (Cloak-Invis pot, DK chains-Swarm mother) but I believe that either, only one morph of cloak should dampen dots, or Invisibility potions get the same treatment and negate dots. Because frankly, a long Cooldown consumable should not be weaker than a spammable ability.
It use to be this way but the devs removed the purge from dark cloak as that was to op for other players . It's getting really tiring for night blades to constantly re L2P every time theirs an issue .
I have a better suggestion . Someone point out to me where in the patch notes night blade got an awesome buff and lets dissect that buff together . No one was complaining much at all during Marrowind update so let's look at current patch notes and pin point the change .
Sorcs have to L2P more than anyone else, as our class is constantly destroyed with each update.
But this is not the right place for this. I'm basically fine with cloak, but it's not fair at all compared to how bad invisbility potions are.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »I think Nightblades should choose. One morph negates dots, the other grants a safe crit. Dot immunity should not be a baseline ability, in my opinion.
Others must use a 48CD consumable in order to get invisible once and it is broken by everything that ticks on you and flies in your general direction. I'm fine with one class having a more convenient tool (Cloak-Invis pot, DK chains-Swarm mother) but I believe that either, only one morph of cloak should dampen dots, or Invisibility potions get the same treatment and negate dots. Because frankly, a long Cooldown consumable should not be weaker than a spammable ability.
It use to be this way but the devs removed the purge from dark cloak as that was to op for other players . It's getting really tiring for night blades to constantly re L2P every time theirs an issue .
I have a better suggestion . Someone point out to me where in the patch notes night blade got an awesome buff and lets dissect that buff together . No one was complaining much at all during Marrowind update so let's look at current patch notes and pin point the change .
Sorcs have to L2P more than anyone else, as our class is constantly destroyed with each update.
But this is not the right place for this. I'm basically fine with cloak, but it's not fair at all compared to how bad invisbility potions are.
Sorcs have been through the ringer , not sure if more than every other class but whatever . Most notably nerfs to shield and broken streak for months on end .
But what does invis pots have to do nightblade at all ? I'm not understanding the complaint of a utility consumable in relation to a class .
Your not toning down cloak your removing it from the game.It be that worthless no stam build can build the magic sustain and max magica to use purge and cloak.There enough dots to have them constantly be on you.Your never be able to cloak.TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
loTheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
LOL so it's just the really good players your having trouble with . K .
Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...
That's not a fact , that's an opinion . I already said the class Passives are built around stealth and medium armors and disrupting the classes ability to cloak because of dots , which there are dozens in this game , would destroy the classes passive strengths . Which the designer Nick Konkle understood very well . Perhaps you can make your own game with your version of balance one day but today I'd prefer we stick with actual game designers .
We'll see about that...
Combat balancing is coming and Nightblades are in the crosshairs...
Would you rather Cloak get hit with the nerf bat or Incap?
My goal with this thread was to put an idea out there that keeps your damage potential intact while not completely crippling your class...
Nightblades will be toned down, and I promise you my idea is more tame than some of the other idea's out there...
TheDoomsdayMonster wrote: »
I took a break from the game right before Morrowind was released. Back then, Sorcs were OP.TheDoomsdayMonster wrote: »There have been a lot of threads created lately about how OP Nightblades are...
TheDoomsdayMonster wrote: »Silver_Strider wrote: »No it shouldn't be broken by DoTs.
Cloak's entire purpose is to be an escape/repositioning tool for a NB to better situate themselves. Since they lack the heals of Templar and Wardens, the Shields of Sorcs or the natural bulkiness of DKs, cloak is literally the only defensive tool NB have as a means of survival and it's the easiest countered method as well as there are a literal plethora of skills that can take a NB out of Cloak. You snare a NB before they can cloak and they're essentially dead because Cloak does not remove the snare and it's easy to find them at that point as they're moving at a snails pace from where they disappeared from that you'll easily locate them again in no time at all.
Another thing to consider is that, Cloak doesn't remove the DoTs that are placed on a NB. In order for the NB to remain unaffected by the DoTs, they need to repeatedly use Cloak, using up more and more resources just to get to a safe position to get back their resources and try to put pressure on their target again. Is it annoying that your target got away? Sure, but they failed to kill you and that's much more important than just getting a random kill off of a scrub that couldn't kill you in the first place.
Yes, cloak has some nice bonuses to it, like guaranteed crit heals on HoTs, but again, with no alternative method of defense, what do you propose the NB do instead? Stand there and wait to die? Would you given the option? Of course not, no sane person would.
If you make it so that Cloak gets broken by DoTs, you might as well remove it entirely as no one will ever slot it again.
I'm ok with the purpose of Cloak as an escape/repositioning tool; it's fine in that regard...
What's not fine is being able to ignore continuous damage and stealth out with such an effect on your characters person...
If you want to Cloak while Dotted, then fine...but unless you want that Cloak to be immediately broken, then it should be purged 1st..
Thunderknuckles wrote: »Ragnarock41 wrote: »dots shouldn't break cloak, but still do damage. thats how it should be.
That's how it is. Unless the NB is using Purge as well. That takes up a valuable slot that most NB's use for something else.
TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
loTheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
LOL so it's just the really good players your having trouble with . K .
Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...
That's not a fact , that's an opinion . I already said the class Passives are built around stealth and medium armors and disrupting the classes ability to cloak because of dots , which there are dozens in this game , would destroy the classes passive strengths . Which the designer Nick Konkle understood very well . Perhaps you can make your own game with your version of balance one day but today I'd prefer we stick with actual game designers .
We'll see about that...
Combat balancing is coming and Nightblades are in the crosshairs...
Would you rather Cloak get hit with the nerf bat or Incap?
My goal with this thread was to put an idea out there that keeps your damage potential intact while not completely crippling your class...
Nightblades will be toned down, and I promise you my idea is more tame than some of the other idea's out there...