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Should Cloak be broken by DoT's?

  • Thunderknuckles
    Thunderknuckles
    ✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Edited to add, like others have said here, Cloak is already constantly being broken by all manner of things in Cyro.
    Edited by Thunderknuckles on March 22, 2018 2:50AM
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Yes, Cloak should be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Edited by TheDoomsdayMonster on March 22, 2018 2:54AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Thunderknuckles
    Thunderknuckles
    ✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Yes, Cloak should be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Savos_Saren
    Savos_Saren
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    ✭✭✭
    Yes, Cloak should be broken by Damage over Time abilities...
    Darkdex wrote: »
    Darkdex wrote: »
    Where is my LOL button?

    I ask you the same question: whats wrong with a Nightblade having to Cleanse/Purge a DoT before Cloaking?

    The problem is... for the most part, nobody aside from templars (which have dedicated cleanse) actually cleanse the dots you put on them.

    Then maybe people should start using cleanse...


    Can you tell me honestly that it makes perfect sense for a character to be able to Stealth out while being continuously damaged by a DoT ability?

    That makes no logical sense whatsoever and you know it; you are constantly taking damage for godsake...

    You mean like EVERYONE ELSE who's constantly taking damage from DoTs... and has to stand their ground?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Thunderknuckles
    Thunderknuckles
    ✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Darkdex wrote: »
    Darkdex wrote: »
    Where is my LOL button?

    I ask you the same question: whats wrong with a Nightblade having to Cleanse/Purge a DoT before Cloaking?

    The problem is... for the most part, nobody aside from templars (which have dedicated cleanse) actually cleanse the dots you put on them.

    Then maybe people should start using cleanse...


    Can you tell me honestly that it makes perfect sense for a character to be able to Stealth out while being continuously damaged by a DoT ability?

    That makes no logical sense whatsoever and you know it; you are constantly taking damage for godsake...

    You mean like EVERYONE ELSE who's constantly taking damage from DoTs... and has to stand their ground?

    You understand that class strength comes from class passive abilities and NB's are almost all balanced around stealth right ? What are you guys just DK players are something ?
  • Thunderknuckles
    Thunderknuckles
    ✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Darkdex wrote: »
    Darkdex wrote: »
    Where is my LOL button?

    I ask you the same question: whats wrong with a Nightblade having to Cleanse/Purge a DoT before Cloaking?

    The problem is... for the most part, nobody aside from templars (which have dedicated cleanse) actually cleanse the dots you put on them.

    Then maybe people should start using cleanse...


    Can you tell me honestly that it makes perfect sense for a character to be able to Stealth out while being continuously damaged by a DoT ability?

    That makes no logical sense whatsoever and you know it; you are constantly taking damage for godsake...

    You mean like EVERYONE ELSE who's constantly taking damage from DoTs... and has to stand their ground?

    You understand that class strength comes from class passive abilities and NB's are almost all balanced around stealth right ? What are you guys just DK players are something ?

    Agreed. It'd be like a NB crying out, "I ambushed a sorc and my 30K crit only dropped them half their health! Get rid of sorc shields!111!"
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Yes, Cloak should be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
    Edited by Rohamad_Ali on March 22, 2018 3:58AM
  • brandonv516
    brandonv516
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    ✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    OP...

    Not gonna happen (unless x, y, or z happens first). Thank you for your valued opinion.

    X - Add purge morph to cloak (no increased costs).

    Y - Drop the cost of purge/cleanse to no more than 2k magicka.

    Z - Remove DoT abilities.
  • Ragnarock41
    Ragnarock41
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    dots shouldn't break cloak, but still do damage. thats how it should be.
  • Conduit0
    Conduit0
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    Cloak is a broken ability that needs to be changed. Being able to spam cloak makes killing a halfway competent NB virtually impossible outside of a one-shot. Cloak needs the streak/roll dodge treatment so that it can't be spammed endlessly.
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Yes, Cloak should be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
    Edited by TheDoomsdayMonster on March 22, 2018 4:09AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Thunderknuckles
    Thunderknuckles
    ✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    dots shouldn't break cloak, but still do damage. thats how it should be.

    That's how it is. Unless the NB is using Purge as well. That takes up a valuable slot that most NB's use for something else.
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    Yes, Cloak should be broken by Damage over Time abilities...
    vrine wrote: »
    vrine wrote: »
    Literally being able to escape undetected is part of the Nightblade class. If DoTs managed to break cloak, they'd basically never be able to use it.

    That's not true...

    You'd simply have to cleanse/purge the DoT just like anyone else would have to before Cloaking...

    And use extra resources to do so just to use one of your class' main skills? Just say you hate NBs.

    Just like I have to purge defile just to use one of my main class skills...

    Just say you hate templars or just stop your drama queenery.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    LOL so it's just the really good players your having trouble with . K .
  • Silver_Strider
    Silver_Strider
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    ✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    No it shouldn't be broken by DoTs.

    Cloak's entire purpose is to be an escape/repositioning tool for a NB to better situate themselves. Since they lack the heals of Templar and Wardens, the Shields of Sorcs or the natural bulkiness of DKs, cloak is literally the only defensive tool NB have as a means of survival and it's the easiest countered method as well as there are a literal plethora of skills that can take a NB out of Cloak. You snare a NB before they can cloak and they're essentially dead because Cloak does not remove the snare and it's easy to find them at that point as they're moving at a snails pace from where they disappeared from that you'll easily locate them again in no time at all.

    Another thing to consider is that, Cloak doesn't remove the DoTs that are placed on a NB. In order for the NB to remain unaffected by the DoTs, they need to repeatedly use Cloak, using up more and more resources just to get to a safe position to get back their resources and try to put pressure on their target again. Is it annoying that your target got away? Sure, but they failed to kill you and that's much more important than just getting a random kill off of a scrub that couldn't kill you in the first place.

    Yes, cloak has some nice bonuses to it, like guaranteed crit heals on HoTs, but again, with no alternative method of defense, what do you propose the NB do instead? Stand there and wait to die? Would you given the option? Of course not, no sane person would.

    If you make it so that Cloak gets broken by DoTs, you might as well remove it entirely as no one will ever slot it again.
    Argonian forever
  • Thunderknuckles
    Thunderknuckles
    ✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    LOL so it's just the really good players your having trouble with . K .

    LIke I said in another thread about nerfing NB's. They aren't listening, man. Hypothetically speaking, if ZoS got rid of the NB class altogether they'd be back here within a day griping about another class they were smoked by. And when that class was gone they'd.....rinse and repeat.
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Yes, Cloak should be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    LOL so it's just the really good players your having trouble with . K .

    Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Thunderknuckles
    Thunderknuckles
    ✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    LOL so it's just the really good players your having trouble with . K .

    Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...

    Unless they Purge they can't ignore DoT's! LOL Man, that is going in one ear and out of the other for you. They can't ignore DoTs any more than any other class. Your DoTs can possibly still kill them in stealth. It's rare that I see a NB 1vX. It's common to see ANY other class 1vX at higher CP levels.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    lo
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    LOL so it's just the really good players your having trouble with . K .

    Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...

    That's not a fact , that's an opinion . I already said the class Passives are built around stealth and medium armors and disrupting the classes ability to cloak because of dots , which there are dozens in this game , would destroy the classes passive strengths . Which the designer Nick Konkle understood very well . Perhaps you can make your own game with your version of balance one day but today I'd prefer we stick with actual game designers .
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    cloak should not be broken by dots, if i choose to stealth and cloak it should let me.
    right now Everything Breaks cloak, even if i cast cloak, it breaks right immediate because game is auto tuned to make me go into standing position, i hate it!
  • Tholian1
    Tholian1
    ✭✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Sure... Let’s destroy what makes a NB, a NB and force them to play like the other classes.

    No thanks. If anything, Dark Cloak should be restored to remove damage over time effects. And so what if they successfully disengage from a fight. You allowed them to get away!
    PS4 Pro NA
  • raynasa
    raynasa
    Soul Shriven
    No, Cloak should not be broken by Damage over Time abilities...
    Dredlord wrote: »
    Just like I have to purge defile just to use one of my main class skills...
    Defile is not a dot. And you can use BoL while defile on you.
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Yes, Cloak should be broken by Damage over Time abilities...
    No it shouldn't be broken by DoTs.

    Cloak's entire purpose is to be an escape/repositioning tool for a NB to better situate themselves. Since they lack the heals of Templar and Wardens, the Shields of Sorcs or the natural bulkiness of DKs, cloak is literally the only defensive tool NB have as a means of survival and it's the easiest countered method as well as there are a literal plethora of skills that can take a NB out of Cloak. You snare a NB before they can cloak and they're essentially dead because Cloak does not remove the snare and it's easy to find them at that point as they're moving at a snails pace from where they disappeared from that you'll easily locate them again in no time at all.

    Another thing to consider is that, Cloak doesn't remove the DoTs that are placed on a NB. In order for the NB to remain unaffected by the DoTs, they need to repeatedly use Cloak, using up more and more resources just to get to a safe position to get back their resources and try to put pressure on their target again. Is it annoying that your target got away? Sure, but they failed to kill you and that's much more important than just getting a random kill off of a scrub that couldn't kill you in the first place.

    Yes, cloak has some nice bonuses to it, like guaranteed crit heals on HoTs, but again, with no alternative method of defense, what do you propose the NB do instead? Stand there and wait to die? Would you given the option? Of course not, no sane person would.

    If you make it so that Cloak gets broken by DoTs, you might as well remove it entirely as no one will ever slot it again.

    I'm ok with the purpose of Cloak as an escape/repositioning tool; it's fine in that regard...

    What's not fine is being able to ignore continuous damage and stealth out with such an effect on your characters person...

    If you want to Cloak while Dotted, then fine...but unless you want that Cloak to be immediately broken, then it should be purged 1st..
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Yes, Cloak should be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    lo
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    LOL so it's just the really good players your having trouble with . K .

    Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...

    That's not a fact , that's an opinion . I already said the class Passives are built around stealth and medium armors and disrupting the classes ability to cloak because of dots , which there are dozens in this game , would destroy the classes passive strengths . Which the designer Nick Konkle understood very well . Perhaps you can make your own game with your version of balance one day but today I'd prefer we stick with actual game designers .

    We'll see about that...

    Combat balancing is coming and Nightblades are in the crosshairs...

    Would you rather Cloak get hit with the nerf bat or Incap?


    My goal with this thread was to put an idea out there that keeps your damage potential intact while not completely crippling your class...

    Nightblades will be toned down, and I promise you my idea is more tame than some of the other idea's out there...
    Edited by TheDoomsdayMonster on March 22, 2018 5:12AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    lo
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    LOL so it's just the really good players your having trouble with . K .

    Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...

    That's not a fact , that's an opinion . I already said the class Passives are built around stealth and medium armors and disrupting the classes ability to cloak because of dots , which there are dozens in this game , would destroy the classes passive strengths . Which the designer Nick Konkle understood very well . Perhaps you can make your own game with your version of balance one day but today I'd prefer we stick with actual game designers .

    We'll see about that...

    Combat balancing is coming and Nightblades are in the crosshairs...

    Would you rather Cloak get hit with the nerf bat or Incap?


    My goal with this thread was to put an idea out there that keeps your damage potential intact while not completely crippling your class...

    Nightblades will be toned down, and I promise you my idea is more tame than some of the other idea's out there...

    What do you mean "my class" ? I play every class . There is no need to bargain for my support . I have adapted to every change ever made in this game . Your idea is just as bad as removing cloak because rendering it useless is the same . The devs just fixed cloak to where dots do not break cloak unintentionally as it was in prior patch . You seem very confident they will break it because of forum posts . I don't share your optimism and I don't support the idea . Enjoy your game .
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Yes, Cloak should be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    lo
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    LOL so it's just the really good players your having trouble with . K .

    Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...

    That's not a fact , that's an opinion . I already said the class Passives are built around stealth and medium armors and disrupting the classes ability to cloak because of dots , which there are dozens in this game , would destroy the classes passive strengths . Which the designer Nick Konkle understood very well . Perhaps you can make your own game with your version of balance one day but today I'd prefer we stick with actual game designers .

    We'll see about that...

    Combat balancing is coming and Nightblades are in the crosshairs...

    Would you rather Cloak get hit with the nerf bat or Incap?


    My goal with this thread was to put an idea out there that keeps your damage potential intact while not completely crippling your class...

    Nightblades will be toned down, and I promise you my idea is more tame than some of the other idea's out there...

    What do you mean "my class" ? I play every class . There is no need to bargain for my support . I have adapted to every change ever made in this game . Your idea is just as bad as removing cloak because rendering it useless is the same . The devs just fixed cloak to where dots do not break cloak unintentionally as it was in prior patch . You seem very confident they will break it because of forum posts . I don't share your optimism and I don't support the idea . Enjoy your game .

    So having to Cleanse a DoT before Cloaking would completely destroy a Nightblade?

    Even with a cost reduction to purge?
    Edited by TheDoomsdayMonster on March 22, 2018 5:36AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, Cloak should not be broken by Damage over Time abilities...
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    lo
    Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.

    Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...

    And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...

    I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...

    Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.

    Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...

    In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...


    As a result, its a bit overtuned...

    In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...


    You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...

    You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...

    And you can now rapidly heal to full health in addition to all of this...


    I repeat...

    Cloak is overtuned...

    Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?

    Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...

    So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...


    Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...

    There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .

    Oh don't come at me with that 'git guud' crap...

    I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...

    Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...

    They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...


    And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...

    LOL so it's just the really good players your having trouble with . K .

    Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...

    That's not a fact , that's an opinion . I already said the class Passives are built around stealth and medium armors and disrupting the classes ability to cloak because of dots , which there are dozens in this game , would destroy the classes passive strengths . Which the designer Nick Konkle understood very well . Perhaps you can make your own game with your version of balance one day but today I'd prefer we stick with actual game designers .

    We'll see about that...

    Combat balancing is coming and Nightblades are in the crosshairs...

    Would you rather Cloak get hit with the nerf bat or Incap?


    My goal with this thread was to put an idea out there that keeps your damage potential intact while not completely crippling your class...

    Nightblades will be toned down, and I promise you my idea is more tame than some of the other idea's out there...

    What do you mean "my class" ? I play every class . There is no need to bargain for my support . I have adapted to every change ever made in this game . Your idea is just as bad as removing cloak because rendering it useless is the same . The devs just fixed cloak to where dots do not break cloak unintentionally as it was in prior patch . You seem very confident they will break it because of forum posts . I don't share your optimism and I don't support the idea . Enjoy your game .

    So having to Cleanse a DoT before Cloaking would completely destroy a Nightblade?

    Even with a cost reduction to purge?

    Nightblades don't have a class purge anymore , it was removed so yes . An be careful saying get an alliance war ability before the PvE players come in here with torches and pitchforks .
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