Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »
The problem is... for the most part, nobody aside from templars (which have dedicated cleanse) actually cleanse the dots you put on them.
Then maybe people should start using cleanse...
Can you tell me honestly that it makes perfect sense for a character to be able to Stealth out while being continuously damaged by a DoT ability?
That makes no logical sense whatsoever and you know it; you are constantly taking damage for godsake...
TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Savos_Saren wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »
The problem is... for the most part, nobody aside from templars (which have dedicated cleanse) actually cleanse the dots you put on them.
Then maybe people should start using cleanse...
Can you tell me honestly that it makes perfect sense for a character to be able to Stealth out while being continuously damaged by a DoT ability?
That makes no logical sense whatsoever and you know it; you are constantly taking damage for godsake...
You mean like EVERYONE ELSE who's constantly taking damage from DoTs... and has to stand their ground?
Rohamad_Ali wrote: »Savos_Saren wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »
The problem is... for the most part, nobody aside from templars (which have dedicated cleanse) actually cleanse the dots you put on them.
Then maybe people should start using cleanse...
Can you tell me honestly that it makes perfect sense for a character to be able to Stealth out while being continuously damaged by a DoT ability?
That makes no logical sense whatsoever and you know it; you are constantly taking damage for godsake...
You mean like EVERYONE ELSE who's constantly taking damage from DoTs... and has to stand their ground?
You understand that class strength comes from class passive abilities and NB's are almost all balanced around stealth right ? What are you guys just DK players are something ?
Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Ragnarock41 wrote: »dots shouldn't break cloak, but still do damage. thats how it should be.
TheDoomsdayMonster wrote: »
And use extra resources to do so just to use one of your class' main skills? Just say you hate NBs.
TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
LOL so it's just the really good players your having trouble with . K .
Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
LOL so it's just the really good players your having trouble with . K .
TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
LOL so it's just the really good players your having trouble with . K .
Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...
TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
LOL so it's just the really good players your having trouble with . K .
Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...
Silver_Strider wrote: »No it shouldn't be broken by DoTs.
Cloak's entire purpose is to be an escape/repositioning tool for a NB to better situate themselves. Since they lack the heals of Templar and Wardens, the Shields of Sorcs or the natural bulkiness of DKs, cloak is literally the only defensive tool NB have as a means of survival and it's the easiest countered method as well as there are a literal plethora of skills that can take a NB out of Cloak. You snare a NB before they can cloak and they're essentially dead because Cloak does not remove the snare and it's easy to find them at that point as they're moving at a snails pace from where they disappeared from that you'll easily locate them again in no time at all.
Another thing to consider is that, Cloak doesn't remove the DoTs that are placed on a NB. In order for the NB to remain unaffected by the DoTs, they need to repeatedly use Cloak, using up more and more resources just to get to a safe position to get back their resources and try to put pressure on their target again. Is it annoying that your target got away? Sure, but they failed to kill you and that's much more important than just getting a random kill off of a scrub that couldn't kill you in the first place.
Yes, cloak has some nice bonuses to it, like guaranteed crit heals on HoTs, but again, with no alternative method of defense, what do you propose the NB do instead? Stand there and wait to die? Would you given the option? Of course not, no sane person would.
If you make it so that Cloak gets broken by DoTs, you might as well remove it entirely as no one will ever slot it again.
Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
loTheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
LOL so it's just the really good players your having trouble with . K .
Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...
That's not a fact , that's an opinion . I already said the class Passives are built around stealth and medium armors and disrupting the classes ability to cloak because of dots , which there are dozens in this game , would destroy the classes passive strengths . Which the designer Nick Konkle understood very well . Perhaps you can make your own game with your version of balance one day but today I'd prefer we stick with actual game designers .
TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
loTheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
LOL so it's just the really good players your having trouble with . K .
Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...
That's not a fact , that's an opinion . I already said the class Passives are built around stealth and medium armors and disrupting the classes ability to cloak because of dots , which there are dozens in this game , would destroy the classes passive strengths . Which the designer Nick Konkle understood very well . Perhaps you can make your own game with your version of balance one day but today I'd prefer we stick with actual game designers .
We'll see about that...
Combat balancing is coming and Nightblades are in the crosshairs...
Would you rather Cloak get hit with the nerf bat or Incap?
My goal with this thread was to put an idea out there that keeps your damage potential intact while not completely crippling your class...
Nightblades will be toned down, and I promise you my idea is more tame than some of the other idea's out there...
Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
loTheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
LOL so it's just the really good players your having trouble with . K .
Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...
That's not a fact , that's an opinion . I already said the class Passives are built around stealth and medium armors and disrupting the classes ability to cloak because of dots , which there are dozens in this game , would destroy the classes passive strengths . Which the designer Nick Konkle understood very well . Perhaps you can make your own game with your version of balance one day but today I'd prefer we stick with actual game designers .
We'll see about that...
Combat balancing is coming and Nightblades are in the crosshairs...
Would you rather Cloak get hit with the nerf bat or Incap?
My goal with this thread was to put an idea out there that keeps your damage potential intact while not completely crippling your class...
Nightblades will be toned down, and I promise you my idea is more tame than some of the other idea's out there...
What do you mean "my class" ? I play every class . There is no need to bargain for my support . I have adapted to every change ever made in this game . Your idea is just as bad as removing cloak because rendering it useless is the same . The devs just fixed cloak to where dots do not break cloak unintentionally as it was in prior patch . You seem very confident they will break it because of forum posts . I don't share your optimism and I don't support the idea . Enjoy your game .
TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
loTheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Rohamad_Ali wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »TheDoomsdayMonster wrote: »Thunderknuckles wrote: »Cloak already doesn't cleanse a DoT. From what I understand it did once upon a time, but that was removed. Some sets, like The Vicecannon of Venom set is reported to be bugged where if you hit someone with, say, Reflective Scales up it does pull you out of cloak with each tick.
Maybe those sets do, but IMHO, all DoT's should pull you out of Cloak as you are constantly taking damage over time...
And no, Cloak doesn't cleanse the DoT, but you are able to ignore DoT damage and stay in stealth; this is all wrong as far as I can see and makes Cloak overtuned...
I believe DoT's should have to be cleansed or purged before someone can Cloak out and stay Cloaked and I also believe that the cost of Purge should be reduced so that its not too taxing on ones Magicka pool to get rid of DoT's...
Cloak is extremely brief, you know. I think tops is 2.9 seconds. And it uses up a lot of magicka. Stam builds will have a tough time keeping it up back to back. Maybe 3 or 4 times in a row. There are invisibility pots that last faaaaar longer.
Oh I agree; the duration is brief, but that said (in the right hands) Cloak is extremely powerful...
In the hands of someone that knows what they are doing, its a get out of jail free card and allows the Nightblade to reset the fight repeatedly until they win the resource battle against you and kill you...
As a result, its a bit overtuned...
In my minds eye, a major reason for this is its ability to allow the Nightblade to ignore DoT damage and successfully disengage with an opponent readily...
You gotta admit, being able to completely ignore DoT's is an extremely powerful feature...
You could theorectically have 10 DoT's on you and with a single press of the button, you have made yourself immune to all their damage and simultaneously hidden yourself from your opponents sight...
And you can now rapidly heal to full health in addition to all of this...
I repeat...
Cloak is overtuned...
Frankly, there's not much else they could do but get rid of it. Like myself and others have said, there are a multitude of things that break a NB out of stealth. If you make it so that everything does then it becomes useless. Or is that what you're really after?
Sure there are things they could do with lowering the cost of Purge being high on the list of possible balancing fixes for example...
So no, I do not want to make it useless, but I don't believe it should be as powerful as it currently is either...
Having an ability that allows you to completely ignore DoT's, readily disengage from an opponent(s), and rapidly heal is extremely powerful...
There is caltrops , lingering and scorching flare , several traps that can be placed that will immobilize an ambusher , poisons that can stop NB's from entering cloak , Mage light and inner light , detect pots ..... If you can't make a cloaking NB have a bad day in this game you really should try something besides pvp .
Oh don't come at me with that 'git guud' crap...
I know exactly how to play and how to counter Nightblades and the really good ones have a counter already prepared for the counters you listed...
Namely Major Expedition and Shuffle; they'll run from you (while staying just close enough to you so that you can't stealth out) and wait your detect pot out while shooting you with a bow...
They'll break LoS when needed and of course they will stealth out with Cloak and reset things until the fight goes their way...
And you still ignore the fact that having the ability to completely ignore DoT damage is extremely powerful (especially when combined with all the rest of its features)...
LOL so it's just the really good players your having trouble with . K .
Thanks for once again dodging the fact that being able to ignore DoT damage and simutaneosly stealth out is a big reason why Cloak is overtuned...
That's not a fact , that's an opinion . I already said the class Passives are built around stealth and medium armors and disrupting the classes ability to cloak because of dots , which there are dozens in this game , would destroy the classes passive strengths . Which the designer Nick Konkle understood very well . Perhaps you can make your own game with your version of balance one day but today I'd prefer we stick with actual game designers .
We'll see about that...
Combat balancing is coming and Nightblades are in the crosshairs...
Would you rather Cloak get hit with the nerf bat or Incap?
My goal with this thread was to put an idea out there that keeps your damage potential intact while not completely crippling your class...
Nightblades will be toned down, and I promise you my idea is more tame than some of the other idea's out there...
What do you mean "my class" ? I play every class . There is no need to bargain for my support . I have adapted to every change ever made in this game . Your idea is just as bad as removing cloak because rendering it useless is the same . The devs just fixed cloak to where dots do not break cloak unintentionally as it was in prior patch . You seem very confident they will break it because of forum posts . I don't share your optimism and I don't support the idea . Enjoy your game .
So having to Cleanse a DoT before Cloaking would completely destroy a Nightblade?
Even with a cost reduction to purge?