Yolokin_Swagonborn wrote: »Because its a defining attribute of the templar class to lack things other classes have. And then to make up for it by having a house, which keeps getting nerfed so they end up with nothing.
You get minor sorcery though.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
TBH no one really uses their class-based Major Brutality/Sorcery except Warden. In PvE everyone uses pots. In PvP most classes use Rally/Forward Momentum or Entropy. Ocassionally Sorcs use Surge.
TBH no one really uses their class-based Major Brutality/Sorcery except Warden. In PvE everyone uses pots. In PvP most classes use Rally/Forward Momentum or Entropy. Ocassionally Sorcs use Surge.
TBH no one really uses their class-based Major Brutality/Sorcery except Warden. In PvE everyone uses pots. In PvP most classes use Rally/Forward Momentum or Entropy. Ocassionally Sorcs use Surge.
TBH, I use them all the time. So no, not everyone wastes a slot on rally/entropy or uses pots for something they can get from elsewhere.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
TBH no one really uses their class-based Major Brutality/Sorcery except Warden. In PvE everyone uses pots. In PvP most classes use Rally/Forward Momentum or Entropy. Ocassionally Sorcs use Surge.
TBH, I use them all the time. So no, not everyone wastes a slot on rally/entropy or uses pots for something they can get from elsewhere.
TBH I don't know why you're coming off so angry. What I said is in fact true for most optimized sets ups. What skills you run on whatever build you're rocking is cool by me bro but it doesn't change the fact that what I said is largely true.
TBH no one really uses their class-based Major Brutality/Sorcery except Warden. In PvE everyone uses pots. In PvP most classes use Rally/Forward Momentum or Entropy. Ocassionally Sorcs use Surge.
Elsterchen wrote: »
At least you gain some spell resistance ... its not much, I agree, but its something and its not a non-stackable buff but plainly added to existing spell resistance. Now please take a look at minor sorcery again and give me anything a stamina based char using stamina based abilities gains from this buff. Then we can talk.
Elsterchen wrote: »
At least you gain some spell resistance ... its not much, I agree, but its something and its not a non-stackable buff but plainly added to existing spell resistance. Now please take a look at minor sorcery again and give me anything a stamina based char using stamina based abilities gains from this buff. Then we can talk.
Each class has its minor buff. It's a feature of combat, nothing to discuss here really. You can have your minor brutality due to DK on top of damage granted by passive.
Zildjian2112 wrote: »Why are templars the only class in the game with no class access to major sorcery and major brutality? Its a tacked on benefit to skills for all other classes but we are forced to use a slot specifically for entropy or use spell power pots. I know alot of people use entropy or rally anyway because the skills that MS and MB come from can be garbage as well. Id just like to see some fairness and at least give me a chance to get it from a skill i might find useful for something other than that buff.
Isn't templar the only class with efficient purge too though? I think warden has a way to do it but nothing like templar and rest of the classes has to use alliance war ability to purge negative effects.
Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
It is their old class concept. They new conception they mentioned was to unify classes basics, like they said for example about class skill trees to be similar to warden's.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
It is their old class concept. They new conception they mentioned was to unify classes basics, like they said for example about class skill trees to be similar to warden's.
What you are talking about is zos wanting each skill line in each class to be either tank, healer or DPS focused (like the animal companion is the"dps", winters embrace is the tank skill line and green balance is the healers for Warden). This has nothing to do with giving each class, access to the same buffs/debuffs in class.