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Templars - major sorcery and major brutality

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Cinbri wrote: »
    Cinbri wrote: »
    It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.

    It is their old class concept. They new conception they mentioned was to unify classes basics, like they said for example about class skill trees to be similar to warden's.

    What you are talking about is zos wanting each skill line in each class to be either tank, healer or DPS focused (like the animal companion is the"dps", winters embrace is the tank skill line and green balance is the healers for Warden). This has nothing to do with giving each class, access to the same buffs/debuffs in class.

    What we talking about is "unifying concepts of classes". And major sorcery/brutality is one of those basic aspects of classes.

    A class concept is not something at specific as a buff like that though. The definition of "concept" is "an abstract idea; a general notion". Major brutality and sorcery are very specific things. Healering, dpsing and tanking are quite "abstract". Meaning you can take many different specific ways to get to the end goal.

    An abstract way to think about Templars is a "slow", read channeled, big heals class that does not have high mobility and need to protect their house. That is an abstract. Says nothing about how it specifically does these things.
    Edited by Lightspeedflashb14_ESO on March 21, 2018 8:48AM
  • Ragnarock41
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    Kilandros wrote: »
    TBH no one really uses their class-based Major Brutality/Sorcery except Warden. In PvE everyone uses pots. In PvP most classes use Rally/Forward Momentum or Entropy. Ocassionally Sorcs use Surge.

    this is the case, as a Dk I never used igneous weapons and never will. Its a massive waste of a skill slot.
    On stamden I use netch because muh sustain , not for the brutality.
    Edited by Ragnarock41 on March 21, 2018 8:53AM
  • Iselin
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    Every class is missing something other classes have.

    It's ironic that many end-game class builds for classes that do have access to major brutality and major sorcery actually don't use it and get theirs from pots instead. :)

    Clear case of "grass is always greener..."
  • FakeFox
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    Templar is the only class with a reliable cleanse and minor magickasteal. Where is the problem? Should every other class complain now?
    Edited by FakeFox on March 21, 2018 9:08AM
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Dredlord
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    Lynx7386 wrote: »
    You get minor sorcery though.

    Remember when Templar was the only class with major mending, now almost every other class has it from class skills and temps don’t.

    But we got minor mending!
  • Dredlord
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    Kilandros wrote: »
    Sevn wrote: »
    Kilandros wrote: »
    TBH no one really uses their class-based Major Brutality/Sorcery except Warden. In PvE everyone uses pots. In PvP most classes use Rally/Forward Momentum or Entropy. Ocassionally Sorcs use Surge.

    TBH, I use them all the time. So no, not everyone wastes a slot on rally/entropy or uses pots for something they can get from elsewhere.

    TBH I don't know why you're coming off so angry. What I said is in fact true for most optimized sets ups. What skills you run on whatever build you're rocking is cool by me bro but it doesn't change the fact that what I said is largely true.

    TBH bro it’s not even close to true and you probably perceived his post to be angry because you have a hard admitting you’re wrong.
  • Lightspeedflashb14_ESO
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    Dredlord wrote: »
    Lynx7386 wrote: »
    You get minor sorcery though.

    Remember when Templar was the only class with major mending, now almost every other class has it from class skills and temps don’t.

    But we got minor mending!

    Templars were never the only class to have major mending, Dragonknights were, with igneous shields and the buff lasted for 6 seconds back then. That was WAY back when resto heavys did not provide the buff. The argument to get major mending on Templars was, hey the healing class doesn't have the best group healing buff, wtf is that about.

    There are also no class skills that give the buff outside of igneous shields, wardens have a passive
    Edited by Lightspeedflashb14_ESO on March 21, 2018 9:22AM
  • Cinbri
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    Cinbri wrote: »
    Cinbri wrote: »
    It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.

    It is their old class concept. They new conception they mentioned was to unify classes basics, like they said for example about class skill trees to be similar to warden's.

    What you are talking about is zos wanting each skill line in each class to be either tank, healer or DPS focused (like the animal companion is the"dps", winters embrace is the tank skill line and green balance is the healers for Warden). This has nothing to do with giving each class, access to the same buffs/debuffs in class.

    What we talking about is "unifying concepts of classes". And major sorcery/brutality is one of those basic aspects of classes.

    A class concept is not something at specific as a buff like that though. The definition of "concept" is "an abstract idea; a general notion". Major brutality and sorcery are very specific things. Healering, dpsing and tanking are quite "abstract". Meaning you can take many different specific ways to get to the end goal.

    Well, it abstract till we will find out how zos overhaul classes according to this new idea. Yet for now we know that their plan is to differentiate skill trees according to roles. And there is basic buffs responsible for it: healing - no idea what zos will do here coz healing=class survivability that is specific for each class; tanking - major ward/resolve buff to mitigate damage; dps - major sorc/brutality buffs to increase damage output. According to their idea of unify classes by trees based on roles, those basic buffs should be implemented in its corresponding skill tree.
    Imagine if they removed major ward/resolve from dk/warden/sorc/nb and keep it only for Templar, while saying other classes to use Balance (equilibrium morph) if someone desired to get mitigation buff.

    Tho I a bit afraid of making trees like warden's tree coz... warden class have all important buffs implemented through trees.
  • SJD_Phoenix
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    I’ve used the major offence buff on 3 different toons, and none of them had that major buff as the primary reason for use:

    Surge on both sorcerers for the heal
    Molten armaments on magdk for the buff to heavies.

    I use molten armaments on Stam DK for pve because buffing my heavies is more important than getting major brutality which I get from pots
    I’ve never used sap Essence or drain power on a Nightblade, would rather use potions and not lose a skill slot.
    Use the netches on my wardens for sustain not for the access to the offensive buff.

    Almost always use rally in pvp for the massive burst heal, the major brutality is a bonus.
    Will use entropy as a dot to proc skoria in pvp if I’m using it or degeneration if I’m weaving heavy and light attacks on a staff for the heals, sorcery is a bonus.

    Point is, if I get major offense buffs from any of these skills it’s usually a happy side affect to a good skill, otherwise I don’t slot a crappy skill just for the bonus.

    I’m pve I generally use potions when big boy DPS is required, otherwise I don’t bother. You don’t need you major buffs up all the time unless you’re in a vet trial.

    So my last pushback to OP is would you be happy if they took one of your most useless skills and added brutality/sorcery to it, would you be happy? Even if it was a skill you’d never use anyway?
  • Feanor
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    It is by design. Zos has stated that they do not want all classes to have in class access to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.

    Unless you are a Nightblade or Warden of course. ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Cinbri
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    Feanor wrote: »
    It is by design. Zos has stated that they do not want all classes to have in class access to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.

    Unless you are a Nightblade or Warden of course. ;)

    Imagine if zos attempt to make other classes in line to warden concept will be granting all classes all buffs too :D
  • TheUrbanWizard
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    Meh, what stamblade uses power extraction?

    I never have less than 2k wep power/crit/stam pots on me in pve, though I admit that's a little excessive lol

    BTW wtb blessed thistle...
    Edited by TheUrbanWizard on March 21, 2018 9:40AM
  • Lightspeedflashb14_ESO
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    Cinbri wrote: »
    Cinbri wrote: »
    Cinbri wrote: »
    It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.

    It is their old class concept. They new conception they mentioned was to unify classes basics, like they said for example about class skill trees to be similar to warden's.

    What you are talking about is zos wanting each skill line in each class to be either tank, healer or DPS focused (like the animal companion is the"dps", winters embrace is the tank skill line and green balance is the healers for Warden). This has nothing to do with giving each class, access to the same buffs/debuffs in class.

    What we talking about is "unifying concepts of classes". And major sorcery/brutality is one of those basic aspects of classes.

    A class concept is not something at specific as a buff like that though. The definition of "concept" is "an abstract idea; a general notion". Major brutality and sorcery are very specific things. Healering, dpsing and tanking are quite "abstract". Meaning you can take many different specific ways to get to the end goal.

    Well, it abstract till we will find out how zos overhaul classes according to this new idea. Yet for now we know that their plan is to differentiate skill trees according to roles. And there is basic buffs responsible for it: healing - no idea what zos will do here coz healing=class survivability that is specific for each class; tanking - major ward/resolve buff to mitigate damage; dps - major sorc/brutality buffs to increase damage output. According to their idea of unify classes by trees based on roles, those basic buffs should be implemented in its corresponding skill tree.
    Imagine if they removed major ward/resolve from dk/warden/sorc/nb and keep it only for Templar, while saying other classes to use Balance (equilibrium morph) if someone desired to get mitigation buff.

    Tho I a bit afraid of making trees like warden's tree coz... warden class have all important buffs implemented through trees.

    You are still thinking much to specifically. You can tank just fine without the major resists, ask a ward based magsorc tank. You can dps without class based major buffs as well. Look at the rest of the thread for an idea on how to do this.
  • Cinbri
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    Cinbri wrote: »
    Cinbri wrote: »
    Cinbri wrote: »
    It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.

    It is their old class concept. They new conception they mentioned was to unify classes basics, like they said for example about class skill trees to be similar to warden's.

    What you are talking about is zos wanting each skill line in each class to be either tank, healer or DPS focused (like the animal companion is the"dps", winters embrace is the tank skill line and green balance is the healers for Warden). This has nothing to do with giving each class, access to the same buffs/debuffs in class.

    What we talking about is "unifying concepts of classes". And major sorcery/brutality is one of those basic aspects of classes.

    A class concept is not something at specific as a buff like that though. The definition of "concept" is "an abstract idea; a general notion". Major brutality and sorcery are very specific things. Healering, dpsing and tanking are quite "abstract". Meaning you can take many different specific ways to get to the end goal.

    Well, it abstract till we will find out how zos overhaul classes according to this new idea. Yet for now we know that their plan is to differentiate skill trees according to roles. And there is basic buffs responsible for it: healing - no idea what zos will do here coz healing=class survivability that is specific for each class; tanking - major ward/resolve buff to mitigate damage; dps - major sorc/brutality buffs to increase damage output. According to their idea of unify classes by trees based on roles, those basic buffs should be implemented in its corresponding skill tree.
    Imagine if they removed major ward/resolve from dk/warden/sorc/nb and keep it only for Templar, while saying other classes to use Balance (equilibrium morph) if someone desired to get mitigation buff.

    Tho I a bit afraid of making trees like warden's tree coz... warden class have all important buffs implemented through trees.

    You are still thinking much to specifically. You can tank just fine without the major resists, ask a ward based magsorc tank. You can dps without class based major buffs as well. Look at the rest of the thread for an idea on how to do this.
    There is easier way - simply look on warden class and notice that old concept of "no class allowed to have everything" stopped working year ago.
  • Elsterchen
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    Cinbri wrote: »
    Cinbri wrote: »
    Cinbri wrote: »
    It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.

    It is their old class concept. They new conception they mentioned was to unify classes basics, like they said for example about class skill trees to be similar to warden's.

    What you are talking about is zos wanting each skill line in each class to be either tank, healer or DPS focused (like the animal companion is the"dps", winters embrace is the tank skill line and green balance is the healers for Warden). This has nothing to do with giving each class, access to the same buffs/debuffs in class.

    What we talking about is "unifying concepts of classes". And major sorcery/brutality is one of those basic aspects of classes.

    A class concept is not something at specific as a buff like that though. The definition of "concept" is "an abstract idea; a general notion". Major brutality and sorcery are very specific things. Healering, dpsing and tanking are quite "abstract". Meaning you can take many different specific ways to get to the end goal.

    Well, it abstract till we will find out how zos overhaul classes according to this new idea. Yet for now we know that their plan is to differentiate skill trees according to roles. And there is basic buffs responsible for it: healing - no idea what zos will do here coz healing=class survivability that is specific for each class; tanking - major ward/resolve buff to mitigate damage; dps - major sorc/brutality buffs to increase damage output. According to their idea of unify classes by trees based on roles, those basic buffs should be implemented in its corresponding skill tree.
    Imagine if they removed major ward/resolve from dk/warden/sorc/nb and keep it only for Templar, while saying other classes to use Balance (equilibrium morph) if someone desired to get mitigation buff.

    Tho I a bit afraid of making trees like warden's tree coz... warden class have all important buffs implemented through trees.

    You are still thinking much to specifically. You can tank just fine without the major resists, ask a ward based magsorc tank. You can dps without class based major buffs as well. Look at the rest of the thread for an idea on how to do this.

    Well, but why do only templars only get the nifty "can" option (I like to add: paired up with clunky channeling spammable, that don't make it easier) while all other classes get the "I can choose" option ?

    I feel templars have all right to point at this and be grumpy.
  • Lightspeedflashb14_ESO
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    Cinbri wrote: »
    Feanor wrote: »
    It is by design. Zos has stated that they do not want all classes to have in class access to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.

    Unless you are a Nightblade or Warden of course. ;)

    Imagine if zos attempt to make other classes in line to warden concept will be granting all classes all buffs too :D

    Wardens do not have access to all buffs and and debuffs though. They don't even have access to the important ones at the same time (major prophecy and savagery at the same time, hello flames of Oblivion). Wardens are at the bottom of the pile in everything, they are off heals and off tanks, even with the amount of buffs they do have. Look at sorcs, they have by far the lowest amount of named buffs and absolutely no named debuffs. They are still great dps, both stam and mag are better then Stam and mag warden dps. So I really do not understand this argument.

    . @Elsterchen Well, but why do only templars only get the nifty "can" option (I like to add: paired up with clunky channeling spammable, that don't make it easier) while all other classes get the "I can choose" option ?

    I feel templars have all right to point at this and be grumpy.

    You keep asking why when I already explained this, this is the way ZOS wants it. This is the answer to why. Full stop.
    Edited by Lightspeedflashb14_ESO on March 21, 2018 9:55AM
  • Doctordarkspawn
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    Because its a defining attribute of the templar class to lack things other classes have. And then to make up for it by having a house, which keeps getting nerfed so they end up with nothing.

    Basicly this. How many times has the templar's toolkit been nerfed into the ground now?

    But honestly, templar makes up for it by having some extra debuffing power, and having one of the best spammables in the game. To that end, they are much more crit focused.

    It's still inexcuseable. I'd love to have maybe Vampires Bane give major sorccery.
    Edited by Doctordarkspawn on March 21, 2018 9:59AM
  • Cinbri
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    Cinbri wrote: »
    Feanor wrote: »
    It is by design. Zos has stated that they do not want all classes to have in class access to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.

    Unless you are a Nightblade or Warden of course. ;)

    Imagine if zos attempt to make other classes in line to warden concept will be granting all classes all buffs too :D

    Wardens do not have access to all buffs and and debuffs though. They don't even have access to the important ones at the same time (major prophecy and savagery at the same time, hello flames of Oblivion). Wardens are at the bottom of the pile in everything, they are off heals and off tanks, even with the amount of buffs they do have. Look at sorcs, they have by far the lowest amount of named buffs and absolutely no named debuffs. They are still great dps, both stam and mag are better then Stam and mag warden dps. So I really do not understand this argument.
    Depends on your view on buffs. "Wardens are at the bottom of the pile in everything" is incomplete and misleading statement. Complete will look like: "Wardens are at the bottom of the pile in everything in PvE and top tier of every role in PvP".
    You keep asking why when I already explained this, this is the way ZOS wants it. This is the answer to why. Full stop.
    Your "why" is no longer work and even zos mentioned moving to other concept, yet you still keeping for it for some reason. Again, it was shoed by warden class.
  • Lightspeedflashb14_ESO
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    Cinbri wrote: »
    Cinbri wrote: »
    Feanor wrote: »
    It is by design. Zos has stated that they do not want all classes to have in class access to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.

    Unless you are a Nightblade or Warden of course. ;)

    Imagine if zos attempt to make other classes in line to warden concept will be granting all classes all buffs too :D

    Wardens do not have access to all buffs and and debuffs though. They don't even have access to the important ones at the same time (major prophecy and savagery at the same time, hello flames of Oblivion). Wardens are at the bottom of the pile in everything, they are off heals and off tanks, even with the amount of buffs they do have. Look at sorcs, they have by far the lowest amount of named buffs and absolutely no named debuffs. They are still great dps, both stam and mag are better then Stam and mag warden dps. So I really do not understand this argument.
    Depends on your view on buffs. "Wardens are at the bottom of the pile in everything" is incomplete and misleading statement. Complete will look like: "Wardens are at the bottom of the pile in everything in PvE and top tier of every role in PvP".
    You keep asking why when I already explained this, this is the way ZOS wants it. This is the answer to why. Full stop.
    Your "why" is no longer work and even zos mentioned moving to other concept, yet you still keeping for it for some reason. Again, it was shoed by warden class.

    Could I get a source on this concept change you keep talking about? I will give you mine, it is from a ESO live where they where showing off the warden and someone impudently asked why doesn't the warden have an execute. I Will link that video with the relevant timestap later when I get home.

    Also, what does this sentence mean? "Your "why" is no longer work". It is not my why and I am not sure how to "is no longer work".

    About wardens, I don't really care about PvP, there will always be people complaining about what killed them or that someone that "should" have died didn't, class has little to do with that. I mean I pve and that is about it and as far as the forums are concered these days, it is snipe happy Stam nightblades that are the top tier op class in PvP right now.
    Edited by Lightspeedflashb14_ESO on March 21, 2018 10:13AM
  • Cinbri
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    About wardens, I don't really care about PvP.
    We can end discussion here. If you don't care about huge part of game, there is nothing to discuss. Hopefully class representatives that zos will choose will care about full game, not just its piece.
  • Lightspeedflashb14_ESO
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    Cinbri wrote: »
    About wardens, I don't really care about PvP.
    We can end discussion here. If you don't care about huge part of game, there is nothing to discuss. Hopefully class representatives that zos will choose will care about full game, not just its piece.

    That is fine. I don't think we could see eye to eye on this subject anyways, you seem to have this idea that every class needs every buff, in class. I don't and zos clearly agrees with me. So good luck on your future endeavors.

    Can I also point out that PvP is huge to you. I have not set foot in PvP since the double ap and I would being willing to bet that the vast majority of players in this game are the same way. The only thing PvP has ever done for me is get my main nerfed time after time because of "healbots" not dieing fast enough for some people taste. Pathetic.

    I would not want to be a "class representative" anyways, this is a zos being lazy and relying on the unpaid interns for how their own game ought to be.
    Edited by Lightspeedflashb14_ESO on March 21, 2018 10:24AM
  • Dredlord
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    Dredlord wrote: »
    Lynx7386 wrote: »
    You get minor sorcery though.

    Remember when Templar was the only class with major mending, now almost every other class has it from class skills and temps don’t.

    But we got minor mending!

    Templars were never the only class to have major mending, Dragonknights were, with igneous shields and the buff lasted for 6 seconds back then. That was WAY back when resto heavys did not provide the buff. The argument to get major mending on Templars was, hey the healing class doesn't have the best group healing buff, wtf is that about.

    There are also no class skills that give the buff outside of igneous shields, wardens have a passive

    I guess you weren’t around before they added major/minor buff categories. But Templar had the similar passive where anyone in your house got 30% extra healing (ie. standing in ritual)

    Dk had nothing like this at the time which is what I was talking about...

    Then they changed it to major mending and started giving that buff to almost everyone else including adding it to igneous

    Then took it away from Templar and added it to resto heavies.

    No need to get ragey and typing in italics now...
  • Iskras
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    FACT: ZOS hate templars...
  • MrWesleyPipes
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    Iskras wrote: »
    FACT: ZOS hate templars...

    it is known.
  • Lightspeedflashb14_ESO
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    @Dredlord I guess you weren’t around before they added major/minor buff categories. But Templar had the similar passive where anyone in your house got 30% extra healing (ie. standing in ritual)

    I played in the beta but I didn't really get into the game till it was buy to play, around Feb 2015. So I have been around a long time, though not as long as some, you are right. They added the major/minor system a month before I started to play,
    https://forums.elderscrollsonline.com/en/discussion/comment/1506153#Comment_1506153, so.

    That 30% extra was just for restoring focus skills. So maybe extended ritual and breath of Life got it. As you said if your team was standing in it. Oh and repentance too, since at that time it was actually a good skill for healers. Igneous shields major mending lasted for 6 seconds and applied to all heals in that six seconds, not just a single skill line.
    Dk had nothing like this at the time which is what I was talking about...

    Then they changed it to major mending and started giving that buff to almost everyone else including adding it to igneous

    What are you talking about? Igneous shields has had a healing buff since the second major update, see here, https://forums.elderscrollsonline.com/en/discussion/113161/patch-notes-v1-2-3, it might have been a major/minor buff but it was there.

    When you say "everyone else", besides wardens and Dragonknights, there is no other in class way to get major mending right now, if there is, please share.
    . Then took it away from Templar and added it to resto heavies.

    I mentioned this.
    No need to get ragey and typing in italics now...

    I don't get ragey, I am always ragey.
    Edited by Lightspeedflashb14_ESO on March 21, 2018 11:03AM
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    @Dredlord I guess you weren’t around before they added major/minor buff categories. But Templar had the similar passive where anyone in your house got 30% extra healing (ie. standing in ritual)

    I played in the beta but I didn't really get into the game till it was buy to play, around Feb 2015. So I have been around a long time, though not as long as some, you are right. They added the major/minor system a month before I started to play,
    https://forums.elderscrollsonline.com/en/discussion/comment/1506153#Comment_1506153, so.

    That 30% extra was just for restoring focus skills. So maybe extended ritual and breath of Life got it. As you said if your team was standing in it. Oh and repentance too, since at that time it was actually a good skill for healers. Igneous shields major mending lasted for 6 seconds and applied to all heals in that six seconds, not just a single skill line.
    Dk had nothing like this at the time which is what I was talking about...

    Then they changed it to major mending and started giving that buff to almost everyone else including adding it to igneous

    What are you talking about? Igneous shields has had a healing buff since the second major update, see here, https://forums.elderscrollsonline.com/en/discussion/113161/patch-notes-v1-2-3, it might have been a major/minor buff but it was there.

    When you say "everyone else", besides wardens and Dragonknights, there is no other in class way to get major mending right now, if there is, please share.
    . Then took it away from Templar and added it to resto heavies.

    I mentioned this.
    No need to get ragey and typing in italics now...

    I don't get ragey, I am always ragey.

    ...and you’re still getting it wrong but that’s just details right...

    The point is at one time templars were the only class that could buff their healing by 30% by the use of class skills.

    Now most other classes can and templars CANNOT ANYMORE!!!!
  • Bbsample197
    Bbsample197
    ✭✭✭✭
    BUT we do have major mending!!!!


    oh wait....
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    BUT we do have major mending!!!!


    oh wait....

    Oh well at least they buffed our damage to compensate

    Oh wait....
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    ...and you’re still getting it wrong but that’s just details right...

    What are you talking about, again. Yes, Temps had the ablity to make maybe three skills they had 30% better for a whole 3 months before Dragonknights got the ablity to make all healing skills better. You are touting this 3 months as some sort of thing, I don't understand what. Would you kindly explain this agian.
    The point is at one time templars were the only class that could buff their healing by 30% by the use of class skills.

    If this is your point, 3 months is not a long time, especially at the beginning of the game. What was a real loss was major mending for all while you were in ritual or focus. This really hurt the class. This was 100% because of PvP as well.
    Now most other classes can and templars CANNOT ANYMORE!!!!

    Again what class outside dks and wardens has major mending? The other three don't. They have to use a resto. Like temps do too but we get minor mending, without a set, too so technically we are the best healers. All that said, all sources of major mending only last for 3 seconds. For the warden. For the Dragonknight. For the resto staff.
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    ...and you’re still getting it wrong but that’s just details right...

    What are you talking about, again. Yes, Temps had the ablity to make maybe three skills they had 30% better for a whole 3 months before Dragonknights got the ablity to make all healing skills better. You are touting this 3 months as some sort of thing, I don't understand what. Would you kindly explain this agian.
    The point is at one time templars were the only class that could buff their healing by 30% by the use of class skills.

    If this is your point, 3 months is not a long time, especially at the beginning of the game. What was a real loss was major mending for all while you were in ritual or focus. This really hurt the class. This was 100% because of PvP as well.
    Now most other classes can and templars CANNOT ANYMORE!!!!

    Again what class outside dks and wardens has major mending? The other three don't. They have to use a resto. Like temps do too but we get minor mending, without a set, too so technically we are the best healers. All that said, all sources of major mending only last for 3 seconds. For the warden. For the Dragonknight. For the resto staff.

    You have no clue what your talking about...

    And NB can increase incoming healing for allies with class ulti so that’s 3 of the 4 other classes that have class access to 30% healing increase when originally it was unique to Templar and now it has been removed from the class.

    Are you really this thick? If you want to argue about what the game was like before you played, go educate yourself. I’m done wasting time on you...
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