Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
It is their old class concept. They new conception they mentioned was to unify classes basics, like they said for example about class skill trees to be similar to warden's.
What you are talking about is zos wanting each skill line in each class to be either tank, healer or DPS focused (like the animal companion is the"dps", winters embrace is the tank skill line and green balance is the healers for Warden). This has nothing to do with giving each class, access to the same buffs/debuffs in class.
What we talking about is "unifying concepts of classes". And major sorcery/brutality is one of those basic aspects of classes.
TBH no one really uses their class-based Major Brutality/Sorcery except Warden. In PvE everyone uses pots. In PvP most classes use Rally/Forward Momentum or Entropy. Ocassionally Sorcs use Surge.
TBH no one really uses their class-based Major Brutality/Sorcery except Warden. In PvE everyone uses pots. In PvP most classes use Rally/Forward Momentum or Entropy. Ocassionally Sorcs use Surge.
TBH, I use them all the time. So no, not everyone wastes a slot on rally/entropy or uses pots for something they can get from elsewhere.
TBH I don't know why you're coming off so angry. What I said is in fact true for most optimized sets ups. What skills you run on whatever build you're rocking is cool by me bro but it doesn't change the fact that what I said is largely true.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
It is their old class concept. They new conception they mentioned was to unify classes basics, like they said for example about class skill trees to be similar to warden's.
What you are talking about is zos wanting each skill line in each class to be either tank, healer or DPS focused (like the animal companion is the"dps", winters embrace is the tank skill line and green balance is the healers for Warden). This has nothing to do with giving each class, access to the same buffs/debuffs in class.
What we talking about is "unifying concepts of classes". And major sorcery/brutality is one of those basic aspects of classes.
A class concept is not something at specific as a buff like that though. The definition of "concept" is "an abstract idea; a general notion". Major brutality and sorcery are very specific things. Healering, dpsing and tanking are quite "abstract". Meaning you can take many different specific ways to get to the end goal.
Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class access to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class access to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
Unless you are a Nightblade or Warden of course.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
It is their old class concept. They new conception they mentioned was to unify classes basics, like they said for example about class skill trees to be similar to warden's.
What you are talking about is zos wanting each skill line in each class to be either tank, healer or DPS focused (like the animal companion is the"dps", winters embrace is the tank skill line and green balance is the healers for Warden). This has nothing to do with giving each class, access to the same buffs/debuffs in class.
What we talking about is "unifying concepts of classes". And major sorcery/brutality is one of those basic aspects of classes.
A class concept is not something at specific as a buff like that though. The definition of "concept" is "an abstract idea; a general notion". Major brutality and sorcery are very specific things. Healering, dpsing and tanking are quite "abstract". Meaning you can take many different specific ways to get to the end goal.
Well, it abstract till we will find out how zos overhaul classes according to this new idea. Yet for now we know that their plan is to differentiate skill trees according to roles. And there is basic buffs responsible for it: healing - no idea what zos will do here coz healing=class survivability that is specific for each class; tanking - major ward/resolve buff to mitigate damage; dps - major sorc/brutality buffs to increase damage output. According to their idea of unify classes by trees based on roles, those basic buffs should be implemented in its corresponding skill tree.
Imagine if they removed major ward/resolve from dk/warden/sorc/nb and keep it only for Templar, while saying other classes to use Balance (equilibrium morph) if someone desired to get mitigation buff.
Tho I a bit afraid of making trees like warden's tree coz... warden class have all important buffs implemented through trees.
There is easier way - simply look on warden class and notice that old concept of "no class allowed to have everything" stopped working year ago.Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
It is their old class concept. They new conception they mentioned was to unify classes basics, like they said for example about class skill trees to be similar to warden's.
What you are talking about is zos wanting each skill line in each class to be either tank, healer or DPS focused (like the animal companion is the"dps", winters embrace is the tank skill line and green balance is the healers for Warden). This has nothing to do with giving each class, access to the same buffs/debuffs in class.
What we talking about is "unifying concepts of classes". And major sorcery/brutality is one of those basic aspects of classes.
A class concept is not something at specific as a buff like that though. The definition of "concept" is "an abstract idea; a general notion". Major brutality and sorcery are very specific things. Healering, dpsing and tanking are quite "abstract". Meaning you can take many different specific ways to get to the end goal.
Well, it abstract till we will find out how zos overhaul classes according to this new idea. Yet for now we know that their plan is to differentiate skill trees according to roles. And there is basic buffs responsible for it: healing - no idea what zos will do here coz healing=class survivability that is specific for each class; tanking - major ward/resolve buff to mitigate damage; dps - major sorc/brutality buffs to increase damage output. According to their idea of unify classes by trees based on roles, those basic buffs should be implemented in its corresponding skill tree.
Imagine if they removed major ward/resolve from dk/warden/sorc/nb and keep it only for Templar, while saying other classes to use Balance (equilibrium morph) if someone desired to get mitigation buff.
Tho I a bit afraid of making trees like warden's tree coz... warden class have all important buffs implemented through trees.
You are still thinking much to specifically. You can tank just fine without the major resists, ask a ward based magsorc tank. You can dps without class based major buffs as well. Look at the rest of the thread for an idea on how to do this.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class accto to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
It is their old class concept. They new conception they mentioned was to unify classes basics, like they said for example about class skill trees to be similar to warden's.
What you are talking about is zos wanting each skill line in each class to be either tank, healer or DPS focused (like the animal companion is the"dps", winters embrace is the tank skill line and green balance is the healers for Warden). This has nothing to do with giving each class, access to the same buffs/debuffs in class.
What we talking about is "unifying concepts of classes". And major sorcery/brutality is one of those basic aspects of classes.
A class concept is not something at specific as a buff like that though. The definition of "concept" is "an abstract idea; a general notion". Major brutality and sorcery are very specific things. Healering, dpsing and tanking are quite "abstract". Meaning you can take many different specific ways to get to the end goal.
Well, it abstract till we will find out how zos overhaul classes according to this new idea. Yet for now we know that their plan is to differentiate skill trees according to roles. And there is basic buffs responsible for it: healing - no idea what zos will do here coz healing=class survivability that is specific for each class; tanking - major ward/resolve buff to mitigate damage; dps - major sorc/brutality buffs to increase damage output. According to their idea of unify classes by trees based on roles, those basic buffs should be implemented in its corresponding skill tree.
Imagine if they removed major ward/resolve from dk/warden/sorc/nb and keep it only for Templar, while saying other classes to use Balance (equilibrium morph) if someone desired to get mitigation buff.
Tho I a bit afraid of making trees like warden's tree coz... warden class have all important buffs implemented through trees.
You are still thinking much to specifically. You can tank just fine without the major resists, ask a ward based magsorc tank. You can dps without class based major buffs as well. Look at the rest of the thread for an idea on how to do this.
Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class access to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
Unless you are a Nightblade or Warden of course.
Imagine if zos attempt to make other classes in line to warden concept will be granting all classes all buffs too
. @Elsterchen Well, but why do only templars only get the nifty "can" option (I like to add: paired up with clunky channeling spammable, that don't make it easier) while all other classes get the "I can choose" option ?
I feel templars have all right to point at this and be grumpy.
Yolokin_Swagonborn wrote: »Because its a defining attribute of the templar class to lack things other classes have. And then to make up for it by having a house, which keeps getting nerfed so they end up with nothing.
Depends on your view on buffs. "Wardens are at the bottom of the pile in everything" is incomplete and misleading statement. Complete will look like: "Wardens are at the bottom of the pile in everything in PvE and top tier of every role in PvP".Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class access to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
Unless you are a Nightblade or Warden of course.
Imagine if zos attempt to make other classes in line to warden concept will be granting all classes all buffs too
Wardens do not have access to all buffs and and debuffs though. They don't even have access to the important ones at the same time (major prophecy and savagery at the same time, hello flames of Oblivion). Wardens are at the bottom of the pile in everything, they are off heals and off tanks, even with the amount of buffs they do have. Look at sorcs, they have by far the lowest amount of named buffs and absolutely no named debuffs. They are still great dps, both stam and mag are better then Stam and mag warden dps. So I really do not understand this argument.
Your "why" is no longer work and even zos mentioned moving to other concept, yet you still keeping for it for some reason. Again, it was shoed by warden class.Lightspeedflashb14_ESO wrote: »You keep asking why when I already explained this, this is the way ZOS wants it. This is the answer to why. Full stop.
Depends on your view on buffs. "Wardens are at the bottom of the pile in everything" is incomplete and misleading statement. Complete will look like: "Wardens are at the bottom of the pile in everything in PvE and top tier of every role in PvP".Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »It is by design. Zos has stated that they do not want all classes to have in class access to all buff/debuffs and such. Simple. Zos wants it this way. That is the "why". Now whether or not you agree with it has no bearing on why.
Unless you are a Nightblade or Warden of course.
Imagine if zos attempt to make other classes in line to warden concept will be granting all classes all buffs too
Wardens do not have access to all buffs and and debuffs though. They don't even have access to the important ones at the same time (major prophecy and savagery at the same time, hello flames of Oblivion). Wardens are at the bottom of the pile in everything, they are off heals and off tanks, even with the amount of buffs they do have. Look at sorcs, they have by far the lowest amount of named buffs and absolutely no named debuffs. They are still great dps, both stam and mag are better then Stam and mag warden dps. So I really do not understand this argument.Your "why" is no longer work and even zos mentioned moving to other concept, yet you still keeping for it for some reason. Again, it was shoed by warden class.Lightspeedflashb14_ESO wrote: »You keep asking why when I already explained this, this is the way ZOS wants it. This is the answer to why. Full stop.
We can end discussion here. If you don't care about huge part of game, there is nothing to discuss. Hopefully class representatives that zos will choose will care about full game, not just its piece.Lightspeedflashb14_ESO wrote: »About wardens, I don't really care about PvP.
We can end discussion here. If you don't care about huge part of game, there is nothing to discuss. Hopefully class representatives that zos will choose will care about full game, not just its piece.Lightspeedflashb14_ESO wrote: »About wardens, I don't really care about PvP.
Lightspeedflashb14_ESO wrote: »
Templars were never the only class to have major mending, Dragonknights were, with igneous shields and the buff lasted for 6 seconds back then. That was WAY back when resto heavys did not provide the buff. The argument to get major mending on Templars was, hey the healing class doesn't have the best group healing buff, wtf is that about.
There are also no class skills that give the buff outside of igneous shields, wardens have a passive
@Dredlord I guess you weren’t around before they added major/minor buff categories. But Templar had the similar passive where anyone in your house got 30% extra healing (ie. standing in ritual)
Dk had nothing like this at the time which is what I was talking about...
Then they changed it to major mending and started giving that buff to almost everyone else including adding it to igneous
. Then took it away from Templar and added it to resto heavies.
No need to get ragey and typing in italics now...
Lightspeedflashb14_ESO wrote: »@Dredlord I guess you weren’t around before they added major/minor buff categories. But Templar had the similar passive where anyone in your house got 30% extra healing (ie. standing in ritual)
I played in the beta but I didn't really get into the game till it was buy to play, around Feb 2015. So I have been around a long time, though not as long as some, you are right. They added the major/minor system a month before I started to play,
https://forums.elderscrollsonline.com/en/discussion/comment/1506153#Comment_1506153, so.
That 30% extra was just for restoring focus skills. So maybe extended ritual and breath of Life got it. As you said if your team was standing in it. Oh and repentance too, since at that time it was actually a good skill for healers. Igneous shields major mending lasted for 6 seconds and applied to all heals in that six seconds, not just a single skill line.Dk had nothing like this at the time which is what I was talking about...
Then they changed it to major mending and started giving that buff to almost everyone else including adding it to igneous
What are you talking about? Igneous shields has had a healing buff since the second major update, see here, https://forums.elderscrollsonline.com/en/discussion/113161/patch-notes-v1-2-3, it might have been a major/minor buff but it was there.
When you say "everyone else", besides wardens and Dragonknights, there is no other in class way to get major mending right now, if there is, please share.. Then took it away from Templar and added it to resto heavies.
I mentioned this.No need to get ragey and typing in italics now...
I don't get ragey, I am always ragey.
Bbsample197 wrote: »BUT we do have major mending!!!!
oh wait....
...and you’re still getting it wrong but that’s just details right...
The point is at one time templars were the only class that could buff their healing by 30% by the use of class skills.
Now most other classes can and templars CANNOT ANYMORE!!!!
Lightspeedflashb14_ESO wrote: »...and you’re still getting it wrong but that’s just details right...
What are you talking about, again. Yes, Temps had the ablity to make maybe three skills they had 30% better for a whole 3 months before Dragonknights got the ablity to make all healing skills better. You are touting this 3 months as some sort of thing, I don't understand what. Would you kindly explain this agian.The point is at one time templars were the only class that could buff their healing by 30% by the use of class skills.
If this is your point, 3 months is not a long time, especially at the beginning of the game. What was a real loss was major mending for all while you were in ritual or focus. This really hurt the class. This was 100% because of PvP as well.Now most other classes can and templars CANNOT ANYMORE!!!!
Again what class outside dks and wardens has major mending? The other three don't. They have to use a resto. Like temps do too but we get minor mending, without a set, too so technically we are the best healers. All that said, all sources of major mending only last for 3 seconds. For the warden. For the Dragonknight. For the resto staff.