I would like animation cancelling to be changed so my friends across the world in Australia and New Zealand can play with me on a competitive level.
I would like animation cancelling to be changed so my friends across the world in Australia and New Zealand can play with me on a competitive level.
You don't seem like you play on a competitive level, so I wouldn't worry about that if I were you.
Also, I'd be more concerned what high latency does to your survivability rather than your DPS. Not being able to get out of red and such. No animation cancel removal will do anything about that.
How does someone "seem" to play on a competitive level?
I would like animation cancelling to be changed so my friends across the world in Australia and New Zealand can play with me on a competitive level.
You don't seem like you play on a competitive level, so I wouldn't worry about that if I were you.
Also, I'd be more concerned what high latency does to your survivability rather than your DPS. Not being able to get out of red and such. No animation cancel removal will do anything about that.
How does someone "seem" to play on a competitive level?
starkerealm wrote: »It's also not, "because endgame requires it." If you make a change that requires you to re-balance existing content, then that's a thing, and you can certainly do that, and then re-balance content. If ZOS chose, tomorrow, that there was now a hard DPS cap at 10k, that any damage beyond 10k was simply culled from the system, they could do that, and it would require reworking a lot of endgame content to be playable, but it is possible.
jaschacasadiob16_ESO wrote: »starkerealm wrote: »It's also not, "because endgame requires it." If you make a change that requires you to re-balance existing content, then that's a thing, and you can certainly do that, and then re-balance content. If ZOS chose, tomorrow, that there was now a hard DPS cap at 10k, that any damage beyond 10k was simply culled from the system, they could do that, and it would require reworking a lot of endgame content to be playable, but it is possible.
I am not a huge pvp fan but hey, if you use AC most people die without even understanding what happened.

Nihility42 wrote: »Why is this STILL a discussion? Let it go. Animation cancelling is an important part of the game's combat. It's not going anywhere. And it's not the bogeyman people seem to think it is. It doesn't really have any great effect on PVE DPS, and it's important to PVP, but only one of many things that you need to learn to PVP.
It's still a discussion because it's a problem.
Oreyn_Bearclaw wrote: »thatlaurachick wrote: »dovakiin5574 wrote: »
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
Hi, I have a disability in my hands that makes animation cancelling impossible for me. I have to play with a controller, and the *** gamepad UI on PC means I am ALWAYS at a disadvantage. I tank because I don't have to animation cancel, but most trials guilds won't have me becuse:
1. I don't have a DPS with high enough numbers to use when I'm not tanking.
2. I miss some taunts and skills in my rotation because f'n gamepad UI will literally not process the commands. Especially if you go "too fast".
Removing animation cancelling as a gameplay mechanic would make the 10% of uber competitive *** like yourself angry. The rest of us would be fine with it because truly challening gameplay is about mechanics and team communication, not twitch.
All you need to do, is fire off a skill after every light attack as per:
Do this, and you will have top tier DPS. Granted you execute a perfect rotation and keep your DoTs up. You don't even need to barswap cancel. That's merely something to excel above the already top tier.
It sounds more like the game is just too fast paced for you due to your disability. But that doesn't mean it needs to be slowed down to make it all inclusive, as has been said before, games CANNOT be made all inclusive. There will always be people who fall outside the boat, no matter how slow you make the game.
The only thing the removal of animation cancel will really do, is make the game clunky, unresponsive and unreliable. You won't be able to block anymore in the middle of a fight to defend yourself from imminent danger. You won't be able to roll out of red AOE anymore in time because you cannot stop your attacks.
Honestly for giggles, ZOS should remove animation cancelling for a day and I guarantee you that all the people who were so strictly against it will suddenly change their minds. Because the people who are against animation cancelling, actually have no idea of the implications that come with the removal of animation cancelling.
The removal of animation cancelling would make the game fall to ruin within less than a week.
LOVE this post. Only thing I disagree with is the use of your original picture. It's good advice, but weaving and AC are NOT the same thing, and the two are often confused on the forums. We dont need posts like this to know the devs support weaving, but I am glad its there to put the idea into the minds of new players.
If you want to know the devs position on weaving, play NB for an hour. The class is designed around it.
I don't see it as animation cancelling, either. But it has been named as such many times by several people in this thread, so I merely adapted.?

I tested it out myself. Top parse of 27.5k DPS was completed with light attack weaving and occasional bar swap cancelling. Bottom parse of 22.6k DPS was completed with no light attack weaving or cancelling whatsoever.
When I'm max CP, have BIS gear, and have practiced some more, I know that I will easily crack 30-35k DPS self-buffed. That would translate to 25-30k DPS self-buffed without animation cancelling. Throw in healer buffs and tank debuffs, and we're looking at even better numbers.
Everyone who hates on weaving and animation cancelling because they're only pulling 10-15k DPS without it needs to take a hard look at their rotation and their gear. Stop blaming animation cancelling for the shortcomings of your build or your lack of mastery over your rotation.
Yep, light attacks on a magicka class with proper gear can only parse ~5K directly, assuming you are using Maelstrom blockade backbar that buffs those. On NB weaving those is far more important since it not doing them will make you miss Merciless Resolve, which is a much higher chunk of your DPS, and also miss the sustain from Siphoning Attacks. So unless you are a magicka NB "animeishun kanseling" will not magically double your DPS
Micah_Bayer wrote: »mesmerizedish wrote: »Animation canceling is an unnecessary impediment to those who play with 250ms+ latencies, such as p. much anyone in Oceania.
It really is the responsibility of the developers of an MMO to make as sure as is reasonable that skill really is the limiting factor and not things entirely outside of players' control, like what country they live in.
It's one thing to say "hey, if you've got the skills, you can eke out a couple thousand more dps." It's another to say "oh, and also, if you live in Australia, you're screwed."
Enzo lives in Brazil and he can animation cancel better than me
I tested it out myself. Top parse of 27.5k DPS was completed with light attack weaving and occasional bar swap cancelling. Bottom parse of 22.6k DPS was completed with no light attack weaving or cancelling whatsoever.
When I'm max CP, have BIS gear, and have practiced some more, I know that I will easily crack 30-35k DPS self-buffed. That would translate to 25-30k DPS self-buffed without animation cancelling. Throw in healer buffs and tank debuffs, and we're looking at even better numbers.
Everyone who hates on weaving and animation cancelling because they're only pulling 10-15k DPS without it needs to take a hard look at their rotation and their gear. Stop blaming animation cancelling for the shortcomings of your build or your lack of mastery over your rotation.
Except you're really not, because the projectile has already fired off at that point. You're simply cancelling the after animation - the return to neutral position, if you will.Oreyn_Bearclaw wrote: »thatlaurachick wrote: »dovakiin5574 wrote: »
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
Hi, I have a disability in my hands that makes animation cancelling impossible for me. I have to play with a controller, and the *** gamepad UI on PC means I am ALWAYS at a disadvantage. I tank because I don't have to animation cancel, but most trials guilds won't have me becuse:
1. I don't have a DPS with high enough numbers to use when I'm not tanking.
2. I miss some taunts and skills in my rotation because f'n gamepad UI will literally not process the commands. Especially if you go "too fast".
Removing animation cancelling as a gameplay mechanic would make the 10% of uber competitive *** like yourself angry. The rest of us would be fine with it because truly challening gameplay is about mechanics and team communication, not twitch.
All you need to do, is fire off a skill after every light attack as per:
Do this, and you will have top tier DPS. Granted you execute a perfect rotation and keep your DoTs up. You don't even need to barswap cancel. That's merely something to excel above the already top tier.
It sounds more like the game is just too fast paced for you due to your disability. But that doesn't mean it needs to be slowed down to make it all inclusive, as has been said before, games CANNOT be made all inclusive. There will always be people who fall outside the boat, no matter how slow you make the game.
The only thing the removal of animation cancel will really do, is make the game clunky, unresponsive and unreliable. You won't be able to block anymore in the middle of a fight to defend yourself from imminent danger. You won't be able to roll out of red AOE anymore in time because you cannot stop your attacks.
Honestly for giggles, ZOS should remove animation cancelling for a day and I guarantee you that all the people who were so strictly against it will suddenly change their minds. Because the people who are against animation cancelling, actually have no idea of the implications that come with the removal of animation cancelling.
The removal of animation cancelling would make the game fall to ruin within less than a week.
LOVE this post. Only thing I disagree with is the use of your original picture. It's good advice, but weaving and AC are NOT the same thing, and the two are often confused on the forums. We dont need posts like this to know the devs support weaving, but I am glad its there to put the idea into the minds of new players.
If you want to know the devs position on weaving, play NB for an hour. The class is designed around it.
I don't see it as animation cancelling, either. But it has been named as such many times by several people in this thread, so I merely adapted.?
One could argue that you're "cancelling" the animation of the light attack but that's getting picky. Conversely, if you light attack then block, are you weaving light attacks in-between a block, or block-cancelling the light attacks?
Oreyn_Bearclaw wrote: »
I tested it out myself. Top parse of 27.5k DPS was completed with light attack weaving and occasional bar swap cancelling. Bottom parse of 22.6k DPS was completed with no light attack weaving or cancelling whatsoever.
When I'm max CP, have BIS gear, and have practiced some more, I know that I will easily crack 30-35k DPS self-buffed. That would translate to 25-30k DPS self-buffed without animation cancelling. Throw in healer buffs and tank debuffs, and we're looking at even better numbers.
Everyone who hates on weaving and animation cancelling because they're only pulling 10-15k DPS without it needs to take a hard look at their rotation and their gear. Stop blaming animation cancelling for the shortcomings of your build or your lack of mastery over your rotation.
Shame you didnt post your light attack damage. Because the difference in DPS attributable to annimation canceling in that test is 27.5-22.6-LA damage. Weaving is NOT Annimation canceling, its simply a L2P issue, so you need to back that out of the formula as well.
I still agree with your conclusion of course.
Oreyn_Bearclaw wrote: »
I tested it out myself. Top parse of 27.5k DPS was completed with light attack weaving and occasional bar swap cancelling. Bottom parse of 22.6k DPS was completed with no light attack weaving or cancelling whatsoever.
When I'm max CP, have BIS gear, and have practiced some more, I know that I will easily crack 30-35k DPS self-buffed. That would translate to 25-30k DPS self-buffed without animation cancelling. Throw in healer buffs and tank debuffs, and we're looking at even better numbers.
Everyone who hates on weaving and animation cancelling because they're only pulling 10-15k DPS without it needs to take a hard look at their rotation and their gear. Stop blaming animation cancelling for the shortcomings of your build or your lack of mastery over your rotation.
Shame you didnt post your light attack damage. Because the difference in DPS attributable to annimation canceling in that test is 27.5-22.6-LA damage. Weaving is NOT Annimation canceling, its simply a L2P issue, so you need to back that out of the formula as well.
I still agree with your conclusion of course.
Oh, I agree with you @Oreyn_Bearclaw; the problem is that SO many people in these forums think that weaving is animation cancelling -- possibly because you can clip off the end of the light attack's animation if you time it right. These same people also often think that weaving is an exploit (I guess they've never seen the tool tip for Relentless Focus/Merciless Resolve...) They lump their criticism of weaving into their criticism of bar swap cancelling and block cancelling. They also are under the misguided impression that most DPS who range from good to elite are bar swap/block cancelling every single skill. I know of a TINY number of people who bar swap cancel every skill (for relatively little DPS gain), and NO ONE who block cancels every skill.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »
I tested it out myself. Top parse of 27.5k DPS was completed with light attack weaving and occasional bar swap cancelling. Bottom parse of 22.6k DPS was completed with no light attack weaving or cancelling whatsoever.
When I'm max CP, have BIS gear, and have practiced some more, I know that I will easily crack 30-35k DPS self-buffed. That would translate to 25-30k DPS self-buffed without animation cancelling. Throw in healer buffs and tank debuffs, and we're looking at even better numbers.
Everyone who hates on weaving and animation cancelling because they're only pulling 10-15k DPS without it needs to take a hard look at their rotation and their gear. Stop blaming animation cancelling for the shortcomings of your build or your lack of mastery over your rotation.
Shame you didnt post your light attack damage. Because the difference in DPS attributable to annimation canceling in that test is 27.5-22.6-LA damage. Weaving is NOT Annimation canceling, its simply a L2P issue, so you need to back that out of the formula as well.
I still agree with your conclusion of course.
Oh, I agree with you @Oreyn_Bearclaw; the problem is that SO many people in these forums think that weaving is animation cancelling -- possibly because you can clip off the end of the light attack's animation if you time it right. These same people also often think that weaving is an exploit (I guess they've never seen the tool tip for Relentless Focus/Merciless Resolve...) They lump their criticism of weaving into their criticism of bar swap cancelling and block cancelling. They also are under the misguided impression that most DPS who range from good to elite are bar swap/block cancelling every single skill. I know of a TINY number of people who bar swap cancel every skill (for relatively little DPS gain), and NO ONE who block cancels every skill.
Ha! I certainly dont know any good player the block cancels every skill in PVE. And even the swap cancel masters like LZH dont do it on every skill, they just do it on every bar swap, which they certainly do plenty of.
And yeah, I dont remember if I said it in this post or not, but if you removed weaving from the game, it would be the greatest class nerf we have ever seen. The two skills that make mageblade what it is, merciless (damage) and siphoning (sustain) are designed around weaving. Weaving is mentioned in the level up advisor. Weaving does not affect global cooldowns. Weaving is a skill barrier, nothing more. A competitive game needs skill barriers, and weaving certainly isnt going anywhere. Ultimately if weaving is something you cant get passed, dont let the door hit you on the way out.
Take it one step further and lets go full RP fanboy. Would a skilled swordsman not weave in light attacks between is more powerful ones? Removing weaving would break my immersion for sure, and we both know ZOS puts RP above all else.
But again, none of this is actually relevant to this thread because weaving is just not animation canceling when discussed in the context of skill priority and GCD.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »
I tested it out myself. Top parse of 27.5k DPS was completed with light attack weaving and occasional bar swap cancelling. Bottom parse of 22.6k DPS was completed with no light attack weaving or cancelling whatsoever.
When I'm max CP, have BIS gear, and have practiced some more, I know that I will easily crack 30-35k DPS self-buffed. That would translate to 25-30k DPS self-buffed without animation cancelling. Throw in healer buffs and tank debuffs, and we're looking at even better numbers.
Everyone who hates on weaving and animation cancelling because they're only pulling 10-15k DPS without it needs to take a hard look at their rotation and their gear. Stop blaming animation cancelling for the shortcomings of your build or your lack of mastery over your rotation.
Shame you didnt post your light attack damage. Because the difference in DPS attributable to annimation canceling in that test is 27.5-22.6-LA damage. Weaving is NOT Annimation canceling, its simply a L2P issue, so you need to back that out of the formula as well.
I still agree with your conclusion of course.
Oh, I agree with you @Oreyn_Bearclaw; the problem is that SO many people in these forums think that weaving is animation cancelling -- possibly because you can clip off the end of the light attack's animation if you time it right. These same people also often think that weaving is an exploit (I guess they've never seen the tool tip for Relentless Focus/Merciless Resolve...) They lump their criticism of weaving into their criticism of bar swap cancelling and block cancelling. They also are under the misguided impression that most DPS who range from good to elite are bar swap/block cancelling every single skill. I know of a TINY number of people who bar swap cancel every skill (for relatively little DPS gain), and NO ONE who block cancels every skill.
Ha! I certainly dont know any good player the block cancels every skill in PVE. And even the swap cancel masters like LZH dont do it on every skill, they just do it on every bar swap, which they certainly do plenty of.
And yeah, I dont remember if I said it in this post or not, but if you removed weaving from the game, it would be the greatest class nerf we have ever seen. The two skills that make mageblade what it is, merciless (damage) and siphoning (sustain) are designed around weaving. Weaving is mentioned in the level up advisor. Weaving does not affect global cooldowns. Weaving is a skill barrier, nothing more. A competitive game needs skill barriers, and weaving certainly isnt going anywhere. Ultimately if weaving is something you cant get passed, dont let the door hit you on the way out.
Take it one step further and lets go full RP fanboy. Would a skilled swordsman not weave in light attacks between is more powerful ones? Removing weaving would break my immersion for sure, and we both know ZOS puts RP above all else.
But again, none of this is actually relevant to this thread because weaving is just not animation canceling when discussed in the context of skill priority and GCD.
It is really frustrating how weaving always gets lumped into these discussions.I tried to make a post a while back that explained precisely why light attack weaving exists and why it's not an exploit, and the anti-animation cancelling brigade took over (getting the thread shut down in the process). What people still fail to understand is that light attack weaving is our active equivalent of the passive auto-attacks you see in older MMORPGs.
Eliminating our ability to weave would, like you say, be a huge nerf to magblades. It would also slightly decrease the amount of damage done by every competitive damage dealer. You don't HAVE to cancel the end of your light attack animations to be competitive, but it often happens unintentionally when making sure that you're getting in one light attack per GCD.
When people whine about "animation cancelling button mashing" and how they can't do it with their arthritis and other such nonsense, they're more often than not whining about weaving, because NO ONE is button mashing non-stop to block cancel or bar swap cancel (with the exception of a tiny number of very misinformed players who think that's how you animation cancel).
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »
I tested it out myself. Top parse of 27.5k DPS was completed with light attack weaving and occasional bar swap cancelling. Bottom parse of 22.6k DPS was completed with no light attack weaving or cancelling whatsoever.
When I'm max CP, have BIS gear, and have practiced some more, I know that I will easily crack 30-35k DPS self-buffed. That would translate to 25-30k DPS self-buffed without animation cancelling. Throw in healer buffs and tank debuffs, and we're looking at even better numbers.
Everyone who hates on weaving and animation cancelling because they're only pulling 10-15k DPS without it needs to take a hard look at their rotation and their gear. Stop blaming animation cancelling for the shortcomings of your build or your lack of mastery over your rotation.
Shame you didnt post your light attack damage. Because the difference in DPS attributable to annimation canceling in that test is 27.5-22.6-LA damage. Weaving is NOT Annimation canceling, its simply a L2P issue, so you need to back that out of the formula as well.
I still agree with your conclusion of course.
Oh, I agree with you @Oreyn_Bearclaw; the problem is that SO many people in these forums think that weaving is animation cancelling -- possibly because you can clip off the end of the light attack's animation if you time it right. These same people also often think that weaving is an exploit (I guess they've never seen the tool tip for Relentless Focus/Merciless Resolve...) They lump their criticism of weaving into their criticism of bar swap cancelling and block cancelling. They also are under the misguided impression that most DPS who range from good to elite are bar swap/block cancelling every single skill. I know of a TINY number of people who bar swap cancel every skill (for relatively little DPS gain), and NO ONE who block cancels every skill.
Ha! I certainly dont know any good player the block cancels every skill in PVE. And even the swap cancel masters like LZH dont do it on every skill, they just do it on every bar swap, which they certainly do plenty of.
And yeah, I dont remember if I said it in this post or not, but if you removed weaving from the game, it would be the greatest class nerf we have ever seen. The two skills that make mageblade what it is, merciless (damage) and siphoning (sustain) are designed around weaving. Weaving is mentioned in the level up advisor. Weaving does not affect global cooldowns. Weaving is a skill barrier, nothing more. A competitive game needs skill barriers, and weaving certainly isnt going anywhere. Ultimately if weaving is something you cant get passed, dont let the door hit you on the way out.
Take it one step further and lets go full RP fanboy. Would a skilled swordsman not weave in light attacks between is more powerful ones? Removing weaving would break my immersion for sure, and we both know ZOS puts RP above all else.
But again, none of this is actually relevant to this thread because weaving is just not animation canceling when discussed in the context of skill priority and GCD.
It is really frustrating how weaving always gets lumped into these discussions.I tried to make a post a while back that explained precisely why light attack weaving exists and why it's not an exploit, and the anti-animation cancelling brigade took over (getting the thread shut down in the process). What people still fail to understand is that light attack weaving is our active equivalent of the passive auto-attacks you see in older MMORPGs.
Eliminating our ability to weave would, like you say, be a huge nerf to magblades. It would also slightly decrease the amount of damage done by every competitive damage dealer. You don't HAVE to cancel the end of your light attack animations to be competitive, but it often happens unintentionally when making sure that you're getting in one light attack per GCD.
When people whine about "animation cancelling button mashing" and how they can't do it with their arthritis and other such nonsense, they're more often than not whining about weaving, because NO ONE is button mashing non-stop to block cancel or bar swap cancel (with the exception of a tiny number of very misinformed players who think that's how you animation cancel).
Never really thought about that, but it's pretty spot on.
I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation? I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
I can guarantee that you already do it. When the big nasty thing paints a big red telegraph of death on the ground or charges up a big attack that you have to either block or dodge in the middle of your own attack, you have used animation canceling.
The difference between you and others, is they have figured out how to use that more consistently and chain more attacks together even faster to boost their dps.
And that makes thread number 2 on this topic in the last 10 minutes...
There's other ways to fix this problem such as creating a greater delay on the telegraph or simply making your attack animation an invulnerability frame so that you don't die while in the animation. Following the ending of it you may then block or roll away.
Merlin13KAGL wrote: »Except you're really not, because the projectile has already fired off at that point. You're simply cancelling the after animation - the return to neutral position, if you will.Oreyn_Bearclaw wrote: »thatlaurachick wrote: »dovakiin5574 wrote: »
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
Hi, I have a disability in my hands that makes animation cancelling impossible for me. I have to play with a controller, and the *** gamepad UI on PC means I am ALWAYS at a disadvantage. I tank because I don't have to animation cancel, but most trials guilds won't have me becuse:
1. I don't have a DPS with high enough numbers to use when I'm not tanking.
2. I miss some taunts and skills in my rotation because f'n gamepad UI will literally not process the commands. Especially if you go "too fast".
Removing animation cancelling as a gameplay mechanic would make the 10% of uber competitive *** like yourself angry. The rest of us would be fine with it because truly challening gameplay is about mechanics and team communication, not twitch.
All you need to do, is fire off a skill after every light attack as per:
Do this, and you will have top tier DPS. Granted you execute a perfect rotation and keep your DoTs up. You don't even need to barswap cancel. That's merely something to excel above the already top tier.
It sounds more like the game is just too fast paced for you due to your disability. But that doesn't mean it needs to be slowed down to make it all inclusive, as has been said before, games CANNOT be made all inclusive. There will always be people who fall outside the boat, no matter how slow you make the game.
The only thing the removal of animation cancel will really do, is make the game clunky, unresponsive and unreliable. You won't be able to block anymore in the middle of a fight to defend yourself from imminent danger. You won't be able to roll out of red AOE anymore in time because you cannot stop your attacks.
Honestly for giggles, ZOS should remove animation cancelling for a day and I guarantee you that all the people who were so strictly against it will suddenly change their minds. Because the people who are against animation cancelling, actually have no idea of the implications that come with the removal of animation cancelling.
The removal of animation cancelling would make the game fall to ruin within less than a week.
LOVE this post. Only thing I disagree with is the use of your original picture. It's good advice, but weaving and AC are NOT the same thing, and the two are often confused on the forums. We dont need posts like this to know the devs support weaving, but I am glad its there to put the idea into the minds of new players.
If you want to know the devs position on weaving, play NB for an hour. The class is designed around it.
I don't see it as animation cancelling, either. But it has been named as such many times by several people in this thread, so I merely adapted.?
One could argue that you're "cancelling" the animation of the light attack but that's getting picky. Conversely, if you light attack then block, are you weaving light attacks in-between a block, or block-cancelling the light attacks?
If you cancel prior to the projectile firing, guess what? You fully cancel the light attack. This is a common mistake when people try to go too fast when learning a rotation.
Initially the realizing there is a GCD is far less intuitive than AC ever will be.
Prospero_ESO wrote: »Why is pretty simple. The more interesting question is, should it be possible and should the dps increase i get from it be mandatory to clear some of the content. For me animation cancelling is a borderline exploit, a core combat mechanic is intentionally skipped to gain a benefit. In PvE this is somewhat tolerable but in PvP counterplay is made impossible for certain things if you can´t see the animation of the skill. One reason why PvP in this game was never and will never be competitive. This is incredible bad and short sighted combat design on ZOS end. Each animation should serve a purpose and if the purpose is not there, then there should'nt be any nor a need to cancel it.
Two things: One, you can still weave without AC, your rotation just won't be as fast or as fluid.Merlin13KAGL wrote: »Except you're really not, because the projectile has already fired off at that point. You're simply cancelling the after animation - the return to neutral position, if you will.Oreyn_Bearclaw wrote: »thatlaurachick wrote: »dovakiin5574 wrote: »
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
Hi, I have a disability in my hands that makes animation cancelling impossible for me. I have to play with a controller, and the *** gamepad UI on PC means I am ALWAYS at a disadvantage. I tank because I don't have to animation cancel, but most trials guilds won't have me becuse:
1. I don't have a DPS with high enough numbers to use when I'm not tanking.
2. I miss some taunts and skills in my rotation because f'n gamepad UI will literally not process the commands. Especially if you go "too fast".
Removing animation cancelling as a gameplay mechanic would make the 10% of uber competitive *** like yourself angry. The rest of us would be fine with it because truly challening gameplay is about mechanics and team communication, not twitch.
All you need to do, is fire off a skill after every light attack as per:
Do this, and you will have top tier DPS. Granted you execute a perfect rotation and keep your DoTs up. You don't even need to barswap cancel. That's merely something to excel above the already top tier.
It sounds more like the game is just too fast paced for you due to your disability. But that doesn't mean it needs to be slowed down to make it all inclusive, as has been said before, games CANNOT be made all inclusive. There will always be people who fall outside the boat, no matter how slow you make the game.
The only thing the removal of animation cancel will really do, is make the game clunky, unresponsive and unreliable. You won't be able to block anymore in the middle of a fight to defend yourself from imminent danger. You won't be able to roll out of red AOE anymore in time because you cannot stop your attacks.
Honestly for giggles, ZOS should remove animation cancelling for a day and I guarantee you that all the people who were so strictly against it will suddenly change their minds. Because the people who are against animation cancelling, actually have no idea of the implications that come with the removal of animation cancelling.
The removal of animation cancelling would make the game fall to ruin within less than a week.
LOVE this post. Only thing I disagree with is the use of your original picture. It's good advice, but weaving and AC are NOT the same thing, and the two are often confused on the forums. We dont need posts like this to know the devs support weaving, but I am glad its there to put the idea into the minds of new players.
If you want to know the devs position on weaving, play NB for an hour. The class is designed around it.
I don't see it as animation cancelling, either. But it has been named as such many times by several people in this thread, so I merely adapted.?
One could argue that you're "cancelling" the animation of the light attack but that's getting picky. Conversely, if you light attack then block, are you weaving light attacks in-between a block, or block-cancelling the light attacks?
If you cancel prior to the projectile firing, guess what? You fully cancel the light attack. This is a common mistake when people try to go too fast when learning a rotation.
Initially the realizing there is a GCD is far less intuitive than AC ever will be.
But that's exactly what animation-cancelling is!
When you block or swap cancel, you also do it after the ability fires and only cancel the 'after animation' as you call it.
Weaving is a type of animals cancelling (and yes it needs to be in game along with the other types)
Nihility42 wrote: »Why is this STILL a discussion? Let it go. Animation cancelling is an important part of the game's combat. It's not going anywhere. And it's not the bogeyman people seem to think it is. It doesn't really have any great effect on PVE DPS, and it's important to PVP, but only one of many things that you need to learn to PVP.
It's still a discussion because it's a problem.
And for the guys who have low ping, well sorry for you, but when you bought this game, you knew, you knew that you would be at a disadvantage because you are far from the servers or you have bad internet, so take some responsibility for your actions, instead you could ask for a server closer to you.