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Maybe you did not understand.I do no think anyone has said it is a feature. Heck, not even sure what you mean by that.
It is, and has been, a completely acceptable part of the game and has been blessed by Zos.
If you are gong to make the wild claim that it is because Zos cannot "fix" it then please back it up since all I have seen is empty words trying to make that claim.
jaschacasadiob16_ESO wrote: »Why ZOS can't remove it is plain simple: they can't. Simply because the end game requires it.
jaschacasadiob16_ESO wrote: »all the end game, including what is being developed as we speak, is doable if, and only if the group do cancel animations.
jaschacasadiob16_ESO wrote: »But again, the game does not tell you at all what animation canceling is or how to do it.
jaschacasadiob16_ESO wrote: »Maybe you did not understand.I do no think anyone has said it is a feature. Heck, not even sure what you mean by that.
It is, and has been, a completely acceptable part of the game and has been blessed by Zos.
If you are gong to make the wild claim that it is because Zos cannot "fix" it then please back it up since all I have seen is empty words trying to make that claim.
Let me try to rephrase it: all the end game, including what is being developed as we speak, is doable if, and only if the group do cancel animations. But again, the game does not tell you at all what animation canceling is or how to do it.
Why you need to cancel the animation has been explained over and over.
Why ZOS can't remove it is plain simple: they can't. Simply because the end game requires it. Of course they accept it and don't ban people using it. They simply can't.
Now it would be nice to have some comments from ZOS. They are pretty aware of this thread as you can see from the cleaning up and icon. But still, silence.
To wrap it all up: it's ridiculous that the end game requires you to master something that is not described/explained at all.
jaschacasadiob16_ESO wrote: »To wrap it all up: it's ridiculous that the end game requires you to master something that is not described/explained at all.
The_Brosteen wrote: »jaschacasadiob16_ESO wrote: »To wrap it all up: it's ridiculous that the end game requires you to master something that is not described/explained at all.
You could use that arguement about alot of things. Like dungeon mechanics. Or really any mechanics in general. Or if you get killed by another class you're unfamiliar with in pvp. Or what traits are best for pve/pvp.
Theres alot of stuff that's not explained at all by the game itself. Animation canceling is just one of many. It blows my mind that people still have problems with that.
It really is a "get good" "learn to play" issue. Not in a derogatory sense but legitimately, learn how to do it and you will be able to get good at it.
Sabbathius wrote: »I'm one of those people that have a problem with animation canceling as a concept.
First, why take the time to make animations, only to then make it REQUIRED (if you want to be best of the best on leaderboards) for us to cancel and never see them? It's completely illogical and asinine.
Second, the way combat works in this game is with visual clues. You don't get a message "X is casting Fireball at you". You see him casting, you see the fireball. But if he animation cancels, you just see a fireball. Which completely destroys the whole action->reaction combat system. If I can't see the ability being cast, how am I to react to it? Granted, eventually you learn and predict with high degree of accuracy what's going to happen, and what the combo will be, BUT that's not action-packed, reactive gameplay the game is supposed to have. It makes combat too prescriptive. The corollary of this is also that we're seeing "permablock problem". Which makes total sense, actually. If you don't see animations of what's coming, because they're being canceled, then wholesale blocking is a perfectly reasonable counter to that.
Finally, and perhaps most importantly, IT LOOKS RIDICULOUS! Yes. Have you tried selling this game by showing someone the gameplay on the high end, with heavy animation canceling? For someone not in the know it looks like the player character is having a massive stroke. He's just stuttering and jerking and flames and whatnot is coming out of everywhere, and suddenly there's something on the ground but you didn't see it appear, etc., etc. For a game in 2018 (and released in '14) this is completely and utterly ridiculous. Look at other MMOs, with their beautiful, smooth animations, and look at your cream of the crop ESO animation canceler. ESO looks absolutely ridonculous. Now, actually having spent time in ESO, I can appreciate the skill (and low ping!) that this kind of gameplay requires. But for an average player, especially one contemplating ESO as a possible time-waster? That could be a killer. Why are you shooting YOURSELVES in the foot, ZOS? Do you not like money? I know that's not true, I've seen the 5,000 Crown motif in the store, and 12,500 crown house.
What I would like to see is something akin to what other MMOs do. The moment you activate an ability, the resource is expended (magicka, stamina or health). Then comes the animation. If you wish to cancel it, you should be able to. But you get no resource back, and no effect has taken place yet. It's only when the animation finishes, and the effect goes off, that you get the benefit (buff, shield, damage, heal, etc.) This is how it works in VAST majority of games, and it works really, really well. ESO's system is just absolutely nonsensical by comparison. This would also bring action->reaction and thought into the game, instead of just seeing which hairless ape can hammer out the combo fastest with lowest ping.
Now, I understand that the developers may lack the chops to fix the issue. Given how many technical problems the game has, and how long they persist, it is my firm belief that they are either grossly undermanned, or not very good at what they do. But both of these are fixable, by hiring people who are capable, on technical level, of fixing this nonsense in a reasonable time frame.
Sabbathius wrote: »First, why take the time to make animations, only to then make it REQUIRED (if you want to be best of the best on leaderboards) for us to cancel and never see them? It's completely illogical and asinine.
Sabbathius wrote: »Second, the way combat works in this game is with visual clues. You don't get a message "X is casting Fireball at you". You see him casting, you see the fireball. But if he animation cancels, you just see a fireball. Which completely destroys the whole action->reaction combat system. If I can't see the ability being cast, how am I to react to it? Granted, eventually you learn and predict with high degree of accuracy what's going to happen, and what the combo will be, BUT that's not action-packed, reactive gameplay the game is supposed to have. It makes combat too prescriptive. The corollary of this is also that we're seeing "permablock problem". Which makes total sense, actually. If you don't see animations of what's coming, because they're being canceled, then wholesale blocking is a perfectly reasonable counter to that.
Sabbathius wrote: »What I would like to see is something akin to what other MMOs do. The moment you activate an ability, the resource is expended (magicka, stamina or health). Then comes the animation. If you wish to cancel it, you should be able to. But you get no resource back, and no effect has taken place yet. It's only when the animation finishes, and the effect goes off, that you get the benefit (buff, shield, damage, heal, etc.) This is how it works in VAST majority of games, and it works really, really well. ESO's system is just absolutely nonsensical by comparison. This would also bring action->reaction and thought into the game, instead of just seeing which hairless ape can hammer out the combo fastest with lowest ping.
Sabbathius wrote: »Also, in case it's not clear, this would solve a LOT of issues the game has. Not the least of which is PvE balance. If you balance the game around animation cancelers, then top tier content will be too difficult for average players, who may lack the time or even the physical capacity (we're all getting older and slower every day) or even just latency due to geographic location to animation cancel like that. And you risk alienating them and losing their money. If you balance it for average players, then animation cancelers will blow through that content in a day and leave bored, which is also something you don't want. BUT if you bring animation canceling to a sensible level, balancing will get a heck of a lot easier. Yes, this will bring the skill floor and ceiling a little closer together. But there's still ample room for skill with positioning, rotation correctness, direct counters (blocks, absorbs, dodges, etc). There's plenty you can capitalize on to keep skill a very meaningful factor in gameplay. Just not key-spamming like a spastic monkey. It's clearly not working. And this isn't just me, look at how often this subject comes up, year after year after year after year. Seriously, have we gone just a week, in the past 4 years, without people complaining about animation canceling? Why do you think that is?
dovakiin5574 wrote: »
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
thatlaurachick wrote: »dovakiin5574 wrote: »
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
Hi, I have a disability in my hands that makes animation cancelling impossible for me. I have to play with a controller, and the *** gamepad UI on PC means I am ALWAYS at a disadvantage. I tank because I don't have to animation cancel, but most trials guilds won't have me becuse:
1. I don't have a DPS with high enough numbers to use when I'm not tanking.
2. I miss some taunts and skills in my rotation because f'n gamepad UI will literally not process the commands. Especially if you go "too fast".
Removing animation cancelling as a gameplay mechanic would make the 10% of uber competitive *** like yourself angry. The rest of us would be fine with it because truly challening gameplay is about mechanics and team communication, not twitch.

jaschacasadiob16_ESO wrote: »But again, the game does not tell you at all what animation canceling is or how to do it.
Are we done here?
This game needs to be watered down a bit as it ages just like World of Warcraft and Final Fantasy XIV. The more accessible the game is the more casual players will come and enjoy it. By watered down, I mean to make older content easier with time, more catch up mechanics, and of course, an easier combat system to perform well in.
This would require the dumbing down or out right removal of animation cancelling.
Oreyn_Bearclaw wrote: »
Simply put, animation canceling is what makes combat dynamic in this game. It allows you to adapt to changing circumstances and react to your opponent in real time. It takes skill to pull it off.
It has been said ad nauseam, but this was not intended originally. However, the devs quickly got behind it because they realized that it made combat better. Just because it wasnt on purpose, doesnt mean it was a bad thing (thanks penicillin).
The obvious downside to animation canceling is that it favors skilled players, and therefore, we get posts like this with people screaming about AC a few times a week pretty much since launch. Not saying this is necessarily the OP, because he seemed to be asking a legitimate question. This might make me sound like an elitiest, but I have NEVER met someone that I know to be a skilled player who was against AC. Ultimately, it's a L2P issue, because it is NOT going anywhere.
thatlaurachick wrote: »dovakiin5574 wrote: »
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
Hi, I have a disability in my hands that makes animation cancelling impossible for me. I have to play with a controller, and the *** gamepad UI on PC means I am ALWAYS at a disadvantage. I tank because I don't have to animation cancel, but most trials guilds won't have me becuse:
1. I don't have a DPS with high enough numbers to use when I'm not tanking.
2. I miss some taunts and skills in my rotation because f'n gamepad UI will literally not process the commands. Especially if you go "too fast".
Removing animation cancelling as a gameplay mechanic would make the 10% of uber competitive *** like yourself angry. The rest of us would be fine with it because truly challening gameplay is about mechanics and team communication, not twitch.
All you need to do, is fire off a skill after every light attack as per:
Do this, and you will have top tier DPS. Granted you execute a perfect rotation and keep your DoTs up. You don't even need to barswap cancel. That's merely something to excel above the already top tier.
It sounds more like the game is just too fast paced for you due to your disability. But that doesn't mean it needs to be slowed down to make it all inclusive, as has been said before, games CANNOT be made all inclusive. There will always be people who fall outside the boat, no matter how slow you make the game.
The only thing the removal of animation cancel will really do, is make the game clunky, unresponsive and unreliable. You won't be able to block anymore in the middle of a fight to defend yourself from imminent danger. You won't be able to roll out of red AOE anymore in time because you cannot stop your attacks.
Honestly for giggles, ZOS should remove animation cancelling for a day and I guarantee you that all the people who were so strictly against it will suddenly change their minds. Because the people who are against animation cancelling, actually have no idea of the implications that come with the removal of animation cancelling.
The removal of animation cancelling would make the game fall to ruin within less than a week.
Because, you know, this is also a competitive game, and one of the (few) instances that the game rewards, skill and dedication is with consistant and proper laid down of animation cancels.
Same reason why, for example, fighting games are build around the idea of trying to maximize combos.
False equivelancy. Your comparison would mean that in fighting games certain parts of combos would be removed entirely , but the damage would stay, so the combo would be sped up.
That is the proper comparison. This game is supposed to be reactive. That is where the skill is suppposed to be. You cannot react to something you cannot see. So there is no skill there, only muscle memory.
Oreyn_Bearclaw wrote: »thatlaurachick wrote: »dovakiin5574 wrote: »
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
Hi, I have a disability in my hands that makes animation cancelling impossible for me. I have to play with a controller, and the *** gamepad UI on PC means I am ALWAYS at a disadvantage. I tank because I don't have to animation cancel, but most trials guilds won't have me becuse:
1. I don't have a DPS with high enough numbers to use when I'm not tanking.
2. I miss some taunts and skills in my rotation because f'n gamepad UI will literally not process the commands. Especially if you go "too fast".
Removing animation cancelling as a gameplay mechanic would make the 10% of uber competitive *** like yourself angry. The rest of us would be fine with it because truly challening gameplay is about mechanics and team communication, not twitch.
All you need to do, is fire off a skill after every light attack as per:
Do this, and you will have top tier DPS. Granted you execute a perfect rotation and keep your DoTs up. You don't even need to barswap cancel. That's merely something to excel above the already top tier.
It sounds more like the game is just too fast paced for you due to your disability. But that doesn't mean it needs to be slowed down to make it all inclusive, as has been said before, games CANNOT be made all inclusive. There will always be people who fall outside the boat, no matter how slow you make the game.
The only thing the removal of animation cancel will really do, is make the game clunky, unresponsive and unreliable. You won't be able to block anymore in the middle of a fight to defend yourself from imminent danger. You won't be able to roll out of red AOE anymore in time because you cannot stop your attacks.
Honestly for giggles, ZOS should remove animation cancelling for a day and I guarantee you that all the people who were so strictly against it will suddenly change their minds. Because the people who are against animation cancelling, actually have no idea of the implications that come with the removal of animation cancelling.
The removal of animation cancelling would make the game fall to ruin within less than a week.
LOVE this post. Only thing I disagree with is the use of your original picture. It's good advice, but weaving and AC are NOT the same thing, and the two are often confused on the forums. We dont need posts like this to know the devs support weaving, but I am glad its there to put the idea into the minds of new players.
If you want to know the devs position on weaving, play NB for an hour. The class is designed around it.
exeeter702 wrote: »Because, you know, this is also a competitive game, and one of the (few) instances that the game rewards, skill and dedication is with consistant and proper laid down of animation cancels.
Same reason why, for example, fighting games are build around the idea of trying to maximize combos.
False equivelancy. Your comparison would mean that in fighting games certain parts of combos would be removed entirely , but the damage would stay, so the combo would be sped up.
That is the proper comparison. This game is supposed to be reactive. That is where the skill is suppposed to be. You cannot react to something you cannot see. So there is no skill there, only muscle memory.
What the hell are you talking about? Seriously statements like this demonstrate how much you dont understand about this subject. Ffs
There is NO ability in this game that can have its animation masked to the end result of it becoming unreactable outside of pure latency / server issues.
Instant cast abilities are instant, full stop, period, end of discussion. If you are in range and you meet the criteria for connecting a skill on a target, the ability will resolve instantly, regardless of what animation you see on your screen. There is nothing for you to react to. If a nb is in applicable range for suprise attack on a target and fires off the skill, thats the end of it, the commitment from either player ends and thw game calculates the results, regardless of wether or not the NB cancels the recovery animation of the skill since that is well after the fact. This applies to ANY instant cast ability in the game, ultimates included. Cast time abilites do not even resolve until the cast bar completes, if the caster cancels the cast at any point before it completes, they are rewarded with nothing. And channeled abilites only yield as much as you channel for.
You can NOT mask an animation to make it invisible and unreactable by virtue of the very nature of instant cast abilities and how they function in eso. Animations canceling only effects the recovery animations of abilities which occur after abilities resolve, which again plays out during the GCD refresh anyways.
You dont know what your talking about.
mesmerizedish wrote: »Animation canceling is an unnecessary impediment to those who play with 250ms+ latencies, such as p. much anyone in Oceania.
It really is the responsibility of the developers of an MMO to make as sure as is reasonable that skill really is the limiting factor and not things entirely outside of players' control, like what country they live in.
It's one thing to say "hey, if you've got the skills, you can eke out a couple thousand more dps." It's another to say "oh, and also, if you live in Australia, you're screwed."
Oreyn_Bearclaw wrote: »thatlaurachick wrote: »dovakiin5574 wrote: »
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
Hi, I have a disability in my hands that makes animation cancelling impossible for me. I have to play with a controller, and the *** gamepad UI on PC means I am ALWAYS at a disadvantage. I tank because I don't have to animation cancel, but most trials guilds won't have me becuse:
1. I don't have a DPS with high enough numbers to use when I'm not tanking.
2. I miss some taunts and skills in my rotation because f'n gamepad UI will literally not process the commands. Especially if you go "too fast".
Removing animation cancelling as a gameplay mechanic would make the 10% of uber competitive *** like yourself angry. The rest of us would be fine with it because truly challening gameplay is about mechanics and team communication, not twitch.
All you need to do, is fire off a skill after every light attack as per:
Do this, and you will have top tier DPS. Granted you execute a perfect rotation and keep your DoTs up. You don't even need to barswap cancel. That's merely something to excel above the already top tier.
It sounds more like the game is just too fast paced for you due to your disability. But that doesn't mean it needs to be slowed down to make it all inclusive, as has been said before, games CANNOT be made all inclusive. There will always be people who fall outside the boat, no matter how slow you make the game.
The only thing the removal of animation cancel will really do, is make the game clunky, unresponsive and unreliable. You won't be able to block anymore in the middle of a fight to defend yourself from imminent danger. You won't be able to roll out of red AOE anymore in time because you cannot stop your attacks.
Honestly for giggles, ZOS should remove animation cancelling for a day and I guarantee you that all the people who were so strictly against it will suddenly change their minds. Because the people who are against animation cancelling, actually have no idea of the implications that come with the removal of animation cancelling.
The removal of animation cancelling would make the game fall to ruin within less than a week.
LOVE this post. Only thing I disagree with is the use of your original picture. It's good advice, but weaving and AC are NOT the same thing, and the two are often confused on the forums. We dont need posts like this to know the devs support weaving, but I am glad its there to put the idea into the minds of new players.
If you want to know the devs position on weaving, play NB for an hour. The class is designed around it.
I don't see it as animation cancelling, either. But it has been named as such many times by several people in this thread, so I merely adapted.
I have said this once before, but if people here do not consider weaving animation cancelling, then they are seriously out of touch with the actual gains of animation cancelling.
In a PVE scenario the only real animation cancels you will be doing in order to improve DPS, is barswap cancelling abilities when you need to go to the other bar to continue your rotation. And realistically speaking, barswap cancelling will give you less than 1K DPS on a parse. Doesn't seem all that mighty considering people are pulling over 40K on a dummy.
So where's the problem?
I would like animation cancelling to be changed so my friends across the world in Australia and New Zealand can play with me on a competitive level.
I would like animation cancelling to be changed so my friends across the world in Australia and New Zealand can play with me on a competitive level.
You don't seem like you play on a competitive level, so I wouldn't worry about that if I were you.
Also, I'd be more concerned what high latency does to your survivability rather than your DPS. Not being able to get out of red and such. No animation cancel removal will do anything about that.
Oreyn_Bearclaw wrote: »thatlaurachick wrote: »dovakiin5574 wrote: »
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
Hi, I have a disability in my hands that makes animation cancelling impossible for me. I have to play with a controller, and the *** gamepad UI on PC means I am ALWAYS at a disadvantage. I tank because I don't have to animation cancel, but most trials guilds won't have me becuse:
1. I don't have a DPS with high enough numbers to use when I'm not tanking.
2. I miss some taunts and skills in my rotation because f'n gamepad UI will literally not process the commands. Especially if you go "too fast".
Removing animation cancelling as a gameplay mechanic would make the 10% of uber competitive *** like yourself angry. The rest of us would be fine with it because truly challening gameplay is about mechanics and team communication, not twitch.
All you need to do, is fire off a skill after every light attack as per:
Do this, and you will have top tier DPS. Granted you execute a perfect rotation and keep your DoTs up. You don't even need to barswap cancel. That's merely something to excel above the already top tier.
It sounds more like the game is just too fast paced for you due to your disability. But that doesn't mean it needs to be slowed down to make it all inclusive, as has been said before, games CANNOT be made all inclusive. There will always be people who fall outside the boat, no matter how slow you make the game.
The only thing the removal of animation cancel will really do, is make the game clunky, unresponsive and unreliable. You won't be able to block anymore in the middle of a fight to defend yourself from imminent danger. You won't be able to roll out of red AOE anymore in time because you cannot stop your attacks.
Honestly for giggles, ZOS should remove animation cancelling for a day and I guarantee you that all the people who were so strictly against it will suddenly change their minds. Because the people who are against animation cancelling, actually have no idea of the implications that come with the removal of animation cancelling.
The removal of animation cancelling would make the game fall to ruin within less than a week.
LOVE this post. Only thing I disagree with is the use of your original picture. It's good advice, but weaving and AC are NOT the same thing, and the two are often confused on the forums. We dont need posts like this to know the devs support weaving, but I am glad its there to put the idea into the minds of new players.
If you want to know the devs position on weaving, play NB for an hour. The class is designed around it.
I don't see it as animation cancelling, either. But it has been named as such many times by several people in this thread, so I merely adapted.
I have said this once before, but if people here do not consider weaving animation cancelling, then they are seriously out of touch with the actual gains of animation cancelling.
In a PVE scenario the only real animation cancels you will be doing in order to improve DPS, is barswap cancelling abilities when you need to go to the other bar to continue your rotation. And realistically speaking, barswap cancelling will give you less than 1K DPS on a parse. Doesn't seem all that mighty considering people are pulling over 40K on a dummy.
So where's the problem?
Oreyn_Bearclaw wrote: »thatlaurachick wrote: »dovakiin5574 wrote: »
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
Hi, I have a disability in my hands that makes animation cancelling impossible for me. I have to play with a controller, and the *** gamepad UI on PC means I am ALWAYS at a disadvantage. I tank because I don't have to animation cancel, but most trials guilds won't have me becuse:
1. I don't have a DPS with high enough numbers to use when I'm not tanking.
2. I miss some taunts and skills in my rotation because f'n gamepad UI will literally not process the commands. Especially if you go "too fast".
Removing animation cancelling as a gameplay mechanic would make the 10% of uber competitive *** like yourself angry. The rest of us would be fine with it because truly challening gameplay is about mechanics and team communication, not twitch.
All you need to do, is fire off a skill after every light attack as per:
Do this, and you will have top tier DPS. Granted you execute a perfect rotation and keep your DoTs up. You don't even need to barswap cancel. That's merely something to excel above the already top tier.
It sounds more like the game is just too fast paced for you due to your disability. But that doesn't mean it needs to be slowed down to make it all inclusive, as has been said before, games CANNOT be made all inclusive. There will always be people who fall outside the boat, no matter how slow you make the game.
The only thing the removal of animation cancel will really do, is make the game clunky, unresponsive and unreliable. You won't be able to block anymore in the middle of a fight to defend yourself from imminent danger. You won't be able to roll out of red AOE anymore in time because you cannot stop your attacks.
Honestly for giggles, ZOS should remove animation cancelling for a day and I guarantee you that all the people who were so strictly against it will suddenly change their minds. Because the people who are against animation cancelling, actually have no idea of the implications that come with the removal of animation cancelling.
The removal of animation cancelling would make the game fall to ruin within less than a week.
LOVE this post. Only thing I disagree with is the use of your original picture. It's good advice, but weaving and AC are NOT the same thing, and the two are often confused on the forums. We dont need posts like this to know the devs support weaving, but I am glad its there to put the idea into the minds of new players.
If you want to know the devs position on weaving, play NB for an hour. The class is designed around it.
I don't see it as animation cancelling, either. But it has been named as such many times by several people in this thread, so I merely adapted.
I have said this once before, but if people here do not consider weaving animation cancelling, then they are seriously out of touch with the actual gains of animation cancelling.
In a PVE scenario the only real animation cancels you will be doing in order to improve DPS, is barswap cancelling abilities when you need to go to the other bar to continue your rotation. And realistically speaking, barswap cancelling will give you less than 1K DPS on a parse. Doesn't seem all that mighty considering people are pulling over 40K on a dummy.
So where's the problem?
Yep, that's why I originally posted the image. Just about everyone who's against "animation cancelling" is technically against rapid light attack weaving, and possibly bar-swap cancelling. I personally don't know ANY top-tier damage dealers who block cancel the animations of their actual skills, resulting in the mythical "stuttering, jerky" gameplay that people like Sabbathius are whining about. Most damage dealers just light attack weave, and some bar-swap cancel. I bar-swap cancel precisely two skills: my sorc's scamp, and my Warden's betty. Otherwise, I'm just weaving, and animation cancelling when I need to dodge-roll out of AOE, or block.
Effective light attack weaving does take some practice and benefits from muscle memory. If anyone on PS4 NA can't do it and is particularly angry about it, I'll give you access to my home so you can practice on my target dummy. I didn't just magically "get good" -- I had to practice, and practice, and practice. I still haven't hit 30k without healer buffs, so I'm continuing to practice, and practice, and practice.