I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation? I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?
I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
It totally ruins the immersion.
Too soon?
Mh, serious question - what other criteria - other than reaction times/speed - could be there for a player with the toolset given here - to get better, aka make more damage per second?
For most purposed you don't really have to do it - talking PvE - and PvP does it not always boil down to reflexes? Well or sheer numbers.
It totally ruins the immersion.
Too soon?
Mh, serious question - what other criteria - other than reaction times/speed - could be there for a player with the toolset given here - to get better, aka make more damage per second?
For most purposed you don't really have to do it - talking PvE - and PvP does it not always boil down to reflexes? Well or sheer numbers.
I think there should be greater emphasis on doing mechanics in an MMORPG while executing a rotation.
I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation? I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
It totally ruins the immersion.
Too soon?
Mh, serious question - what other criteria - other than reaction times/speed - could be there for a player with the toolset given here - to get better, aka make more damage per second?
For most purposed you don't really have to do it - talking PvE - and PvP does it not always boil down to reflexes? Well or sheer numbers.
I think there should be greater emphasis on doing mechanics in an MMORPG while executing a rotation.
I am not sure I understand what you mean - can you explain this a bit more? What is "doing mechanics"?
I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?
mesmerizedish wrote: »Animation canceling is an unnecessary impediment to those who play with 250ms+ latencies, such as p. much anyone in Oceania.
It really is the responsibility of the developers of an MMO to make as sure as is reasonable that skill really is the limiting factor and not things entirely outside of players' control, like what country they live in.
It's one thing to say "hey, if you've got the skills, you can eke out a couple thousand more dps." It's another to say "oh, and also, if you live in Australia, you're screwed."
I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation? I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
I can guarantee that you already do it. When the big nasty thing paints a big red telegraph of death on the ground or charges up a big attack that you have to either block or dodge in the middle of your own attack, you have used animation canceling.
The difference between you and others, is they have figured out how to use that more consistently and chain more attacks together even faster to boost their dps.
And that makes thread number 2 on this topic in the last 10 minutes...
I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation? I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
For example, in World of Warcraft and Final Fantasy XIV, there is greater emphasis on doing mechanics in a raid while performing your role. This could mean fail conditions such as one shot AOEs on the ground or failing to stand in the appropriate place during a given phase.
mesmerizedish wrote: »Animation canceling is an unnecessary impediment to those who play with 250ms+ latencies, such as p. much anyone in Oceania.
It really is the responsibility of the developers of an MMO to make as sure as is reasonable that skill really is the limiting factor and not things entirely outside of players' control, like what country they live in.
It's one thing to say "hey, if you've got the skills, you can eke out a couple thousand more dps." It's another to say "oh, and also, if you live in Australia, you're screwed."
High ping players are always going to be at a disadvantage though regardless of the skill required, everything we see on our screens is happening milliseconds after it's already happened on low ping player screens.
That said ESO's ping is way too high considering its 2018, I shouldn't see 300 ping when I'm connecting to Texas from Sydney.
VaranisArano wrote: »If you really want the game to cater to players who have lag, high ping, or poor reaction time...
You need to destroy the rotation-based approach to DPS in end-game content.
When good DPS relies on hitting a sequence of 10 skills plus light attacks one after the other, that's what is fundamentally causing problems for players with lag, high ping, or poor reaction time. Animation canceling is a symptom of rotation-based DPS, not the cause of it.
Or in other words, you need a combat system like Skyrim.
(If I wanted to play Skyrim, I'd play Skyrim.)
dovakiin5574 wrote: »I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?
It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
What if an individual is impaired and cannot react fast enough but wishes to play an MMORPG based on The Elder Scrolls universe? Should that person not be allowed to play or have the game be made harder specifically to counter their ability to play it?
F_16C_VIPER wrote: »Oh god, this guy again.... it's just a troll, everyone. Don't take the bait.
I am by no means trolling anyone and you are only attempting to derail valid discussion focused on cancelling animations that prohibit the less fortunate from playing this game. It is nothing to joke about.
So they mastered a glitch. Hooray.
Animation cancelling was never intended, and way back when ZoS stated that. Then they gave up on fixing it completely and since then have slowed down animations here and there and put in tiny fixes .
I do not think it will ever completely go away, but it is by far far less effective now a days as when the game first came out. And ZoS's baby steps toward limiting its effectiveness shows that they are not 100% ok with it.
dovakiin5574 wrote: »I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?
It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
So they mastered a glitch. Hooray.
Animation cancelling was never intended, and way back when ZoS stated that. Then they gave up on fixing it completely and since then have slowed down animations here and there and put in tiny fixes .
I do not think it will ever completely go away, but it is by far far less effective now a days as when the game first came out. And ZoS's baby steps toward limiting its effectiveness shows that they are not 100% ok with it.
Thank you for reminding the community that ZeniMax Online Studios did in fact state that animation cancelling was never intended.
So they mastered a glitch. Hooray.
Animation cancelling was never intended, and way back when ZoS stated that. Then they gave up on fixing it completely and since then have slowed down animations here and there and put in tiny fixes .
I do not think it will ever completely go away, but it is by far far less effective now a days as when the game first came out. And ZoS's baby steps toward limiting its effectiveness shows that they are not 100% ok with it.
So they mastered a glitch. Hooray.
Animation cancelling was never intended, and way back when ZoS stated that. Then they gave up on fixing it completely and since then have slowed down animations here and there and put in tiny fixes .
I do not think it will ever completely go away, but it is by far far less effective now a days as when the game first came out. And ZoS's baby steps toward limiting its effectiveness shows that they are not 100% ok with it.
But they not only condone animation canceling but do it themselves, I think they're 100% ok with it.