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Why would I want to cancel an animation?

  • Guarlet
    Guarlet
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    Animation cancelling isn't unique to ESO, it's also found prominently in other MMOs, like DCUO, where it's referred to as clipping. If you don't want to do it, either because you physically can't or you don't want to, nobody is forcing you to do it. There are options for you that don't involve as much animation cancelling, such as being a tank or healer vs. a DPS which relies more on precise rotations. And as people have pointed out, you can easily complete most of the content of the game without it -- you just won't be top-tier competitive, but that's hardly the end of the world.

    With all that in mind, there's no reason to try and take this away from those that are fine with it, and even enjoy the challenge of utilising it.
    AKA The Goblinator, PC/EU
  • Danksta
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    Jade1986 wrote: »
    Knowledge wrote: »
    I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?

    It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)


    Knowledge wrote: »
    I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.

    This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.

    Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.

    wut? I am pretty sure "most" players, as in the majority, dont even use it. So it would only be a small minority who do notice. And the game was supposed to be reactive. YOU CANNOT REACT TO SOMETHING YOU CANNOT SEE! Put bluntly.

    Any decent player has animation canceled whether it was intentional or not. Or do you see a one-shot mechanic coming your way after you've used a skill and just say "Well, I guess I'll just have to eat this one, I've committed to this skill's animation"?
    BawKinTackWarDs PS4/NA

  • Merlin13KAGL
    Merlin13KAGL
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    Do you have any other farming threads going right now, aside from the CP one, that is?

    Anything else in the game that's just too darn hard?

    But, so it's not listed as unconstructive or off topic, AC is a bonus, not required to do content any more than top DPS is required to do content, so your "less fortunate" argument doesn't really apply.

    And, just like the inability to buy CP's/Enlightenment, AC is also not changing any time soon.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • AlienatedGoat
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    Danksta wrote: »
    Jade1986 wrote: »
    Knowledge wrote: »
    I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?

    It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)


    Knowledge wrote: »
    I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.

    This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.

    Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.

    wut? I am pretty sure "most" players, as in the majority, dont even use it. So it would only be a small minority who do notice. And the game was supposed to be reactive. YOU CANNOT REACT TO SOMETHING YOU CANNOT SEE! Put bluntly.

    Any decent player has animation canceled whether it was intentional or not. Or do you see a one-shot mechanic coming your way after you've used a skill and just say "Well, I guess I'll just have to eat this one, I've committed to this skill's animation"?

    Pretty much. If we didn't have the ability to cancel, combat would be far more clunky than it is.
    PC-NA Goat - Bleat Bleat Baaaa
  • Undefwun
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    Knowledge wrote: »

    I'm not doing anything like that I am bringing to light an angle of this discussion that has not been explored very much but should be. That angle is that animation cancelling punishes individuals that aren't able to react very fast or have some sort of health issue which is wholly unfair.

    Hey look got me to bite...

    Not a new angle... and also impossible.

    That is a huge percentage of video games in general. 7+ billion people on this earth. Impossible to make something that caters for all.

    Also then at what level of impairment do you draw the line? Since you are championing inclusiveness. At what point do YOU personally suggest to put the point of exclusion? Just at don't animation cancel? 1s to react? 2? 10s?

    Do you suggest slowing down first person shooters too? Where is the magic line in the sand that makes the world better?
    Someone will always be excluded, ability, money, different interests.... the million reasons that make this world interesting and not a big beige room with no sharp corners also make it impossible.

    Anyway... you incite rehashed heated conversation with zero added value. I bit, so well done, but I'm out.
    Drank Sinatra Sr - PvP Magblade - DC
    Juggathot - PvP Mag Sorc - DC
    Jedi Mind Crits - PvP A-Hole Bowblade - DC
    Dollar Store Thor - PvP Stamplar - DC
    The Bone Sumpremacy - baby Stamcro - DC
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    Lauryn Heal - PvE Magplar DPS - DC

    Lil Orc Chop - PvP Stam Sorc - EP
    Hamuel L Jackson - PvE DPS & PvP Stam DK - EP
    Chandler Bling - PvP Magden - EP

    Mahalia Lightborn - exiled crafting toon - cos you know, she's AD
  • Seri
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    Jade1986 wrote: »
    Knowledge wrote: »
    I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?

    It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)


    Knowledge wrote: »
    I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.

    This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.

    Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.

    wut? I am pretty sure "most" players, as in the majority, dont even use it. So it would only be a small minority who do notice. And the game was supposed to be reactive. YOU CANNOT REACT TO SOMETHING YOU CANNOT SEE! Put bluntly.

    You also cannot react to something if you're forced to wait the full 1s of a light attack animation (or many of the other 'instant' cast abilities). As for people not knowing about it, I'm sure many also inadvertently do it every time they do a weave, since the animations are so long it's very easy to clip the end of them.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Thunderknuckles
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    OP, what none of these children are bothering to explain is that animation cancelling was not an intended requirement for doing maximum dps. It was entirely unintentional, but....there it was. Devs have admitted it and, apparently, a fix for it is profoundly involved so they just left it like it is. Moreover, content has been built around since.
  • Seri
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    Animation canceling is an unnecessary impediment to those who play with 250ms+ latencies, such as p. much anyone in Oceania.

    It really is the responsibility of the developers of an MMO to make as sure as is reasonable that skill really is the limiting factor and not things entirely outside of players' control, like what country they live in.

    It's one thing to say "hey, if you've got the skills, you can eke out a couple thousand more dps." It's another to say "oh, and also, if you live in Australia, you're screwed."

    I disagree. Block-cancelling in a rotation is harder here, maybe, but ani cancelling in general is still beneficial as otherwise our player lag could become a factor if we're relying on client-server communication to dictate whether or not we can start a followup attack yet. As it currently stands we can clip any light attack using a skill pretty easily. And I still also always block-cancel a warhorn or dawnbreaker cast because they're that long.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Jade1986
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    Seri wrote: »
    Jade1986 wrote: »
    Knowledge wrote: »
    I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?

    It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)


    Knowledge wrote: »
    I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.

    This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.

    Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.

    wut? I am pretty sure "most" players, as in the majority, dont even use it. So it would only be a small minority who do notice. And the game was supposed to be reactive. YOU CANNOT REACT TO SOMETHING YOU CANNOT SEE! Put bluntly.

    You also cannot react to something if you're forced to wait the full 1s of a light attack animation (or many of the other 'instant' cast abilities). As for people not knowing about it, I'm sure many also inadvertently do it every time they do a weave, since the animations are so long it's very easy to clip the end of them.

    Yes you can, you stop the animation, and in turn the attack, to respond to incoming attack. As it stands now you cannot react to someone who is very good at animation cancelling, because there is nothing to visually respond to.
    Danksta wrote: »
    Jade1986 wrote: »
    aliyavana wrote: »
    Knowledge wrote: »
    aliyavana wrote: »
    No, git gud

    I'm failing to understand why cancelling an animation makes someone good.

    It adds a skill cap and skilled players like alcast who can pull 40k plus dps have mastered animation canceling and rotations

    So they mastered a glitch. Hooray.

    Animation cancelling was never intended, and way back when ZoS stated that. Then they gave up on fixing it completely and since then have slowed down animations here and there and put in tiny fixes .

    I do not think it will ever completely go away, but it is by far far less effective now a days as when the game first came out. And ZoS's baby steps toward limiting its effectiveness shows that they are not 100% ok with it.

    But they not only condone animation canceling but do it themselves, I think they're 100% ok with it.

    Ok, find me that quote please, because no one has ever been able to do that. They admitted they cant fix it, but they never said it was totally ok, which is why animations have been slowed down over the years and why they are trying to make the animations still show when you cancel, which they have not succeeded in yet, because they want you to be able to react to attacks.
    Danksta wrote: »
    Jade1986 wrote: »
    Knowledge wrote: »
    I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?

    It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)


    Knowledge wrote: »
    I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.

    This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.

    Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.

    wut? I am pretty sure "most" players, as in the majority, dont even use it. So it would only be a small minority who do notice. And the game was supposed to be reactive. YOU CANNOT REACT TO SOMETHING YOU CANNOT SEE! Put bluntly.

    Any decent player has animation canceled whether it was intentional or not. Or do you see a one-shot mechanic coming your way after you've used a skill and just say "Well, I guess I'll just have to eat this one, I've committed to this skill's animation"?

    Did I say " decent player " , no, I said " majority of players " , and the majority of players are , whether you, me, or anyone else likes it, casual players who dont know what animation cancelling is. So, again, the " majority " would not even blink. AND OBVIOUSLY you should be able to cancel your attack, but then that said attack should not do damage / buff / whatever.

    Edited by Jade1986 on March 13, 2018 10:08PM
  • Knowledge
    Knowledge
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    OP, what none of these children are bothering to explain is that animation cancelling was not an intended requirement for doing maximum dps. It was entirely unintentional, but....there it was. Devs have admitted it and, apparently, a fix for it is profoundly involved so they just left it like it is. Moreover, content has been built around since.

    Yes, I am aware of this and I do appreciate you pointing this out. There are ways for them to modify the system in the future to discourage animation cancelling. That said, they could also implement changes to the system where animation cancelling doesn't impact DPS.

    This could be done by making it so light attack weaving has no bearing on DPS or implementing a shared global cool down.

    The argument for "I need to block or dodge which is animation cancelling" requires far less finesse and mental acuity to execute than a complex rotation with light attack weaving. So, remove the weaving aspect and share the GCD. Problem solved.
  • VaranisArano
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    Knowledge wrote: »
    If you really want the game to cater to players who have lag, high ping, or poor reaction time...

    You need to destroy the rotation-based approach to DPS in end-game content.

    When good DPS relies on hitting a sequence of 10 skills plus light attacks one after the other, that's what is fundamentally causing problems for players with lag, high ping, or poor reaction time. Animation canceling is a symptom of rotation-based DPS, not the cause of it.


    Or in other words, you need a combat system like Skyrim.

    (If I wanted to play Skyrim, I'd play Skyrim.)

    That's not true at all.

    When I've seen players asking for help with builds that don't require a lot of bar-swapping or dexterity due to physical or neurological impairments, they almost always want something that doesn't involve a complex series of key presses. Most end-game DPS builds involve a rotation of fast key presses - not animation canceling, but just the rotation of skills used. My own rotation is 4, 5, tilde, 1, 2,,3,4,5, tilde, 1, 2, 3,3, ult, repeat with light attacks or heavy attacks in between every skill.

    When I advise people on builds that don't involve a lot of bar swapping or rapid skill use, Pet Sorc is my go-to class because you can run a pet sorc from one bar, have 3 or 4 skills you need to cast, and do most of the game's content beyond serious end-game content.

    Maybe the players you know need different things from the game, but the players I've seen asking for help needed builds with low-complexity rotations. When high complexity rotations are the norm in end-game content, its the rotation that's the root of the problem.
  • Kronosphere
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    aliyavana wrote: »
    Knowledge wrote: »
    aliyavana wrote: »
    No, git gud

    I'm failing to understand why cancelling an animation makes someone good.

    It adds a skill cap and skilled players like alcast who can pull 40k plus dps have mastered animation canceling and rotations

    The skillcap part is good but it also mean you are losing insane dps if you dont live in NA. pretty unfair with 330 ping you physically cant cancel and do rotations at an optimal level, if you animation canceled like you did na here youd get things like a skill simply not going off, or only a light attack, not both. its aids and i hate it.
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Knowledge
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    Knowledge wrote: »
    Attacking me is not a counter view.
    Follows up with a counter view that attacks the previous poster...
    That said I feel as though you are likely an elite player that looks down on others.
    Would have potential to be awesome, if it wasn't so asinine...or so asinine it's awesome.

    Again, in the interest of contribution: Please name the content in this game that is impossible to beat without animation cancelling.

    We'll wait.

    Name difficult content where low DPS because of the inability to animation cancel will not result in you being kicked or "sat".
  • Jade1986
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    Knowledge wrote: »
    Attacking me is not a counter view.
    Follows up with a counter view that attacks the previous poster...
    That said I feel as though you are likely an elite player that looks down on others.
    Would have potential to be awesome, if it wasn't so asinine...or so asinine it's awesome.

    Again, in the interest of contribution: Please name the content in this game that is impossible to beat without animation cancelling.

    We'll wait.

    There is no content you cant beat without it. It just requires a longer fight with more coordination.
  • Sixty5
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    Why would you want to cancel an animation?

    TL;DR to get control of your character back sooner

    Firstly there is a global cooldown of 0.9 seconds in this game and all skills have a startup animation, and a wind down animation.

    For instance, lets say a skill has a 0.5 second startup animation, and a 0.4 second wind down animation. This is equal to the global cooldown for skills, so if you mash it as fast as you can, it will cast as fast as possible. However, if we want to light attack in between each cast of the skill, we are not going to be casting it on the global cooldown. But, if light attacks take 0.3 seconds to execute, what we can do is override the wind down animation with our light attack. We aren't casting the skill any faster than we were wthout animation cancelling, but our DPS is going up because we are adding in an extra light attack.

    Other skills, have very short, or uninterruptable startups, and this lets you activate the skill and have it cast while you barswap or dodge roll. This is particularly useful in PVP where you can dodge out of an attack, whilst casting something like Vigor.


    You get all this complaining about animation cancelling being a bug or an exploit, when in actual fact the ability to perform actions during a wind down, or being able to cancel a lockout with block are in the game to make combat seem much smoother.

    If all animations locked you out for their entire duration, there would be many, many more deaths, as you would be unable to block or dodge incoming hits whilst casting a skill.

    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Jade1986
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    Sixty5 wrote: »
    Why would you want to cancel an animation?

    TL;DR to get control of your character back sooner

    Firstly there is a global cooldown of 0.9 seconds in this game and all skills have a startup animation, and a wind down animation.

    For instance, lets say a skill has a 0.5 second startup animation, and a 0.4 second wind down animation. This is equal to the global cooldown for skills, so if you mash it as fast as you can, it will cast as fast as possible. However, if we want to light attack in between each cast of the skill, we are not going to be casting it on the global cooldown. But, if light attacks take 0.3 seconds to execute, what we can do is override the wind down animation with our light attack. We aren't casting the skill any faster than we were wthout animation cancelling, but our DPS is going up because we are adding in an extra light attack.

    Other skills, have very short, or uninterruptable startups, and this lets you activate the skill and have it cast while you barswap or dodge roll. This is particularly useful in PVP where you can dodge out of an attack, whilst casting something like Vigor.


    You get all this complaining about animation cancelling being a bug or an exploit, when in actual fact the ability to perform actions during a wind down, or being able to cancel a lockout with block are in the game to make combat seem much smoother.

    If all animations locked you out for their entire duration, there would be many, many more deaths, as you would be unable to block or dodge incoming hits whilst casting a skill.

    Its in the game unintentionally, they said that way back. They have since admitted its there to stay tho. Likely cuz they cant fix it, just like they never fix pretty much anything xD.
  • VaranisArano
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    Also, Light Attack Weaving is now officially sanctioned, having been mentioned in one of the Level Up Advisor tips.

    Picture from here: https://forums.elderscrollsonline.com/en/discussion/396694/stop-claiming-that-light-attack-weaving-is-an-exploit/p1
    iJy2v9G.jpg
    Edited by VaranisArano on March 13, 2018 10:12PM
  • Sixty5
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    Jade1986 wrote: »
    Sixty5 wrote: »
    Why would you want to cancel an animation?

    TL;DR to get control of your character back sooner

    Firstly there is a global cooldown of 0.9 seconds in this game and all skills have a startup animation, and a wind down animation.

    For instance, lets say a skill has a 0.5 second startup animation, and a 0.4 second wind down animation. This is equal to the global cooldown for skills, so if you mash it as fast as you can, it will cast as fast as possible. However, if we want to light attack in between each cast of the skill, we are not going to be casting it on the global cooldown. But, if light attacks take 0.3 seconds to execute, what we can do is override the wind down animation with our light attack. We aren't casting the skill any faster than we were wthout animation cancelling, but our DPS is going up because we are adding in an extra light attack.

    Other skills, have very short, or uninterruptable startups, and this lets you activate the skill and have it cast while you barswap or dodge roll. This is particularly useful in PVP where you can dodge out of an attack, whilst casting something like Vigor.


    You get all this complaining about animation cancelling being a bug or an exploit, when in actual fact the ability to perform actions during a wind down, or being able to cancel a lockout with block are in the game to make combat seem much smoother.

    If all animations locked you out for their entire duration, there would be many, many more deaths, as you would be unable to block or dodge incoming hits whilst casting a skill.

    Its in the game unintentionally, they said that way back. They have since admitted its there to stay tho. Likely cuz they cant fix it, just like they never fix pretty much anything xD.

    The ability to override animations with things like blocks or rolls is fully intended, the concequence of that is the ability to remove back end animations to increase dps. That is the part that wasn't intended.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Knowledge
    Knowledge
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    Sixty5 wrote: »
    Jade1986 wrote: »
    Sixty5 wrote: »
    Why would you want to cancel an animation?

    TL;DR to get control of your character back sooner

    Firstly there is a global cooldown of 0.9 seconds in this game and all skills have a startup animation, and a wind down animation.

    For instance, lets say a skill has a 0.5 second startup animation, and a 0.4 second wind down animation. This is equal to the global cooldown for skills, so if you mash it as fast as you can, it will cast as fast as possible. However, if we want to light attack in between each cast of the skill, we are not going to be casting it on the global cooldown. But, if light attacks take 0.3 seconds to execute, what we can do is override the wind down animation with our light attack. We aren't casting the skill any faster than we were wthout animation cancelling, but our DPS is going up because we are adding in an extra light attack.

    Other skills, have very short, or uninterruptable startups, and this lets you activate the skill and have it cast while you barswap or dodge roll. This is particularly useful in PVP where you can dodge out of an attack, whilst casting something like Vigor.


    You get all this complaining about animation cancelling being a bug or an exploit, when in actual fact the ability to perform actions during a wind down, or being able to cancel a lockout with block are in the game to make combat seem much smoother.

    If all animations locked you out for their entire duration, there would be many, many more deaths, as you would be unable to block or dodge incoming hits whilst casting a skill.

    Its in the game unintentionally, they said that way back. They have since admitted its there to stay tho. Likely cuz they cant fix it, just like they never fix pretty much anything xD.

    The ability to override animations with things like blocks or rolls is fully intended, the concequence of that is the ability to remove back end animations to increase dps. That is the part that wasn't intended.

    So, if your Global Cool Down was shared with Light attacks it would resolve the issue.
  • Merlin13KAGL
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    Knowledge wrote: »
    Knowledge wrote: »
    Attacking me is not a counter view.
    Follows up with a counter view that attacks the previous poster...
    That said I feel as though you are likely an elite player that looks down on others.
    Would have potential to be awesome, if it wasn't so asinine...or so asinine it's awesome.

    Again, in the interest of contribution: Please name the content in this game that is impossible to beat without animation cancelling.

    We'll wait.

    Name difficult content where low DPS because of the inability to animation cancel will not result in you being kicked or "sat".
    Again, while it may sound like logic, it's not quite.

    Your DPS may be higher with AC? (True)
    so
    If your DPS is low, it's because of AC. (False)

    The global cooldown (GCD) doesn't change with AC and AC doesn't double your DPS.

    If your DPS is low, it's because your DPS is low. Or, to put it another way: Low DPS + AC != High DPS.
    Jade1986 wrote: »
    Knowledge wrote: »
    Attacking me is not a counter view.
    Follows up with a counter view that attacks the previous poster...
    That said I feel as though you are likely an elite player that looks down on others.
    Would have potential to be awesome, if it wasn't so asinine...or so asinine it's awesome.

    Again, in the interest of contribution: Please name the content in this game that is impossible to beat without animation cancelling.

    We'll wait.

    There is no content you cant beat without it. It just requires a longer fight with more coordination.
    My point, exactly.

    Edited by Merlin13KAGL on March 13, 2018 10:20PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Omnia
    Omnia
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    @Knowledge

    Just letting you know that you are not alone in your opinions. I myself suffer from a degenerative disease where the twitch response needed to play this game can be quite painful at times.

    Is the game still playable? Yes. Can you still do all the hardest content? Maybe, maybe not.

    I have several friends from other games, that refuse to play ESO based on the combat.
    You either accept that animation canceling is not going away, or don't play.

    Good luck to you.
  • ArchMikem
    ArchMikem
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    aliyavana wrote: »
    Knowledge wrote: »
    aliyavana wrote: »
    No, git gud

    I'm failing to understand why cancelling an animation makes someone good.

    It adds a skill cap and skilled players like alcast who can pull 40k plus dps have mastered animation canceling and rotations

    Lol, making it sound like Animation Cancelling is a "Skill to be Mastered" when a lot of people, including myself happen into doing it just by chance without thinking about it. All this pomp and importance being thrown behind a method to fire off your skills more quickly. The OP is right, animation cancelling has absolutely nothing to do with "gitting gud".

    You call it boring, but if they forced us to complete every animation we trigger, I'd call it balancing.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Sixty5
    Sixty5
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    Knowledge wrote: »
    Sixty5 wrote: »
    Jade1986 wrote: »
    Sixty5 wrote: »
    Why would you want to cancel an animation?

    TL;DR to get control of your character back sooner

    Firstly there is a global cooldown of 0.9 seconds in this game and all skills have a startup animation, and a wind down animation.

    For instance, lets say a skill has a 0.5 second startup animation, and a 0.4 second wind down animation. This is equal to the global cooldown for skills, so if you mash it as fast as you can, it will cast as fast as possible. However, if we want to light attack in between each cast of the skill, we are not going to be casting it on the global cooldown. But, if light attacks take 0.3 seconds to execute, what we can do is override the wind down animation with our light attack. We aren't casting the skill any faster than we were wthout animation cancelling, but our DPS is going up because we are adding in an extra light attack.

    Other skills, have very short, or uninterruptable startups, and this lets you activate the skill and have it cast while you barswap or dodge roll. This is particularly useful in PVP where you can dodge out of an attack, whilst casting something like Vigor.


    You get all this complaining about animation cancelling being a bug or an exploit, when in actual fact the ability to perform actions during a wind down, or being able to cancel a lockout with block are in the game to make combat seem much smoother.

    If all animations locked you out for their entire duration, there would be many, many more deaths, as you would be unable to block or dodge incoming hits whilst casting a skill.

    Its in the game unintentionally, they said that way back. They have since admitted its there to stay tho. Likely cuz they cant fix it, just like they never fix pretty much anything xD.

    The ability to override animations with things like blocks or rolls is fully intended, the concequence of that is the ability to remove back end animations to increase dps. That is the part that wasn't intended.

    So, if your Global Cool Down was shared with Light attacks it would resolve the issue.

    At this point it isn't an issue, it's an accepted mechanic in the game
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • ArchMikem
    ArchMikem
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    Sixty5 wrote: »
    At this point it isn't an issue, it's an accepted mechanic in the game

    Heh.

    An unintended exploit that alters gameplay but ZOS can actually do something about: Cheating.

    An unintended exploit that alters gameplay but ZOS can't do anything about, or doesn't want to: "Accepted Mechanic"
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Merlin13KAGL
    Merlin13KAGL
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    ArchMikem wrote: »
    aliyavana wrote: »
    Knowledge wrote: »
    aliyavana wrote: »
    No, git gud

    I'm failing to understand why cancelling an animation makes someone good.

    It adds a skill cap and skilled players like alcast who can pull 40k plus dps have mastered animation canceling and rotations

    Lol, making it sound like Animation Cancelling is a "Skill to be Mastered" when a lot of people, including myself happen into doing it just by chance without thinking about it. All this pomp and importance being thrown behind a method to fire off your skills more quickly. The OP is right, animation cancelling has absolutely nothing to do with "gitting gud".

    You call it boring, but if they forced us to complete every animation we trigger, I'd call it balancing.
    Wouldn't be much to balance, other than staying out of the red.

    The method you describe would degrade the game into nothing more than the proper sequence of keypresses, with no difference from one character to another, as the timing (ping exempted) would be the same.

    Combat would become memorization coupled with RNG, with the FOTM theorycrafters leading the charge and everyone else following suit.

    Surely something that requires so little skill as to be done by chance by you could also be done by others.

    It's nothing more than a subtle timing difference - one that adds up over the course of longer fights, leading to more DPS.

    Being able to do it is one thing. Being able to do it well, is quite another.

    In either case, it is hardly a game requirement, nor a gamebreaker.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Knowledge
    Knowledge
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    ArchMikem wrote: »
    aliyavana wrote: »
    Knowledge wrote: »
    aliyavana wrote: »
    No, git gud

    I'm failing to understand why cancelling an animation makes someone good.

    It adds a skill cap and skilled players like alcast who can pull 40k plus dps have mastered animation canceling and rotations

    Lol, making it sound like Animation Cancelling is a "Skill to be Mastered" when a lot of people, including myself happen into doing it just by chance without thinking about it. All this pomp and importance being thrown behind a method to fire off your skills more quickly. The OP is right, animation cancelling has absolutely nothing to do with "gitting gud".

    You call it boring, but if they forced us to complete every animation we trigger, I'd call it balancing.

    I believe a lot of players in this game feel as though they are better than other people. Somehow this game gives them a sense of superiority as if it's an MLG title.

    There's no valid argument to be "for" animation cancelling. It hurts more than it helps.
  • Sixty5
    Sixty5
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    ArchMikem wrote: »
    Sixty5 wrote: »
    At this point it isn't an issue, it's an accepted mechanic in the game

    Heh.

    An unintended exploit that alters gameplay but ZOS can actually do something about: Cheating.

    An unintended exploit that alters gameplay but ZOS can't do anything about, or doesn't want to: "Accepted Mechanic"

    An unintended side effect of the combat system that makes combat feel better, that also adds more skill expression.

    It's like getting a job, and then meeting the girl of your dreams.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • WakeYourGhost
    WakeYourGhost
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    On one hand - I don't think taking away Animation Canceling would really help Low-Ping players match up competitively.
    On another - Every time I see someone say "Git Gud" about something like animation Canceling use as their first response to someone talking about it, I do secretly hope they remove it.

    My DPS would drop sharply, but it would be worth it to watch those people try to "Git Gud" after this feature is taken away.
  • Merlin13KAGL
    Merlin13KAGL
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    I believe something was stated along the lines of "Feels like skilled play" when they gave it the stamp of approval, too.

    The only thing I'll give, the only thing, is that there should be an in game tutorial teaching new players what to look for and the benefits/drawbacks accordingly.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Undefwun
    Undefwun
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    @Knowledge - answer my questions pls. I see you ignored that one.

    "Also then at what level of impairment do you draw the line? Since you are championing inclusiveness. At what point do YOU personally suggest to put the point of exclusion? Just at don't animation cancel? 1s to react? 2? 10s?"
    Drank Sinatra Sr - PvP Magblade - DC
    Juggathot - PvP Mag Sorc - DC
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    The Bone Sumpremacy - baby Stamcro - DC
    Wârden Freeman - PvP Stamden - DC (on hold)
    Lauryn Heal - PvE Magplar DPS - DC

    Lil Orc Chop - PvP Stam Sorc - EP
    Hamuel L Jackson - PvE DPS & PvP Stam DK - EP
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    Mahalia Lightborn - exiled crafting toon - cos you know, she's AD
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