dovakiin5574 wrote: »I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?
It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
wut? I am pretty sure "most" players, as in the majority, dont even use it. So it would only be a small minority who do notice. And the game was supposed to be reactive. YOU CANNOT REACT TO SOMETHING YOU CANNOT SEE! Put bluntly.
dovakiin5574 wrote: »I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?
It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
wut? I am pretty sure "most" players, as in the majority, dont even use it. So it would only be a small minority who do notice. And the game was supposed to be reactive. YOU CANNOT REACT TO SOMETHING YOU CANNOT SEE! Put bluntly.
Any decent player has animation canceled whether it was intentional or not. Or do you see a one-shot mechanic coming your way after you've used a skill and just say "Well, I guess I'll just have to eat this one, I've committed to this skill's animation"?
I'm not doing anything like that I am bringing to light an angle of this discussion that has not been explored very much but should be. That angle is that animation cancelling punishes individuals that aren't able to react very fast or have some sort of health issue which is wholly unfair.
dovakiin5574 wrote: »I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?
It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
wut? I am pretty sure "most" players, as in the majority, dont even use it. So it would only be a small minority who do notice. And the game was supposed to be reactive. YOU CANNOT REACT TO SOMETHING YOU CANNOT SEE! Put bluntly.
mesmerizedish wrote: »Animation canceling is an unnecessary impediment to those who play with 250ms+ latencies, such as p. much anyone in Oceania.
It really is the responsibility of the developers of an MMO to make as sure as is reasonable that skill really is the limiting factor and not things entirely outside of players' control, like what country they live in.
It's one thing to say "hey, if you've got the skills, you can eke out a couple thousand more dps." It's another to say "oh, and also, if you live in Australia, you're screwed."
dovakiin5574 wrote: »I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?
It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
wut? I am pretty sure "most" players, as in the majority, dont even use it. So it would only be a small minority who do notice. And the game was supposed to be reactive. YOU CANNOT REACT TO SOMETHING YOU CANNOT SEE! Put bluntly.
You also cannot react to something if you're forced to wait the full 1s of a light attack animation (or many of the other 'instant' cast abilities). As for people not knowing about it, I'm sure many also inadvertently do it every time they do a weave, since the animations are so long it's very easy to clip the end of them.
So they mastered a glitch. Hooray.
Animation cancelling was never intended, and way back when ZoS stated that. Then they gave up on fixing it completely and since then have slowed down animations here and there and put in tiny fixes .
I do not think it will ever completely go away, but it is by far far less effective now a days as when the game first came out. And ZoS's baby steps toward limiting its effectiveness shows that they are not 100% ok with it.
But they not only condone animation canceling but do it themselves, I think they're 100% ok with it.
dovakiin5574 wrote: »I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?
It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
wut? I am pretty sure "most" players, as in the majority, dont even use it. So it would only be a small minority who do notice. And the game was supposed to be reactive. YOU CANNOT REACT TO SOMETHING YOU CANNOT SEE! Put bluntly.
Any decent player has animation canceled whether it was intentional or not. Or do you see a one-shot mechanic coming your way after you've used a skill and just say "Well, I guess I'll just have to eat this one, I've committed to this skill's animation"?
Thunderknuckles wrote: »OP, what none of these children are bothering to explain is that animation cancelling was not an intended requirement for doing maximum dps. It was entirely unintentional, but....there it was. Devs have admitted it and, apparently, a fix for it is profoundly involved so they just left it like it is. Moreover, content has been built around since.
VaranisArano wrote: »If you really want the game to cater to players who have lag, high ping, or poor reaction time...
You need to destroy the rotation-based approach to DPS in end-game content.
When good DPS relies on hitting a sequence of 10 skills plus light attacks one after the other, that's what is fundamentally causing problems for players with lag, high ping, or poor reaction time. Animation canceling is a symptom of rotation-based DPS, not the cause of it.
Or in other words, you need a combat system like Skyrim.
(If I wanted to play Skyrim, I'd play Skyrim.)
That's not true at all.
Merlin13KAGL wrote: »Follows up with a counter view that attacks the previous poster...Attacking me is not a counter view.Would have potential to be awesome, if it wasn't so asinine...or so asinine it's awesome.That said I feel as though you are likely an elite player that looks down on others.
Again, in the interest of contribution: Please name the content in this game that is impossible to beat without animation cancelling.
We'll wait.
Merlin13KAGL wrote: »Follows up with a counter view that attacks the previous poster...Attacking me is not a counter view.Would have potential to be awesome, if it wasn't so asinine...or so asinine it's awesome.That said I feel as though you are likely an elite player that looks down on others.
Again, in the interest of contribution: Please name the content in this game that is impossible to beat without animation cancelling.
We'll wait.
Why would you want to cancel an animation?
TL;DR to get control of your character back sooner
Firstly there is a global cooldown of 0.9 seconds in this game and all skills have a startup animation, and a wind down animation.
For instance, lets say a skill has a 0.5 second startup animation, and a 0.4 second wind down animation. This is equal to the global cooldown for skills, so if you mash it as fast as you can, it will cast as fast as possible. However, if we want to light attack in between each cast of the skill, we are not going to be casting it on the global cooldown. But, if light attacks take 0.3 seconds to execute, what we can do is override the wind down animation with our light attack. We aren't casting the skill any faster than we were wthout animation cancelling, but our DPS is going up because we are adding in an extra light attack.
Other skills, have very short, or uninterruptable startups, and this lets you activate the skill and have it cast while you barswap or dodge roll. This is particularly useful in PVP where you can dodge out of an attack, whilst casting something like Vigor.
You get all this complaining about animation cancelling being a bug or an exploit, when in actual fact the ability to perform actions during a wind down, or being able to cancel a lockout with block are in the game to make combat seem much smoother.
If all animations locked you out for their entire duration, there would be many, many more deaths, as you would be unable to block or dodge incoming hits whilst casting a skill.

Why would you want to cancel an animation?
TL;DR to get control of your character back sooner
Firstly there is a global cooldown of 0.9 seconds in this game and all skills have a startup animation, and a wind down animation.
For instance, lets say a skill has a 0.5 second startup animation, and a 0.4 second wind down animation. This is equal to the global cooldown for skills, so if you mash it as fast as you can, it will cast as fast as possible. However, if we want to light attack in between each cast of the skill, we are not going to be casting it on the global cooldown. But, if light attacks take 0.3 seconds to execute, what we can do is override the wind down animation with our light attack. We aren't casting the skill any faster than we were wthout animation cancelling, but our DPS is going up because we are adding in an extra light attack.
Other skills, have very short, or uninterruptable startups, and this lets you activate the skill and have it cast while you barswap or dodge roll. This is particularly useful in PVP where you can dodge out of an attack, whilst casting something like Vigor.
You get all this complaining about animation cancelling being a bug or an exploit, when in actual fact the ability to perform actions during a wind down, or being able to cancel a lockout with block are in the game to make combat seem much smoother.
If all animations locked you out for their entire duration, there would be many, many more deaths, as you would be unable to block or dodge incoming hits whilst casting a skill.
Its in the game unintentionally, they said that way back. They have since admitted its there to stay tho. Likely cuz they cant fix it, just like they never fix pretty much anything xD.
Why would you want to cancel an animation?
TL;DR to get control of your character back sooner
Firstly there is a global cooldown of 0.9 seconds in this game and all skills have a startup animation, and a wind down animation.
For instance, lets say a skill has a 0.5 second startup animation, and a 0.4 second wind down animation. This is equal to the global cooldown for skills, so if you mash it as fast as you can, it will cast as fast as possible. However, if we want to light attack in between each cast of the skill, we are not going to be casting it on the global cooldown. But, if light attacks take 0.3 seconds to execute, what we can do is override the wind down animation with our light attack. We aren't casting the skill any faster than we were wthout animation cancelling, but our DPS is going up because we are adding in an extra light attack.
Other skills, have very short, or uninterruptable startups, and this lets you activate the skill and have it cast while you barswap or dodge roll. This is particularly useful in PVP where you can dodge out of an attack, whilst casting something like Vigor.
You get all this complaining about animation cancelling being a bug or an exploit, when in actual fact the ability to perform actions during a wind down, or being able to cancel a lockout with block are in the game to make combat seem much smoother.
If all animations locked you out for their entire duration, there would be many, many more deaths, as you would be unable to block or dodge incoming hits whilst casting a skill.
Its in the game unintentionally, they said that way back. They have since admitted its there to stay tho. Likely cuz they cant fix it, just like they never fix pretty much anything xD.
The ability to override animations with things like blocks or rolls is fully intended, the concequence of that is the ability to remove back end animations to increase dps. That is the part that wasn't intended.
Again, while it may sound like logic, it's not quite.Merlin13KAGL wrote: »Follows up with a counter view that attacks the previous poster...Attacking me is not a counter view.Would have potential to be awesome, if it wasn't so asinine...or so asinine it's awesome.That said I feel as though you are likely an elite player that looks down on others.
Again, in the interest of contribution: Please name the content in this game that is impossible to beat without animation cancelling.
We'll wait.
Name difficult content where low DPS because of the inability to animation cancel will not result in you being kicked or "sat".
My point, exactly.Merlin13KAGL wrote: »Follows up with a counter view that attacks the previous poster...Attacking me is not a counter view.Would have potential to be awesome, if it wasn't so asinine...or so asinine it's awesome.That said I feel as though you are likely an elite player that looks down on others.
Again, in the interest of contribution: Please name the content in this game that is impossible to beat without animation cancelling.
We'll wait.
There is no content you cant beat without it. It just requires a longer fight with more coordination.
Why would you want to cancel an animation?
TL;DR to get control of your character back sooner
Firstly there is a global cooldown of 0.9 seconds in this game and all skills have a startup animation, and a wind down animation.
For instance, lets say a skill has a 0.5 second startup animation, and a 0.4 second wind down animation. This is equal to the global cooldown for skills, so if you mash it as fast as you can, it will cast as fast as possible. However, if we want to light attack in between each cast of the skill, we are not going to be casting it on the global cooldown. But, if light attacks take 0.3 seconds to execute, what we can do is override the wind down animation with our light attack. We aren't casting the skill any faster than we were wthout animation cancelling, but our DPS is going up because we are adding in an extra light attack.
Other skills, have very short, or uninterruptable startups, and this lets you activate the skill and have it cast while you barswap or dodge roll. This is particularly useful in PVP where you can dodge out of an attack, whilst casting something like Vigor.
You get all this complaining about animation cancelling being a bug or an exploit, when in actual fact the ability to perform actions during a wind down, or being able to cancel a lockout with block are in the game to make combat seem much smoother.
If all animations locked you out for their entire duration, there would be many, many more deaths, as you would be unable to block or dodge incoming hits whilst casting a skill.
Its in the game unintentionally, they said that way back. They have since admitted its there to stay tho. Likely cuz they cant fix it, just like they never fix pretty much anything xD.
The ability to override animations with things like blocks or rolls is fully intended, the concequence of that is the ability to remove back end animations to increase dps. That is the part that wasn't intended.
So, if your Global Cool Down was shared with Light attacks it would resolve the issue.
At this point it isn't an issue, it's an accepted mechanic in the game
Wouldn't be much to balance, other than staying out of the red.
Lol, making it sound like Animation Cancelling is a "Skill to be Mastered" when a lot of people, including myself happen into doing it just by chance without thinking about it. All this pomp and importance being thrown behind a method to fire off your skills more quickly. The OP is right, animation cancelling has absolutely nothing to do with "gitting gud".
You call it boring, but if they forced us to complete every animation we trigger, I'd call it balancing.
Lol, making it sound like Animation Cancelling is a "Skill to be Mastered" when a lot of people, including myself happen into doing it just by chance without thinking about it. All this pomp and importance being thrown behind a method to fire off your skills more quickly. The OP is right, animation cancelling has absolutely nothing to do with "gitting gud".
You call it boring, but if they forced us to complete every animation we trigger, I'd call it balancing.
At this point it isn't an issue, it's an accepted mechanic in the game
Heh.
An unintended exploit that alters gameplay but ZOS can actually do something about: Cheating.
An unintended exploit that alters gameplay but ZOS can't do anything about, or doesn't want to: "Accepted Mechanic"