F_16C_VIPER wrote: »Oh god, this guy again.... it's just a troll, everyone. Don't take the bait.
I am by no means trolling anyone and you are only attempting to derail valid discussion focused on cancelling animations that prohibit the less fortunate from playing this game. It is nothing to joke about.
I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation? I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation? I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
At this point it isn't an issue, it's an accepted mechanic in the game
Heh.
An unintended exploit that alters gameplay but ZOS can actually do something about: Cheating.
An unintended exploit that alters gameplay but ZOS can't do anything about, or doesn't want to: "Accepted Mechanic"
An unintended side effect of the combat system that makes combat feel better, that also adds more skill expression.
It's like getting a job, and then meeting the girl of your dreams.
I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation? I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
Anotherone773 wrote: »A summary of this thread seems to be:
Casuals: It makes no sense to have to cancel animations to do game content. If full animations are the problem with completing game content, then why are their animations in the game? IE: The system is obviously broken.
Elites: Not being able to animation cancel shows that you are not skilled enough to complete end game content. Thus you should "git gud" and " L2P". Its obviously an intended feature, because they havent fixed it and its " needed" to do end game content.
Lets assume both arguments are valid. If you do a survey of the games population, you will find that an overwhelming majority of players are casual players and not "elites". So why cater to the smallest group when the largest group is what supports the game. You could say it dumbs down the game, but i would argue that the leveling system is what dumbs down a game. Having to do a complex rotation for the sake of trying to impersonate skill is ridiculous. Skill is not about how many buttons you can push in what order at what intervals, you can train a monkey to do that. Skill is about being able to overcome obstacles( mechanics and challenges) not maxing dps. Think about this next time you are trying to find some people to fill an end game raid with.
Because, you know, this is also a competitive game, and one of the (few) instances that the game rewards, skill and dedication is with consistant and proper laid down of animation cancels.
The only reason why top parses are so is, quite literally, perfecting your rotation and animation cancels. Trying to downplay the impact of it is rather stupid really.GeorgeBlack wrote: »Ppl in eso believe that mastering AC requires 5 years in Tibet.
This false sense of belonging in the skilled category makes them hate you for suggesting that the illusion of higher level of accomplishment should be removed, thus making them plebs "like you".
Everybody can AC.
Not everybody likes the look of a glitched combat.
AC excludes a lot of skills, favouring instant casting abilities, ranged light weaving, SnB for bash passive, builds that can switch from turtle to burst smoother, thus AC is removing a lot of contect that glitched combat cannot support.
People like to feel winners and unique.
1)Fast passed fluid combat 2) reactive combat are bvllshit arguments.
1)Tera Online had blocking countering rolling blinking back in 2011. If you cancelled your attack to block incoming dmg, your atk was cancelled ZERO DMG OUTPUT.
2)reactive and rotation are two opposite concepts.
a)Rotating your atk spams and switching to turtle spams is not reactive combat. It's repetative.
b)Same keys no matter what opponent you are facing: dps, healer, tank.
c)same reaction to CC: break free lose - some stamina.
All those words people are using to defend the AC bullshido should be replaced with "unfortunatly Zos cannot achieve a fluid non glitch looking combat, so we ended up with AC. Learn to use it for more dps, and switch to meta rotations"
dovakiin5574 wrote: »I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?
It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
What if an individual is impaired and cannot react fast enough but wishes to play an MMORPG based on The Elder Scrolls universe? Should that person not be allowed to play or have the game be made harder specifically to counter their ability to play it?
Nihility42 wrote: »Why is this STILL a discussion? Let it go. Animation cancelling is an important part of the game's combat. It's not going anywhere. And it's not the bogeyman people seem to think it is. It doesn't really have any great effect on PVE DPS, and it's important to PVP, but only one of many things that you need to learn to PVP.
Nihility42 wrote: »Why is this STILL a discussion? Let it go. Animation cancelling is an important part of the game's combat. It's not going anywhere. And it's not the bogeyman people seem to think it is. It doesn't really have any great effect on PVE DPS, and it's important to PVP, but only one of many things that you need to learn to PVP.
It's still a discussion because it's a problem.
Colecovision wrote: »I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation? I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
It's like jazz drummers that leave the beat implied. You know it's there, so let's move on and just enjoy the show.
damn u want now cancel animation ?? in other thread u want to buy CP's ....learn the game use your mouse software to make macros... no need to be NASA engineer to make a cancel animation !!!!
Cancel animation = more dmg.... more dmg faster clear !
what u ask here is something like removing the macros from WoW
instead for asking useless things on the forum Learn The Game mechanics !!!!
I think an easier CP grind and no animation cancelling is an ideal goal.
ZOS_AntonioP wrote: »Hello there,
Recently we've had to remove a mass of posts for flaming, baiting and inappropriate content, all being against the Forum Rules. For further posts be sure to stay constructive towards the topic and respectful towards each other. Any continuation of the disruptive behavior that was removed will only lead to action on one's own account.
Thank you for understanding.
mesmerizedish wrote: »Animation canceling is an unnecessary impediment to those who play with 250ms+ latencies, such as p. much anyone in Oceania.
It really is the responsibility of the developers of an MMO to make as sure as is reasonable that skill really is the limiting factor and not things entirely outside of players' control, like what country they live in.
It's one thing to say "hey, if you've got the skills, you can eke out a couple thousand more dps." It's another to say "oh, and also, if you live in Australia, you're screwed."