To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
Did you not read anything past the first sentence?
Fire already buffs all single target dots by 8%.
Lightning already buffs all aoe dots by 8%.
Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
Dragonowners wrote: »I like the idea of frost magic being linked to resource draining, doing slightly less damage than the other 2 specs but leeching stamina and magika and returning some to the caster
Lightspeedflashb14_ESO wrote: »To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
Did you not read anything past the first sentence?
Fire already buffs all single target dots by 8%.
Lightning already buffs all aoe dots by 8%.
Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.
To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
Did you not read anything past the first sentence?
Fire already buffs all single target dots by 8%.
Lightning already buffs all aoe dots by 8%.
Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
Did you not read anything past the first sentence?
Fire already buffs all single target dots by 8%.
Lightning already buffs all aoe dots by 8%.
Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
What the hell are you talking about? Ofc its different, its completely different.
Thers single target damage, area of effect and damage over time.
You think every AoE has a DoT or something?
They arae 3 completely different things with some skills have more than 1 of the aspects but at the end of the day theyre all different.
Some DoTs count as direct damage and some count as area of effect, just being one example of how they can be different and used together.
To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
Did you not read anything past the first sentence?
Fire already buffs all single target dots by 8%.
Lightning already buffs all aoe dots by 8%.
Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
What the hell are you talking about? Ofc its different, its completely different.
Thers single target damage, area of effect and damage over time.
You think every AoE has a DoT or something?
They arae 3 completely different things with some skills have more than 1 of the aspects but at the end of the day theyre all different.
Some DoTs count as direct damage and some count as area of effect, just being one example of how they can be different and used together.
Theres not a single dot in the game that counts as direct damage, as it goes against the very definition of a direct damage ability.
What I'm saying is that every damage over time ability in the game is already classified as either single target or area effect, and thus is already boosted by either fire or lightning staves. There is absolutely no need to make one of the three staff types boost damage over time because they already do.
Maura_Neysa wrote: »Of all the ideas on how to buff Ice for DPS, I think the best is Penetration. If it was actually built around a Debuff like Alkosh/Night Mothers/Sunder line it would be useful for both tanking and DPS. It would at least make having one in the group worth while. Then tanks who back bar it, or a Frost Mage. Thats how I seem making both Frost Mages and Frost tanks happy.
Something like TFS debuff, with "x" stacks, but at the group level.
Lightspeedflashb14_ESO wrote: »To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
Did you not read anything past the first sentence?
Fire already buffs all single target dots by 8%.
Lightning already buffs all aoe dots by 8%.
Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.
Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
The guy hasnt got a clue
Maura_Neysa wrote: »Of all the ideas on how to buff Ice for DPS, I think the best is Penetration. If it was actually built around a Debuff like Alkosh/Night Mothers/Sunder line it would be useful for both tanking and DPS. It would at least make having one in the group worth while. Then tanks who back bar it, or a Frost Mage. Thats how I seem making both Frost Mages and Frost tanks happy.
Something like TFS debuff, with "x" stacks, but at the group level.
At a glance it's a good idea. The problem is that the penetration cap is 18.9k for trials bosses, and it's already ridiculously easy to get to that cap with the current sets and abilities available. Major and minor fracture alone drop that by 7k. Light armor users get over 4k from passives. Night mothers, sunderflame, and champion passives handle the rest. Few trials dps builds even need sets like Spriggan or twice fanged anymore with a halfway organized group coordinating debuffs.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
Did you not read anything past the first sentence?
Fire already buffs all single target dots by 8%.
Lightning already buffs all aoe dots by 8%.
Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.
Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
The guy hasnt got a clue
Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.
ANGEL_BtVS wrote: »(both Woeler and Alcast recommend double bar S&B and Liofa was using a lightning staff).Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
This is the problem with 90% of the community here. You can't think for yourselves and blindly follow everything some streamer says, even when it is Crystal clear the streamers don't know what they're doing.
Woeler and alcast both try to use the warden in the same way they play their dk tanks, and that simply doesn't work. They've been stuck in their own meta so long that they can't imagine any other way to build a tank.
Liofa certainly knows the warden better, but is still stuck in the lightning staff meta despite the changes made with dragonbones that make it completely unnecessary for tanks to lend off balance uptime.
These players are known because they found a system that worked and promoted it far and wide to the player base. Their downfall is that They've become so used to that system they aren't able to change it, and as any seasoned mmo gamer knows change is inevitable in These games.
Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
Did you not read anything past the first sentence?
Fire already buffs all single target dots by 8%.
Lightning already buffs all aoe dots by 8%.
Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.
Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
The guy hasnt got a clue
Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.
Thaumaturge
Increases your damage done with damage over time effects by X%
Master-at-Arms
Increases your damage done with direct damage attacks by x%
They are exactly DoT and Direct Damage
Destructive Touch. DoT and Direct Damage Devastate enemy with an enhanced charge from your staff, dealing [x] Magic Damage and [y] Magic Damage over 8 seconds.
You can also have an AoE Direct Damage over Time Like Arctic Blast and Solar Barrage.
Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
Did you not read anything past the first sentence?
Fire already buffs all single target dots by 8%.
Lightning already buffs all aoe dots by 8%.
Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.
Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
The guy hasnt got a clue
Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.
Thaumaturge
Increases your damage done with damage over time effects by X%
Master-at-Arms
Increases your damage done with direct damage attacks by x%
They are exactly DoT and Direct Damage
Destructive Touch. DoT and Direct Damage Devastate enemy with an enhanced charge from your staff, dealing [x] Magic Damage and [y] Magic Damage over 8 seconds.
You can also have an AoE Direct Damage over Time Like Arctic Blast and Solar Barrage.
All right? I am not sure what you are on about? We just said the same thing. I just kept my description in the destruction staff skill line for simplicity's sake.
On destructive touch, I clearly specified the dot portion in my description.
Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
Did you not read anything past the first sentence?
Fire already buffs all single target dots by 8%.
Lightning already buffs all aoe dots by 8%.
Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.
Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
The guy hasnt got a clue
Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.
Thaumaturge
Increases your damage done with damage over time effects by X%
Master-at-Arms
Increases your damage done with direct damage attacks by x%
They are exactly DoT and Direct Damage
Destructive Touch. DoT and Direct Damage Devastate enemy with an enhanced charge from your staff, dealing [x] Magic Damage and [y] Magic Damage over 8 seconds.
You can also have an AoE Direct Damage over Time Like Arctic Blast and Solar Barrage.
All right? I am not sure what you are on about? We just said the same thing. I just kept my description in the destruction staff skill line for simplicity's sake.
On destructive touch, I clearly specified the dot portion in my description.
The fact that there are Direct Damage DoTs is what I was talking about. They are not mutually exclusive.
Yes maybe I blurred yours and a previous response together, because I know you know (at least now) that there are in fact skills that are both at the same time, with no specific wording, as Destructive Touch has, that let you know they are both
Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
Did you not read anything past the first sentence?
Fire already buffs all single target dots by 8%.
Lightning already buffs all aoe dots by 8%.
Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.
Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
The guy hasnt got a clue
Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.
Thaumaturge
Increases your damage done with damage over time effects by X%
Master-at-Arms
Increases your damage done with direct damage attacks by x%
They are exactly DoT and Direct Damage
Destructive Touch. DoT and Direct Damage Devastate enemy with an enhanced charge from your staff, dealing [x] Magic Damage and [y] Magic Damage over 8 seconds.
You can also have an AoE Direct Damage over Time Like Arctic Blast and Solar Barrage.
All right? I am not sure what you are on about? We just said the same thing. I just kept my description in the destruction staff skill line for simplicity's sake.
On destructive touch, I clearly specified the dot portion in my description.
The fact that there are Direct Damage DoTs is what I was talking about. They are not mutually exclusive.
Yes maybe I blurred yours and a previous response together, because I know you know (at least now) that there are in fact skills that are both at the same time, with no specific wording, as Destructive Touch has, that let you know they are both
But they are mutually exclusive. There are no skills that both master at arms AND thaumaturge buff the same part. There are skills that have 2 different damage functions in the same skill, like destructive touch, the initial hit is direct damage followed by a single target dot. Master at Arms buffs the first part and thaumaturge buffs the second part. Completely separate effects. Hence why I explicitly stated and specified the damage over time function of the skill. I am not sure how much more clear I can get, someone as smart as you ought to understand this by now.
Dark_Lord_Kuro wrote: »Right now we have
Fire wich boost single target dammage
Lightning boost aoe
So if we add a magic dammage staff we could have
Ice staff boost dot dammage
Magic staff boost direct dammage
Or vice versa
And alteration or illusion staff for tank or both of them with each of them their respective skill line (a tank as 2 bars so he could use both of them)
Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.
By:
Flame staff: 8% increase to DoT damage
Lightning staff: 8% increase to AoE
Ice staff: 8% increase to single target damage
Each 3 specialising in their own respective area
Did you not read anything past the first sentence?
Fire already buffs all single target dots by 8%.
Lightning already buffs all aoe dots by 8%.
Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.
Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
The guy hasnt got a clue
Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.
Thaumaturge
Increases your damage done with damage over time effects by X%
Master-at-Arms
Increases your damage done with direct damage attacks by x%
They are exactly DoT and Direct Damage
Destructive Touch. DoT and Direct Damage Devastate enemy with an enhanced charge from your staff, dealing [x] Magic Damage and [y] Magic Damage over 8 seconds.
You can also have an AoE Direct Damage over Time Like Arctic Blast and Solar Barrage.
All right? I am not sure what you are on about? We just said the same thing. I just kept my description in the destruction staff skill line for simplicity's sake.
On destructive touch, I clearly specified the dot portion in my description.
The fact that there are Direct Damage DoTs is what I was talking about. They are not mutually exclusive.
Yes maybe I blurred yours and a previous response together, because I know you know (at least now) that there are in fact skills that are both at the same time, with no specific wording, as Destructive Touch has, that let you know they are both
But they are mutually exclusive. There are no skills that both master at arms AND thaumaturge buff the same part. There are skills that have 2 different damage functions in the same skill, like destructive touch, the initial hit is direct damage followed by a single target dot. Master at Arms buffs the first part and thaumaturge buffs the second part. Completely separate effects. Hence why I explicitly stated and specified the damage over time function of the skill. I am not sure how much more clear I can get, someone as smart as you ought to understand this by now.
While I have not tested CP against Arctic Blast and Solar Barrage. YOU RAN A PROC Test. Arctic Blast which does its damage ever 2 seconds for 10 seconds, Procs Chilled at Direct Damage rate. Solar Barage works the same way. It IS a Direct Damage, Damage over Time. You want to run this test too? I can certainly mess with my CP but I wont have exact numbers for comparison without a Combat Report. How much clearer do I need to be? Things in this game are not all mutually exclusive.
While you may have done a lot of testing, considering just a week ago you thought both Warden Frost damage skills were just DoTs. Then I have no faith in your proclamation that there is nothing buffed by both Master at Arms, and Thaumaturge, since neither Gripping Shards or Arctic Blast which are both read like AoE DoTs are either AoE DoTs.
Yes I do think that's a problem ZoS should address, until then we are stuck testing it ourselves
100% agree. There are so many possibilities they could have chosen to make a frost staff more attractive but sadly zos chose the taunt option. Literally never see anyone using it except newbie dds in dungeons who don't realize that it taunts.
RavenSworn wrote: »I think all they need to do is to reduce the heavy attack cast time for the ice staff.
As @Lynx7386 had said before, it's a resource restore, damage shield, a heavy attack and free taunt all in one. The staff works really well with nb and warden as they have class abilities that make up for the lack of fracture and breech.
While it might be better to have a DK for the main tanking slot in any trials, it doesn't mean with a different group setup (one with the healer or dps giving the off balance debuff) couldn't pull it off.
I actually don't think there is anything needed to buff the movement speed while blocking for the ice staff. Again it's in view that nbs and wardens are the ones tm using this. They already have tremendous class utilities for movement speed.
100% agree. There are so many possibilities they could have chosen to make a frost staff more attractive but sadly zos chose the taunt option. Literally never see anyone using it except newbie dds in dungeons who don't realize that it taunts.