Frost Magic is a genuine disappointment in ESO atm...

  • SilverIce58
    SilverIce58
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    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    How bout Tri-focus still gives a dmg shield, and elemental susceptibility gets a taunt? (in addition to making frost single, fire DoT, and shock AoE)
    Edited by SilverIce58 on March 17, 2018 1:17AM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Lynx7386
    Lynx7386
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    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
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    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.

    There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.
  • trowlk
    trowlk
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    I made a very simple but detailed post with ideas to improve our now obsolete Ice Staff.

    https://forums.elderscrollsonline.com/en/discussion/390397/ice-mage-tanking-proposal

    Personally, I think frost spells and frost staff should have a tanking perspective, not a dps orientation. You may find my reasons in the thread.
  • Maura_Neysa
    Maura_Neysa
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    I like the idea of frost magic being linked to resource draining, doing slightly less damage than the other 2 specs but leeching stamina and magika and returning some to the caster

    It already does.
    - 70% means you either have to Sprint, Dodge Roll, or Block your way out of the AOE. Stamina Drain.
    - Chilled, means 15% damage, which means less pressure, which means you're on the defense longer. More Block, Dodge Rolls, Sprinting.
    - Immobilized from hitting a Chilled enemy with frost damage, now Break Free or stand in the AOE blocking, MORE STAMINA DRAIN.
    I kill people on my fully spec'd tank all the time, because you can't escape. I have Major Expedition and massive CC. My messily 3k DPS is just a slow burn. If you don't manage to ditch me, or watch your resources. Sooner or later your out, or help comes. Just because it doesn't read like the Shiponer CP doesn't mean it isn't doing the exact same thing
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • mb10
    mb10
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    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.

    There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.

    Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
    The guy hasnt got a clue
    Edited by mb10 on March 17, 2018 3:15AM
  • mb10
    mb10
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    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.

    What the hell are you talking about? Ofc its different, its completely different.

    Thers single target damage, area of effect and damage over time.

    You think every AoE has a DoT or something?

    They arae 3 completely different things with some skills have more than 1 of the aspects but at the end of the day theyre all different.

    Some DoTs count as direct damage and some count as area of effect, just being one example of how they can be different and used together.

  • Lynx7386
    Lynx7386
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    ✭✭✭✭✭
    mb10 wrote: »
    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.

    What the hell are you talking about? Ofc its different, its completely different.

    Thers single target damage, area of effect and damage over time.

    You think every AoE has a DoT or something?

    They arae 3 completely different things with some skills have more than 1 of the aspects but at the end of the day theyre all different.

    Some DoTs count as direct damage and some count as area of effect, just being one example of how they can be different and used together.

    Theres not a single dot in the game that counts as direct damage, as it goes against the very definition of a direct damage ability.

    What I'm saying is that every damage over time ability in the game is already classified as either single target or area effect, and thus is already boosted by either fire or lightning staves. There is absolutely no need to make one of the three staff types boost damage over time because they already do.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Of all the ideas on how to buff Ice for DPS, I think the best is Penetration. If it was actually built around a Debuff like Alkosh/Night Mothers/Sunder line it would be useful for both tanking and DPS. It would at least make having one in the group worth while. Then tanks who back bar it, or a Frost Mage. Thats how I seem making both Frost Mages and Frost tanks happy.

    Something like TFS debuff, with "x" stacks, but at the group level.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.

    What the hell are you talking about? Ofc its different, its completely different.

    Thers single target damage, area of effect and damage over time.

    You think every AoE has a DoT or something?

    They arae 3 completely different things with some skills have more than 1 of the aspects but at the end of the day theyre all different.

    Some DoTs count as direct damage and some count as area of effect, just being one example of how they can be different and used together.

    Theres not a single dot in the game that counts as direct damage, as it goes against the very definition of a direct damage ability.

    What I'm saying is that every damage over time ability in the game is already classified as either single target or area effect, and thus is already boosted by either fire or lightning staves. There is absolutely no need to make one of the three staff types boost damage over time because they already do.

    Oh really? Crippling grasp for Nightbaldes isnt direct damage and a dot?
    Searing strike for DKs?
    Destructive reach?
    So many examples lol theres an initial hit then a DOT afterwards. The initial hit and DOT bonus should not come from the same staff passive. Im not enitely sure it does atm id have to see if its possible to test that...
  • Lynx7386
    Lynx7386
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    ✭✭✭✭✭
    Of all the ideas on how to buff Ice for DPS, I think the best is Penetration. If it was actually built around a Debuff like Alkosh/Night Mothers/Sunder line it would be useful for both tanking and DPS. It would at least make having one in the group worth while. Then tanks who back bar it, or a Frost Mage. Thats how I seem making both Frost Mages and Frost tanks happy.

    Something like TFS debuff, with "x" stacks, but at the group level.

    At a glance it's a good idea. The problem is that the penetration cap is 18.9k for trials bosses, and it's already ridiculously easy to get to that cap with the current sets and abilities available. Major and minor fracture alone drop that by 7k. Light armor users get over 4k from passives. Night mothers, sunderflame, and champion passives handle the rest. Few trials dps builds even need sets like Spriggan or twice fanged anymore with a halfway organized group coordinating debuffs.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    mb10 wrote: »
    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.

    There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.

    Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
    The guy hasnt got a clue

    Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Lynx7386 wrote: »
    Of all the ideas on how to buff Ice for DPS, I think the best is Penetration. If it was actually built around a Debuff like Alkosh/Night Mothers/Sunder line it would be useful for both tanking and DPS. It would at least make having one in the group worth while. Then tanks who back bar it, or a Frost Mage. Thats how I seem making both Frost Mages and Frost tanks happy.

    Something like TFS debuff, with "x" stacks, but at the group level.

    At a glance it's a good idea. The problem is that the penetration cap is 18.9k for trials bosses, and it's already ridiculously easy to get to that cap with the current sets and abilities available. Major and minor fracture alone drop that by 7k. Light armor users get over 4k from passives. Night mothers, sunderflame, and champion passives handle the rest. Few trials dps builds even need sets like Spriggan or twice fanged anymore with a halfway organized group coordinating debuffs.

    If the Frost stack cap was something closer to Minor Fracture/Breach it would basically just be the difference between no Pen CP and whats currently run. Most builds still need 2k Pen from CP. Something like Frost HA debuffs by 250 for 10 seconds, stacking up to 5 times would still leave the need for CP, but just a little less. It would mean that only 1 Frost Staff in the group would have a hard time keeping the full stack, but it would still boost the DPS of that one Frost Staff AND make it so even though the DPS doesn't complete with Inferno/Lighting, they have there place. It would also mean that Frost couldnt complete with Spriggans/TFS/Spinners on the builds that do call for those.

    This of course means the HA could not taunt. Personally I like the idea of moving the taunt to the other morph of Ele Drain. Does anyone at all use that one? Give it the taunt, and take away the refresh on damage. Hell even leave it, so that a tank could start and hold agro if they can keep up even 1 AOE. Would be have concession to all those AoE taunt fans.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    mb10 wrote: »
    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.

    There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.

    Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
    The guy hasnt got a clue

    Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.

    Thaumaturge
    Increases your damage done with damage over time effects by X%
    Master-at-Arms
    Increases your damage done with direct damage attacks by x%

    They are exactly DoT and Direct Damage

    Destructive Touch. DoT and Direct Damage Devastate enemy with an enhanced charge from your staff, dealing [x] Magic Damage and [y] Magic Damage over 8 seconds.

    You can also have an AoE Direct Damage over Time Like Arctic Blast and Solar Barrage.
    Edited by Maura_Neysa on March 17, 2018 4:10AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lynx7386 wrote: »
    ANGEL_BtVS wrote: »
    Lynx7386 wrote: »
    Oh boy, another one of these dead horses getting beaten.

    Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.

    Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.

    Frost tanking and warden tanking were designed hand in hand and work well at the moment.

    It isn't going to change. Stop crying that you can't have another color for your damage spells.
    (both Woeler and Alcast recommend double bar S&B and Liofa was using a lightning staff).

    This is the problem with 90% of the community here. You can't think for yourselves and blindly follow everything some streamer says, even when it is Crystal clear the streamers don't know what they're doing.

    Woeler and alcast both try to use the warden in the same way they play their dk tanks, and that simply doesn't work. They've been stuck in their own meta so long that they can't imagine any other way to build a tank.

    Liofa certainly knows the warden better, but is still stuck in the lightning staff meta despite the changes made with dragonbones that make it completely unnecessary for tanks to lend off balance uptime.

    These players are known because they found a system that worked and promoted it far and wide to the player base. Their downfall is that They've become so used to that system they aren't able to change it, and as any seasoned mmo gamer knows change is inevitable in These games.

    @Lynx7386 I have never agreed with you on something more serious before now. It is a HUGE problem with the community. And although I do not support ice staff tanking, I do agree that far too many people in this game have no sense of thinking for themselves. Everything tends to stem from 1 of the well-known streamer or another. Everything. And from then on, it is parroted. And it makes me cringe so much.

    Now mind you, that’s no insult to these players who go about making said trends. No. Because often times, they go about doing said things with math to support their logic. And they also tend to put said information out there, as a means to help others get on track. To supply a template of sorts. So no. I have no issues with it at all.

    But! My problem is with the parrots. The people who don’t use said things as templates, and flock in the hundreds to these streamers. The people who view these faces of ESO as their everything, and then proceeds to snap at any and everyone who opposes what their favorite streamer says and does. Even if there is proof that said variant the streamer is using is ill-advised. It’s pretty bad backlash received.

    Now here is what really bothers me. When you have been using something for years, and when what you have been using becomes the meta. Some may it as a good thing, as your build will become more widely accepted. N’ah. I don’t care about acceptance. I care about using what works, while also being “different”. Case and point being PetSorcs. Every single day that passes by, I hate the fact that PetSorcs became meta. I really do. Even worse, that a lot of the original PetSorcs didn’t get any credit. They didn’t get any shine. They didn’t get any thanks for their effort and builds they supplied to the community, before that particular play style became popular. The players like @Thelon out there, who has always been a PetSorc. Someone who was solo’ing content long before console got their hands on ESO, and before the popular streamers praised pet builds. Where is Thelon’s thanks? Where is his mentions as being a great solo player? Where are his accolades that to be brought up regularly? You see what I mean? It’s messed up.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    mb10 wrote: »
    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.

    There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.

    Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
    The guy hasnt got a clue

    Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.

    Thaumaturge
    Increases your damage done with damage over time effects by X%
    Master-at-Arms
    Increases your damage done with direct damage attacks by x%

    They are exactly DoT and Direct Damage

    Destructive Touch. DoT and Direct Damage Devastate enemy with an enhanced charge from your staff, dealing [x] Magic Damage and [y] Magic Damage over 8 seconds.

    You can also have an AoE Direct Damage over Time Like Arctic Blast and Solar Barrage.

    All right? I am not sure what you are on about? We just said the same thing. I just kept my description in the destruction staff skill line for simplicity's sake.

    On destructive touch, I clearly specified the dot portion in my description.


    On artic blast, it is clearly a AOE dot. We have been through this before. It procs skoria. The chilled status effects procing at 10% with blast instead of 1% is a bug, as far as I am concerned.
    Edited by Lightspeedflashb14_ESO on March 17, 2018 4:27AM
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    mb10 wrote: »
    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.

    There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.

    Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
    The guy hasnt got a clue

    Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.

    Thaumaturge
    Increases your damage done with damage over time effects by X%
    Master-at-Arms
    Increases your damage done with direct damage attacks by x%

    They are exactly DoT and Direct Damage

    Destructive Touch. DoT and Direct Damage Devastate enemy with an enhanced charge from your staff, dealing [x] Magic Damage and [y] Magic Damage over 8 seconds.

    You can also have an AoE Direct Damage over Time Like Arctic Blast and Solar Barrage.

    All right? I am not sure what you are on about? We just said the same thing. I just kept my description in the destruction staff skill line for simplicity's sake.

    On destructive touch, I clearly specified the dot portion in my description.

    The fact that there are Direct Damage DoTs is what I was talking about. They are not mutually exclusive.

    Yes maybe I blurred yours and a previous response together, because I know you know (at least now) that there are in fact skills that are both at the same time, with no specific wording, as Destructive Touch has, that let you know they are both
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    mb10 wrote: »
    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.

    There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.

    Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
    The guy hasnt got a clue

    Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.

    Thaumaturge
    Increases your damage done with damage over time effects by X%
    Master-at-Arms
    Increases your damage done with direct damage attacks by x%

    They are exactly DoT and Direct Damage

    Destructive Touch. DoT and Direct Damage Devastate enemy with an enhanced charge from your staff, dealing [x] Magic Damage and [y] Magic Damage over 8 seconds.

    You can also have an AoE Direct Damage over Time Like Arctic Blast and Solar Barrage.

    All right? I am not sure what you are on about? We just said the same thing. I just kept my description in the destruction staff skill line for simplicity's sake.

    On destructive touch, I clearly specified the dot portion in my description.

    The fact that there are Direct Damage DoTs is what I was talking about. They are not mutually exclusive.

    Yes maybe I blurred yours and a previous response together, because I know you know (at least now) that there are in fact skills that are both at the same time, with no specific wording, as Destructive Touch has, that let you know they are both

    But they are mutually exclusive. There are no skills that both master at arms AND thaumaturge buff the same part. There are skills that have 2 different damage functions in the same skill, like destructive touch, the initial hit is direct damage followed by a single target dot. Master at Arms buffs the first part and thaumaturge buffs the second part. Completely separate effects. Hence why I explicitly stated and specified the damage over time function of the skill. I am not sure how much more clear I can get, someone as smart as you ought to understand this by now.
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    mb10 wrote: »
    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.

    There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.

    Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
    The guy hasnt got a clue

    Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.

    Thaumaturge
    Increases your damage done with damage over time effects by X%
    Master-at-Arms
    Increases your damage done with direct damage attacks by x%

    They are exactly DoT and Direct Damage

    Destructive Touch. DoT and Direct Damage Devastate enemy with an enhanced charge from your staff, dealing [x] Magic Damage and [y] Magic Damage over 8 seconds.

    You can also have an AoE Direct Damage over Time Like Arctic Blast and Solar Barrage.

    All right? I am not sure what you are on about? We just said the same thing. I just kept my description in the destruction staff skill line for simplicity's sake.

    On destructive touch, I clearly specified the dot portion in my description.

    The fact that there are Direct Damage DoTs is what I was talking about. They are not mutually exclusive.

    Yes maybe I blurred yours and a previous response together, because I know you know (at least now) that there are in fact skills that are both at the same time, with no specific wording, as Destructive Touch has, that let you know they are both

    But they are mutually exclusive. There are no skills that both master at arms AND thaumaturge buff the same part. There are skills that have 2 different damage functions in the same skill, like destructive touch, the initial hit is direct damage followed by a single target dot. Master at Arms buffs the first part and thaumaturge buffs the second part. Completely separate effects. Hence why I explicitly stated and specified the damage over time function of the skill. I am not sure how much more clear I can get, someone as smart as you ought to understand this by now.

    While I have not tested CP against Arctic Blast and Solar Barrage. YOU RAN A PROC Test. Arctic Blast which does its damage ever 2 seconds for 10 seconds, Procs Chilled at Direct Damage rate. Solar Barage works the same way. It IS a Direct Damage, Damage over Time. You want to run this test too? I can certainly mess with my CP but I wont have exact numbers for comparison without a Combat Report. How much clearer do I need to be? Things in this game are not all mutually exclusive.

    While you may have done a lot of testing, considering just a week ago you thought both Warden Frost damage skills were just DoTs. Then I have no faith in your proclamation that there is nothing buffed by both Master at Arms, and Thaumaturge, since neither Gripping Shards or Arctic Blast which are both read like AoE DoTs are either AoE DoTs.

    Yes I do think that's a problem ZoS should address, until then we are stuck testing it ourselves
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • temjiu
    temjiu
    ✭✭✭✭
    Right now we have
    Fire wich boost single target dammage
    Lightning boost aoe

    So if we add a magic dammage staff we could have
    Ice staff boost dot dammage
    Magic staff boost direct dammage
    Or vice versa

    And alteration or illusion staff for tank or both of them with each of them their respective skill line (a tank as 2 bars so he could use both of them)

    From a lore perspective, It feels better to me to have ice be the single target monster, and fire be the DoT (Fire is usually DoT based in most other MMO's...the whole burning thing. Ice would be great as a single target, with possibly increased crit chance (ice is shardy pokey things).

    Id prefer magika tanking to be an illusion/conjuration concept If it's reworked.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    mb10 wrote: »
    Lynx7386 wrote: »
    mb10 wrote: »
    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area

    Did you not read anything past the first sentence?

    Fire already buffs all single target dots by 8%.
    Lightning already buffs all aoe dots by 8%.

    Dot damage is not a separate entity from single target or area damage. Your solution is not a viable one.

    There is already a CP node that increases dots. Having another 8% on top of that would imbalance dots more.

    Thers 1 CP node for DOTs yes... and theres 1 for direct damage...?
    The guy hasnt got a clue

    Not sure what you are implying, or maybe I do but the CP nodes are dots and direct damage. Fire staffs are single target and lightning staffs are AOE. They are different. You can have a single target dot (destructive touchs dot) or a single target direct damage ability (force shock) , just like you can have a AOE dot (wall of elements) or you can have a AOE direct damage ablity (impulse). There is no reason to give fire such a small boost. One that is already covered by a CP node as well.

    Thaumaturge
    Increases your damage done with damage over time effects by X%
    Master-at-Arms
    Increases your damage done with direct damage attacks by x%

    They are exactly DoT and Direct Damage

    Destructive Touch. DoT and Direct Damage Devastate enemy with an enhanced charge from your staff, dealing [x] Magic Damage and [y] Magic Damage over 8 seconds.

    You can also have an AoE Direct Damage over Time Like Arctic Blast and Solar Barrage.

    All right? I am not sure what you are on about? We just said the same thing. I just kept my description in the destruction staff skill line for simplicity's sake.

    On destructive touch, I clearly specified the dot portion in my description.

    The fact that there are Direct Damage DoTs is what I was talking about. They are not mutually exclusive.

    Yes maybe I blurred yours and a previous response together, because I know you know (at least now) that there are in fact skills that are both at the same time, with no specific wording, as Destructive Touch has, that let you know they are both

    But they are mutually exclusive. There are no skills that both master at arms AND thaumaturge buff the same part. There are skills that have 2 different damage functions in the same skill, like destructive touch, the initial hit is direct damage followed by a single target dot. Master at Arms buffs the first part and thaumaturge buffs the second part. Completely separate effects. Hence why I explicitly stated and specified the damage over time function of the skill. I am not sure how much more clear I can get, someone as smart as you ought to understand this by now.

    While I have not tested CP against Arctic Blast and Solar Barrage. YOU RAN A PROC Test. Arctic Blast which does its damage ever 2 seconds for 10 seconds, Procs Chilled at Direct Damage rate. Solar Barage works the same way. It IS a Direct Damage, Damage over Time. You want to run this test too? I can certainly mess with my CP but I wont have exact numbers for comparison without a Combat Report. How much clearer do I need to be? Things in this game are not all mutually exclusive.

    While you may have done a lot of testing, considering just a week ago you thought both Warden Frost damage skills were just DoTs. Then I have no faith in your proclamation that there is nothing buffed by both Master at Arms, and Thaumaturge, since neither Gripping Shards or Arctic Blast which are both read like AoE DoTs are either AoE DoTs.

    Yes I do think that's a problem ZoS should address, until then we are stuck testing it ourselves

    They are dots. They both proc valkyn skoria and not nerienith. Just they are bugged, as they proccing chilled at a rate that they ought not be. Just because you benefit from that, does not make it any less a bug.

    It is really simple to figure out is a skill is a dot or not. Put on skoria, if it procs, then dot. If it procs nerienith, direct damage. That is why we know there is something wrong with Selenes, it procs off of blade cloak and it procs valkyn. Selenes needs to be fixxed.
    Edited by Lightspeedflashb14_ESO on March 17, 2018 1:13PM
  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    YES PLEASE, GIVE FROST SOME POWER OR MAKE IT ACTUALLY VIABLE FOR TANKING
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you want one of the staves to buff dots, you have to in effect nerf them at the same time.

    Instead of single target, fire would have to change to direct damage. Right now fire already lends its 8% single target damage boost to all single target damage over time abilities in the game. It does not work like thaumaturge or master at arms.

    This is what nobody seems to understand here. We don't need a staff to buff dots because both damage staves (fire and lightning) ALREADY buff dots, based on their status as single target or area effect.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • FrostFallFox
    FrostFallFox
    ✭✭✭✭
    Maybe if ice staffs added spell critical (similar theme to Iceheart) or had a minor breech debuff with frost blockade?

    It'd be cool if chilled had minor Maim and breech but that'd be kinda crazy in pvp maybe.
    \(^-,,-^)/
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    I think all they need to do is to reduce the heavy attack cast time for the ice staff.

    As @Lynx7386 had said before, it's a resource restore, damage shield, a heavy attack and free taunt all in one. The staff works really well with nb and warden as they have class abilities that make up for the lack of fracture and breech.

    While it might be better to have a DK for the main tanking slot in any trials, it doesn't mean with a different group setup (one with the healer or dps giving the off balance debuff) couldn't pull it off.

    I actually don't think there is anything needed to buff the movement speed while blocking for the ice staff. Again it's in view that nbs and wardens are the ones tm using this. They already have tremendous class utilities for movement speed.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • FR0STDEE
    FR0STDEE
    ✭✭✭✭
    100% agree. There are so many possibilities they could have chosen to make a frost staff more attractive but sadly zos chose the taunt option. Literally never see anyone using it except newbie dds in dungeons who don't realize that it taunts.
  • Lynx7386
    Lynx7386
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    FR0STDEE wrote: »
    100% agree. There are so many possibilities they could have chosen to make a frost staff more attractive but sadly zos chose the taunt option. Literally never see anyone using it except newbie dds in dungeons who don't realize that it taunts.

    Two types of people use frost staves:
    -those noobs who don't know any better
    -good tanks that know how to use it well

    Everyone else is a meta thrall that can't conceive of anything that isn't posted by woeler or alcast ever working.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • LioraValkyrie
    LioraValkyrie
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    Eat flaming... or possibly frosty... DEATH!
    Mistress of Apocrypha - Master PetSorc

    Founder of The Lollygaggers
    Creator of the 1-bar vMA build
    World first solo vFH
    Unchained Altmer Sorc Tank

    Visit me on YouTube! Mistress of Apocrypha ESO
  • Maura_Neysa
    Maura_Neysa
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    RavenSworn wrote: »
    I think all they need to do is to reduce the heavy attack cast time for the ice staff.

    As @Lynx7386 had said before, it's a resource restore, damage shield, a heavy attack and free taunt all in one. The staff works really well with nb and warden as they have class abilities that make up for the lack of fracture and breech.

    While it might be better to have a DK for the main tanking slot in any trials, it doesn't mean with a different group setup (one with the healer or dps giving the off balance debuff) couldn't pull it off.

    I actually don't think there is anything needed to buff the movement speed while blocking for the ice staff. Again it's in view that nbs and wardens are the ones tm using this. They already have tremendous class utilities for movement speed.

    I agree that Frost shouldn't get Battle Field Mobility. I do think it should get something else though. My idea is decreased effectiveness of snares, similar to the Warden Icy Aura passive. I also think they need a counter to S&B Defect Bolts. Something like 15% Damage reduction to melee. Both of these I think would balance Frost and S&B as tanking weapons, while keeping them unique from each other.

    I also don't see anything wrong with giving them some sort of DPS buff as long as its a group type. It can't be a flat bonus like Inferno/Lighting because with Frost CC that would be OP as well as it can not become a BiS weapon option. If however it did something similar to Engulfing flames or Night Mothers Gaze, where having one or 2 in a raid group was a good thing, while still leaving far better options when solo, that would be beneficial. This would also give MagWarden a much needed DPS viability boost. For example if Frost HA gave a boost like Engulfing Flames, it would make Frost Wall, and Winters Revenge hit much harder. Giving a PvE DPS boost, while being relatively ineffective in PvP and adding nothing to the Warden burst capability, its PvP strength.

    If you moved just the Taunt off of the HA and onto Elemental Susceptibility (The unused other morph of Ele Drain) Then it would keep its tanking viability, not interfere with any build that I know of. Drop the refresh on damage portion, you could even leave it free if you added a cast time. Which you could then shorten from the HA length making it a little more viable to actually use to control mobs.
    Edited by Maura_Neysa on March 18, 2018 2:52AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
    Maura_Neysa
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    FR0STDEE wrote: »
    100% agree. There are so many possibilities they could have chosen to make a frost staff more attractive but sadly zos chose the taunt option. Literally never see anyone using it except newbie dds in dungeons who don't realize that it taunts.

    I run S&B front, Frost back always. Got skins with Frost Staff back bar, vet Trials HM, off tanking solo with zero support, all with Frost back bar.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


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