emilyhyoyeon wrote: »I feel similarly. In TES ice is part of destruction magic, which is "concerned with dealing damage to all forms of matter, both living and non-living, and with making matter more vulnerable to such damage" according to UESP.
I think a new weapon line should be introduced for magicka tanking, like alteration staff or illusion staff.
Stovahkiin wrote: »emilyhyoyeon wrote: »I feel similarly. In TES ice is part of destruction magic, which is "concerned with dealing damage to all forms of matter, both living and non-living, and with making matter more vulnerable to such damage" according to UESP.
I think a new weapon line should be introduced for magicka tanking, like alteration staff or illusion staff.
Illusion would make perfect sense for mag tanking imo. Slapping someone with an ice staff might *** them off, but by no means would it force them to attack you..
Stovahkiin wrote: »emilyhyoyeon wrote: »I feel similarly. In TES ice is part of destruction magic, which is "concerned with dealing damage to all forms of matter, both living and non-living, and with making matter more vulnerable to such damage" according to UESP.
I think a new weapon line should be introduced for magicka tanking, like alteration staff or illusion staff.
Illusion would make perfect sense for mag tanking imo. Slapping someone with an ice staff might *** them off, but by no means would it force them to attack you..
s7732425ub17_ESO wrote: »Frost is great for PVP. But for PVE, it has no place.
Silver_Strider wrote: »I enjoy Frost Tanking greatly, use it more than 1hS on my Warden and find it much more fun as well. I like the extra damage as an option for my tank as well as all the utility it offers to me as a tank (AoE immobilize, ranged interrupt, Minor Mangle, Magic Steal). It's all fairly useful for pugging content.
End Game, it's just another thing that falls short but there's plenty of that already that I'm not sure why Ice Staff specifically constantly gets called out.
Avran_Sylt wrote: »Frost being a damage dealer and CC oriented at the same time all in one skill or two will make it unbelievably broken in PvP. It'll also make it much more efficient for soloing content above the others.
You have to choose: Damage, or CC
What I would love for them to do is add in a Spell-crafting system which allows the player to alter their spells based on a given focus. Allowing the player to choose:
AoE (low-damage) or Single Target (high-damage)
Direct (lower overall efficiency, higher single damage tick) or DoT (Higher overall Efficiency, lower single damage tick)
CC (Lower Damage) or Damage (Higher Damage)
Adding an element at that point which will simply serve as a nice visual coating that can be effective based on an opponents weakness.
SilverIce58 wrote: »Since fire staves are for single-target, and lightning staves are for AoE dmg, I think frost staves should be for DoT dmg. It'd make a great trifecta, it'd fit into destruction magic, and give frost spells more use with other DoTs.
SilverIce58 wrote: »Since fire staves are for single-target, and lightning staves are for AoE dmg, I think frost staves should be for DoT dmg. It'd make a great trifecta, it'd fit into destruction magic, and give frost spells more use with other DoTs.
Wouldn't it be better if Fire gets the DoT damage increase, and Frost the single target direct damage? Fire burns and frost... well... pierces and slaps?
Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
@Lynx7386
Oh look, its the person that no one ever gives attention to so they have to come with the different opinon lmao get outta here
How can the ice staff "work hand in hand" with wardens when its a staff thats meant to be available to everyone? Its a destruction staff, not a shield.
Not to mention, your lame khajiit warden tank is a stamina tank lmfao doesnt even use the ice staff.
SilverIce58 wrote: »SilverIce58 wrote: »Since fire staves are for single-target, and lightning staves are for AoE dmg, I think frost staves should be for DoT dmg. It'd make a great trifecta, it'd fit into destruction magic, and give frost spells more use with other DoTs.
Wouldn't it be better if Fire gets the DoT damage increase, and Frost the single target direct damage? Fire burns and frost... well... pierces and slaps?
While that is true about the logic behind fire and ice, fire already has single-target, so if they changed two staves instead of one, people would make threads that say things like "Frost staff does single-target, and Fire does DoT? Now I have to remake/refarm my weapons. Thanks a lot ZOS." Trust me, there'd be tons of those threads on here.