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Frost Magic is a genuine disappointment in ESO atm...

  • Arobain
    Arobain
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    mb10 wrote: »
    Arobain wrote: »
    nah its not a disappointment, you just dont know how to build one

    Apparently not a single person on EU server knows how to either because Im yet to see it in PVP done effectively or even done at all

    well i do it effectively in pvp, but of course, i'm not one of the best players, just average, or a bit above
  • Arobain
    Arobain
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    mb10 wrote: »
    Arobain wrote: »
    nah its not a disappointment, you just dont know how to build one

    Apparently not a single person on EU server knows how to either because Im yet to see it in PVP done effectively or even done at all

    maybe the people that have done so, dont feel the need to come to the forums, or share what they have
  • mb10
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    Arobain wrote: »
    mb10 wrote: »
    Arobain wrote: »
    nah its not a disappointment, you just dont know how to build one

    Apparently not a single person on EU server knows how to either because Im yet to see it in PVP done effectively or even done at all

    maybe the people that have done so, dont feel the need to come to the forums, or share what they have

    Lol regardless of coming here, im talking about the people you see and fight against in PVP. I dont think ive come up against a frost mage in over a year
  • Ankael07
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    Tryxus wrote: »
    Since fire staves are for single-target, and lightning staves are for AoE dmg, I think frost staves should be for DoT dmg. It'd make a great trifecta, it'd fit into destruction magic, and give frost spells more use with other DoTs.

    Wouldn't it be better if Fire gets the DoT damage increase, and Frost the single target direct damage? Fire burns and frost... well... pierces and slaps?

    I thought so too. I mean even if we give Frost staves an offensive passive it wont be on par with Fire staff in pvp (due to vampire players and the number of undead in pve) and Lightning staff in pve ( the aoe heavy attack and damage passive).
    If you want me to reply to your comment type @Ankael07 in it.
  • SydneyGrey
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    Avran_Sylt wrote: »
    As other people have mentioned, a way to improve the Frost Staff tanking is by placing the taunt instead on Weakness to Elements. Which I actually think would be a good idea.
    Argh no. All that would do would be to ruin Weakness to Elements for literally every other playstyle and character except for a tank. I use it on my healer backbars. Don't ruin that skill for everyone.

  • SilverIce58
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    SydneyGrey wrote: »
    Avran_Sylt wrote: »
    As other people have mentioned, a way to improve the Frost Staff tanking is by placing the taunt instead on Weakness to Elements. Which I actually think would be a good idea.
    Argh no. All that would do would be to ruin Weakness to Elements for literally every other playstyle and character except for a tank. I use it on my healer backbars. Don't ruin that skill for everyone.

    What if they changed it so that one of the morphs, i.e. not Elemental Drain, had the taunt? Nobody, afaik, actually uses Elemental Susceptibility, so maybe change it so that some people would pick it?
    PC - NA
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    Xhiak-Qua'cthurus - Argonian Frost Warden EP
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    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
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  • Maura_Neysa
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    mb10 wrote: »
    Lynx7386 wrote: »
    Lynx7386 wrote: »
    Oh boy, another one of these dead horses getting beaten.

    Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.

    Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.

    Frost tanking and warden tanking were designed hand in hand and work well at the moment.

    It isn't going to change. Stop crying that you can't have another color for your damage spells.

    That isn't what anyone is arguing for and the thing is plainly inferior at it's chosen goal, tanking.

    It has no means of debuffing both armor and spell resistance.

    It has no means of granting major heroism.

    It has no block cost reduction.

    It has CC but almost every weapon does.

    Stop talking out of your butt please. Even in it's chosen roll it is demonstribly bad. It was not ment to be a backbar weapon, or if it was, why would I not just have sword and board on both bars?

    It doesn't need to debuff both armor and spell resist. There are other sources of major fracture and breach. Why does everyone simply want it to be a 100% identical clone to 1h/shield?

    1h/shield doesn't provide major heroism either, it gives minor heroism. That buff can be gained from other sources. Wardens have major heroism from shimmering shield.

    It has the same block cost reduction that shield does, barring the 8% from slotting defensive position. You accuse me of "talking out my butt" but you don't even know what the passives are.

    As for why you should use it over another 1h/shield on the back bar? Because it gives max uptime on crusher enchants due to wall of elements. It gives you the option to block with magicka. It gives you an aoe minor maim, snare, and immobilize. It does more damage in situations where pure tanking isn't needed than a shield ever would. It gives you access to a free ranged taunt and damage shield. It gives you access to magicka steal. It gives you access to an area immobilize ultimate. It gives you a ranged single target root.

    If all you focus on is the top 1% of the game, sure, frost staff comes up a little short. But ill let you on to something- and this may shatter your perception of the game, so brace yourself- the other 99% is where the majority of players spend their time, and there the frost staff is perfectly acceptable.

    You are talking out your butt:
    1h shield also gets 20% of the amount you can block The exact same as Frost. 36% Block Cost reduction, also the exact same.
    bashing costs 40% less stamina and bashing with frost staff still costs stamina too. True but the number of times I bash makes this a small benift.
    Can block an extra 15% from projectiles
    And 60% movement speed when blocking
    Last two are actually the downside to Frost Staff. The Upside is 100% uptime on Crusher. Do I think they are equal? No I don't.
    Personally I'd like to see Frost Staff counter Battlefield Mobility with decreased effectiveness of snares (similar to the Warden passive)
    And the 15% Projectile Block, with a melee block. Something like meleeing a blocking Frost staff reduces the damage by 15%. This way they stay unique, but is better balance. (also think an x% chance to apply the Chilled states effect would be good. It would need to be something above 15% though, and really when done right, I have 100% on Chilled anyway)


    There are no debuffs with the frost staff apart from minor maim when only occurs if the target is effected by the chilled status effect. It has a cooldown and only works 1 target at a time. Hardly an effective debuff.You're doing it wrong. I have 100% uptime on Chilled using AOE skills so it hits everything around me.

    The damage shield you gain is a 3 digit number you cant be serious lmfao and the "free" taunt takes about 3-4 seconds to cast. Magicka steal always comes from the healer anyway LOL True, only add it to the other morph that NO ONE uses anyway. Instead of refresh on damage, make it taunt and Fracture. This way no Ele Drain builds loose there skill. and no one has to way for the forever HA

    It doesnt come up "a little short" it comes up majorly short and is a very poor tanking option at the moment for any experienced to top tier level player. 1% is just more nonsense coming from your direction. On the leader boards for vSO and vDSA with my Warden S&B+Frost Staff tank. No there arent a lot of effective top tier Warden tanks, but then I blame that on A - ignorance of how to tank with it. . (aka you didn't know the blocking passive is the same) B - The fact that all of the "usual" Youtubers keep trying to apply a DK build to the Warden. Which is completely ineffective

    Edited by Maura_Neysa on March 16, 2018 7:44AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
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    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • code65536
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    Haven't we had threads like this before?

    No, it's not as good as 1H&S. But it doesn't need to be. It just needs to find its own domain of usefulness. As a backbar weapon for traditional tanks. As an alternative weapon when a DPS or healer needs to be tanky (e.g., a healer tanking Hiath or a DPS who is playing the role of tank in a tankless dungeon run). If fills a void. It's fine.

    That said, someone earlier in the thread said that cold is piercing. I like that idea. If the chilled effect debuffed a target's resistance, then it would make ice staff back bars a must-have for tanks and would make them somewhat more useful for solo players who want to use them for damage.
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  • ANGEL_BtVS
    ANGEL_BtVS
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    Lynx7386 wrote: »
    Oh boy, another one of these dead horses getting beaten.

    Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.

    Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.

    Frost tanking and warden tanking were designed hand in hand and work well at the moment.

    It isn't going to change. Stop crying that you can't have another color for your damage spells.

    "Frost tanking and warden tanking were designed hand in hand and work well at the moment"

    The Warden was certainly made to be a solid tank but that doesn't have anything to do with ice staffs in particular. When it comes to tanking, there's not a single Warden active skill that is impacted by using an ice staff over any other staff or S&B (both Woeler and Alcast recommend double bar S&B and Liofa was using a lightning staff). On the flip side, the majority of the Warden's Winter's Embrace line supports frost damage dps that could be stacked by using an ice staff.
  • dsalter
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    it does exactly what it isays, it slows down... the flow of fun... oh wait thats now the intended slow, nvm.
    but yeah shame frost focused spells dont have tiny bits of physical attached since icicles are physical projectiles.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • ayu_fever
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    i like the ice tank option.
    i have 5 characters, all of them are tanks.
    my nightblade and warden use ice staffs and it is lots of fun!
    (my argonian warden ice tank is the most fun tank i have ever played. people roll their eyes and complain when they see her arrive but their attitudes change very quick :wink: )

    dps and pvp players are never happy.
    we already have fire and lightning. is that not enough?
    if you want ice to be a full damage weapon, dont buy the tri-focus passive on destro staff.
    problem solved.
    PS4 NA

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    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • mb10
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    ayu_fever wrote: »
    i like the ice tank option.
    i have 5 characters, all of them are tanks.
    my nightblade and warden use ice staffs and it is lots of fun!
    (my argonian warden ice tank is the most fun tank i have ever played. people roll their eyes and complain when they see her arrive but their attitudes change very quick :wink: )

    dps and pvp players are never happy.
    we already have fire and lightning. is that not enough?
    if you want ice to be a full damage weapon, dont buy the tri-focus passive on destro staff.
    problem solved.

    People like you dont go into PVP for a reason lol and from your post, its very clear.
  • Maura_Neysa
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    ANGEL_BtVS wrote: »
    Lynx7386 wrote: »
    Oh boy, another one of these dead horses getting beaten.

    Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.

    Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.

    Frost tanking and warden tanking were designed hand in hand and work well at the moment.

    It isn't going to change. Stop crying that you can't have another color for your damage spells.

    "Frost tanking and warden tanking were designed hand in hand and work well at the moment"

    The Warden was certainly made to be a solid tank but that doesn't have anything to do with ice staffs in particular. When it comes to tanking, there's not a single Warden active skill that is impacted by using an ice staff over any other staff or S&B (both Woeler and Alcast recommend double bar S&B and Liofa was using a lightning staff). On the flip side, the majority of the Warden's Winter's Embrace line supports frost damage dps that could be stacked by using an ice staff.

    200% Chance to apply Chilled by Warden skills, or 300% chance to apply Chilled with Warden Skills with a Frost Staff equipped. Chilled applies Minor Maim and procs Immobilized. Hmmm no, no help to a tank there :s
    Glacial Pr essence, yep useful to a tank.
    Frozen Armor, yep useful to a tank.
    Icy Aura, yep useful to a tank. Whole S&B Passive to help tanks move a little faster.
    Piercing Cold, yep useful to a tank. Sure more useful to a DPS, but I still regularly kill in PvP with my fully Tank spec'd Warden.

    Woeler and Alcast both have no idea that Wardens are NOT DKs, and to stop trying to apply DK builds to them. Liofa at least actually does, though Off Balance uptimes were already good before Dragon, and now its completely useless for the Tank to run Lighting. But 70% slow, and the same massive Crusher uptime, AND now the exact same amount Blocked/Block Cost passives? Yep Still worth it over S&B.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Lynx7386
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    ANGEL_BtVS wrote: »
    Lynx7386 wrote: »
    Oh boy, another one of these dead horses getting beaten.

    Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.

    Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.

    Frost tanking and warden tanking were designed hand in hand and work well at the moment.

    It isn't going to change. Stop crying that you can't have another color for your damage spells.
    (both Woeler and Alcast recommend double bar S&B and Liofa was using a lightning staff).

    This is the problem with 90% of the community here. You can't think for yourselves and blindly follow everything some streamer says, even when it is Crystal clear the streamers don't know what they're doing.

    Woeler and alcast both try to use the warden in the same way they play their dk tanks, and that simply doesn't work. They've been stuck in their own meta so long that they can't imagine any other way to build a tank.

    Liofa certainly knows the warden better, but is still stuck in the lightning staff meta despite the changes made with dragonbones that make it completely unnecessary for tanks to lend off balance uptime.

    These players are known because they found a system that worked and promoted it far and wide to the player base. Their downfall is that They've become so used to that system they aren't able to change it, and as any seasoned mmo gamer knows change is inevitable in These games.
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    Leonin - Khajiit Warden - Tank
  • dodgehopper_ESO
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    I've always felt that dropping a Frost Staff Wall of Elements should raise a shield like the NPC's have even if it is a small one. Other than this I actually enjoy the Frost Staff abilities being used as tanky.
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  • DocFrost72
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    Lynx7386 wrote: »
    ANGEL_BtVS wrote: »
    Lynx7386 wrote: »
    Oh boy, another one of these dead horses getting beaten.

    Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.

    Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.

    Frost tanking and warden tanking were designed hand in hand and work well at the moment.

    It isn't going to change. Stop crying that you can't have another color for your damage spells.
    (both Woeler and Alcast recommend double bar S&B and Liofa was using a lightning staff).

    This is the problem with 90% of the community here. You can't think for yourselves and blindly follow everything some streamer says, even when it is Crystal clear the streamers don't know what they're doing.

    Woeler and alcast both try to use the warden in the same way they play their dk tanks, and that simply doesn't work. They've been stuck in their own meta so long that they can't imagine any other way to build a tank.

    Liofa certainly knows the warden better, but is still stuck in the lightning staff meta despite the changes made with dragonbones that make it completely unnecessary for tanks to lend off balance uptime.

    These players are known because they found a system that worked and promoted it far and wide to the player base. Their downfall is that They've become so used to that system they aren't able to change it, and as any seasoned mmo gamer knows change is inevitable in These games.

    I was lurking this thread for a while, but this right here is painfully true.

    Full disclaimer: I won't throw shade at anyone for trying to help, even if their advice is garbage. If the intent is to help, then the heart is in the right place. This is a general statement and not aimed at anyone in particular.

    Woeler and Alcast are fantastic players, as is Liofa, and as are players like Gilliam and Deltia. They all put out guides to help the player base.

    The #1 rule of any build in the entire game is "make it yours". This is why I never got copying cp rotation or skill setups religiously. To put it blunt: you will not play an alcast build like alcast plays an alcast build. He specifically (I know from experience) even mentions this: that builds are a template to branch off of and specialize to your needs.

    That ice staves are fantastic back bar weapons isn't a surprise to me because I tried it. Guess what else is? Resto staves. 2h weapons. Even dual wield has niche uses!

    You are not going to log onto one build and rule all content as the one dominant archetype. You may be the best HRC HM tank there is, but I'll guarantee you that there is a tank better suited to Direfrost HM.

    So, doc, what's this all even mean?

    It means think. Try. Don't say because something doesn't work in one specific instance that it is terrible at all times. As a last bit of advice, answer me this: if you could use inner fire or a frost heavy in the spcific instance of swapping to next pad while he goes through the 4-5 second animation of turning the previous pad purple on Maw's Rakkhat, which would you choose? I'll take a magic gain, taunt, and slight damage shield over a magic loss all day every day, and twice on Sunday.
  • VaranisArano
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    ayu_fever wrote: »
    i like the ice tank option.
    i have 5 characters, all of them are tanks.
    my nightblade and warden use ice staffs and it is lots of fun!
    (my argonian warden ice tank is the most fun tank i have ever played. people roll their eyes and complain when they see her arrive but their attitudes change very quick :wink: )

    dps and pvp players are never happy.
    we already have fire and lightning. is that not enough?
    if you want ice to be a full damage weapon, dont buy the tri-focus passive on destro staff.
    problem solved.

    Fire is best for single target. Lightning is best for AOE. Ice, even if you don't take the Trifocus passive, is best at...CCing and slowing enemies. That's good for a tank, but not so good for PVE DPS.
  • idk
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    I agree it’s lacking since they made a lame attempt at the magicka tanking design. However, the odd staff itself was used in PvP before hand and those that enjoyed it enjoyed its effects.

    The somotuon is not as simple as described and rarely is.

    For dps is could be as simple as reverting the changes to how it was before and design a new tanking line based on magacka or abaondon that idea all together since most sood tanks are hybrids anyhow.
  • josiahva
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    mb10 wrote: »
    The whole frost tanking thing is incredibly unpopular and forced imo. It isnt working and people are not buying into it at end game level or in PVP. Ive personally tried and tried to make this work but when there are simply better options, it doesnt make sense.


    Whilst the other two destruction magic forms; fire and lightning, both specialise in single target and aoe damage respectively.
    Leaving frost magic out in the cold (no pun intended) when it comes to damage output as it simply isnt the optimal option in any case.

    Frost magic in previous TES games has been great and imposes itself by dealing damage, slowing the opponent down and draining their stamina. The immobilization in ESO only happens when the chilled effect is procced, however, immobilizations are available through various other skills anyway and has a cooldown when used.

    My proposition:
    Make the ice staff an offensive weapon. The chilled status effect should drain stamina and slow the player down even more.
    Perhaps a balance between the lightning and flame staff where it has half the bonus of each staff meaning some single target benefits and some aoe benefits.
    OR
    Allow magic to regen whilst blocking with the frost staff making it somewhat different to blocking with a shield...

    What are your opinions on Ice/Frost magic in this game at this stage? What do you think would be the best option for the direction of frost magic?

    I wish people would stop trying to take away my ice-staff tanking. I quite enjoy the extra tanking tools it brings me, thank you very much. I back bar an ice staff and able to end-game tank with it just fine...it is NOT a replacement for S&B, but a very nice supplement.
    Edited by josiahva on March 16, 2018 4:50PM
  • Lynx7386
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    ayu_fever wrote: »
    i like the ice tank option.
    i have 5 characters, all of them are tanks.
    my nightblade and warden use ice staffs and it is lots of fun!
    (my argonian warden ice tank is the most fun tank i have ever played. people roll their eyes and complain when they see her arrive but their attitudes change very quick :wink: )

    dps and pvp players are never happy.
    we already have fire and lightning. is that not enough?
    if you want ice to be a full damage weapon, dont buy the tri-focus passive on destro staff.
    problem solved.

    Fire is best for single target. Lightning is best for AOE. Ice, even if you don't take the Trifocus passive, is best at...CCing and slowing enemies. That's good for a tank, but not so good for PVE DPS.

    There are two options there already for pve dps (fire and lightning) - why does a third need to be equally powerful? Why does everything have to be focused around minmaxing dps? Why is everyone trying to butcher a viable and effective tanking and PvP tool just so they can have another flavor of dps?

    Isn't it about time we stop worshiping dps in this game?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
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    idk wrote: »
    I agree it’s lacking since they made a lame attempt at the magicka tanking design. However, the odd staff itself was used in PvP before hand and those that enjoyed it enjoyed its effects.

    The somotuon is not as simple as described and rarely is.

    For dps is could be as simple as reverting the changes to how it was before and design a new tanking line based on magacka or abaondon that idea all together since most sood tanks are hybrids anyhow.

    What some people fail to understand is that frost staves are EXACTLY THE SAME for dps now as they were before the tanking change, tri focus passive aside. Don't put points into tri focus and your frost staff will be just as effective as it always was. Its also still identical in PvP, even with tri focus, and actually better with it considering it can be combined with knight slayer and tremorscale (and optionally molten armaments) for the highest damage heavy attack burst in the game.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Dragonowners
    Dragonowners
    Soul Shriven
    I like the idea of frost magic being linked to resource draining, doing slightly less damage than the other 2 specs but leeching stamina and magika and returning some to the caster
    Ryu Shujin
    Sorcerer
    PC EU
  • VaranisArano
    VaranisArano
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    Lynx7386 wrote: »
    ayu_fever wrote: »
    i like the ice tank option.
    i have 5 characters, all of them are tanks.
    my nightblade and warden use ice staffs and it is lots of fun!
    (my argonian warden ice tank is the most fun tank i have ever played. people roll their eyes and complain when they see her arrive but their attitudes change very quick :wink: )

    dps and pvp players are never happy.
    we already have fire and lightning. is that not enough?
    if you want ice to be a full damage weapon, dont buy the tri-focus passive on destro staff.
    problem solved.

    Fire is best for single target. Lightning is best for AOE. Ice, even if you don't take the Trifocus passive, is best at...CCing and slowing enemies. That's good for a tank, but not so good for PVE DPS.

    There are two options there already for pve dps (fire and lightning) - why does a third need to be equally powerful? Why does everything have to be focused around minmaxing dps? Why is everyone trying to butcher a viable and effective tanking and PvP tool just so they can have another flavor of dps?

    Isn't it about time we stop worshiping dps in this game?

    Because that's not how the meta works? Ice was never that effective as a DPS tool even before it became a tanking thing. ZOS changed Ice staff to be a tank thing because it wasn't seeing much use as DPS. Its simply not comparable to fire or lightning in PVE and never really was even before it became a tanking thing.

    I wish that ZOS would either make Ice staff a full-fledged tank option or make it a DPS option comparable to fire and lightning. Jack of all trades and master of none is a good way to sit unused except by niche builds in this game. I'm glad youve found a use for ice staff, but if the larger population of players is ever going to use ice staff as something other than a niche tanking amd PVP build (I can't recall the last time I died to or fought an ice staff user in PC/NA Vivec, which either means I've a terrible memory or they weren't memorable), its going to have to get better at either DPS or tanking in PVE.
  • josiahva
    josiahva
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    Lynx7386 wrote: »
    idk wrote: »
    I agree it’s lacking since they made a lame attempt at the magicka tanking design. However, the odd staff itself was used in PvP before hand and those that enjoyed it enjoyed its effects.

    The somotuon is not as simple as described and rarely is.

    For dps is could be as simple as reverting the changes to how it was before and design a new tanking line based on magacka or abaondon that idea all together since most sood tanks are hybrids anyhow.

    What some people fail to understand is that frost staves are EXACTLY THE SAME for dps now as they were before the tanking change, tri focus passive aside. Don't put points into tri focus and your frost staff will be just as effective as it always was. Its also still identical in PvP, even with tri focus, and actually better with it considering it can be combined with knight slayer and tremorscale (and optionally molten armaments) for the highest damage heavy attack burst in the game.

    Is knight slayer only available through battlegrounds? Or is it bind-on-equip?
  • VaranisArano
    VaranisArano
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    Lynx7386 wrote: »
    idk wrote: »
    I agree it’s lacking since they made a lame attempt at the magicka tanking design. However, the odd staff itself was used in PvP before hand and those that enjoyed it enjoyed its effects.

    The somotuon is not as simple as described and rarely is.

    For dps is could be as simple as reverting the changes to how it was before and design a new tanking line based on magacka or abaondon that idea all together since most sood tanks are hybrids anyhow.

    What some people fail to understand is that frost staves are EXACTLY THE SAME for dps now as they were before the tanking change, tri focus passive aside. Don't put points into tri focus and your frost staff will be just as effective as it always was. Its also still identical in PvP, even with tri focus, and actually better with it considering it can be combined with knight slayer and tremorscale (and optionally molten armaments) for the highest damage heavy attack burst in the game.

    Yeah, frost staves might be exactly the same for DPS as before the change. Which is to say, they never matched up to fire or lightning. Most people who wanted to be a damage dealer with ice wanted frost staves to become viable compared to fire and lightning, not become a tanking weapon.

    Warden seems like it would get the most out of an ice-themed tank, but that's because warden has ice-themed abilities useful for tanks that fills in some of the weaknesses of frost staves.
  • Lynx7386
    Lynx7386
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    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.
    Edited by Lynx7386 on March 16, 2018 6:25PM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • BrockofPercival
    BrockofPercival
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    I just use my frost staff when I tend bar.

    Frosty beverage anyone?
  • SilverIce58
    SilverIce58
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    I just use my frost staff when I tend bar.

    Frosty beverage anyone?

    I like my drinks chilled, but no ice. Thank you.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • kojou
    kojou
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    I really wanted Frost to be a viable form of DPS as well, but we got a tank weapon instead...

    This is a bit of a dead horse topic now though.

    I do like @code65536 's idea of having it provide additional penetration.
    Playing since beta...
  • mb10
    mb10
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    Lynx7386 wrote: »
    To all those wanting ice to be viable for dps, I ask this;

    How would you make then viable without:
    A ) pissing off everyone who likes the current fire/lightning setup
    B ) not overthrowing fire or lightning staves in their respective fields

    Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.

    Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.

    Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.

    Dps has enough tools at the moment. They don't need more.

    By:
    Flame staff: 8% increase to DoT damage
    Lightning staff: 8% increase to AoE
    Ice staff: 8% increase to single target damage

    Each 3 specialising in their own respective area
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