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Do you want ZOS to “fix” animation cancelling?

  • Dymence
    Dymence
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    No
    Jade1986 wrote: »
    An extra 5-7 k dps is extremely huge in pvp, if it stays, which it likely will, they should at least speed up the animations to meet everyone in the middle ground. But I dont expect the " leet " players to even want to meet in the middle ground, its their way, or everyone is stupid.

    I hope you understand that speeding up the animations will change absolutely nothing.

    You will still need to weave. You will still perform your rotation at the exact same speed as you do currently. The spells will just look slightly different.

    I don't think any of the "leet" players would be opposed to this. Because it changes nothing from what we have currently.
  • Aurielle
    Aurielle
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    No
    Dymence wrote: »
    Jade1986 wrote: »
    An extra 5-7 k dps is extremely huge in pvp, if it stays, which it likely will, they should at least speed up the animations to meet everyone in the middle ground. But I dont expect the " leet " players to even want to meet in the middle ground, its their way, or everyone is stupid.

    I hope you understand that speeding up the animations will change absolutely nothing.

    You will still need to weave. You will still perform your rotation at the exact same speed as you do currently. The spells will just look slightly different.

    I don't think any of the "leet" players would be opposed to this. Because it changes nothing from what we have currently.

    The biggest problem here is that Jade obviously doesn't understand how battle spirit works, or how standard PVP setups work. I'd be laughed off the field if I went in there with my full divines pet magsorc spamming LA > LL > LA > Blockade > LA > Prey > LA > Scamp > HA > HA. Want to kill people in PVP? You need to combine skills and procs together to get good burst damage. Want to survive in PVP? Don't go in there wearing your PVE gear, with your PVE CP setups. Also? Just accept that you're going to die in PVP, and don't rage about "exploits" when you die because someone had the audacity to weave in a light attack or bar swap cancel.
  • FleetwoodSmack
    FleetwoodSmack
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    No
    Aurielle wrote: »
    Dymence wrote: »
    Jade1986 wrote: »
    An extra 5-7 k dps is extremely huge in pvp, if it stays, which it likely will, they should at least speed up the animations to meet everyone in the middle ground. But I dont expect the " leet " players to even want to meet in the middle ground, its their way, or everyone is stupid.

    I hope you understand that speeding up the animations will change absolutely nothing.

    You will still need to weave. You will still perform your rotation at the exact same speed as you do currently. The spells will just look slightly different.

    I don't think any of the "leet" players would be opposed to this. Because it changes nothing from what we have currently.

    The biggest problem here is that Jade obviously doesn't understand how battle spirit works, or how standard PVP setups work. I'd be laughed off the field if I went in there with my full divines pet magsorc spamming LA > LL > LA > Blockade > LA > Prey > LA > Scamp > HA > HA. Want to kill people in PVP? You need to combine skills and procs together to get good burst damage. Want to survive in PVP? Don't go in there wearing your PVE gear, with your PVE CP setups. Also? Just accept that you're going to die in PVP, and don't rage about "exploits" when you die because someone had the audacity to weave in a light attack or bar swap cancel.

    This. Aaaaall of this. You might say they're a little... Jaded.
    Tell me lies, tell me sweet little lies!
  • LittlePinkDot
    LittlePinkDot
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    Yes
    For console yes, but they need to speed up the animations.

    Zos literally gives no way for new players on console a way to learn animation cancelling. PC players get to know dps and skill uptimes as soon as they start the game. Console gets nothing. Why isnt there a free low hp target dummy in the free apartment we get when we start a new character?
    The only free target dummy there is, is from the precurser quest in Clockwork city. And if you actually want to play the story in order, then youre already level 50 and have beaten molag bal before you even can get it. And if you dont know what the quest is at the time, you may do what I did and abandon quest when you need an extra quest log slot. And then you cant get the precurser quest back again.
    And theres no logical reason why we should have to jump through so many hoops just so we can START to learn mechanics required for harder content.
    Imagine if PC players had to go looking for 14 random pieces just to pull up a screen that shows their dps.

    And the nail in the coffin is that I cant even buy a target dummy in the ps4 crown store.
    I can shout ZOS TAKE MY MONEY!
    And they wont just let me buy one.
    This is ridiculous.
    Its no wonder my bf thinks its skyrim online, what reason would he have to think otherwise.
  • redspecter23
    redspecter23
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    No
    Nothing to fix. It is intended and working properly.
  • Sigtric
    Sigtric
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    No
    People saying it's a bug....

    This is another fallacy regarding this.

    It is not a bug. A bug is a function being broken. Animation Cancelling as it is being used today is a side effect of a function working exactly as it was intended. Animation Cancelling was built purposefully to allow reactive combat, to be able to block, dodge, barswap etc WHEN needed, not waiting for an animation to finish. This function started being used in a way unanticipated by the developers (for DPS gains). They can't remove it with out fundamentally changing the way combat works in this game.


    It's been 4 years, it's about time folks start to learn to live with it.
    Edited by Sigtric on March 15, 2018 3:56PM

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  • aeowulf
    aeowulf
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    Yes
    Reasons to fix (remove) it:

    1) increases the gap between a new player and an experienced one, quite significantly. Makes it more difficult to balance things, and will result in new players/experienced who can't AC get disheartened whn they see someone post a 40k dps score, and they can't.

    2) makes your toon look like he's being electrocuted

    Reasons to leave it in:

    1) comes down to bragging rights :(

    More reasons to remove it than keep it for me.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    No
    The only fix I want would be to ban the term Animation Canceling from the forums. The horse is beyond dead. Stop beating it and L2P.
    Edited by Oreyn_Bearclaw on March 15, 2018 4:02PM
  • kadar
    kadar
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    No
    The only fix I want would be to ban the term Animation Canceling from the forums. The horse is beyond dead. Stop beating it and L2P.
    Here @Oreyn_Bearclaw allow me to assist you.
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    No
    Jade1986 wrote: »

    An extra 5-7 k dps is extremely huge in pvp, if it stays, which it likely will, they should at least speed up the animations to meet everyone in the middle ground. But I dont expect the " leet " players to even want to meet in the middle ground, its their way, or everyone is stupid.

    This line suggests that you simply dont understand anything about the combat mechanics in this game. DPS is barely a useful measure in PVP, and even if you measure it, animation canceling is certainly not a 5-7k DPS difference. It's not even 5-7k difference on a dummy parse in full blown PVE raid gear. I get that defending AC can make people sound like "leets", but whining about AC when you clearly dont understand how it works kinda makes you sound like a... (not sure what the oopposite of leet is. Scrub? Noob? Potato? Dont know what term the cool kids are using these days)

    Also, speeding up animations wouldnt change anything. Skills operate on global colldowns (GCD) and nothing you can do with AC speeds that up, period! Again, I dont think you have a good grasp on comabt mechanics.
  • kadar
    kadar
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    No
    What people need to realize is that animation cancelling is not a game mechanic in an of itself. AC is the result of a game mechanic: attack priority.

    Attack priority means that certain actions you perform have priority over others. For example, Block/Roll dodge has priority over abilities. Attack priority also has limits: you cannot stop mid-roll dodge to block (or do anything at all). This is foundational to ESOs reactive combat style. Next, abilities have priority over light and heavy attacks. This adds weight to the more powerful skills/abilites over simply light/heavies. We want abilities to be responsive in this way.

    Again, AC is the result of action priority, which is integral and foundational to ESOs combat system. This is NOT something that we want removed.

    PS: Block cancelling your Radiant Destruction cause someone popped Clever Alchemist and is Crit rushing your face is not an exploit lolol
  • idk
    idk
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    No
    Really surprised this thread is still alive. Besides the results ornery the poll should yes you favor anti ani cancek since they’d be driven to this thead more than those who aren’t.

    It’s clear Zos has no intentions of changing this since multiple times in the past year they’ve double downed on making animation canceling more important to slgetgijg good damage.

    It’s in the patch notes where damage from light ataxia were increased. It’s in the the new leveling advisor explaining performing a light attack before a skill increses ones damage. Hate the most basic form of animation canceling and no one has offered a solid reading to remove it that also takes into account other aspects of combat in the game, most notably the ability to block.

    Until that happens this is a very moot topic.
  • LeagueTroll
    LeagueTroll
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    No
    Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*

    Yeah, pretty sure league has it, cs has it, i guess the only thing left is some turn based stuff.
  • Seri
    Seri
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    Sabbathius wrote: »
    Whoa there. You said "Good luck when you can't dodgeroll or block immediately anymore". My point was, none of THAT is going to change. And that's 100% true. You would still be able to dodge and block any time you please. You just wouldn't be able to *interrupt* (e.g. cancel) the shield, dodge roll, and still get a shield. It would be a choice! Either you choose a shield, and stick to it. Or you choose a shield, change your mind and roll, losing resources you spent initiating a shield but not getting one. Or you choose to forgo the shield and just dodge. That's the part I was referring to when I said "this is a buff if you have a working brain". This system would require actual *thought*, not *spam!*

    I think the summary of what this paragraph says (and many of the other posts) is that every skill will/should gain a cast time, whereby that cast time is defined as the length of the animation for the 'hit'.

    If that is still implemented, there would still be 'cancels' or animations, as you would barswap or block immediately on the 'hit' rather than letting the follow-through half of the animation complete. If this was implemented, the expectation is that if you blocked at any point during light attack prior to the contact, no damage.

    Of course, at this point in time it should be pointed out that ZOS already changed the way animations work such that using a skill when weaving the light or heavy will still show the follow through of the light or heavy up until it makes contact. Also, the forum rage of shields suddenly gaining a 0.7s cast time would be interesting. I can recall all the complaints when Breath of Life had up to 1s delay to actually healing someone.

    Alternately we take the extreme view - none of the animation can be skippable. What happens for that 'follow-through' animation, which makes everything look a little more natural. We swing our sword, contact the enemy and then block before we finish the swing-through, it seems silly to remove the damage again. Particularly if the damage had killed the enemy.
    EP CP160+ Templar, Sorc, NB
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  • Narvuntien
    Narvuntien
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    Yes
    Yeah.. I do.

    but....The fast paced combat is definitely great in this game and a lot of animations feel clunky and slow.

    So what I want animation mixing between skills, so you can smoothly and quickly transition between two skill animations. Right now a character just spazzes out and does a bunch of skills want I want to happen is to be able to cut animations short but actually have it feel like your character is trying to move from one skill to another without moving to a reset position.

    I get that this is a huge amount of extra animation work but if you could get the game to automatically know where to start an animation in relation to current position of the weapon in a way that feels more fluid and humanlike.

    So if you swing a sword then change its direction of the sword mid swing you don't completely return to the reset position when you do it but you also can't break physics and momentum to flip it around.
  • JinMori
    JinMori
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    No
    Look, the fact is that ac is here to stay, zos cannot remove it even if they wanted to because it would require a complete rework of the game, and it's not even guaranteed that it will work.

    And also, why do that? Ac makes the combat more flavorful, it';s not required to do good dps, but it will help when you need to react to things, like block, dodgeroll etc...

    I bet that most of these people don't even realize the impact that removing ac would have to the game, and it would be for the worse, not the better.

    I know you are triggered because you just got destroyed in pvp, but you know what, you could improve, or you could accept the fact that you won't be as good as the other player if you don't put the effort, or don't have the time, that's just the reality of the situation, and anyway, do you think that even if they completely removed ac, the game would now suddenly be more fair? Look, if you are a bad player, you are bad, end of story, you will still die even with no animation cancelling.

    For the guys with low ping, well sorry for you, but you decided to play a game where you would know that you would have low ping because you are far from the servers, take some responsibility instead of asking zos to remove things from the game, that give flavor and are fun, instead you could ask zos if they could make a new server closer to you.



  • Shantu
    Shantu
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    Yes
    My Yes answer is a modified one. There is good reason to leave it. For example, say when you're executing your skill and it's accompanying animation and about to be killed, you want to instead cancel it and block the attack. So I say leave it but cancel the damage also. The animation is part of the skill and should be required full execution to achieve the desired effect.
  • shiningforce
    shiningforce
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    Yes
    Kodrac wrote: »
    If it ain't broke, don't fix it.

    Its broke, devs said it wasn't intended. So yeah broke.
    -- It is easy to be a Jerk Online; what do you win? Being Kind people remember you, help you, befriend you and you feel good too.
  • db0ssman
    db0ssman
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    No
    My real answer is more like 'ummmm maybe' than just yes or no. The problem is that if they 'fixed' it, they would need to rebalance the whole game. For example, from a healing perspective you can animation cancel healing springs, mutagen, funnel health, combat prayer, breath of life (i think) etc etc. That means your HPS would plummet if they got rid of animation canceling. I wouldn't mind if it made a more diverse set of play styles viable, but they would probably have to completely rebalance the game. For example, Templars with their big single cast heals would just widen the gap even more with other healers since animation canceling would effect them less than more spammy healers like NB or Sorc.
    Starfire Protocol lvl 50 NB Redmage healer - Main + Master Crafter
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  • idk
    idk
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    No
    Kodrac wrote: »
    If it ain't broke, don't fix it.

    Its broke, devs said it wasn't intended. So yeah broke.

    It does seem you are putting words into the mouth of the devs.

    In fact they gave it their blessings so you do seem to be completely wrong that it is broke .

    Thank you for bringing this dead thread alive once again.
  • ruikkarikun
    ruikkarikun
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    Yes
    Get rid of it.
  • shiningforce
    shiningforce
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    Yes
    idk wrote: »
    Kodrac wrote: »
    If it ain't broke, don't fix it.

    Its broke, devs said it wasn't intended. So yeah broke.

    It does seem you are putting words into the mouth of the devs.

    In fact they gave it their blessings so you do seem to be completely wrong that it is broke .

    Thank you for bringing this dead thread alive once again.

    I did not put words into the dems mouths thank you very much. As I said the devs stated" Animation cancelling was not intended" That is a fact. Not intended meaning to not put into the game. People are exploiting it so I see it as a broken mechanic (That part is my opinion). Devs decided to do nothing about it, makes the game harder for a lot of people, people with handicaps for example that cant get weaving down to join higher end trial guilds. Also, you're welcome. if you have an issue with a resurrected post just dont click on it and go to the next post, simple.
    Edited by shiningforce on September 26, 2018 12:51AM
    -- It is easy to be a Jerk Online; what do you win? Being Kind people remember you, help you, befriend you and you feel good too.
  • Kikke
    Kikke
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    No
    abelsgmx wrote: »
    It's a feature, ZoS has indicated this. They allow this feature so that players can block attacks instead of standing around not attacking, waiting to block.

    Also, yes the damage and heal still applies if you cancel an animation (unless it is a "channeled" ability).

    Try to block 6 attacks in a row per second poisoned with a 30% stamina cost plus the lag and see if you you have stamina to do something

    Lol?
    Cleared Trials:
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  • Purdomination33
    Purdomination33
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    No
    Thought the 'fix' was going to be bringing it back to consoles. Sh*t just hasn't been the same since
    Mediocre AD StamDK.
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  • XiDiabolismiX
    XiDiabolismiX
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    No
    idk wrote: »
    Kodrac wrote: »
    If it ain't broke, don't fix it.

    Its broke, devs said it wasn't intended. So yeah broke.

    It does seem you are putting words into the mouth of the devs.

    In fact they gave it their blessings so you do seem to be completely wrong that it is broke .

    Thank you for bringing this dead thread alive once again.

    I did not put words into the dems mouths thank you very much. As I said the devs stated" Animation cancelling was not intended" That is a fact. Not intended meaning to not put into the game. People are exploiting it so I see it as a broken mechanic (That part is my opinion). Devs decided to do nothing about it, makes the game harder for a lot of people, people with handicaps for example that cant get weaving down to join higher end trial guilds. Also, you're welcome. if you have an issue with a resurrected post just dont click on it and go to the next post, simple.

    I find your arguments to be humorous. Are you still stuck in the ESO beta? The year is 2018 and animation cancelling is nonexistent in the dps equation. The internal global cooldowns of skills just don’t allow it anymore. Yeah you may be able to block cancel a skill, but it’s still going to fire off on the same cooldown as if you didn’t, you’ll just look like a tweaker flicking around for no reason.

    Light attacking between every attack and bar swapping on the last skill you cast of your current bar is where the true dps proficiency is at. Those two techniques coupled with proper gear and a GOOD rotation are imperative to high dps.

    I say GOOD rotation because half the time people are upset about their dps is because of their bad rotation. Just practice.. you don’t become great at something without putting in the time.
    Edited by XiDiabolismiX on September 26, 2018 1:45AM
  • shiningforce
    shiningforce
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    Yes
    " wrote:
    I find your arguments to be humorous. Are you still stuck in the ESO beta? The year is 2018 and animation cancelling is nonexistent in the dps equation. The internal global cooldowns of skills just don’t allow it anymore. Yeah you may be able to block cancel a skill, but it’s still going to fire off on the same cooldown as if you didn’t, you’ll just look like a tweaker flicking around for no reason.

    Light attacking between every attack and bar swapping on the last skill you cast of your current bar is where the true dps proficiency is at. Those two techniques coupled with proper gear and a GOOD rotation are imperative to high dps.

    I say GOOD rotation because half the time people are upset about their dps is because of their bad rotation. Just practice.. you don’t become great at something without putting in the time.

    Light attacking ( weaving) right before hitting a skill in the midst of an LA cancels the full light attack graphic yet still pulls off the LA damage and is called animation cancelling.....yes it exists.. You may want to reference your starting insult back at yourself there friend....
    Edited by shiningforce on September 26, 2018 2:07AM
    -- It is easy to be a Jerk Online; what do you win? Being Kind people remember you, help you, befriend you and you feel good too.
  • XiDiabolismiX
    XiDiabolismiX
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    No
    " wrote:
    I find your arguments to be humorous. Are you still stuck in the ESO beta? The year is 2018 and animation cancelling is nonexistent in the dps equation. The internal global cooldowns of skills just don’t allow it anymore. Yeah you may be able to block cancel a skill, but it’s still going to fire off on the same cooldown as if you didn’t, you’ll just look like a tweaker flicking around for no reason.

    Light attacking between every attack and bar swapping on the last skill you cast of your current bar is where the true dps proficiency is at. Those two techniques coupled with proper gear and a GOOD rotation are imperative to high dps.

    I say GOOD rotation because half the time people are upset about their dps is because of their bad rotation. Just practice.. you don’t become great at something without putting in the time.

    Light attacking ( weaving) right before hitting a skill in the midst of an LA cancels the full light attack graphic yet still pulls off the LA damage and is called animation cancelling.....yes it exists.. You may want to reference your starting insult back at yourself there friend....

    If you can’t light attack between every skill then I don’t know what to tell you man. It’s definitely not animation cancelling. It’s deemed as weaving for a reason. Your perception on what a true animation cancel is is clouded with innaptitude to practice and become better. And probably from your bad experience with trying to get into the end game scene.
    Edited by XiDiabolismiX on September 26, 2018 2:16AM
  • idk
    idk
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    No
    idk wrote: »
    Kodrac wrote: »
    If it ain't broke, don't fix it.

    Its broke, devs said it wasn't intended. So yeah broke.

    It does seem you are putting words into the mouth of the devs.

    In fact they gave it their blessings so you do seem to be completely wrong that it is broke .

    Thank you for bringing this dead thread alive once again.

    I did not put words into the dems mouths thank you very much. As I said the devs stated" Animation cancelling was not intended" That is a fact. Not intended meaning to not put into the game. People are exploiting it so I see it as a broken mechanic (That part is my opinion). Devs decided to do nothing about it, makes the game harder for a lot of people, people with handicaps for example that cant get weaving down to join higher end trial guilds. Also, you're welcome. if you have an issue with a resurrected post just dont click on it and go to the next post, simple.

    It can certainly be your opinion it is broken, however, AC is not a sign the game is broken. Especially if you understand the mechanics behind it. It was not a mistake, just unintended.

    We must be able to block at any time and Zos made it so block overrides the use of any skill. There is a 1 second time allotted to the use of every instant skill. If that time has passed the skill fires. If it has not the skill does not. Animations were not designed to the required time for the skill.

    That is the reason Zos gave it it's blessing and the reason it is not broken or an exploit.
  • shiningforce
    shiningforce
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    Yes
    wrote:
    If you can’t light attack between every skill then I don’t know what to tell you man. It’s definitely not animation cancelling. It’s deemed as weaving for a reason. Your perception on what a true animation cancel is is clouded with innaptitude to practice and become better. And probably from your bad experience with trying to get into the end game scene.
    Edited by XiDiabolismiX on September 25, 2018 10:16PM

    I never said I couldn't LA before every skill.... I also never said I was bad at doing damage or playing the game. Does every comment you make have to come with an insult? yes its weaving LA, Skill, LA, Skill but there is animation cancelling in between.... There are many videos on youtube about this. Lets just agree to disagree, i can do without people putting words in my mouth and insulting me at every pass.
    Edited by shiningforce on September 26, 2018 2:26AM
    -- It is easy to be a Jerk Online; what do you win? Being Kind people remember you, help you, befriend you and you feel good too.
  • clv
    clv
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    No
    how many times will threads like these get posted before you all get tired and learn to literally just click m1 before an ability, you all act like an extra input per second is the literal devil incarnate and zos should be ashamed etc etc etc

    the truth is, whatever lies you've been fed that you need to block cancel skills is bs, do you understand the concept of a rigid global cooldown?

    you're honestly trash if you think this is difficult
    Edited by clv on September 27, 2018 4:02AM
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