Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
https://youtu.be/ThZtwhYkKSs I wish they would fix it, because I find it kinda sad that I can only reach max DPS by cancelling animations that I'd actually very much like to see. Many classes in this game have great animations for their moves and spells, and to have to learn to get rid of them only to be able to compete in terms of DPS sounds awfully backwards to me.
jasonthorpeb14_ESO wrote: »Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
I'll link you this. It is public knowledge.https://youtu.be/ThZtwhYkKSs
Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
jasonthorpeb14_ESO wrote: »Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
I'll link you this. It is public knowledge.https://youtu.be/ThZtwhYkKSs
We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.
Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.
jasonthorpeb14_ESO wrote: »Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
I'll link you this. It is public knowledge.https://youtu.be/ThZtwhYkKSs
We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.
Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.
They should fix animations to a pre darkbroderhood state, so weaven and other stuff feels smoth.
It makes me laugh that so-called "elite" players stroke themselves for being able to cheese numbers by animation cancelling, but it doesn't take skill to do it. It doesn't sort "good" from "bad" players, it sorts players with good internet from those with bad internet. I would be happy if they just got rid of it entirely.
And nerf speed pots while you're at it.
IndyWendieGo wrote: »jasonthorpeb14_ESO wrote: »Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
I'll link you this. It is public knowledge.https://youtu.be/ThZtwhYkKSs
We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.
Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.
Yeah, some people don't understand how rotations are everything. Animation cancelling is just the cherry on top. And it's that ignorance that leads to topics like these, and others, where people are all "ZOMG YOU ANI-CANSUL U CHEETUR." Truly adorable.

It makes me laugh that so-called "elite" players stroke themselves for being able to cheese numbers by animation cancelling, but it doesn't take skill to do it. It doesn't sort "good" from "bad" players, it sorts players with good internet from those with bad internet. I would be happy if they just got rid of it entirely.
And nerf speed pots while you're at it.
This, simply this.
datoliteb16_ESO wrote: »The problem is too many skills firing off at once in PvP because of lag. ESO's back-end system is not very good at processing this, and we end up seeing insta-deaths on certain classes *cough* because they can put out so much damage so quickly that the game lumps it all in as one big burst.
I don't think AC should be REMOVED, but it needs to be FIXED.
It makes me laugh that so-called "elite" players stroke themselves for being able to cheese numbers by animation cancelling, but it doesn't take skill to do it. It doesn't sort "good" from "bad" players, it sorts players with good internet from those with bad internet. I would be happy if they just got rid of it entirely.
And nerf speed pots while you're at it.
This, simply this.
Feel free to check the thread about people with high ping and their DPS. You are going to feel prety dumb when you see people saying that they are pulling 30k+ with 350+ ping.
It makes me laugh that so-called "elite" players stroke themselves for being able to cheese numbers by animation cancelling, but it doesn't take skill to do it. It doesn't sort "good" from "bad" players, it sorts players with good internet from those with bad internet. I would be happy if they just got rid of it entirely.
And nerf speed pots while you're at it.
This, simply this.
Feel free to check the thread about people with high ping and their DPS. You are going to feel prety dumb when you see people saying that they are pulling 30k+ with 350+ ping.
Nope. Didn't say u couldn't pull 30K with bad internet.
Would love to see a 350+ vs. a 100- ping tho doing the same rotation and cancelling, then see the delta in real numbers.
Wish every "NO" voter would post their average ping times..... Skill has nothing to do with it, just better pings.
It makes me laugh that so-called "elite" players stroke themselves for being able to cheese numbers by animation cancelling, but it doesn't take skill to do it. It doesn't sort "good" from "bad" players, it sorts players with good internet from those with bad internet. I would be happy if they just got rid of it entirely.
And nerf speed pots while you're at it.
This, simply this.
Feel free to check the thread about people with high ping and their DPS. You are going to feel prety dumb when you see people saying that they are pulling 30k+ with 350+ ping.
Nope. Didn't say u couldn't pull 30K with bad internet.
Would love to see a 350+ vs. a 100- ping tho doing the same rotation and cancelling, then see the delta in real numbers.
Wish every "NO" voter would post their average ping times..... Skill has nothing to do with it, just better pings.
rikimm16_ESO wrote: »I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.
I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.
IndyWendieGo wrote: »jasonthorpeb14_ESO wrote: »Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
I'll link you this. It is public knowledge.https://youtu.be/ThZtwhYkKSs
We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.
Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.
Yeah, some people don't understand how rotations are everything. Animation cancelling is just the cherry on top. And it's that ignorance that leads to topics like these, and others, where people are all "ZOMG YOU ANI-CANSUL U CHEETUR." Truly adorable.
Yup, it's FREAKING ANNOYING.
For poops and giggles, I decided to see what the difference in DPS would look like without ANY weaving or bar swap cancelling.
Top parse of 27.5k self-buffed was completed with weaving and occasional bar swap cancelling. Bottom parse of 22.6k self-buffed was with no weaving or bar swap cancelling.
I'm wearing 5 Necro/5 Mechanical Acuity/1 Kena. 5 light, 2 heavy. Some pieces are gold, rest (including jewellery) are purple. Fully golded out, and with max CP and a little more practice to ensure 100% DOT uptime, I know I could hit 30k self-buffed. Without light attacks and bar swap cancelling, that would be 25k. When you factor in healer buffs and tank debuffs, you're easily looking at 30k.
YOU DO NOT NEED TO WEAVE OR ANIMATION CANCEL TO DO MORE THAN 20K DPS. WEAVING/ANIMATION CANCELLING GIVES YOU 5K DPS, MAXIMUM.
TelvanniWizard wrote: »It´s a glitch people take advantage of.
You are wrong.https://youtu.be/ThZtwhYkKSs
Please watch this video until you understand, thanks.
TelvanniWizard wrote: »It´s a glitch people take advantage of.
You are wrong.https://youtu.be/ThZtwhYkKSs
Please watch this video until you understand, thanks.
Wrobel also nerfs magdks consistantly. So lets not praise his views too much.
So? How is that AT ALL relevant to the incorrect idea that animation cancelling is a "glitch" or an "exploit"?
Animation cancelling is condoned by ZOS. Deal with it.
SidewalkChalk5 wrote: »They should just shorten all animations to be shorter than the GCD and it won't matter anymore.
Thunderknuckles wrote: »I'll still play for a while if they keep animation cancelling, but as far as them not being able to fix this unintended feature, please allow me to use a much older, and now (sadly) offline MMO as an example: City of Heroes.
For years a huge percentage of their player base asked for the ability to change your toon's powers colors (among other things). The devs always responded that it would be impossible as it would require rebuilding the game from the ground up. Then, right before Champions Online was to go live (one of their selling points being able to choose such things as the color of your powers) guess what CoH was suddenly able to do? You got it. They did "the impossible" and brought that change into effect.
I think that example applies here. Is it really and truly impossible for ESO devs to fix this, or is it just extremely time consuming? Again, either way I'll be playing for a while longer, but I DO have to wonder.
Thunderknuckles wrote: »I'll still play for a while if they keep animation cancelling, but as far as them not being able to fix this unintended feature, please allow me to use a much older, and now (sadly) offline MMO as an example: City of Heroes.
For years a huge percentage of their player base asked for the ability to change your toon's powers colors (among other things). The devs always responded that it would be impossible as it would require rebuilding the game from the ground up. Then, right before Champions Online was to go live (one of their selling points being able to choose such things as the color of your powers) guess what CoH was suddenly able to do? You got it. They did "the impossible" and brought that change into effect.
I think that example applies here. Is it really and truly impossible for ESO devs to fix this, or is it just extremely time consuming? Again, either way I'll be playing for a while longer, but I DO have to wonder.
Yes, because the color of your abilities is essentially the same thing as the entire combat system.
Apples and oranges.
Surely it is possible to remove animation cancelling. But it is not desirable. And I pray ZOS is fully aware of this and ignores the misinformed masses.
jasonthorpeb14_ESO wrote: »Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
I'll link you this. It is public knowledge.https://youtu.be/ThZtwhYkKSs
jasonthorpeb14_ESO wrote: »Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
I'll link you this. It is public knowledge.https://youtu.be/ThZtwhYkKSs
We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.
Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.
IndyWendieGo wrote: »IndyWendieGo wrote: »jasonthorpeb14_ESO wrote: »Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
I'll link you this. It is public knowledge.https://youtu.be/ThZtwhYkKSs
We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.
Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.
Yeah, some people don't understand how rotations are everything. Animation cancelling is just the cherry on top. And it's that ignorance that leads to topics like these, and others, where people are all "ZOMG YOU ANI-CANSUL U CHEETUR." Truly adorable.
Yup, it's FREAKING ANNOYING.
For poops and giggles, I decided to see what the difference in DPS would look like without ANY weaving or bar swap cancelling.
Top parse of 27.5k self-buffed was completed with weaving and occasional bar swap cancelling. Bottom parse of 22.6k self-buffed was with no weaving or bar swap cancelling.
I'm wearing 5 Necro/5 Mechanical Acuity/1 Kena. 5 light, 2 heavy. Some pieces are gold, rest (including jewellery) are purple. Fully golded out, and with max CP and a little more practice to ensure 100% DOT uptime, I know I could hit 30k self-buffed. Without light attacks and bar swap cancelling, that would be 25k. When you factor in healer buffs and tank debuffs, you're easily looking at 30k.
YOU DO NOT NEED TO WEAVE OR ANIMATION CANCEL TO DO MORE THAN 20K DPS. WEAVING/ANIMATION CANCELLING GIVES YOU 5K DPS, MAXIMUM.
PRECISELY. And the fact that people think it adds 5 attacks on the kill counter don't understand how the GCD works along with the kill counter. It's just... It's amazing people are willing to blame one thing instead of looking into the issue of either their;
- Gameplay/knowing what they're doing
- Internet connection (Packet loss)
- Bottlenecking due to hardware (which I get because I run a potato and even then I still do fine after I L2P'd)
- Paying attention to their surroundings.
Really there's just been too many salty threads about things like ACing and CP being so hard to gain. Neither are hard to do and you can get by without being fully at cap, gilded, or without weaving/ACing.
TelvanniWizard wrote: »It´s a glitch people take advantage of.
You are wrong.https://youtu.be/ThZtwhYkKSs
Please watch this video until you understand, thanks.
Wrobel also nerfs magdks consistantly. So lets not praise his views too much.TelvanniWizard wrote: »It´s a glitch people take advantage of.
You are wrong.https://youtu.be/ThZtwhYkKSs
Please watch this video until you understand, thanks.
Wrobel also nerfs magdks consistantly. So lets not praise his views too much.
So? How is that AT ALL relevant to the incorrect idea that animation cancelling is a "glitch" or an "exploit"?
Animation cancelling is condoned by ZOS. Deal with it.
Its relevant because he does things that damage the game constantly.
And if you want to be bratty. - deal with it -
Seriously, grow up.SidewalkChalk5 wrote: »They should just shorten all animations to be shorter than the GCD and it won't matter anymore.
Thank you! Someone aside me finally said it. But HEAVEN forbid they do that, you know, so people lose their advantage of using invisible attacks.Thunderknuckles wrote: »I'll still play for a while if they keep animation cancelling, but as far as them not being able to fix this unintended feature, please allow me to use a much older, and now (sadly) offline MMO as an example: City of Heroes.
For years a huge percentage of their player base asked for the ability to change your toon's powers colors (among other things). The devs always responded that it would be impossible as it would require rebuilding the game from the ground up. Then, right before Champions Online was to go live (one of their selling points being able to choose such things as the color of your powers) guess what CoH was suddenly able to do? You got it. They did "the impossible" and brought that change into effect.
I think that example applies here. Is it really and truly impossible for ESO devs to fix this, or is it just extremely time consuming? Again, either way I'll be playing for a while longer, but I DO have to wonder.
The trend with ZoS lately is. If its difficult to fix, ignore it, and feign ignorance.Thunderknuckles wrote: »I'll still play for a while if they keep animation cancelling, but as far as them not being able to fix this unintended feature, please allow me to use a much older, and now (sadly) offline MMO as an example: City of Heroes.
For years a huge percentage of their player base asked for the ability to change your toon's powers colors (among other things). The devs always responded that it would be impossible as it would require rebuilding the game from the ground up. Then, right before Champions Online was to go live (one of their selling points being able to choose such things as the color of your powers) guess what CoH was suddenly able to do? You got it. They did "the impossible" and brought that change into effect.
I think that example applies here. Is it really and truly impossible for ESO devs to fix this, or is it just extremely time consuming? Again, either way I'll be playing for a while longer, but I DO have to wonder.
Yes, because the color of your abilities is essentially the same thing as the entire combat system.
Apples and oranges.
Surely it is possible to remove animation cancelling. But it is not desirable. And I pray ZOS is fully aware of this and ignores the misinformed masses.
Majority is the majority, whether you like it or not.
That being said, they wont change it, they already shot themselves in the foot with this subject numerous timesjasonthorpeb14_ESO wrote: »Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
I'll link you this. It is public knowledge.https://youtu.be/ThZtwhYkKSs
And again, Wrobels knowledge of whats actually good for the game is quite questionable at the best of times.jasonthorpeb14_ESO wrote: »Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
I'll link you this. It is public knowledge.https://youtu.be/ThZtwhYkKSs
We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.
Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.
Pretttty sure the only people that are grumpy are the ones that are constantly barating and insulting everyone for not knowing about something that is in the game that is nowhere indicated in the game tutorials.
Git Good
Newbs
Whinos.
All things you guys say to make yourselves look awesome or something, when all you are doing is making yourselves look like immature raging brats.IndyWendieGo wrote: »IndyWendieGo wrote: »jasonthorpeb14_ESO wrote: »Thesnarkyshaman wrote: »I've noticed a lot of elite players on here voting no because the 'majority' of players use this exploit, so just to provide a different perspective that probably isn't represented as much on a dedicated forum:
I'm not a seasoned MMO player but I've played through all the story content in ESO (so hundreds of hours) and still had no idea about this. Having now watched a guide on it, it absolutely is an exploit. Now, I don't care if elite players want to use it but the game should definitely not be BALANCED around an exploit that a minority of players are doing and if the content then becomes too easy for them, well, so be it. Alternatively, as some people have already suggested, ZOS needs to speed up all player animations so that all the people who aren't aware of animation cancelling aren't lagging so far behind in damage output. Either way, something should be done about it.
I'll link you this. It is public knowledge.https://youtu.be/ThZtwhYkKSs
We can post that video until our fingers fall off, and they'll STILL call it an exploit because they can't/won't learn how to do it, and it makes them grumpy. They need their scapegoat to blame when they only do 5-10k damage and get kicked from vet dungeons. They'll continue on with the mistaken belief that animation cancelling means the difference between 10k DPS and 40k DPS, when it ACTUALLY means the difference between 10k DPS and 14-15k DPS.
Guys, animation cancelling won't make up for your suboptimal (or absent) skill rotations and your blue crafted gear combos.
Yeah, some people don't understand how rotations are everything. Animation cancelling is just the cherry on top. And it's that ignorance that leads to topics like these, and others, where people are all "ZOMG YOU ANI-CANSUL U CHEETUR." Truly adorable.
Yup, it's FREAKING ANNOYING.
For poops and giggles, I decided to see what the difference in DPS would look like without ANY weaving or bar swap cancelling.
Top parse of 27.5k self-buffed was completed with weaving and occasional bar swap cancelling. Bottom parse of 22.6k self-buffed was with no weaving or bar swap cancelling.
I'm wearing 5 Necro/5 Mechanical Acuity/1 Kena. 5 light, 2 heavy. Some pieces are gold, rest (including jewellery) are purple. Fully golded out, and with max CP and a little more practice to ensure 100% DOT uptime, I know I could hit 30k self-buffed. Without light attacks and bar swap cancelling, that would be 25k. When you factor in healer buffs and tank debuffs, you're easily looking at 30k.
YOU DO NOT NEED TO WEAVE OR ANIMATION CANCEL TO DO MORE THAN 20K DPS. WEAVING/ANIMATION CANCELLING GIVES YOU 5K DPS, MAXIMUM.
PRECISELY. And the fact that people think it adds 5 attacks on the kill counter don't understand how the GCD works along with the kill counter. It's just... It's amazing people are willing to blame one thing instead of looking into the issue of either their;
- Gameplay/knowing what they're doing
- Internet connection (Packet loss)
- Bottlenecking due to hardware (which I get because I run a potato and even then I still do fine after I L2P'd)
- Paying attention to their surroundings.
Really there's just been too many salty threads about things like ACing and CP being so hard to gain. Neither are hard to do and you can get by without being fully at cap, gilded, or without weaving/ACing.
An extra 5-7 k dps is extremely huge in pvp, if it stays, which it likely will, they should at least speed up the animations to meet everyone in the middle ground. But I dont expect the " leet " players to even want to meet in the middle ground, its their way, or everyone is stupid.