i would like damaging things to be situational and fun.
endless rotation efficiency isn't fun. IMO those who adapt to this go get razr mice or macro keyboards and tell people to git gud or L2P, others just leave, and others like myself, just don't play dps.
i suppose there are a few maniacs that destroy their fingers trying to do that.
so in short:
cause off balance, heavy attack to restore double resources=gud
sequence of buttons with light attacks and heavy attacks inbetween =bad.
great game and its a shame this part of it is garbage. Of course its just my opinion.
If it ain't broke, don't fix it.
It makes me laugh that so-called "elite" players stroke themselves for being able to cheese numbers by animation cancelling, but it doesn't take skill to do it. It doesn't sort "good" from "bad" players, it sorts players with good internet from those with bad internet. I would be happy if they just got rid of it entirely.
And nerf speed pots while you're at it.
If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.
Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.
Otherwise go find a new game, seriously.
dovakiin5574 wrote: »Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*
If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.
Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.
Otherwise go find a new game, seriously.
Super constructive.
: In my best deep south accent :
IF YA DON LAK IT YA CAN GIT AUTTTT!!!!
°Seriously°
rikimm16_ESO wrote: »I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.
I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.
dovakiin5574 wrote: »Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.
Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.
Otherwise go find a new game, seriously.
Super constructive.
: In my best deep south accent :
IF YA DON LAK IT YA CAN GIT AUTTTT!!!!
°Seriously°
dovakiin5574 wrote: »Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.
Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.
Otherwise go find a new game, seriously.
Super constructive.
: In my best deep south accent :
IF YA DON LAK IT YA CAN GIT AUTTTT!!!!
°Seriously°
I'm not from the south, but basically git good.
There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.
Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.
It's broken only in the minds of those that don't understand it, or more accurately care to understand it.
dovakiin5574 wrote: »
Super constructive.
: In my best deep south accent :
IF YA DON LAK IT YA CAN GIT AUTTTT!!!!
°Seriously°
It is constructive. I'm suggesting an easy way to solve their issue. For example, single player games don't require animation cancelling to be great at it. My suggestion, try TESV Skyrim
dovakiin5574 wrote: »Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.
Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.
Otherwise go find a new game, seriously.
Super constructive.
: In my best deep south accent :
IF YA DON LAK IT YA CAN GIT AUTTTT!!!!
°Seriously°
I'm not from the south, but basically git good.
There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.
Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.
It's broken only in the minds of those that don't understand it, or more accurately care to understand it.
I love hearing people say " many " and " most " players. Again, most players arent even aware of it. And you are right, an in game tutorial, plus fixing the animations so they speed up when they are cancelled would be a good idea.
See, constructive, instead of being a smurf.
dovakiin5574 wrote: »It's a feature, ZoS has indicated this. They allow this feature so that players can block attacks instead of standing around not attacking, waiting to block.
Also, yes the damage and heal still applies if you cancel an animation (unless it is a "channeled" ability).