maybe the people that have done so, dont feel the need to come to the forums, or share what they have
SilverIce58 wrote: »Since fire staves are for single-target, and lightning staves are for AoE dmg, I think frost staves should be for DoT dmg. It'd make a great trifecta, it'd fit into destruction magic, and give frost spells more use with other DoTs.
Wouldn't it be better if Fire gets the DoT damage increase, and Frost the single target direct damage? Fire burns and frost... well... pierces and slaps?
Argh no. All that would do would be to ruin Weakness to Elements for literally every other playstyle and character except for a tank. I use it on my healer backbars. Don't ruin that skill for everyone.Avran_Sylt wrote: »As other people have mentioned, a way to improve the Frost Staff tanking is by placing the taunt instead on Weakness to Elements. Which I actually think would be a good idea.
SydneyGrey wrote: »Argh no. All that would do would be to ruin Weakness to Elements for literally every other playstyle and character except for a tank. I use it on my healer backbars. Don't ruin that skill for everyone.Avran_Sylt wrote: »As other people have mentioned, a way to improve the Frost Staff tanking is by placing the taunt instead on Weakness to Elements. Which I actually think would be a good idea.
Doctordarkspawn wrote: »Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
That isn't what anyone is arguing for and the thing is plainly inferior at it's chosen goal, tanking.
It has no means of debuffing both armor and spell resistance.
It has no means of granting major heroism.
It has no block cost reduction.
It has CC but almost every weapon does.
Stop talking out of your butt please. Even in it's chosen roll it is demonstribly bad. It was not ment to be a backbar weapon, or if it was, why would I not just have sword and board on both bars?
It doesn't need to debuff both armor and spell resist. There are other sources of major fracture and breach. Why does everyone simply want it to be a 100% identical clone to 1h/shield?
1h/shield doesn't provide major heroism either, it gives minor heroism. That buff can be gained from other sources. Wardens have major heroism from shimmering shield.
It has the same block cost reduction that shield does, barring the 8% from slotting defensive position. You accuse me of "talking out my butt" but you don't even know what the passives are.
As for why you should use it over another 1h/shield on the back bar? Because it gives max uptime on crusher enchants due to wall of elements. It gives you the option to block with magicka. It gives you an aoe minor maim, snare, and immobilize. It does more damage in situations where pure tanking isn't needed than a shield ever would. It gives you access to a free ranged taunt and damage shield. It gives you access to magicka steal. It gives you access to an area immobilize ultimate. It gives you a ranged single target root.
If all you focus on is the top 1% of the game, sure, frost staff comes up a little short. But ill let you on to something- and this may shatter your perception of the game, so brace yourself- the other 99% is where the majority of players spend their time, and there the frost staff is perfectly acceptable.
You are talking out your butt:
1h shield also gets 20% of the amount you can block The exact same as Frost. 36% Block Cost reduction, also the exact same.
bashing costs 40% less stamina and bashing with frost staff still costs stamina too. True but the number of times I bash makes this a small benift.
Can block an extra 15% from projectiles
And 60% movement speed when blocking
Last two are actually the downside to Frost Staff. The Upside is 100% uptime on Crusher. Do I think they are equal? No I don't.
Personally I'd like to see Frost Staff counter Battlefield Mobility with decreased effectiveness of snares (similar to the Warden passive)
And the 15% Projectile Block, with a melee block. Something like meleeing a blocking Frost staff reduces the damage by 15%. This way they stay unique, but is better balance. (also think an x% chance to apply the Chilled states effect would be good. It would need to be something above 15% though, and really when done right, I have 100% on Chilled anyway)
There are no debuffs with the frost staff apart from minor maim when only occurs if the target is effected by the chilled status effect. It has a cooldown and only works 1 target at a time. Hardly an effective debuff.You're doing it wrong. I have 100% uptime on Chilled using AOE skills so it hits everything around me.
The damage shield you gain is a 3 digit number you cant be serious lmfao and the "free" taunt takes about 3-4 seconds to cast. Magicka steal always comes from the healer anyway LOL True, only add it to the other morph that NO ONE uses anyway. Instead of refresh on damage, make it taunt and Fracture. This way no Ele Drain builds loose there skill. and no one has to way for the forever HA
It doesnt come up "a little short" it comes up majorly short and is a very poor tanking option at the moment for any experienced to top tier level player. 1% is just more nonsense coming from your direction. On the leader boards for vSO and vDSA with my Warden S&B+Frost Staff tank. No there arent a lot of effective top tier Warden tanks, but then I blame that on A - ignorance of how to tank with it. . (aka you didn't know the blocking passive is the same) B - The fact that all of the "usual" Youtubers keep trying to apply a DK build to the Warden. Which is completely ineffective
Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
i like the ice tank option.
i have 5 characters, all of them are tanks.
my nightblade and warden use ice staffs and it is lots of fun!
(my argonian warden ice tank is the most fun tank i have ever played. people roll their eyes and complain when they see her arrive but their attitudes change very quick)
dps and pvp players are never happy.
we already have fire and lightning. is that not enough?
if you want ice to be a full damage weapon, dont buy the tri-focus passive on destro staff.
problem solved.
ANGEL_BtVS wrote: »Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
"Frost tanking and warden tanking were designed hand in hand and work well at the moment"
The Warden was certainly made to be a solid tank but that doesn't have anything to do with ice staffs in particular. When it comes to tanking, there's not a single Warden active skill that is impacted by using an ice staff over any other staff or S&B (both Woeler and Alcast recommend double bar S&B and Liofa was using a lightning staff). On the flip side, the majority of the Warden's Winter's Embrace line supports frost damage dps that could be stacked by using an ice staff.
ANGEL_BtVS wrote: »(both Woeler and Alcast recommend double bar S&B and Liofa was using a lightning staff).Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
ANGEL_BtVS wrote: »(both Woeler and Alcast recommend double bar S&B and Liofa was using a lightning staff).Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
This is the problem with 90% of the community here. You can't think for yourselves and blindly follow everything some streamer says, even when it is Crystal clear the streamers don't know what they're doing.
Woeler and alcast both try to use the warden in the same way they play their dk tanks, and that simply doesn't work. They've been stuck in their own meta so long that they can't imagine any other way to build a tank.
Liofa certainly knows the warden better, but is still stuck in the lightning staff meta despite the changes made with dragonbones that make it completely unnecessary for tanks to lend off balance uptime.
These players are known because they found a system that worked and promoted it far and wide to the player base. Their downfall is that They've become so used to that system they aren't able to change it, and as any seasoned mmo gamer knows change is inevitable in These games.
i like the ice tank option.
i have 5 characters, all of them are tanks.
my nightblade and warden use ice staffs and it is lots of fun!
(my argonian warden ice tank is the most fun tank i have ever played. people roll their eyes and complain when they see her arrive but their attitudes change very quick)
dps and pvp players are never happy.
we already have fire and lightning. is that not enough?
if you want ice to be a full damage weapon, dont buy the tri-focus passive on destro staff.
problem solved.
The whole frost tanking thing is incredibly unpopular and forced imo. It isnt working and people are not buying into it at end game level or in PVP. Ive personally tried and tried to make this work but when there are simply better options, it doesnt make sense.
Whilst the other two destruction magic forms; fire and lightning, both specialise in single target and aoe damage respectively.
Leaving frost magic out in the cold (no pun intended) when it comes to damage output as it simply isnt the optimal option in any case.
Frost magic in previous TES games has been great and imposes itself by dealing damage, slowing the opponent down and draining their stamina. The immobilization in ESO only happens when the chilled effect is procced, however, immobilizations are available through various other skills anyway and has a cooldown when used.
My proposition:
Make the ice staff an offensive weapon. The chilled status effect should drain stamina and slow the player down even more.
Perhaps a balance between the lightning and flame staff where it has half the bonus of each staff meaning some single target benefits and some aoe benefits.
OR
Allow magic to regen whilst blocking with the frost staff making it somewhat different to blocking with a shield...
What are your opinions on Ice/Frost magic in this game at this stage? What do you think would be the best option for the direction of frost magic?
VaranisArano wrote: »i like the ice tank option.
i have 5 characters, all of them are tanks.
my nightblade and warden use ice staffs and it is lots of fun!
(my argonian warden ice tank is the most fun tank i have ever played. people roll their eyes and complain when they see her arrive but their attitudes change very quick)
dps and pvp players are never happy.
we already have fire and lightning. is that not enough?
if you want ice to be a full damage weapon, dont buy the tri-focus passive on destro staff.
problem solved.
Fire is best for single target. Lightning is best for AOE. Ice, even if you don't take the Trifocus passive, is best at...CCing and slowing enemies. That's good for a tank, but not so good for PVE DPS.
I agree it’s lacking since they made a lame attempt at the magicka tanking design. However, the odd staff itself was used in PvP before hand and those that enjoyed it enjoyed its effects.
The somotuon is not as simple as described and rarely is.
For dps is could be as simple as reverting the changes to how it was before and design a new tanking line based on magacka or abaondon that idea all together since most sood tanks are hybrids anyhow.
VaranisArano wrote: »i like the ice tank option.
i have 5 characters, all of them are tanks.
my nightblade and warden use ice staffs and it is lots of fun!
(my argonian warden ice tank is the most fun tank i have ever played. people roll their eyes and complain when they see her arrive but their attitudes change very quick)
dps and pvp players are never happy.
we already have fire and lightning. is that not enough?
if you want ice to be a full damage weapon, dont buy the tri-focus passive on destro staff.
problem solved.
Fire is best for single target. Lightning is best for AOE. Ice, even if you don't take the Trifocus passive, is best at...CCing and slowing enemies. That's good for a tank, but not so good for PVE DPS.
There are two options there already for pve dps (fire and lightning) - why does a third need to be equally powerful? Why does everything have to be focused around minmaxing dps? Why is everyone trying to butcher a viable and effective tanking and PvP tool just so they can have another flavor of dps?
Isn't it about time we stop worshiping dps in this game?
I agree it’s lacking since they made a lame attempt at the magicka tanking design. However, the odd staff itself was used in PvP before hand and those that enjoyed it enjoyed its effects.
The somotuon is not as simple as described and rarely is.
For dps is could be as simple as reverting the changes to how it was before and design a new tanking line based on magacka or abaondon that idea all together since most sood tanks are hybrids anyhow.
What some people fail to understand is that frost staves are EXACTLY THE SAME for dps now as they were before the tanking change, tri focus passive aside. Don't put points into tri focus and your frost staff will be just as effective as it always was. Its also still identical in PvP, even with tri focus, and actually better with it considering it can be combined with knight slayer and tremorscale (and optionally molten armaments) for the highest damage heavy attack burst in the game.
I agree it’s lacking since they made a lame attempt at the magicka tanking design. However, the odd staff itself was used in PvP before hand and those that enjoyed it enjoyed its effects.
The somotuon is not as simple as described and rarely is.
For dps is could be as simple as reverting the changes to how it was before and design a new tanking line based on magacka or abaondon that idea all together since most sood tanks are hybrids anyhow.
What some people fail to understand is that frost staves are EXACTLY THE SAME for dps now as they were before the tanking change, tri focus passive aside. Don't put points into tri focus and your frost staff will be just as effective as it always was. Its also still identical in PvP, even with tri focus, and actually better with it considering it can be combined with knight slayer and tremorscale (and optionally molten armaments) for the highest damage heavy attack burst in the game.
BrockofPercival wrote: »I just use my frost staff when I tend bar.
Frosty beverage anyone?
To all those wanting ice to be viable for dps, I ask this;
How would you make then viable without:
A ) pissing off everyone who likes the current fire/lightning setup
B ) not overthrowing fire or lightning staves in their respective fields
Because I don't think its possible. Stamina/magicka drain won't effect pve dps. Adding penetration just makes it better for tanks, and is otherwise useless in a trial environment because the penetration cap is already hit with current debuffs in an organized group.
Making it boost damage over time effects doesn't really work either, since all single target dots are already buffed by fire staves and all aoe dots are already buffed by lightning.
Simply put there is no way to make frost competitive as a dps weapon without upsetting the current roles that fire and lightning provide, and you do not want to make a change that suddenly tells players the months of farming they've done to get a good fire or lightning staff and then golding it out was all for nothing because its getting changed needlessly.
Dps has enough tools at the moment. They don't need more.