rfennell_ESO wrote: »LadyNalcarya wrote: »@Anotherone773 wrote: »LadyNalcarya wrote: »When you weave, you dont actually cancel the skill.
And what youre asking for is already in game: if you cancel a channeled ability, it stops. Instant cast abilities, on the other hand, are instant, why would they cancel themselves.
If the ability is instant, shouldnt the animation also be instant and thus should not need to be canceled. This whole argument, IMO, is based on bad graphics design and the unwillingness to fix it.
Why would you want to cancel an instant cast ability? It wont give you any extra dps, if anything, it might even reduce it (Ive seen players who tried that in pve)
Weaving = using light attack+skill, believe me or not you arent cancelling anything by doing this, you will clearly see a short ligh attack followed by skill animation. Just try it and you will see that animation still plays.
You are cancelling the tailend of the light attack animation.
I don't think anyone has issues with this.
LadyNalcarya wrote: »Why would you want to cancel an instant cast ability? It wont give you any extra dps, if anything, it might even reduce it (Ive seen players who tried that in pve)
Weaving = using light attack+skill, believe me or not you arent cancelling anything by doing this, you will clearly see a short ligh attack followed by skill animation. Just try it and you will see that animation still plays.
rikimm16_ESO wrote: »I saw a post saying that 99% of ESO’s population would get angry if ZOS fix the unintended feature of animation cancelling. I don’t think that number is accurate at all so I just want to see what you guys think.
I’ll be happy to see it gone... if you cancel the animation, the damage or heal doesn't go out.
This is more or less how it works in ESO. An ability with a cast time will be interrupted by block/roll dodge/bash. I think the issue many people have isn't with animation cancelling, it's the fact that most abilities have no cast time. That's actually the counter intuitive part.
I didn't like that at first, but now I do. I love fast paced PVP in ESO. Its combat mechanics are actually the best part of the game. It's an addictive rush that could be extremely popular if ZOS would refine the PVP experience.
This is a perfect example of someone who doesn't understand what animation cancelling is.
SGT_Wolfe101st wrote: »There is nothing to fix, biased poll and biased options are biased. What is the big d*** deal. Cancel or don't, want top tier numbers do it, don't, then don't. Not sure what all the fuss is about.
There's is actually a lot to fix that isclosely connected with animation canceling. It would be ok if it worked properly, but now we often can't even bar swap when we push buttons multiple times. The delay is awful at times.
dovakiin5574 wrote: »Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.
Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.
Otherwise go find a new game, seriously.
Super constructive.
: In my best deep south accent :
IF YA DON LAK IT YA CAN GIT AUTTTT!!!!
°Seriously°
I'm not from the south, but basically git good.
There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.
Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.
It's broken only in the minds of those that don't understand it, or more accurately care to understand it.
I love hearing people say " many " and " most " players. Again, most players arent even aware of it. And you are right, an in game tutorial, plus fixing the animations so they speed up when they are cancelled would be a good idea.
See, constructive, instead of being a smurf.
Well you can't get angry when people say "many" or "most", then turn around and say "most".
No fix needs to happen to the animation speed with how the current system works, and the tutorial was my idea so don't get angry when you're told to git good lol.
It is common knowledge that the largest portion of the player base are casual players who play mostly story. So yes, it is accurate to say most for those players. It is not accurate to say most animation cancel, because again, most dont come to this forum.
Also, tutorial has been floated around for years now. Come back down to earth.
And yes, the animations should be sped up to see what your opponent is doing, because the skill is supposed to lie in reactive gameplay, you cannot react to something you cannot see. It would not effect the game in anyway, except actually letting people see what the attacker is doing, so they cant actually react to it.
Also, saying "git good" like a spoiled 5 year old , doesnt make you look " cool " , just a quick fyi.
Animation canceling only cuts off the very end of the animation. So if a player is keen enough to watch for skills being used they’ll still see some animation. If they’re needing to see the tail end the it’s to late.
Also in every MMORPG, well any major MMORPG, there is something. While in eso we have animation canceling, other games have fixed skill rotations that are required to do well. Don’t do the exact rotation, and in some cases don’t do it fast enough, your dps will suffer.
As for tutorials, there are tutorials on the internet and have been for years. I assume those okaying this gamehage used google. In game tutorials shouldn’t nit cover everything. It’s not possible to cover every single thing.
TelvanniWizard wrote: »It´s a glitch people take advantage of.
You are wrong.https://youtu.be/ThZtwhYkKSs
Please watch this video until you understand, thanks.
There is no refund on a channel, but no cost to an ability with a cast time that is interrupted. That's not really relevant to animation cancelling though. The point is that if an ability does have a cast time, it is interrupted by other actions.Sabbathius wrote: »Correct me if I'm wrong, but not exactly. First, if channeled ability is interrupted, isn't cost refunded in ESO? I vividly remember last year reading on this forum how Dark Deal on Sorc costs nothing when it is interrupted. Has that been changed?
This is purely subjective at this point.Sabbathius wrote: »Second, this would be fine if all abilities in ESO had a cast time/were channeled. Actually it would be great, because again gameplay would be reactive and thought-provoking.
This is not true. A cancelled ability is not executed faster than one that is not cancelled. I just tested to confirm this. If you can show abilities hitting sooner because of cancelling, I'd like to see it. Some might work like that. ZOS has said they want the timing on abilities to be different from each other. I haven't observed this in my testing, however -- including 2 minutes ago with some nb abilities.But vast majority of abilities fire right away. Also damage hits faster if you animation cancel. You don't get *more* damage, but from cast to damage landing, it's *faster*.
I disagree entirely. First of all, most abilities that can be dodged have an audio cue and it's totally possible to block/dodge based on that. I'm not an elite gamer and I do so regularly.So block/bash don't apply. Unless you *perma-block*! See what's happening here? A lot of the "perma-block cancer" in this game is just a direct evolutionary response to inability to see attacks coming, and react to them on attack-by-attack basis selectively! Fixing animation would make perma-blocking far less attractive too.
There is no refund on a channel, but no cost to an ability with a cast time that is interrupted. That's not really relevant to animation cancelling though. The point is that if an ability does have a cast time, it is interrupted by other actions.
https://www.youtube.com/watch?v=7kScCRnXdxo#t=9m12si would like damaging things to be situational and fun.
endless rotation efficiency isn't fun. IMO those who adapt to this go get razr mice or macro keyboards and tell people to git gud or L2P, others just leave, and others like myself, just don't play dps.
i suppose there are a few maniacs that destroy their fingers trying to do that.
so in short:
cause off balance, heavy attack to restore double resources=gud
sequence of buttons with light attacks and heavy attacks inbetween =bad.
great game and its a shame this part of it is garbage. Of course its just my opinion.
I have a POS mouse and nothing rebound, which is all it takes to animation cancel. Press light, press skill.
TelvanniWizard wrote: »It´s a glitch people take advantage of.
You are wrong.https://youtu.be/ThZtwhYkKSs
Please watch this video until you understand, thanks.
Wrobel also nerfs magdks consistantly. So lets not praise his views too much.
I apologize for not reading all the responses. I know i am reiterating some and ignoring others.
I am an old and practiced casual and I don't find Animation Canceling that difficult. I discovered basically by accident and thought that it didn't look right. So, game developers went through all this trouble to make cool animations but to "git gud" I have to ignore them. All this time and money spent on animation and graphics, let's just throw that away and pretend we're back to playing old Everquest on twenty-eight-kbs dial-up. Yeah, cool.
If a skill or spell or Heavy attack is designed to take a period of time to execute, then require it take that amount of time. It's a simple design feature. I would love to understand developers' "working as intended" reactions to some of the quirkier mechanics of this game. Player: "Uh, this is wonky!" Devs and Fanboys: "That's the ways it's supposed to work. Git Gud."
So why waste the time with a design feature like cast timers when the intended mechanic is just to ignore with a block or light attack? Just looks sloppy, visually, mechanically and professionally. It's not a gamebreaker for me. Like a lot of the silly mechanics in this game, I can basically ignore it most of the time.
The_Outsider wrote: »This game would not work at all without AC. Every time this comes up I simply cannot understand why people actually want to be limited to performing a single action per second in this or any game...
Sabbathius wrote: »Ragnaroek93 wrote: »It's funny how many people really think that no animation cancelling would make the game easier. Good luck when you can't dodgeroll or block immediately anymore.
You are kinda missing the point of what many (most?) people are asking for.
In many MMOs that have action combat, it goes like this. You press the button. The resouce (stamina, mana, energy, what have you) gets used up. You are not getting that back. Then the animation starts playing. If you need to "dodgeroll or block immediately", YOU CAN! Nothing changes! Except you don't get the effect from the ability you activated, UNLESS the ability completes! Makes sense now? You can still roll-dodge if you need to. You just can't roll-dodge-cancel an animation of an attack to make its damage happen faster, killing the opponent. You'd have to choose - dodge roll, or kill the opponent. But since animation would play, the opponent now has time to react, rather than just die to a burst which happened with no corresponding animation.
See it now? What anti-ani-cancelers are asking is actually quite sensible, and will not harm the game in the slightest. What it will do is make combat more reactive, and force people to think a little more. Or how ZOS would put it, "this is a buff if you have a working brain".
MasterSpatula wrote: »The fact that you have to glitch the game to be considered good a good DPS is shameful.