Do you want ZOS to “fix” animation cancelling?

  • Ragnaroek93
    Ragnaroek93
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    No
    It's funny how many people really think that no animation cancelling would make the game easier. Good luck when you can't dodgeroll or block immediately anymore.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Dymence
    Dymence
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    No
    Sabbathius wrote: »
    Dymence wrote: »
    You do not need to animation cancel to have top DPS. Below is a random video I looked up on youtube of someone doing a dummy parse. Watch it. Tell me afterwards if his animations are invisible to you. I will be waiting.

    I'm not the guy you asked, but yeah. The video clearly has quite a few animations very clearly cut almost entirely (especially evident with bar swaps when he manages to do them smoothly). Also the constant jerk movement of LA->Ability is really, really jarring to a lot of people. It's not that we can't do it. We don't want to have to do it, because it looks disgusting. But we have to, if we want that DPS. Hence the complaint.

    My personal complaint is that this is high APM without a point to it, with several heavy drawbacks. See, in a game like Starcraft 2, high APM has very palpable effects. Because you're controlling lots of units, on multiple fronts, on a large map, with a building and harvesting in the background as well. Managing it all, quickly and accurately, requires insane APM. But it's APM with a point. It's mostly reactive. Yes, building phases are still prescriptive, but the rest is holistic.

    By contrast, APM in ESO (LA->Ability weaving, and animation cancels) have no point, other than pushing your DPS higher. Thing is, if developers want us to do more DPS, there's easier ways, without driving that APM up and leading to button spam. If they want not everyone to be able to do high DPS, but only "skilled" players (though I personally question peoples' definition of "skill" if they think ESO's 8-button spam is "skillful"), then there's other ways to do it. Like reactive gameplay. They already touched on that a little bit with new off-balance - specific windows of opportunity to be taken advantage of, dynamically, by skilled players. Rather than current approach, to see which monkey with lowest ping is able to hammer out a predetermined sequence of buttons quickest with least mistakes.

    But weaving is not animation cancelling. And weaving is heavily built into the game and supported by sets and class abilities.

    I also don't see your point about APM. High APM in ESO is without a point? And then you continue to say that the point is to get higher DPS? What?

    High APM to get high DPS seems like a perfectly valid point to me. Or do you want to press one button and enjoy the show?
  • NewBlacksmurf
    NewBlacksmurf
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    Yes
    It's funny how many people really think that no animation cancelling would make the game easier. Good luck when you can't dodgeroll or block immediately anymore.

    @Ragnaroek93

    Not sure people are saying that.

    They are saying why does the game allow "this", when it doesn't show what "this" is? Wanting to know or understand what "this" is was the reason some many asked for buff and debuff trackers. its really the same topic that touches on so many parts of the game.

    Same topic as
    -Stam vs Magic skills
    -Balance the game
    -Resource management
    -Overpowered vs soft and hard caps
    -Miats, etc add-ons giving info not in the default UI
    -animation cancelling

    They keep changing stuff and then something like this is yet another....what is "this" and why is it O K but you wont show us all of what "this" is across the board. Whats the big secret?
    Edited by NewBlacksmurf on March 14, 2018 6:54PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • idk
    idk
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    No
    Jade1986 wrote: »
    OdinForge wrote: »
    Jade1986 wrote: »
    OdinForge wrote: »
    Jade1986 wrote: »
    Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*
    OdinForge wrote: »
    If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.

    Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.

    Otherwise go find a new game, seriously.

    Super constructive.

    : In my best deep south accent :

    IF YA DON LAK IT YA CAN GIT AUTTTT!!!!

    °Seriously°

    I'm not from the south, but basically git good.

    There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.

    Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.

    It's broken only in the minds of those that don't understand it, or more accurately care to understand it.

    I love hearing people say " many " and " most " players. Again, most players arent even aware of it. And you are right, an in game tutorial, plus fixing the animations so they speed up when they are cancelled would be a good idea.

    See, constructive, instead of being a smurf.

    Well you can't get angry when people say "many" or "most", then turn around and say "most".

    No fix needs to happen to the animation speed with how the current system works, and the tutorial was my idea so don't get angry when you're told to git good lol.

    It is common knowledge that the largest portion of the player base are casual players who play mostly story. So yes, it is accurate to say most for those players. It is not accurate to say most animation cancel, because again, most dont come to this forum.

    Also, tutorial has been floated around for years now. Come back down to earth.

    And yes, the animations should be sped up to see what your opponent is doing, because the skill is supposed to lie in reactive gameplay, you cannot react to something you cannot see. It would not effect the game in anyway, except actually letting people see what the attacker is doing, so they cant actually react to it.

    Also, saying "git good" like a spoiled 5 year old , doesnt make you look " cool " , just a quick fyi.

    Animation canceling only cuts off the very end of the animation. So if a player is keen enough to watch for skills being used they’ll still see some animation. If they’re needing to see the tail end the it’s to late.

    Also in every MMORPG, well any major MMORPG, there is something. While in eso we have animation canceling, other games have fixed skill rotations that are required to do well. Don’t do the exact rotation, and in some cases don’t do it fast enough, your dps will suffer.

    As for tutorials, there are tutorials on the internet and have been for years. I assume those okaying this gamehage used google. In game tutorials shouldn’t nit cover everything. It’s not possible to cover every single thing.
  • Kalante
    Kalante
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    No
    all these people saying yes are obviously bad players so who cares
  • Sabbathius
    Sabbathius
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    Yes
    Dymence wrote: »
    But weaving is not animation cancelling. And weaving is heavily built into the game and supported by sets and class abilities.

    I never said light and heavy attacks had no place in the game. But weaving light and heavy attacks does clip their animations. You can clearly see the pull-staff-back animation of both light and heavy attacks are being canceled by ability animations. Which is what creates that jerk I descrbed. Part of the animation is canceled. Ergo, it's animation canceling.
    I also don't see your point about APM. High APM in ESO is without a point? And then you continue to say that the point is to get higher DPS? What?

    High APM to get high DPS seems like a perfectly valid point to me. Or do you want to press one button and enjoy the show?

    Perhaps I expressed myself poorly. When you reach high APM in SC2, you can do more meaningful things, in more areas of the game. Because you are not fighting a global cooldown like in ESO. In SC2, each keypress is registered, and results in an effect.

    Jeez...how do I explain it... Have you played EVE Online? The whole game runs on 1 Hz clock. That is, everything happens in 1-second "ticks". So no matter how many things you do in that 1 second, they just won't happen until at least next tick. Which is what makes certain interceptors in that game "uncatchable" in traditional sense. Because even if your reaction is 100% accurate and you execute instant-lock and activate warp scrambler, it won't actually activate until 1 tick later, by which time the interceptor is already in warp and can't be caught. Though it often comes down to server. If server processes the scramble request before it processes the warp, the incerceptor can still get caught, it's just the luck of the draw on when the two requests will be serviced by the server, in which order.

    So in Starcraft 2, there's no such 1 Hz clock, and high APM player can ideally performs productive actions as fast as he is capable, and the game will process them. And again, this is a broad spectrum of actions. You are building, you are harvesting resources, assigning workers, commanding armies, and even using special abilities of specific units within those armies, all the while you are also doing this fluidly, responding to what your opponent is doing, not just by rote.

    By contrast, in ESO, it's just button mashing. There's a global cooldown that limits what you can do in any given second. In SC2 individual units have cooldowns, how often they can do their damage or other things, but not player actions. So high APM in SC2 is actually useful, as long as you keep it productive. High APM in ESO is largely useless because of GCD, coupled with "by rote" rotation that only gets disrupted by mechanics, it's not contextual. So when I look at SC2, I see skillful play. When I see ESO, I see a hairless ape mashing keys. There IS skill involved, I'm not disputing that, but it's something a trained chimp can do.

    Is that better? Or did I only make it worse? lol I'm honestly trying to explain it, but it's like describing a wine glass - you just wave your hands in the air and curse out of sheer impotence.
    Edited by Sabbathius on March 14, 2018 7:14PM
  • Draxys
    Draxys
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    Just stop
    2013

    rip decibel
  • Starlight_Knight
    Starlight_Knight
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    Yes
    Lot of macro users exploit it getting off mad crazy burst in pvp
  • Jhalin
    Jhalin
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    No
    abelsgmx wrote: »
    It's a feature, ZoS has indicated this. They allow this feature so that players can block attacks instead of standing around not attacking, waiting to block.

    Also, yes the damage and heal still applies if you cancel an animation (unless it is a "channeled" ability).

    Try to block 6 attacks in a row per second poisoned with a 30% stamina cost plus the lag and see if you you have stamina to do something

    Exhibit A that these people have no idea what animation canceling is

    It's not possible to circumvent the global cooldown, and EVERY person has at some point animation cancled. To block an attack, or to escape and AoE, or to bash an enemy.

    This isn't an unintentional feature to allow players the ability to react to enemies.
  • Sabbathius
    Sabbathius
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    Yes
    It's funny how many people really think that no animation cancelling would make the game easier. Good luck when you can't dodgeroll or block immediately anymore.

    You are kinda missing the point of what many (most?) people are asking for.

    In many MMOs that have action combat, it goes like this. You press the button. The resouce (stamina, mana, energy, what have you) gets used up. You are not getting that back. Then the animation starts playing. If you need to "dodgeroll or block immediately", YOU CAN! Nothing changes! Except you don't get the effect from the ability you activated, UNLESS the ability completes! Makes sense now? You can still roll-dodge if you need to. You just can't roll-dodge-cancel an animation of an attack to make its damage happen faster, killing the opponent. You'd have to choose - dodge roll, or kill the opponent. But since animation would play, the opponent now has time to react, rather than just die to a burst which happened with no corresponding animation.

    See it now? What anti-ani-cancelers are asking is actually quite sensible, and will not harm the game in the slightest. What it will do is make combat more reactive, and force people to think a little more. Or how ZOS would put it, "this is a buff if you have a working brain".
  • The_Brosteen
    The_Brosteen
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    No
    Hey @ZOS_Wrobel real talk, if the forums have resorted to complaining about animation canceling then balance is probably at an all time high. Keep up the good work!



    But also nerf sorcs. This is now a nerf sorcs thread :)
  • Aurielle
    Aurielle
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    No
    OH MY GOD, JUST STOP IT ALREADY.

    If you're on PS4 NA and think that light attack weaving is "animation cancelling" that will magically give you 40k DPS, you're welcome to visit my house and practice on my target dummy for hours and hours. What you will find is that weaving will maybe net you an extra 4-5k DPS. Want big numbers? Gear yourself appropriately, and practice your freaking rotation until you can do it in your sleep.

    Top-tier damage dealers are not block-cancelling their actual skills. At the most, they're bar swap cancelling skills with long recovery animations.

    If you get killed in under a second in PVP, then you are a victim of latency, not animation cancelling. Lag can make it seem as though someone has hit you with a crap-ton of skills in under a second. You might also be the victim of a well-timed burst set-up that may or may not be combined with proc sets, and well-timed bursts/procs have NOTHING TO DO WITH ANIMATION CANCELLING.

    Seriously, people. My blood pressure.
  • zyk
    zyk
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    No
    Sabbathius wrote: »
    In many MMOs that have action combat, it goes like this. You press the button. The resouce (stamina, mana, energy, what have you) gets used up. You are not getting that back. Then the animation starts playing. If you need to "dodgeroll or block immediately", YOU CAN! Nothing changes! Except you don't get the effect from the ability you activated, UNLESS the ability completes! Makes sense now? You can still roll-dodge if you need to. You just can't roll-dodge-cancel an animation of an attack to make its damage happen faster, killing the opponent. You'd have to choose - dodge roll, or kill the opponent. But since animation would play, the opponent now has time to react, rather than just die to a burst which happened with no corresponding animation.
    This is more or less how it works in ESO. An ability with a cast time will be interrupted by block/roll dodge/bash. I think the issue many people have isn't with animation cancelling, it's the fact that most abilities have no cast time. That's actually the counter intuitive part.

    I didn't like that at first, but now I do. I love fast paced PVP in ESO. Its combat mechanics are actually the best part of the game. It's an addictive rush that could be extremely popular if ZOS would refine the PVP experience.

    I also want to add that cancelling the light/heavy attack animation is part of weaving.
  • Anotherone773
    Anotherone773
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    Yes
    idk wrote: »
    It’s not broken. Poll and thread are based on a false premise.

    If it was broken there wouldn’t be a tip for it in the new leveling guide.


    https://i.imgur.com/iJy2v9G.jpg

    Thats light weaving not animation canceling.

  • TelvanniWizard
    TelvanniWizard
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    Yes
    It´s a glitch people take advantage of.
  • rfennell_ESO
    rfennell_ESO
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    Yes
    The problem with it is that it's really not universal in it's application.

    Stuff like the buried heavy attack->wreckingblow, Dawnbreaker being able to be cancelled so fast it might not actually display etc.

    It doesn't seem to have a rhyme or reason to how much of an animation is "necessary".

    What it's uneven implementation leads to is broken combat and jerky movements by people choosing to use only the abilities it's best with in pvp. It's the why to the reasoning behind most meta builds...

    It's different feeling with many attacks, even ones that are both instants.

    Most of it is fine. It's just the few abilities that can be cancelled out of existence or used to hide other attacks that are the issue.

    They went in and tuned it once already and made it worse.

    They really ought just normalize animation speeds or at least force X amount of time to be standard for an animation to cancelled. You can already auto animation cancel by just queuing abilities It's just the ones that are used to be abused that are at issue.
  • LadyNalcarya
    LadyNalcarya
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    No
    When you weave, you dont actually cancel the skill.
    And what youre asking for is already in game: if you cancel a channeled ability, it stops. Instant cast abilities, on the other hand, are instant, why would they cancel themselves.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LadyNalcarya
    LadyNalcarya
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    No
    It's funny how many people really think that no animation cancelling would make the game easier. Good luck when you can't dodgeroll or block immediately anymore.

    This.
    Im pretty sure if devs would go nuts and remove it in the next patch, those people will be the first to complain about their deaths.
    At this point I really hate this "I dont really know what animation cancelling is, but I've heard that its an EXPLOIT and I want it gone" attitude. Agressive ignorance isnt going to help anyone.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • EvilCroc
    EvilCroc
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    Yes
    Animation cancelling is OK, but not damage and heal with it. Block OR damage, not both.
  • Aurielle
    Aurielle
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    No
    It´s a glitch people take advantage of.

    You are wrong.

    https://youtu.be/ThZtwhYkKSs

    Please watch this video until you understand, thanks.
  • Anotherone773
    Anotherone773
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    Yes
    When you weave, you dont actually cancel the skill.
    And what youre asking for is already in game: if you cancel a channeled ability, it stops. Instant cast abilities, on the other hand, are instant, why would they cancel themselves.

    If the ability is instant, shouldnt the animation also be instant and thus should not need to be canceled. This whole argument, IMO, is based on bad graphics design and the unwillingness to fix it.
  • LadyNalcarya
    LadyNalcarya
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    No
    When you weave, you dont actually cancel the skill.
    And what youre asking for is already in game: if you cancel a channeled ability, it stops. Instant cast abilities, on the other hand, are instant, why would they cancel themselves.

    If the ability is instant, shouldnt the animation also be instant and thus should not need to be canceled. This whole argument, IMO, is based on bad graphics design and the unwillingness to fix it.

    Why would you want to cancel an instant cast ability? It wont give you any extra dps, if anything, it might even reduce it (Ive seen players who tried that in pve)
    Weaving = using light attack+skill, believe me or not you arent cancelling anything by doing this, you will clearly see a short ligh attack followed by skill animation. Just try it and you will see that animation still plays.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • ofSunhold
    ofSunhold
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    No
    Don't like it much and never have, but that ship sailed long ago.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • LadyNalcarya
    LadyNalcarya
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    No
    ofSunhold wrote: »
    Don't like it much and never have, but that ship sailed long ago.

    Hmm but your signature says that classes dont need any nerfs. Removing weaving (you probably confuse it with animation cancelling) would be the greatest nerf to nightblade dps ever. All classes have to use light and heavy attacks to regain resources and ultimate points, but for nightblades, one of their main dps abilities (bow) requires weaving.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • ofSunhold
    ofSunhold
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    No
    ofSunhold wrote: »
    Don't like it much and never have, but that ship sailed long ago.

    Hmm but your signature says that classes dont need any nerfs. Removing weaving (you probably confuse it with animation cancelling) would be the greatest nerf to nightblade dps ever. All classes have to use light and heavy attacks to regain resources and ultimate points, but for nightblades, one of their main dps abilities (bow) requires weaving.

    Wasn't confused, and nobody asked me about weaving. Not really sure why you're trying to draw me into an argument here, but not interested.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Royaji
    Royaji
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    Sabbathius wrote: »
    You just can't roll-dodge-cancel an animation of an attack to make its damage happen faster, killing the opponent. You'd have to choose - dodge roll, or kill the opponent. But since animation would play, the opponent now has time to react, rather than just die to a burst which happened with no corresponding animation.

    This is a perfect example of someone who doesn't understand what animation cancelling is.
    The problem with it is that it's really not universal in it's application.

    Stuff like the buried heavy attack->wreckingblow, Dawnbreaker being able to be cancelled so fast it might not actually display etc.

    ...

    Most of it is fine. It's just the few abilities that can be cancelled out of existence or used to hide other attacks that are the issue.

    And this is another one.

    @Sabbathius , @rfennell_ESO

    So let's go through it again. Most skills in ESO are instant. Which means they are completed the moment a player activates them. For the server the moment you press Destructive Reach or Reverse Slice on you bar is the moment it is completed. You can't react to them even if you see the animation. Because once you see the animation it's already too late.

    Only instant cast skills can be ani-cancelled. Wrecking Blow is an example of a skill with a cast-time. Another example will be Snipe or hard casted Crystal Frags. They can't be animation cancelled. At all. Ever. If you cancel them nothing will happen as Sabbathius describes. Because they have a cast time. So there is no such thing as ani-cancelling Wrecking Blow.

    There is also a 0.9 sec global cooldown for all skills in the game. So no matter how much you try and cancel animations you can't start a new skill for 0.9 seconds after you used the last one. Skills can't be cancelled from existence. There is always at least 0.9 seconds between them. Light and Heavy Attacks, Bash, Block and Dodge-roll do not respect this cooldown. They can be executed at any moment. This is what allows light attack-weaving and dodging away or blocking an attack in the middle of your skill.

    All the "6 skills in 1.2 seconds" talk is nonsense, exaggeration or lag. Animation Cancelling is not a magical exploit that makes you "git gud". It doesn't increase your DPS by 20k and does not allow you to one-shot players in PvP.

    So now that we actually understand what animation cancelling is, what it can do and what it can't do I would appreciate if you guys will think about your opinion on it once again.
  • rfennell_ESO
    rfennell_ESO
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    Yes
    When you weave, you dont actually cancel the skill.
    And what youre asking for is already in game: if you cancel a channeled ability, it stops. Instant cast abilities, on the other hand, are instant, why would they cancel themselves.

    If the ability is instant, shouldnt the animation also be instant and thus should not need to be canceled. This whole argument, IMO, is based on bad graphics design and the unwillingness to fix it.

    Thing is... instant cast abilities have totally different animation in how much of them need to be shown and how long they take to complete.

    Take two instant abilities and play around with them and you will see the timing of things is not the same, sometimes it's just not even close.
  • NyassaV
    NyassaV
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    No
    Back a long time ago it was kinda an accident and then they incorporated it into the game to the point where it is a base part of combat... Good luck removing that
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • rfennell_ESO
    rfennell_ESO
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    Yes
    When you weave, you dont actually cancel the skill.
    And what youre asking for is already in game: if you cancel a channeled ability, it stops. Instant cast abilities, on the other hand, are instant, why would they cancel themselves.

    If the ability is instant, shouldnt the animation also be instant and thus should not need to be canceled. This whole argument, IMO, is based on bad graphics design and the unwillingness to fix it.

    Why would you want to cancel an instant cast ability? It wont give you any extra dps, if anything, it might even reduce it (Ive seen players who tried that in pve)
    Weaving = using light attack+skill, believe me or not you arent cancelling anything by doing this, you will clearly see a short ligh attack followed by skill animation. Just try it and you will see that animation still plays.

    You are cancelling the tailend of the light attack animation.

    I don't think anyone has issues with this.
  • LadyNalcarya
    LadyNalcarya
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    No
    ofSunhold wrote: »
    ofSunhold wrote: »
    Don't like it much and never have, but that ship sailed long ago.

    Hmm but your signature says that classes dont need any nerfs. Removing weaving (you probably confuse it with animation cancelling) would be the greatest nerf to nightblade dps ever. All classes have to use light and heavy attacks to regain resources and ultimate points, but for nightblades, one of their main dps abilities (bow) requires weaving.

    Wasn't confused, and nobody asked me about weaving. Not really sure why you're trying to draw me into an argument here, but not interested.

    Then Im really curious why would you want that, but if you dont want to answer... Ok then XD
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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