Sabbathius wrote: »You do not need to animation cancel to have top DPS. Below is a random video I looked up on youtube of someone doing a dummy parse. Watch it. Tell me afterwards if his animations are invisible to you. I will be waiting.
I'm not the guy you asked, but yeah. The video clearly has quite a few animations very clearly cut almost entirely (especially evident with bar swaps when he manages to do them smoothly). Also the constant jerk movement of LA->Ability is really, really jarring to a lot of people. It's not that we can't do it. We don't want to have to do it, because it looks disgusting. But we have to, if we want that DPS. Hence the complaint.
My personal complaint is that this is high APM without a point to it, with several heavy drawbacks. See, in a game like Starcraft 2, high APM has very palpable effects. Because you're controlling lots of units, on multiple fronts, on a large map, with a building and harvesting in the background as well. Managing it all, quickly and accurately, requires insane APM. But it's APM with a point. It's mostly reactive. Yes, building phases are still prescriptive, but the rest is holistic.
By contrast, APM in ESO (LA->Ability weaving, and animation cancels) have no point, other than pushing your DPS higher. Thing is, if developers want us to do more DPS, there's easier ways, without driving that APM up and leading to button spam. If they want not everyone to be able to do high DPS, but only "skilled" players (though I personally question peoples' definition of "skill" if they think ESO's 8-button spam is "skillful"), then there's other ways to do it. Like reactive gameplay. They already touched on that a little bit with new off-balance - specific windows of opportunity to be taken advantage of, dynamically, by skilled players. Rather than current approach, to see which monkey with lowest ping is able to hammer out a predetermined sequence of buttons quickest with least mistakes.
Ragnaroek93 wrote: »It's funny how many people really think that no animation cancelling would make the game easier. Good luck when you can't dodgeroll or block immediately anymore.
dovakiin5574 wrote: »Honestly imo if you don't like animation cancelling then *GO PLAY A DIFFERENT GAME*If you are too casual to understand and practice animation canceling, its existence isn't important to you within the scope of how you currently play the game anyway.
Just continue running dungeons and role playing in towns, and let the people who enjoy the skill cap it provides continue practicing it.
Otherwise go find a new game, seriously.
Super constructive.
: In my best deep south accent :
IF YA DON LAK IT YA CAN GIT AUTTTT!!!!
°Seriously°
I'm not from the south, but basically git good.
There is nothing to be constructive of, the only thing that needs to happen is that ZOS needs to make something about AC in the tutorial. Which I and many others have stated many times.
Acting like it's something broken that needs to be fixed is incorrect, it is enjoyed by many players who enjoy the combat of ESO.
It's broken only in the minds of those that don't understand it, or more accurately care to understand it.
I love hearing people say " many " and " most " players. Again, most players arent even aware of it. And you are right, an in game tutorial, plus fixing the animations so they speed up when they are cancelled would be a good idea.
See, constructive, instead of being a smurf.
Well you can't get angry when people say "many" or "most", then turn around and say "most".
No fix needs to happen to the animation speed with how the current system works, and the tutorial was my idea so don't get angry when you're told to git good lol.
It is common knowledge that the largest portion of the player base are casual players who play mostly story. So yes, it is accurate to say most for those players. It is not accurate to say most animation cancel, because again, most dont come to this forum.
Also, tutorial has been floated around for years now. Come back down to earth.
And yes, the animations should be sped up to see what your opponent is doing, because the skill is supposed to lie in reactive gameplay, you cannot react to something you cannot see. It would not effect the game in anyway, except actually letting people see what the attacker is doing, so they cant actually react to it.
Also, saying "git good" like a spoiled 5 year old , doesnt make you look " cool " , just a quick fyi.
But weaving is not animation cancelling. And weaving is heavily built into the game and supported by sets and class abilities.
I also don't see your point about APM. High APM in ESO is without a point? And then you continue to say that the point is to get higher DPS? What?
High APM to get high DPS seems like a perfectly valid point to me. Or do you want to press one button and enjoy the show?
dovakiin5574 wrote: »It's a feature, ZoS has indicated this. They allow this feature so that players can block attacks instead of standing around not attacking, waiting to block.
Also, yes the damage and heal still applies if you cancel an animation (unless it is a "channeled" ability).
Try to block 6 attacks in a row per second poisoned with a 30% stamina cost plus the lag and see if you you have stamina to do something
Ragnaroek93 wrote: »It's funny how many people really think that no animation cancelling would make the game easier. Good luck when you can't dodgeroll or block immediately anymore.
This is more or less how it works in ESO. An ability with a cast time will be interrupted by block/roll dodge/bash. I think the issue many people have isn't with animation cancelling, it's the fact that most abilities have no cast time. That's actually the counter intuitive part.Sabbathius wrote: »In many MMOs that have action combat, it goes like this. You press the button. The resouce (stamina, mana, energy, what have you) gets used up. You are not getting that back. Then the animation starts playing. If you need to "dodgeroll or block immediately", YOU CAN! Nothing changes! Except you don't get the effect from the ability you activated, UNLESS the ability completes! Makes sense now? You can still roll-dodge if you need to. You just can't roll-dodge-cancel an animation of an attack to make its damage happen faster, killing the opponent. You'd have to choose - dodge roll, or kill the opponent. But since animation would play, the opponent now has time to react, rather than just die to a burst which happened with no corresponding animation.
It’s not broken. Poll and thread are based on a false premise.
If it was broken there wouldn’t be a tip for it in the new leveling guide.
https://i.imgur.com/iJy2v9G.jpg
Ragnaroek93 wrote: »It's funny how many people really think that no animation cancelling would make the game easier. Good luck when you can't dodgeroll or block immediately anymore.
TelvanniWizard wrote: »It´s a glitch people take advantage of.
https://youtu.be/ThZtwhYkKSsLadyNalcarya wrote: »When you weave, you dont actually cancel the skill.
And what youre asking for is already in game: if you cancel a channeled ability, it stops. Instant cast abilities, on the other hand, are instant, why would they cancel themselves.
@Anotherone773 wrote: »LadyNalcarya wrote: »When you weave, you dont actually cancel the skill.
And what youre asking for is already in game: if you cancel a channeled ability, it stops. Instant cast abilities, on the other hand, are instant, why would they cancel themselves.
If the ability is instant, shouldnt the animation also be instant and thus should not need to be canceled. This whole argument, IMO, is based on bad graphics design and the unwillingness to fix it.
Don't like it much and never have, but that ship sailed long ago.
LadyNalcarya wrote: »Don't like it much and never have, but that ship sailed long ago.
Hmm but your signature says that classes dont need any nerfs. Removing weaving (you probably confuse it with animation cancelling) would be the greatest nerf to nightblade dps ever. All classes have to use light and heavy attacks to regain resources and ultimate points, but for nightblades, one of their main dps abilities (bow) requires weaving.
Sabbathius wrote: »You just can't roll-dodge-cancel an animation of an attack to make its damage happen faster, killing the opponent. You'd have to choose - dodge roll, or kill the opponent. But since animation would play, the opponent now has time to react, rather than just die to a burst which happened with no corresponding animation.
rfennell_ESO wrote: »The problem with it is that it's really not universal in it's application.
Stuff like the buried heavy attack->wreckingblow, Dawnbreaker being able to be cancelled so fast it might not actually display etc.
...
Most of it is fine. It's just the few abilities that can be cancelled out of existence or used to hide other attacks that are the issue.
Anotherone773 wrote: »LadyNalcarya wrote: »When you weave, you dont actually cancel the skill.
And what youre asking for is already in game: if you cancel a channeled ability, it stops. Instant cast abilities, on the other hand, are instant, why would they cancel themselves.
If the ability is instant, shouldnt the animation also be instant and thus should not need to be canceled. This whole argument, IMO, is based on bad graphics design and the unwillingness to fix it.
LadyNalcarya wrote: »@Anotherone773 wrote: »LadyNalcarya wrote: »When you weave, you dont actually cancel the skill.
And what youre asking for is already in game: if you cancel a channeled ability, it stops. Instant cast abilities, on the other hand, are instant, why would they cancel themselves.
If the ability is instant, shouldnt the animation also be instant and thus should not need to be canceled. This whole argument, IMO, is based on bad graphics design and the unwillingness to fix it.
Why would you want to cancel an instant cast ability? It wont give you any extra dps, if anything, it might even reduce it (Ive seen players who tried that in pve)
Weaving = using light attack+skill, believe me or not you arent cancelling anything by doing this, you will clearly see a short ligh attack followed by skill animation. Just try it and you will see that animation still plays.
LadyNalcarya wrote: »Don't like it much and never have, but that ship sailed long ago.
Hmm but your signature says that classes dont need any nerfs. Removing weaving (you probably confuse it with animation cancelling) would be the greatest nerf to nightblade dps ever. All classes have to use light and heavy attacks to regain resources and ultimate points, but for nightblades, one of their main dps abilities (bow) requires weaving.
Wasn't confused, and nobody asked me about weaving. Not really sure why you're trying to draw me into an argument here, but not interested.