This game needs to be watered down a bit as it ages just like World of Warcraft and Final Fantasy XIV. The more accessible the game is the more casual players will come and enjoy it. By watered down, I mean to make older content easier with time, more catch up mechanics, and of course, an easier combat system to perform well in.
This would require the dumbing down or out right removal of animation cancelling.

This game needs to be watered down a bit as it ages just like World of Warcraft and Final Fantasy XIV. The more accessible the game is the more casual players will come and enjoy it. By watered down, I mean to make older content easier with time, more catch up mechanics, and of course, an easier combat system to perform well in.
This would require the dumbing down or out right removal of animation cancelling.
Bullsht. I played with 240+ ping, and was always able to compete just fine.mesmerizedish wrote: »Animation canceling is an unnecessary impediment to those who play with 250ms+ latencies, such as p. much anyone in Oceania.
It really is the responsibility of the developers of an MMO to make as sure as is reasonable that skill really is the limiting factor and not things entirely outside of players' control, like what country they live in.
It's one thing to say "hey, if you've got the skills, you can eke out a couple thousand more dps." It's another to say "oh, and also, if you live in Australia, you're screwed."
Can confirm, am an OCE player, 240-280ms ping, and I make use of most animation cancels, though I am by no means perfect
A mediocre DPS parse for referencehttps://www.youtube.com/watch?v=Wqsf5D2SKJE
I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation? I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
This game needs to be watered down a bit as it ages just like World of Warcraft and Final Fantasy XIV. The more accessible the game is the more casual players will come and enjoy it. By watered down, I mean to make older content easier with time, more catch up mechanics, and of course, an easier combat system to perform well in.
This would require the dumbing down or out right removal of animation cancelling.
https://www.youtube.com/watch?v=R6H7cGBjSN0dovakiin5574 wrote: »I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation?
It makes DPS rotations faster and allows a player to BLOCK during certain boss mechanics so they have an opportunity to avoid getting 1-hit-KO'ed (unlike Dark Souls)I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
This would make 99% of players angry. The point of this type of game *IS* to have a high/fast reaction time to be good at it. Players with slower reaction times should look more into single player games or perhaps getting a console CONTROLLER (I use one) either Xbox or PS ones for their PC. If you are already on console then I would suggest single player games.
Also, you could just not animation cancel yourself. That works fine, you just wont be pulling >30k DPS - If you tank or heal you don't really *need* to animation cancel so there's that.
What if an individual is impaired and cannot react fast enough but wishes to play an MMORPG based on The Elder Scrolls universe? Should that person not be allowed to play or have the game be made harder specifically to counter their ability to play it?
Because, you know, this is also a competitive game, and one of the (few) instances that the game rewards, skill and dedication is with consistant and proper laid down of animation cancels.
Same reason why, for example, fighting games are build around the idea of trying to maximize combos.
https://www.youtube.com/watch?v=ThZtwhYkKSsHere is the video of Wrobel saying AC is acceptable and he even encourage people to do it:https://www.youtube.com/watch?v=ThZtwhYkKSs
Literally took me 5 min to find. And yet we have these threads......
Not falling for this again. I bit once.. shame on me.
This 'Knowledge' guys is an excellent troll poster.
EVERY single topic he's posted on is one that has been debated to death over the years in a large multitude of threads, but is still divisive enough that ppl can't help themselves to wade back into it, when brought up again. Especially the way they are worded. See the number of pages on each of the posts.
Yet doesn't post them all in a day, a novice move that would be noticed, but spreads them out over a good period of time.
It's actually pretty well done....
I'm not doing anything like that I am bringing to light an angle of this discussion that has not been explored very much but should be. That angle is that animation cancelling punishes individuals that aren't able to react very fast or have some sort of health issue which is wholly unfair.
I'm not really sure I understand why someone would want to cancel an animation that they started. Why start the animation if you have no intention of finishing said animation? I personally think animation cancelling should be removed from the game to aid players with a slower reaction time making the game more accessible.
jaschacasadiob16_ESO wrote: »The game does not teach you what animation canceling (AC) is and/or how to use it. But still, end game content is doable only through proper AC.
Let's be honest: it's not a feature, else it would have proper tutorials just like all other features of the game. And they won't ban you since they can't fix it. And even if they could, vet trials wouldn't be playable anymore.
Simply ridiculous.
jaschacasadiob16_ESO wrote: »The game does not teach you what animation canceling (AC) is and/or how to use it. But still, end game content is doable only through proper AC.
Let's be honest: it's not a feature, else it would have proper tutorials just like all other features of the game. And they won't ban you since they can't fix it. And even if they could, vet trials wouldn't be playable anymore.
Simply ridiculous.
jaschacasadiob16_ESO wrote: »The game does not teach you what animation canceling (AC) is and/or how to use it. But still, end game content is doable only through proper AC.
Let's be honest: it's not a feature, else it would have proper tutorials just like all other features of the game. And they won't ban you since they can't fix it. And even if they could, vet trials wouldn't be playable anymore.
Simply ridiculous.

jaschacasadiob16_ESO wrote: »The game does not teach you what animation canceling (AC) is and/or how to use it. But still, end game content is doable only through proper AC.
Let's be honest: it's not a feature, else it would have proper tutorials just like all other features of the game. And they won't ban you since they can't fix it. And even if they could, vet trials wouldn't be playable anymore.
Simply ridiculous.
Here is the video of Wrobel saying AC is acceptable and he even encourage people to do it:https://www.youtube.com/watch?v=ThZtwhYkKSs
Literally took me 5 min to find. And yet we have these threads......
Bullsht. I played with 240+ ping, and was always able to compete just fine.mesmerizedish wrote: »Animation canceling is an unnecessary impediment to those who play with 250ms+ latencies, such as p. much anyone in Oceania.
It really is the responsibility of the developers of an MMO to make as sure as is reasonable that skill really is the limiting factor and not things entirely outside of players' control, like what country they live in.
It's one thing to say "hey, if you've got the skills, you can eke out a couple thousand more dps." It's another to say "oh, and also, if you live in Australia, you're screwed."
Can confirm, am an OCE player, 240-280ms ping, and I make use of most animation cancels, though I am by no means perfect
A mediocre DPS parse for referencehttps://www.youtube.com/watch?v=Wqsf5D2SKJE
Is there even much block cancelling in there? Mostly looks like heavy attack weaving with occasional barswap cancel.
For anyone playing at home, that would be as per the level advisor screenshot earlier - left click and then cast your skill after winding up to a heavy
Not my responsibility to find when people claim it left right and center. But thnx for the link even with your snarky attitude.
Also, wrobel is about as knowledgable with actual combat as I am with the fine art of making cheese.