@Maulkin
No, it was this proposed change:
https://forums.elderscrollsonline.com/en/discussion/311752/dont-touch-velocious-curse/p1
Initially Curse should have hit in 6 seconds, meaning no burst at all in PvP. That’s where the riots started. Then Wrobel folded and put it at 3.5 seconds and kept the echo on top.
P.S. Are you the Maulkin from former K.o.C? Asking out of curiosity.
Seraphayel wrote: »@BohnT
Sorcs aren’t top of the food chain in PvE either. They get one spot because they can still provide minor prophecy, minor intellect and some ranged AoE with concussion. Otherwise it’s stam boys and magNBs all the way.
I was talking about the time when you had a raid group like this: 7-8 pet sorc dds, 1 dk tank with engulfing, 0-1 off tanks (depending on the trial) 2 magplar healer
Homestead was ages though.
Just one year ago. And not so long ago Magblades were abysmal compared to Sorcs.
And before that MagBlades were much better than Sorc. I remember 1 DK and 10 NBs in the trials when Funnel +Sap was giving such insane heals that no healer was needed. Let's not have selective memory.Ragnaroek93 wrote: »Ragnaroek93 wrote: »@Ragnaroek93
Assassin‘s Will is actually better with the recent changes because you can hold the burst for eternity (going out of combat means disengaging for quite some time in Cyrodiil). That means your burst is ready whenever you have the window. Frags can proc at all times, but you have no control over it, and you can only hold it for 8 seconds. There might or might not be a burst window.
That’s aside from frags being the far inferior projectile due to speed and visibility.
@Azurya
If you’re getting killed by frags as Nightblade in 2018 it’s certainly not because the skill is so strong.
I don't disagree that Assassins Will is currently better (after it was worse for almost 4 years :P ) but the major difference is that Assassins Will has a forced cooldown while Frags has "only" a soft cooldown based on RNG. When I played sorc active I got most kills when I got lucky and had several frag procs in a row (it doesn't matter that much how often that happens, it matters that it can happen). If you want frags to deal similar damage to Assassins Will then you need to give a it a forced cooldown as well.
Also you can force a frag hit with Runecage while you have enough time for a CC break and dodge Assassins Will.
Never ever had a problem landing bow proc after an Incap or a Fear. What is this problem with landing Will you speak of?
The "problem" is CC break into rolldodge/block. (which is no problem at all because dmg needs to be avoidable, getting bursted without counterplay or getting spammed to death from pressure builds because you get more red numbers than green numbers are actually the real problems).
CC break is on the same GCD as skills. If the immediate skill after your CC (Fear, Incap, Reach) is Bow proc, then it's mathematically impossible for your target to CC break and dodge the incoming Will. I'm happy to test with you at the weekend, I'll log both stamblade and magblade and if you manage to dodge a single proc after eating the CC I'll be seriously impressed.
It's definitely possible with a proper functioning CC, incap and fear both have such buggy CCs that don't break fast enough to avoid the will.
I don't think Incap CC is buggy. But even if that was the case, the argument that Will can be dodged while Frag can't doesn't hold if both CCs used by NBs are causing longer-than-normal CC breaks.
Care to test with me in a controlled environment? Are you PC EU?
Seraphayel wrote: »@BohnT
Sorcs aren’t top of the food chain in PvE either. They get one spot because they can still provide minor prophecy, minor intellect and some ranged AoE with concussion. Otherwise it’s stam boys and magNBs all the way.
I was talking about the time when you had a raid group like this: 7-8 pet sorc dds, 1 dk tank with engulfing, 0-1 off tanks (depending on the trial) 2 magplar healer
Homestead was ages though.
Just one year ago. And not so long ago Magblades were abysmal compared to Sorcs.
And before that MagBlades were much better than Sorc. I remember 1 DK and 10 NBs in the trials when Funnel +Sap was giving such insane heals that no healer was needed. Let's not have selective memory.Ragnaroek93 wrote: »Ragnaroek93 wrote: »@Ragnaroek93
Assassin‘s Will is actually better with the recent changes because you can hold the burst for eternity (going out of combat means disengaging for quite some time in Cyrodiil). That means your burst is ready whenever you have the window. Frags can proc at all times, but you have no control over it, and you can only hold it for 8 seconds. There might or might not be a burst window.
That’s aside from frags being the far inferior projectile due to speed and visibility.
@Azurya
If you’re getting killed by frags as Nightblade in 2018 it’s certainly not because the skill is so strong.
I don't disagree that Assassins Will is currently better (after it was worse for almost 4 years :P ) but the major difference is that Assassins Will has a forced cooldown while Frags has "only" a soft cooldown based on RNG. When I played sorc active I got most kills when I got lucky and had several frag procs in a row (it doesn't matter that much how often that happens, it matters that it can happen). If you want frags to deal similar damage to Assassins Will then you need to give a it a forced cooldown as well.
Also you can force a frag hit with Runecage while you have enough time for a CC break and dodge Assassins Will.
Never ever had a problem landing bow proc after an Incap or a Fear. What is this problem with landing Will you speak of?
The "problem" is CC break into rolldodge/block. (which is no problem at all because dmg needs to be avoidable, getting bursted without counterplay or getting spammed to death from pressure builds because you get more red numbers than green numbers are actually the real problems).
CC break is on the same GCD as skills. If the immediate skill after your CC (Fear, Incap, Reach) is Bow proc, then it's mathematically impossible for your target to CC break and dodge the incoming Will. I'm happy to test with you at the weekend, I'll log both stamblade and magblade and if you manage to dodge a single proc after eating the CC I'll be seriously impressed.
It's definitely possible with a proper functioning CC, incap and fear both have such buggy CCs that don't break fast enough to avoid the will.
I don't think Incap CC is buggy. But even if that was the case, the argument that Will can be dodged while Frag can't doesn't hold if both CCs used by NBs are causing longer-than-normal CC breaks.
Care to test with me in a controlled environment? Are you PC EU?
Yes i am PC EU.
There's really no need too test it, if you play one hour on Vivec during primetime or duel a stamnb in Bergama you'll notice that something really fishy goes on with the CC of incap especially when it gets animation cancelled
Seraphayel wrote: »@BohnT
Sorcs aren’t top of the food chain in PvE either. They get one spot because they can still provide minor prophecy, minor intellect and some ranged AoE with concussion. Otherwise it’s stam boys and magNBs all the way.
I was talking about the time when you had a raid group like this: 7-8 pet sorc dds, 1 dk tank with engulfing, 0-1 off tanks (depending on the trial) 2 magplar healer
Homestead was ages though.
Just one year ago. And not so long ago Magblades were abysmal compared to Sorcs.
And before that MagBlades were much better than Sorc. I remember 1 DK and 10 NBs in the trials when Funnel +Sap was giving such insane heals that no healer was needed. Let's not have selective memory.Ragnaroek93 wrote: »Ragnaroek93 wrote: »@Ragnaroek93
Assassin‘s Will is actually better with the recent changes because you can hold the burst for eternity (going out of combat means disengaging for quite some time in Cyrodiil). That means your burst is ready whenever you have the window. Frags can proc at all times, but you have no control over it, and you can only hold it for 8 seconds. There might or might not be a burst window.
That’s aside from frags being the far inferior projectile due to speed and visibility.
@Azurya
If you’re getting killed by frags as Nightblade in 2018 it’s certainly not because the skill is so strong.
I don't disagree that Assassins Will is currently better (after it was worse for almost 4 years :P ) but the major difference is that Assassins Will has a forced cooldown while Frags has "only" a soft cooldown based on RNG. When I played sorc active I got most kills when I got lucky and had several frag procs in a row (it doesn't matter that much how often that happens, it matters that it can happen). If you want frags to deal similar damage to Assassins Will then you need to give a it a forced cooldown as well.
Also you can force a frag hit with Runecage while you have enough time for a CC break and dodge Assassins Will.
Never ever had a problem landing bow proc after an Incap or a Fear. What is this problem with landing Will you speak of?
The "problem" is CC break into rolldodge/block. (which is no problem at all because dmg needs to be avoidable, getting bursted without counterplay or getting spammed to death from pressure builds because you get more red numbers than green numbers are actually the real problems).
CC break is on the same GCD as skills. If the immediate skill after your CC (Fear, Incap, Reach) is Bow proc, then it's mathematically impossible for your target to CC break and dodge the incoming Will. I'm happy to test with you at the weekend, I'll log both stamblade and magblade and if you manage to dodge a single proc after eating the CC I'll be seriously impressed.
It's definitely possible with a proper functioning CC, incap and fear both have such buggy CCs that don't break fast enough to avoid the will.
I don't think Incap CC is buggy. But even if that was the case, the argument that Will can be dodged while Frag can't doesn't hold if both CCs used by NBs are causing longer-than-normal CC breaks.
Care to test with me in a controlled environment? Are you PC EU?
Yes i am PC EU.
There's really no need too test it, if you play one hour on Vivec during primetime or duel a stamnb in Bergama you'll notice that something really fishy goes on with the CC of incap especially when it gets animation cancelled
Well no that's not the taste I want to run. The test i want to see is if you can CC break and dodge the bow proc if I perform a normal rotation under normal conditions (good ping etc.) Because I don't think it's possible yet some people say it is. If the attacker plays it well, I don't think there's a chance. But I'd love to be proven wrong.
So back in HotR or Morrowind, C-Frags bonus damage got reduced from 20% to 10% because it was overperforming. But ever since the stun from C-Frags got removed in Clockwork City patch I feel that magsorcs should have back the original 20% additional damage for C-Frags. Would help C-Frags compete with stuff like magblade's Assassin's Will which hits so much harder. The 20% additional C-Frags damage would definitely help magsorcs out, both PvP and PvE, without hurting balance at all. What do you guys think?
Joy_Division wrote: »Was nothing wrong with the skill to begin with.
And NBs shouldn't even begin to talk about how easy it is to proc Frags after the changes Zos made to Merciless.
Anti_Virus wrote: »Agreed as long as it doesn't stun.
Anti_Virus wrote: »Agreed as long as it doesn't stun.
I’m pretty sure pigs are flying somewhere since we agree on something!
I’d like to point out that curse has been through a number of nerfs and buffs before the haunting thing.
I mean. First it was buffed by thaumaturge CP, but it was blockable. Then it was made non-blockable, but Thaumaturge CP didn’t buff the damage anymore, just magic damage.
Then they added the haunting curse. The only ‘nerf’ they undid was the initial explosion at 3.5 seconds instead of 5. I and many others argued with the devs that curse is basically the only Sorc counter to cloak. With a five second initial explosion a nightblade is basically gone, and it’s purged 100% of the time by Templars.
The devs gave us a 1.5 second break on the initial hit for PVP reasons and every other class lost their ***, saying Sorcs were the dev’s favorite and all other sorts of BS. Get bent. It’s a second and a half.
I'd be happy if they just brought back the stun in PvE only. It would make solo and 4 men gameplay much more fun.
I don't mind leaving it off for PvP. After all PvP is the source of all the most idiotic nerfs we have got throughout the years.
I'd be happy if they just brought back the stun in PvE only. It would make solo and 4 men gameplay much more fun.
I don't mind leaving it off for PvP. After all PvP is the source of all the most idiotic nerfs we have got throughout the years.
Why do People don't get that most nerfs were done both due to pvp and PvE?
Frag damage nerf was done due to pve
Frag stun removal was done due to PvP
Sustain changes were done due to PvP AND PvE
Destro Ult nerfs were done due to both PvE and PvP
Radiant Destruction nerf was done due to PvE and PvP
Proc set crit nerf was done due to PvE and PvP
I'd be happy if they just brought back the stun in PvE only. It would make solo and 4 men gameplay much more fun.
I don't mind leaving it off for PvP. After all PvP is the source of all the most idiotic nerfs we have got throughout the years.
Why do People don't get that most nerfs were done both due to pvp and PvE?
Frag damage nerf was done due to pve
Frag stun removal was done due to PvP
Sustain changes were done due to PvP AND PvE
Destro Ult nerfs were done due to both PvE and PvP
Radiant Destruction nerf was done due to PvE and PvP
Proc set crit nerf was done due to PvE and PvP
NPCs don't cry on the forums. What's the point removing stun in PvE? 90% of trial NPCs are immune anyway. Are you implying frags stun made 4 men too easy?
The above "nerf system" is flawed: it comes with two "nerfs sources" (PvP and PvE) which stack on a single class skill.
This is how we got the current boring, flattened, streamlined classes. If you take nerf inputs from multiple sources and stack them all on a single ability, that ability becomes garbage.
At this point, just end the misery, make us all only auto-attack so we don't break this precious PvE balance.
In this game we have some very egocentric and selfish players
they think they are awesome and all in this game should be adjusted around them
because they are so awesome it is impossible that they die! IMPOSSIBLE!
if they die they ask beforehand for a nerf to that ability, that skill, that combo, that class
they want a nerf for that thing that killed them, because it is impossible that they die
and then they go to the forum and beg, yell, whine for a nerf for this and that!
This must have an end!
@ZOS_GinaBruno @ZOS_Wrobel and anyone else @ZOS pls let this have an end
give those players an server for themselves and let them be happy there with their awesome builds forever
but please put an end to the NERF-TERROR they produce every day!!!
Seriously ? The only person in this thread who " want a nerf for the thing that killed him " is you.still getting killed in cyro by this skill and think it needs a workover to reduce that dmg-output, because it is certainly not thought at as an execute, but it functions like one NOW!!!
nerf it, and nerf it thoroughly!
I'd be happy if they just brought back the stun in PvE only. It would make solo and 4 men gameplay much more fun.
I don't mind leaving it off for PvP. After all PvP is the source of all the most idiotic nerfs we have got throughout the years.
Why do People don't get that most nerfs were done both due to pvp and PvE?
Frag damage nerf was done due to pve
Frag stun removal was done due to PvP
Sustain changes were done due to PvP AND PvE
Destro Ult nerfs were done due to both PvE and PvP
Radiant Destruction nerf was done due to PvE and PvP
Proc set crit nerf was done due to PvE and PvP
NPCs don't cry on the forums. What's the point removing stun in PvE? 90% of trial NPCs are immune anyway. Are you implying frags stun made 4 men too easy?
The above "nerf system" is flawed: it comes with two "nerfs sources" (PvP and PvE) which stack on a single class skill.
This is how we got the current boring, flattened, streamlined classes. If you take nerf inputs from multiple sources and stack them all on a single ability, that ability becomes garbage.
At this point, just end the misery, make us all only auto-attack so we don't break this precious PvE balance.
No but a stun on a high damage ability is a problem in PvP.
If you could read my post again you'd see that the CC removal was done due to pvp, if you need CCs in PvE you are certainly at a level where you shouldn't be talking about balance
In this game we have some very egocentric and selfish players
they think they are awesome and all in this game should be adjusted around them
because they are so awesome it is impossible that they die! IMPOSSIBLE!
if they die they ask beforehand for a nerf to that ability, that skill, that combo, that class
they want a nerf for that thing that killed them, because it is impossible that they die
and then they go to the forum and beg, yell, whine for a nerf for this and that!
This must have an end!
@ZOS_GinaBruno @ZOS_Wrobel and anyone else @ZOS pls let this have an end
give those players an server for themselves and let them be happy there with their awesome builds forever
but please put an end to the NERF-TERROR they produce every day!!!
Seriously ? The only person in this thread who " want a nerf for the thing that killed him " is you.still getting killed in cyro by this skill and think it needs a workover to reduce that dmg-output, because it is certainly not thought at as an execute, but it functions like one NOW!!!
nerf it, and nerf it thoroughly!
Not to be a mean guy or anything, but that post was sarcasm mate. It was clearly a joke.
Frags needs it’s damage back. If you look at skills like merciless and snipe it just doesn’t compare. It applies no debuffs. That needs to be fixed.
@ZOS_GinaBruno any idea if the devs are aware of this?
In this game we have some very egocentric and selfish players
they think they are awesome and all in this game should be adjusted around them
because they are so awesome it is impossible that they die! IMPOSSIBLE!
if they die they ask beforehand for a nerf to that ability, that skill, that combo, that class
they want a nerf for that thing that killed them, because it is impossible that they die
and then they go to the forum and beg, yell, whine for a nerf for this and that!
This must have an end!
@ZOS_GinaBruno @ZOS_Wrobel and anyone else @ZOS pls let this have an end
give those players an server for themselves and let them be happy there with their awesome builds forever
but please put an end to the NERF-TERROR they produce every day!!!
Seriously ? The only person in this thread who " want a nerf for the thing that killed him " is you.still getting killed in cyro by this skill and think it needs a workover to reduce that dmg-output, because it is certainly not thought at as an execute, but it functions like one NOW!!!
nerf it, and nerf it thoroughly!
Not to be a mean guy or anything, but that post was sarcasm mate. It was clearly a joke.
Frags needs it’s damage back. If you look at skills like merciless and snipe it just doesn’t compare. It applies no debuffs. That needs to be fixed.
@ZOS_GinaBruno any idea if the devs are aware of this?
Not from this guy, he's a stamnb main and a bad one aswell he means what he's saying about sorcs
I'd be happy if they just brought back the stun in PvE only. It would make solo and 4 men gameplay much more fun.
I don't mind leaving it off for PvP. After all PvP is the source of all the most idiotic nerfs we have got throughout the years.
Why do People don't get that most nerfs were done both due to pvp and PvE?
Frag damage nerf was done due to pve
Frag stun removal was done due to PvP
Sustain changes were done due to PvP AND PvE
Destro Ult nerfs were done due to both PvE and PvP
Radiant Destruction nerf was done due to PvE and PvP
Proc set crit nerf was done due to PvE and PvP
NPCs don't cry on the forums. What's the point removing stun in PvE? 90% of trial NPCs are immune anyway. Are you implying frags stun made 4 men too easy?
The above "nerf system" is flawed: it comes with two "nerfs sources" (PvP and PvE) which stack on a single class skill.
This is how we got the current boring, flattened, streamlined classes. If you take nerf inputs from multiple sources and stack them all on a single ability, that ability becomes garbage.
At this point, just end the misery, make us all only auto-attack so we don't break this precious PvE balance.
No but a stun on a high damage ability is a problem in PvP.
If you could read my post again you'd see that the CC removal was done due to pvp, if you need CCs in PvE you are certainly at a level where you shouldn't be talking about balance
But a snare on a skill that deal even more damage isn't a problem ( humhum merciless resolve again ) ?
We literraly throw a big pebble to the enemy but ... it just deal damage
But a spectral bow should reduce the movement speed ? I just don't understand.
In this game we have some very egocentric and selfish players
they think they are awesome and all in this game should be adjusted around them
because they are so awesome it is impossible that they die! IMPOSSIBLE!
if they die they ask beforehand for a nerf to that ability, that skill, that combo, that class
they want a nerf for that thing that killed them, because it is impossible that they die
and then they go to the forum and beg, yell, whine for a nerf for this and that!
This must have an end!
@ZOS_GinaBruno @ZOS_Wrobel and anyone else @ZOS pls let this have an end
give those players an server for themselves and let them be happy there with their awesome builds forever
but please put an end to the NERF-TERROR they produce every day!!!
Seriously ? The only person in this thread who " want a nerf for the thing that killed him " is you.still getting killed in cyro by this skill and think it needs a workover to reduce that dmg-output, because it is certainly not thought at as an execute, but it functions like one NOW!!!
nerf it, and nerf it thoroughly!
Not to be a mean guy or anything, but that post was sarcasm mate. It was clearly a joke.
Frags needs it’s damage back. If you look at skills like merciless and snipe it just doesn’t compare. It applies no debuffs. That needs to be fixed.
@ZOS_GinaBruno any idea if the devs are aware of this?
Not from this guy, he's a stamnb main and a bad one aswell he means what he's saying about sorcs
When I saw “hits as hard as an ultimate” I laughed, and I honestly thought it was a joke/humor.
I mean, my frags usually hit for like 6-8K against people actually wearing armor. I do that with flame reach, but at least that applies a DOT and knocks back.
We’re asking for another ten percent. It’s not much but it could make dual wield Sorc builds more viable.