datoliteb16_ESO wrote: »Decent numbers I guess. Just can't bring myself to rely on proc chance. That's on me though.
Nelson_Rebel wrote: »datoliteb16_ESO wrote: »Decent numbers I guess. Just can't bring myself to rely on proc chance. That's on me though.
The difference here, is that the proc has a 10% to occur on any damage done to you. And it gives two separate, powerful effects with weapon damage and healing. Both in and out of werewolf the sets proc.
What's more is that if this set procs while you happen to be under 50% health I believe it will proc troll king as well. As it counts as a healing affect. I have to verify that but I'm work so I can't
Nelson_Rebel wrote: »What's more is that if this set procs while you happen to be under 50% health I believe it will proc troll king as well. As it counts as a healing affect. I have to verify that but I'm work so I can't
@datoliteb16_ESO - I like your build but it seems to be going in two different directions as Auto does not synergize at all with Pelinals, as the 400WD you get is not actually granted, but added to skills if that makes sense. If it gave you 400WD, it would be quite strong and might be decent anyways TBH. To answer your earlier question, my setup runs at near-capped physical and over-capped magic resistance so that + mediocre bounty heal + blocking + potions are my survival. Line of sight and smart play helps, of course! The way I see it, when you're at capped resists every bit of healing is twice as potent because even if you heal for 4k on a bounty, it takes at least 8k of incoming damage to remove that HP due to resistances. Elegant is so bad out of WW that I wouldn't really run it.
Please let this be a meta so ww can finally be balanced for the best of pvp
@datoliteb16_ESO - I always favor 5x Medium so my builds with Pelinal's aim to stack WD on all jewelry and use Nirn+Infused WD enchant, mostly relying on the +60% collective WD buff you get (20% major B, 10% bounty, 12% medium armor, 18% WW passive). That opens you up for a sustain set like Bone Pirate and you can run any Monster set you want, although I'm an outright Chudan loyalist I think...
Edit: for reference, your buffed WD in just Pelinal's is 4520 -- that's with 3x WD enchants, Nirn main+Infused WD offhand and 5x Medium and no other WD set bonuses at all. If you want to be greedy, go for Ravager, but I like Truth a lot. Seventh Legion may also be really strong, not sure how the heal is in practice right now.
Will post the duel variant with cp but it's pretty much the same.
Here's a quick recap of the build i use in deathmatch battleground.
https://en.uesp.net/wiki/Special:EsoBuildData?id=48969
Stats are from self-buffed werewolf form, without CP.
Trap and Shield bar ult are flex slots, but this doesn't matter much as one transform will often last the whole deathmatch.
Double dot poison are on shield bar of course (this is based of an old import, couldn't modify)
Will post the duel variant with cp but it's pretty much the same.
Secret sauce is [Invisibility + health (+20% health regen) + Lingering health] pots that are to be used when needed to counter the main weakness of this build : getting bursted.
Waffennacht wrote: »Any try Zaan yet?
Thinking the bleed + Zaan + the tool kit would be fierce
Pelinal + ?
I'm waiting for WW to be fixed on console before I use it again
As a beginner should i maybe chose claws of life over agony?
Also i think i really want that vigor on my backbar, just to feel safe.
Nelson_Rebel wrote: »
What is broken on console?
As a beginner should i maybe chose claws of life over agony?
Claws of life is going to heal you for something like 15k (damage) /2 (pvp) /2 (enemy armor) /2 (50%heal) = around 2k health over 10sec
Claws of Anguish, even in no-CP (30% debuff) will negate thousands (possibily around 8-10k if the enemy is under vigor for the whole 10sec)
+2k for you vs -8k for your prey, do i need to say more ?Also i think i really want that vigor on my backbar, just to feel safe.
Always a good idea to start more tanky when trying a new build/playstyle, trade for damage when confidence rise.
As a beginner should i maybe chose claws of life over agony?
Claws of life is going to heal you for something like 15k (damage) /2 (pvp) /2 (enemy armor) /2 (50%heal) = around 2k health over 10sec
Claws of Anguish, even in no-CP (30% debuff) will negate thousands (possibily around 8-10k if the enemy is under vigor for the whole 10sec)
+2k for you vs -8k for your prey, do i need to say more ?
Good points with on claws morphs, remember that claws is disease damage so there is a chance to proc Major Defile. Not a large one, but still a chance.
Keep in mind the ability is AOE. So the final heal you get from claws of life is multiplied by the number of people you hit. It can be very effective at keeping you alive in a highly clustered scenario.
Also, i am not quite sure the heal suffers from the battle spirit reduction twice (first halving the damage you do, then halving the healing you receive which is already based on the reduced damage you do). I vaguely remember ZOS patched out this "double dipping" (not for claws of life specifically, but in general) out a long time ago. However i did not test this recently.
Werewolf claws of anguish still does not affect Health Regen as of dragon bones.
Keep in mind the ability is AOE. So the final heal you get from claws of life is multiplied by the number of people you hit. It can be very effective at keeping you alive in a highly clustered scenario.
Linear scaling with the number of targets works with Anguish too, if it's better against one target it's better against 10.
Nelson_Rebel wrote: »
What is broken on console?
Using a synergy while in WW form will get you stuck in a half un-transformed state. was fixed on PC one week ago.
For the record, 'The Diseased status can be applied by dealing Disease Damage to a character. A diseased enemy suffers from Minor defile debuff for 4 seconds, decreasing their healing received by 15%.'
Claw is not redundant, but gives us a chance to debuff with both Major and Minor defile!