Good points with on claws morphs, remember that claws is disease damage so there is a chance to proc Major Defile. Not a large one, but still a chance.
That would be 1 or 3% (not sure of the category applied) to apply Major Defile for 4 seconds, every time disease damage is applied.
4x10/33 or 4x10/100 (not taking overlap into account but that's negligible)
so statistically you would have 1.2sec or 0.4sec of Major Defile per 10sec of Claws of Life.
so 12% or 4% (i think it's 4%) uptime versus 100% uptime for Claws of Anguish.
Don't count on it
datoliteb16_ESO wrote: »Just curious but how does imperial templar rank for a BoB type WW build? Max health and stam. How useful is the Red Diamond passive?
datoliteb16_ESO wrote: »Just curious but how does imperial templar rank for a BoB type WW build? Max health and stam. How useful is the Red Diamond passive?
My main-werewolf is and Imperial Stamplar (using the BoB build on that one as well). The extra HP + Stamina is really nice. The Red Diamond passive is reduced by Battle-spirit, so the HP gain isn´t much useful. The extra HP is useful however and makes it possible to use Dubious drink or even the Lava-Foot Stomp food, which will give me more stamina regen compared to someone using Tri-stat food.
datoliteb16_ESO wrote: »datoliteb16_ESO wrote: »Just curious but how does imperial templar rank for a BoB type WW build? Max health and stam. How useful is the Red Diamond passive?
My main-werewolf is and Imperial Stamplar (using the BoB build on that one as well). The extra HP + Stamina is really nice. The Red Diamond passive is reduced by Battle-spirit, so the HP gain isn´t much useful. The extra HP is useful however and makes it possible to use Dubious drink or even the Lava-Foot Stomp food, which will give me more stamina regen compared to someone using Tri-stat food.
That's really helpful thanks. I'm considering moving my gear onto my imperial main and switching from mag to stamplar (already have WW maxed) instead of having to do the undaunted grind again on my orcplar lol.
One more question. Does weapon damage (and nirnhoned) scale the damage of my WW attacks? So if I switched to axe and shield, would my WW attacks suffer for it?
The reason you mainly want to use dual-wield on a werewolf is because you can utilize two enchants with your weapons. A nirnhoned axe (or any 1-handed weapon) on the main-hand will give you more weapon-damage than a "non-nirnhoned" weapon, and thereby increasing your damage with your werewolf abilities. But the difference between using 1h&S vs DW once in WW-form isn´t huge
The reason you mainly want to use dual-wield on a werewolf is because you can utilize two enchants with your weapons. A nirnhoned axe (or any 1-handed weapon) on the main-hand will give you more weapon-damage than a "non-nirnhoned" weapon, and thereby increasing your damage with your werewolf abilities. But the difference between using 1h&S vs DW once in WW-form isn´t huge
Even more specifically, its the combination of Nirnhoned Main-Hand (with whatever enchant you fancy) and Infused Berseker enchant (on Off-Hand) that gives significantly higher weapon damage to dual wield ww than to to 1H&S ww.
The reason you mainly want to use dual-wield on a werewolf is because you can utilize two enchants with your weapons. A nirnhoned axe (or any 1-handed weapon) on the main-hand will give you more weapon-damage than a "non-nirnhoned" weapon, and thereby increasing your damage with your werewolf abilities. But the difference between using 1h&S vs DW once in WW-form isn´t huge
Even more specifically, its the combination of Nirnhoned Main-Hand (with whatever enchant you fancy) and Infused Berseker enchant (on Off-Hand) that gives significantly higher weapon damage to dual wield ww than to to 1H&S ww.
the infused trait from your off-hand will lower the cooldown of your main-hand
your main-hand enchant will have higher uptime than the off-hand enchant, you´ll have higher uptime of the berserk enchant when using it on the main-hand.
the infused trait from your off-hand will lower the cooldown of your main-hand
This is true.your main-hand enchant will have higher uptime than the off-hand enchant, you´ll have higher uptime of the berserk enchant when using it on the main-hand.
its a bit more complicated than that, i have yet to fully study the pattern for enchant application from dual wield attack, but here is a report of me doing 95+% uptime from off-hand berserker. (last light attack at second 37)
The general rule seems to be that any given light attack will try to proc one of your two enchants, regardless of if it is on cooldown or not, so if you are unlucky you can have 3 light attacks in a row trying to proc the same enchant and so only get your second enchant proc on your 4th light attack.
will study further.
@Aznox did you try out 2x Troll King 5x Bonepirate and 5x Shackle already (5 1 1 Heavy)?
I think Bonepirate might be superior to automaton.
[Prologue: this could be the beginning of the end. If anything could get WW nerfed, it would be a Proc-Wolf build, haha!]
Bonus: I hear that proc'ing Morkuldin on a NB causes them to be unable to stealth due to being tracked and smacked with the blade... please be a thing still, haha!
[Prologue: this could be the beginning of the end. If anything could get WW nerfed, it would be a Proc-Wolf build, haha!]
So... has anyone tested Plague Slinger for small-scale? I realize that damage isn't something we lack, but 20k proc damage is enough to get my attention and the 2-4 piece bonuses seems especially ideal for PvP Werewolf shenanigans. I often see crit bonus as ZOS's way of giving us something toned down, without really giving us something, so I get pumped when I see Weapon Damage+Health+Weapon Damage on top of one of the highest proc damage amounts. Yes, please!
Ok, now is where I might sound suspect, but hear me out. I've been wanting to pair it with... Morkuldin
Again, the 2-4 bonuses are entirely welcomed on the Wolf with nothing 'wasted' on crit. I love a good crit as well as the next man, but WW is always going to be low crit and PvP=Impen, Transmutation, etc. so I'd just as well have something that has a more definite impact on combat.
And the 5pc... the damage over time is really strong (50k+), it has the potential for 100% uptime, and procs on something all good Wolves are doing constantly anyways: light and heavy attacks.
The question is: how do we make the most of it? 7x Heavy with Kena? Outright tank-wolf? I can't not try it, so help me figure out how to optimize!
Bonus: I hear that proc'ing Morkuldin on a NB causes them to be unable to stealth due to being tracked and smacked with the blade... please be a thing still, haha!
Lughlongarm wrote: »Another set you can consider to pair with shacklebreaker is black rose. black rose is exactly the same as shacklebreaker for heavy armor builds only ~10% weaker. But you can get black rose in robust jewelry and also go with tri-stats food(which you can't do with bone pirate).
Lughlongarm wrote: »Another set you can consider to pair with shacklebreaker is black rose. black rose is exactly the same as shacklebreaker for heavy armor builds only ~10% weaker. But you can get black rose in robust jewelry and also go with tri-stats food(which you can't do with bone pirate).
LegendaryMage wrote: »If you're dual wielding, you can go 2nd weapon as powered or alternatively precise if you want a small mix of both higher spell crit and a bit of extra damage.
@Aznox did you try out 2x Troll King 5x Bonepirate and 5x Shackle already (5 1 1 Heavy)?
I think Bonepirate might be superior to automaton.
[Prologue: this could be the beginning of the end. If anything could get WW nerfed, it would be a Proc-Wolf build, haha!]
Lughlongarm wrote: »Another set you can consider to pair with shacklebreaker is black rose. black rose is exactly the same as shacklebreaker for heavy armor builds only ~10% weaker. But you can get black rose in robust jewelry and also go with tri-stats food(which you can't do with bone pirate).Lughlongarm wrote: »Another set you can consider to pair with shacklebreaker is black rose. black rose is exactly the same as shacklebreaker for heavy armor builds only ~10% weaker. But you can get black rose in robust jewelry and also go with tri-stats food(which you can't do with bone pirate).
Black rose robust? Never seen them, I thought they only came in healthy.
Black Rose was nerfed too hard and it does not bring enough sustain to the table to be worth it.
Also it is would be counterproductive to drop 5/1/1 and go 7/0/0 to maximize Constitution.
Edit : As long as we are not doing math, please read as "my opinion".
Black Rose was nerfed too hard and it does not bring enough sustain to the table to be worth it.
Also it is would be counterproductive to drop 5/1/1 and go 7/0/0 to maximize Constitution.
Edit : As long as we are not doing math, please read as "my opinion".
datoliteb16_ESO wrote: »Black Rose was nerfed too hard and it does not bring enough sustain to the table to be worth it.
Also it is would be counterproductive to drop 5/1/1 and go 7/0/0 to maximize Constitution.
Edit : As long as we are not doing math, please read as "my opinion".
I came to the same conclusion just recently, though with one caveat: Black Rose is not crafted. I can see it being a fall-back set for a very tanky build if he already had his 5 crafted slots filled, but otherwise I would choose Shackle.