Disclaimer: I play on Xbox One X and semi-rant coming:
I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.
Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.
That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.
I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.
Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.
Of course it's an unskilled playerbase. When the same 3-4 abilities can be spammed in succession and get kills that can't be countered due to lag, anyone can be a master PVPer. It's like the guy in your typical FPS game who sits back and snipes with a rifle then thinks himself elite each time he gets a kill with it. Or the noob who always rushes with a shotgun and blasts people point blank with a one-hit kill yet insists it requires skill to do.

Disclaimer: I play on Xbox One X and semi-rant coming:
I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.
Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.
That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.
I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.
Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.
Disclaimer: I play on Xbox One X and semi-rant coming:
I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.
Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.
That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.
I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.
Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.
Are you really trying to say WOW was hard core? *** man that game was like candy land, pfft.
1) ESO marketed them selves as as a make your self anyway you want all builds will be viable for all content of the game. this was a huge relief from "everyone who plays this class must be just like this"... how utterly boring that became over time. Yes you can always find exceptions to that but for the most part its true. But ESO seems to have evolved backwards as now most people just copy a few build types and that's it. again there will be people are going to quote this and post there exception to the rule but that's all it will ever be, much easier for them to post the exceptions than me posting the endless posts of the primary builds being used.
2) you are a dying breed, the days of everyone wanting to spending countless hours playing trial's or raids\ dungeon over and over and over and over again is so boring... who the hell can enjoy doing the same content the same way again and again and again. That's what they call Grinding for your gear, that is NOT a positive term but some how became accepted as the normal. when games like this were first developed yea it would keep people occupied but not as much anymore, fun to explore it once or twice and perhaps help some new friends out with but it really ends there for the majority. This is why so many game are focusing on PVP as end game content, yes it can be the same map and the same objectives but when playing against people as much as they can be creatures of habits it tends to be a dynamic environment.
3) Power gamer's or people play who spend every waking moment when not working a job in these games is a small minority in the gaming community yet in the past they were (and can still be) the driving force behind how difficult a game would be made but that is not where the real money is, its with the casual gamer and their majority in numbers and publishers are starting to realize this. I don't have time to GRIND for equipment or have time for repetitive mechanics again and again and again... I play for entertainment and Grinding is not that, the causal gamer is willing to do this a few times but then no more.
The Player base is not dumb, its just not as easily amused by simple repeat mechanics that are so difficult to use... <-- what ? here is my example
to win a fight with Boss A you must do
Step one just like this
step two just like this
step three just like this
step four just like this
step 5 just like this
... Mess up on any step and you die instantly start over... really this is entertainment? not to a majority of gamer's our there.
4) last thought, when they force people to do things they don't enjoy they are not as likely to learn what needs to be done, think about a class you took in school you hated and unless your drive no matter what was to get an A you most likely didn't do very well or once done never went back to it again to truly master it. Most just want to get the thing over with and be done with it but they NEED the reward for it like a monster helm to complete an armor set to be viable in PVP. This is why they should never mix PVP and PVE rewards for equipment in games, those who love PVP should not have to endure PVE repetitive crap to be viable in pvp and PVE players should not have to endure PVP for equipment to be better in PVE.
dang i gotta go to work now...
Waffennacht wrote: »PvE doesn't exist to be fun, it exists to be done
PvP is where the fun is
LiquidPony wrote: »
The big difference, to me, is easy text chat on PC. Very easy to quickly explain mechanics, make suggestions, etc. On console, if people aren't in voice chat, communication is somewhere between painfully slow and impossible.
Anyway, strikes me as very /r/pcmasterrace.
normal dungeons can be all cleared mostly very easily with pugs, vets I don`t know
You can play however you want and do well above average in this game. You can easily find any build that offers meaningful combination of gear and well even if you go for something totally stupid (like dunno, bow/destro build) you can still actually perform ok (even vet dungeons ok I would say).
People dont peform ok because half of them dont know how and half of them dont care for it. Before skill advisor, the only way for people to figure out to use food, potions, more skills than light attacks, were (mostly) rage whispers and group kicks. Even with the skill advisor there is still very little information about how to use them properly. There is 0 ingame information about weaving at all. Hell, I am half sure most new players, starting in vvardenfell, find mundus stones by accident or from advice of other players.
Then there are all the things that are very misleading or flat-out lie. We have various tooltip bugs for year(s). A lot of new players have no idea what 'adds 2148 crit rating' even means. Then all the hidden things like how stuff is calculated. That some stats are more valuable than others. That some stats arent affeced at all. That 10% of your stamina regen wont be 10% of your current regen. That the spell damage wont help your pet damage one bit, ...
The game is so much focused on casual players looking for skyrim online, that it actively avoids letting them do more than just play skyrim online, unless they already came interested in the endgame stuff.
Lightspeedflashb14_ESO wrote: »
When you join your local sports club and start roleplaying on a soccer field or stand in the corner of the basketball court, enjoying the scenery rather than being a valueable part of the team, you will soon lose your right to participate.
Believe it or not, joining a team for dungeons, trials or any other group content in ESO is in no way different. If you’re not a team player, you don’t deserve to be a part of the team. That includes the lack of willingness to improve.
Play as you want as long as you don’t show up for group content where you have to work together to accomplish a goal. There’s no room for an egoistic approach in that.
We lack some kind of tutorials and training
Lightspeedflashb14_ESO wrote: »
Yes, surely the President of Nintendo knew nothing about making fun video games, right?