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In a lot of ways, I think ESO has the worst playerbase skill wise.

  • Feanor
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    I don't use the groupfinder or pug because of it.

    And that’s why it’s perfectly fine how you play, @JKorr. People like you are not the people who are difficult. In fact I think nobody would ever berate you for what you’re doing.

    One thing that is kind of funny is the „I have a RL“ topic. One doesn’t have to be a so-called no lifer to be a solid player. There are many players that have jobs and even kids and family and are very good. It’s all a matter of effort and if it’s worth for the individual. Again, it’s fine if it’s not worth for you. ESO offers a vast overworld for that.
    Edited by Feanor on March 2, 2018 5:26PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Azyle1
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    LordSemaj wrote: »
    We had a healer the other day in White Gold Tower who couldn't heal to save a life. The tank eventually quit after getting stuck on Planar Inhibitor and the healer proceeded to call him an elitest for ... not wanting to stick around with a healer who wasn't up to the challenge?

    The term gets thrown around a lot and means little, it's just the new scapegoat blame excuse for why you yourself don't have to get any better. You can just blame everyone else who doesn't feel like dealing with your shortcomings.

    Well said.

  • Loves_guars
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    So? I main a tank and my problem with pugs is never "lack of skills". Sure I want to be able to finish the dungeon I queued for but if we can't due a lack of dps I can understand that. People have lives, for some doing x amount of dmg is not a goal, they are here to have fun or for the story. I move on because it's a game, a social one, at the end the point is to have fun, do something with others.

    What I can't stand about pugs is rude people and players that won't fit their role. Oh and the hyperactive dps that can't wait 2 secs and pulls everything, those in particular make me quit the dungeon.
  • Cadbury
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    LordSemaj wrote: »
    We had a healer the other day in White Gold Tower who couldn't heal to save a life. The tank eventually quit after getting stuck on Planar Inhibitor and the healer proceeded to call him an elitest for ... not wanting to stick around with a healer who wasn't up to the challenge?

    The term gets thrown around a lot and means little, it's just the new scapegoat blame excuse for why you yourself don't have to get any better. You can just blame everyone else who doesn't feel like dealing with your shortcomings.

    I've been called "elitist" by a random player after I refused to give him 10k to buy a horse.

    So, yeah the word has lost its meaning.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Azyle1
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    Cadbury wrote: »
    LordSemaj wrote: »
    We had a healer the other day in White Gold Tower who couldn't heal to save a life. The tank eventually quit after getting stuck on Planar Inhibitor and the healer proceeded to call him an elitest for ... not wanting to stick around with a healer who wasn't up to the challenge?

    The term gets thrown around a lot and means little, it's just the new scapegoat blame excuse for why you yourself don't have to get any better. You can just blame everyone else who doesn't feel like dealing with your shortcomings.

    I've been called "elitist" by a random player after I refused to give him 10k to buy a horse.

    So, yeah the word has lost its meaning.

    Yeah, while there are certainly actual elitists out (Hell, from this topic alone, some people think I am), there are a lot of people that use that as a crutch for either not getting their way or being awful and not getting better.
  • Foxic
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    You can't compare the average player in an action mmo to the average player in a tab combat mmo
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Azyle1
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    You can't compare the average player in an action mmo to the average player in a tab combat mmo

    While you may have a point, "Please do not stand in fire" is uniform throughout all MMO's.
  • SirAndy
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    Azyle1 wrote: »
    I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones.
    There's your problem right there.

    The TES series has a very strong following, ESO is the first MMO in a long line of single player games.

    Most people here couldn't care less about "hardcore raiding and stuff" ...
    shades.gif
  • Juju_beans
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    srfrogg23 wrote: »
    This goes into the “different content for different personalities” category. I don’t think you’re meant to PUG the vet versions of a lot of dungeons. They were intentionally made that way to give coordinated groups of endgame players something to do. Something challenging to shake up the META, and give people something new to puzzle over and min/max, so things don’t get too stagnant.

    The “play how I want” content was also intentionally made that way for the people who get their jollies by making weirdball hybrid builds, or relaxed role playing, or “just 15 minutes a week”, etc.

    I think Zos was pretty smart for creating different content types, because there are those variable personality types amongst the player base. I look at Wildstar as an example of a game that funneled every player towards Raiding, starting at level 1. It’s mostly dead these days because it didn’t appeal to the widest variety of personalities possible.

    Wow also does that now...linear path towards raiding or mythic timed dungeon running.
    People that like to craft, explore, quest and pvp were left in the dust.

    And that's why I now sub to ESO. I do play like I want when I log in but I also know that when I join a group then it's teamwork.
    I have no desire to do end game trials but MA and DSA interest me..solo and small group challenges.
  • srfrogg23
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    Juju_beans wrote: »
    srfrogg23 wrote: »
    This goes into the “different content for different personalities” category. I don’t think you’re meant to PUG the vet versions of a lot of dungeons. They were intentionally made that way to give coordinated groups of endgame players something to do. Something challenging to shake up the META, and give people something new to puzzle over and min/max, so things don’t get too stagnant.

    The “play how I want” content was also intentionally made that way for the people who get their jollies by making weirdball hybrid builds, or relaxed role playing, or “just 15 minutes a week”, etc.

    I think Zos was pretty smart for creating different content types, because there are those variable personality types amongst the player base. I look at Wildstar as an example of a game that funneled every player towards Raiding, starting at level 1. It’s mostly dead these days because it didn’t appeal to the widest variety of personalities possible.

    Wow also does that now...linear path towards raiding or mythic timed dungeon running.
    People that like to craft, explore, quest and pvp were left in the dust.

    And that's why I now sub to ESO. I do play like I want when I log in but I also know that when I join a group then it's teamwork.
    I have no desire to do end game trials but MA and DSA interest me..solo and small group challenges.

    I hear you. That’s one of the reasons I quit subbing to WoW and started subbing to ESO as well.

    This is where I have to give Zos my compliments. They really did a good job of making sure that the game had both horizontal and vertical progression. Like when I maxed out my progression for vet dungeons with my magblade, I was then able to create a magicka/stealth hybrid set to do the Thieves Guild and Dark Brotherhood questlines and keep myself entertained for another few months with that character.
    Edited by srfrogg23 on March 2, 2018 6:05PM
  • Marginis
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    Ah, RPG players versus MMO players. The argument never ends.

    RPG, be a hero, play how you want, customize, grow, expand, complete!

    MMO, play the meta, hate on casuals, grind and grind and grind and grind.
    I may be biased.
    Honestly I've played a lot of MMOs and a lot of RPGs, as well as FPSs RTSs and all the other acronyms. They all have their place. Some just do certain annoying things more than others. I mean, I really like the TES ideal of "play how you want, be who you want to be, do what you want to do" - that's why we play games right? I have a job, I don't need to come back from work to another one. However, there's a place for that. Some people live for the competitive side of things, and have the time and effort to stay up-to-date on every single patch notes or log on every single day. Those two sides (among many other in this polygonal metaphor) tend to come into conflict sometimes.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • griffkhalifa
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    After reading some of the responses, maybe the solution is to simply change the names of the dungeons from 'Normal' and 'Vet' to something like 'Casual' and 'Difficult' (terms probably need some work).

    I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.

    Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.
    Edited by griffkhalifa on March 2, 2018 6:09PM
    PS4 NA
  • Azyle1
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    Marginis wrote: »
    Ah, RPG players versus MMO players. The argument never ends.

    RPG, be a hero, play how you want, customize, grow, expand, complete!

    MMO, play the meta, hate on casuals, grind and grind and grind and grind.
    I may be biased.
    Honestly I've played a lot of MMOs and a lot of RPGs, as well as FPSs RTSs and all the other acronyms. They all have their place. Some just do certain annoying things more than others. I mean, I really like the TES ideal of "play how you want, be who you want to be, do what you want to do" - that's why we play games right? I have a job, I don't need to come back from work to another one. However, there's a place for that. Some people live for the competitive side of things, and have the time and effort to stay up-to-date on every single patch notes or log on every single day. Those two sides (among many other in this polygonal metaphor) tend to come into conflict sometimes.

    And that is completely respectable.

  • Marabornwingrion
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    Sadly many people came to this game thinking that it's "Skyrim Online" and everyday we can see result of this in dungeon finder.
  • NyassaV
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    You can complete all of ESO's content by playing how you want, so long as you respect certain hard mechanics and hit a minimum group DPS.

    You will not, however, complete such content efficiently.

    It's not even clearing it efficiently, you just won't clear it.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Azyle1
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    After reading some of the responses, maybe the solution is to simply change the names of the dungeons from 'Normal' and 'Vet' to something like 'Casual' and 'Difficult' (terms probably need some work).

    I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.

    Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.

    See I think this is a logical post.

    Like, if you are casual and know you are.. then why are you doing veteran stuff? If you want to learn, then great. But.... your weird set up and silly point allocation will not help us in most vet content.
  • Dojohoda
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    There is a wide range of skills and other related variables in this game, that is true. I sympathize with the frustration this might cause when pugging dungeons. But I ask kindly that the experienced players continue to teach even though they feel like punching the monitor instead.

    On the flip side, sometimes when I have pugged dungeons, a player in the group ridicules my 1100+ CP and 5-stars as soon as the group is formed as if he expects me to behave badly to the others in the group.

    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • jerj6925
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    1) ESO marketed them selves as as a make your self anyway you want all builds will be viable for all content of the game. this was a huge relief from "everyone who plays this class must be just like this"... how utterly boring that became over time. Yes you can always find exceptions to that but for the most part its true. But ESO seems to have evolved backwards as now most people just copy a few build types and that's it. again there will be people are going to quote this and post there exception to the rule but that's all it will ever be, much easier for them to post the exceptions than me posting the endless posts of the primary builds being used.

    2) you are a dying breed, the days of everyone wanting to spending countless hours playing trial's or raids\ dungeon over and over and over and over again is so boring... who the hell can enjoy doing the same content the same way again and again and again. That's what they call Grinding for your gear, that is NOT a positive term but some how became accepted as the normal. when games like this were first developed yea it would keep people occupied but not as much anymore, fun to explore it once or twice and perhaps help some new friends out with but it really ends there for the majority. This is why so many game are focusing on PVP as end game content, yes it can be the same map and the same objectives but when playing against people as much as they can be creatures of habits it tends to be a dynamic environment.

    3) Power gamer's or people play who spend every waking moment when not working a job in these games is a small minority in the gaming community yet in the past they were (and can still be) the driving force behind how difficult a game would be made but that is not where the real money is, its with the casual gamer and their majority in numbers and publishers are starting to realize this. I don't have time to GRIND for equipment or have time for repetitive mechanics again and again and again... I play for entertainment and Grinding is not that, the causal gamer is willing to do this a few times but then no more.

    The Player base is not dumb, its just not as easily amused by simple repeat mechanics that are so difficult to use... <-- what ? here is my example

    to win a fight with Boss A you must do

    Step one just like this
    step two just like this
    step three just like this
    step four just like this
    step 5 just like this

    ... Mess up on any step and you die instantly start over... really this is entertainment? not to a majority of gamer's our there.

    4) last thought, when they force people to do things they don't enjoy they are not as likely to learn what needs to be done, think about a class you took in school you hated and unless your drive no matter what was to get an A you most likely didn't do very well or once done never went back to it again to truly master it. Most just want to get the thing over with and be done with it but they NEED the reward for it like a monster helm to complete an armor set to be viable in PVP. This is why they should never mix PVP and PVE rewards for equipment in games, those who love PVP should not have to endure PVE repetitive crap to be viable in pvp and PVE players should not have to endure PVP for equipment to be better in PVE.

    dang i gotta go to work now...
    Edited by jerj6925 on March 2, 2018 6:38PM
  • Azyle1
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    Dojohoda wrote: »
    There is a wide range of skills and other related variables in this game, that is true. I sympathize with the frustration this might cause when pugging dungeons. But I ask kindly that the experienced players continue to teach even though they feel like punching the monitor instead.

    On the flip side, sometimes when I have pugged dungeons, a player in the group ridicules my 1100+ CP and 5-stars as soon as the group is formed as if he expects me to behave badly to the others in the group.

    Yeah, it's the entitled mentality. I am happy to help, but again, as it has been said, some people just do not want to learn.
  • DieAlteHexe
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    Azyle1 wrote: »
    After reading some of the responses, maybe the solution is to simply change the names of the dungeons from 'Normal' and 'Vet' to something like 'Casual' and 'Difficult' (terms probably need some work).

    I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.

    Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.

    See I think this is a logical post.

    Like, if you are casual and know you are.. then why are you doing veteran stuff? If you want to learn, then great. But.... your weird set up and silly point allocation will not help us in most vet content.

    I think some want to improve, hope to learn. You have to take risks to do that. Unfortunately, ignorance can be terribly frustrating for those who already know. Guilds can be an answer to this but I've seen unfortunately often the same thing happen in guilds. A divide, those who "know" and those who don't. Trick is finding a guild or group of like minded people who will critique but not with that bloody L2P thing which just reeks of "foad n00b, let the real players do their thing".

    This isn't the reason/answer to all the folk who are casual or ignorant and queue up for a vet but there are a fair few of them and y'know? They could end up being assets...no longer ignorant, helpful in achieving goals.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Azyle1
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    Azyle1 wrote: »
    After reading some of the responses, maybe the solution is to simply change the names of the dungeons from 'Normal' and 'Vet' to something like 'Casual' and 'Difficult' (terms probably need some work).

    I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.

    Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.

    See I think this is a logical post.

    Like, if you are casual and know you are.. then why are you doing veteran stuff? If you want to learn, then great. But.... your weird set up and silly point allocation will not help us in most vet content.

    I think some want to improve, hope to learn. You have to take risks to do that. Unfortunately, ignorance can be terribly frustrating for those who already know. Guilds can be an answer to this but I've seen unfortunately often the same thing happen in guilds. A divide, those who "know" and those who don't. Trick is finding a guild or group of like minded people who will critique but not with that bloody L2P thing which just reeks of "foad n00b, let the real players do their thing".

    This isn't the reason/answer to all the folk who are casual or ignorant and queue up for a vet but there are a fair few of them and y'know? They could end up being assets...no longer ignorant, helpful in achieving goals.

    Agreed. I think the more players that learn and are happy to help, the healthier the community will be.
  • VaranisArano
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    Hollery wrote: »
    You can complete all of ESO's content by playing how you want, so long as you respect certain hard mechanics and hit a minimum group DPS.

    You will not, however, complete such content efficiently.

    It's not even clearing it efficiently, you just won't clear it.

    I disagree. As long as you respect the mechanics and have the minimum group DPS needed, you can complete the content.

    It might be the longest, most painful, most aggravating night you've spent with your friends learning how to do Vet City of Ash II for the first time, but you'll complete it. Not efficiently, but a complete is a complete.

    Most people aim for and expect efficient completion, not merely completion. Failure to complete happens due to lack of respect for hard mechanics, lack of minimum DPS, and in cases where you could complete, lack of patience with the lack of efficiency. I don't blame anyone who's unwilling to subject themselves to inefficient players, but I do think that as along as the group respects mechanics and has the minimum DPS to beat the dungeon that they can complete, albeit with painful inefficiency.
  • AlnilamE
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    LordSemaj wrote: »
    AlnilamE wrote: »
    Azyle1 wrote: »
    AlnilamE wrote: »
    No, you're right, it is the "play what you want" mentality the game provides. Other games, you pick a class and that class has a role and you learn that role and become an expert in that role. ESO lacks that focus so it's quite easy to turn into a jack of all trades, master of none if you don't know what you're doing. I wouldn't necessarily call it wrong or bad, it's just the nature of the game.

    Oddly enough, of the MMOs I play, ESO is the one that has the stricter role requirements for group content, as well as the ability to pick a role in the trinity and excel at it.

    Interesting, which MMO's have you played?

    BDO, GW2 and a bit of SWL. If you want to count Diablo III as an MMO, you can add that too.

    Likely you feel that way because those MMOs created an exception to the usual trinity rule. They did so by making the games solo-heavy and passed on the roles of tank and healer to the individual players while offering a way for the group to cooperate. This includes allowing anyone to resurrect a fallen ally where previously only Priests, Paladins, and Necromancers could. Most MMOs actually operate on a far stricter role sense than ESO, where the tank is literally the only person who can survive the attacks of three or more elite dungeon mobs while everyone else gets killed in seconds. Where every normal light attack from the boss one shots a DPS. Healers similarly were the only ones capable of healing and keeping the DPS/tank alive and even then the tank's health bar would bounce from 100% to 10% to 100% to 10% quite often. The games relied on timing and perfect rotations and minimal failure, because even stepping into the red AOE would result in instant death, or missing a cleanse would instantly murder someone, and unlike ESO there wasn't constant soul gem spam by every group member. Healers had at best 1 combat rez every five minutes on a cooldown, so people had to NOT DIE.

    ESO is kind of a hybrid between where GW2 took gaming and where every MMO before it did.

    Yeah, I'm aware of that. And I know there are some games coming out that will favour the Trinity and class restrictions again. But it's interesting that they are all fairly popular while moving away from group roles (even if they restrict

    Though one of the things I like about ESO is that being good at what you do allows you to shine in your role. I've run dungeons with a bad tank that dropped mid-dungeon and was replaced by a tank that knew their job and the difference was night and day. I have friends who are end-game players who know their characters and roles and it's a completely different experience to run a vet dungeon with them than with people who are less skilled.

    I think that is one of the fun things about ESO, and it's why I enjoy the group content here, structured or unstructured.

    Azyle1 wrote: »
    After reading some of the responses, maybe the solution is to simply change the names of the dungeons from 'Normal' and 'Vet' to something like 'Casual' and 'Difficult' (terms probably need some work).

    I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.

    Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.

    See I think this is a logical post.

    Like, if you are casual and know you are.. then why are you doing veteran stuff? If you want to learn, then great. But.... your weird set up and silly point allocation will not help us in most vet content.

    I think some want to improve, hope to learn. You have to take risks to do that. Unfortunately, ignorance can be terribly frustrating for those who already know. Guilds can be an answer to this but I've seen unfortunately often the same thing happen in guilds. A divide, those who "know" and those who don't. Trick is finding a guild or group of like minded people who will critique but not with that bloody L2P thing which just reeks of "foad n00b, let the real players do their thing".

    This isn't the reason/answer to all the folk who are casual or ignorant and queue up for a vet but there are a fair few of them and y'know? They could end up being assets...no longer ignorant, helpful in achieving goals.

    I have found that most people are willing to learn. A while ago I queued my Templar healer for a random dungeon and accidentally queued for Vet instead of normal. I ended up in a group that was at the last boss of Banished Cells II and had been there for a while. We gave it one attempt and one of the players had to leave in mid-fight. We still almost got the boss. Our DPS was easily replaced by a newish sorc that kept dying a lot. He wondered what he could do, and we asked him about using shield and it was like a light had turned on over his head. We got the boss on the next try, and barely missed hard mode because the Twilight killed the boss a second too early. It was a fun group though.
    The Moot Councillor
  • DaveMoeDee
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    I have never played those other games, but I can confirm that my skill is low and I am mostly here for the narrative stories.
  • Integral1900
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    The game tells you, that you get to do what you want just like an elder scrolls game. That's a blatent lie, and most people would rather play at a lower level than adapt. And quite frankly, adapting to a crappy meta full of paint by numbers builds? Not a fan.
    Demycilian wrote: »
    RPG playerbase meets terrible game design decisions.

    These two nail it for me. Used to follow the meta, vet, vet hard mode... then one day you realise your spending hours at a time listening to idiots bicker at each other when they could just look up the mechanics online! With a half decent group that knows the mechanics vet content isn’t that hard, what makes it hard is taking a bunch of free spirited players, in a game that goes to huge efforts to hide its own workings and drop kicking them into content they have no chance of completing. The group finder defaults to vet at fifty! Why! Most players won’t be ready for vet till they clear cp 300! Don’t believe me? Go pick a zone at random and just watch.

    These days I just do normals, quests and crafting etc. Some days I will just head of in a direction just for the hell of it. I left vet behind because in normal I can play however the hell I like :)


    Edited by Integral1900 on March 2, 2018 7:31PM
  • LiquidPony
    LiquidPony
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    Asardes wrote: »
    PuG-ing is bad on PC too, and PuG-ing DLC dungeons on veteran is a downright nightmare. And from what I've seen on the forum I think consoles have it even worse than PC from this point of view. Console players seem to know & care less about builds and mechanics than PC ones, and I've even also noticed that confrontational attitudes are more prevalent among them. I suspect different demographics, with console players being less mature on average than PC ones.

    As a player on both XB/NA and PC/NA ...

    I get grouped in the Activity Finder much faster on XB1 and also tend to get higher quality groups. Purely anecdotal of course.

    The big difference, to me, is easy text chat on PC. Very easy to quickly explain mechanics, make suggestions, etc. On console, if people aren't in voice chat, communication is somewhere between painfully slow and impossible.

    Anyway, strikes me as very /r/pcmasterrace.
  • Kuramas9tails
    Kuramas9tails
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    Asardes wrote: »
    PuG-ing is bad on PC too, and PuG-ing DLC dungeons on veteran is a downright nightmare. And from what I've seen on the forum I think consoles have it even worse than PC from this point of view. Console players seem to know & care less about builds and mechanics than PC ones, and I've even also noticed that confrontational attitudes are more prevalent among them. I suspect different demographics, with console players being less mature on average than PC ones.
    giphy.gif
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • Sevn
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      I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.

      Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.

      Great post. I'm a huge fan of playing how you want, HOWEVER, this doesn't fly when playing a group or team activities.

      To answer the question of why you'll find "casuals" queuing for vet content, that's an easy one. Normal dungeons are so freakin easy with four players, regardless of skill level that I'd guess they're interested in seeing what the difference is or something of that nature.

      Plus I'm sure most players would consider themselves "vets" if they have been playing for a while, regardless of their actual skill level.

      I blame it on the normal and vet tags as well. With version one and version two having different enemies and different stories they might just think that vets are different stories and they might be missing out on something me thinks.
      There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
      -Hemingway
    • WaterBearer
      WaterBearer
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      Just my 2 cents as a longtime TES player (I played some of these games way after they released bc I'm a baby lol), but someone who still very much considers themselves a noob (especially w this game). PLEASE DISREGARD THE GRAMMAR BC ENGLISH.

      I've had ESO since launch and have literally (2017) gotten TWO of my characters into the CP level of gameplay (crazy, right?). I hadn't played on a console for virtually all of undergrad, but then I came back to this game and fell in love with it again because MMORPGs are really my favorite type of play style/immersion-type-games. I'm a fantasy/sci-fi nerd. I'm never in it for the leaderboards or to be a part of the strongest guild in game. I'm there to play a character I could never be and wield magic I could never use otherwise. And the LORE! F***ing love TES lore. However, this doesn't mean that I don't want to do end game content! I really just don't know the mechanics at that "far up" of a level of gaming. I have yet to do a single Trial or Vet Dungeon (haven't even tried). I have no idea about builds, non-motif armor sets, etc. And I don't often view walkthroughs or guides because it takes the exploratory fun out of it for me.

      Speaking personally, and maybe some other people who feel a bit inexperienced can back me up, it's a little intimidating to try and play with not only Veteran ESO players, but players that are likely Vets across the board due to playing other games heavily. Because I have, in fact, had experiences where people feel entitled to be d***s because they're good/a higher level than my character. I think on console it's pretty hard to communicate with others in your raid/trial/dungeon/whatever groups unless everyone has a mic. People are usually there to get an achievement or to do a daily or what have you (everyone is there for their own reasons), but there's seldom any time for introductions or to see where everyone is at experience-wise (this is also unrealistic bc people have s**t to do, I get it). Not everyone has time or is even obligated to explain how the game works in these situations. There's enough information out there that one should take the time to self-learn, the basics at least.

      HOWEVER, with all of this terminology (literally had to look up PUGs for this discussion *slaps face*) and different ways of approaching different character builds and roles in groups. . . . it gets to be a lot. Especially for those of us who want to enjoy the game and make friends and generally just make good memories, but who have limited time to play. I'm 24, work 60 hour weeks at a law firm where I get paid s**t, go to grad school part time (for likely another useless degree), own a dog, etc. But I enjoy my alone time the most (which is when I'm playing). I WANT to do end-game content. I WANT to join a guild or befriend players that I can build a consistent virtual relationship with. I WANT to learn how to not inconvenience others while also having fun. But a mixture of communication issues bc of console realities & having SOME (I'm not saying all, or even a majority) vet players really turn people off of a game make it really hard to try and learn/become a vet oneself in a fun and engaging way.
    • Azyle1
      Azyle1
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      Sevn wrote: »

      I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.

      Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.

      Great post. I'm a huge fan of playing how you want, HOWEVER, this doesn't fly when playing a group or team activities.

      To answer the question of why you'll find "casuals" queuing for vet content, that's an easy one. Normal dungeons are so freakin easy with four players, regardless of skill level that I'd guess they're interested in seeing what the difference is or something of that nature.

      Plus I'm sure most players would consider themselves "vets" if they have been playing for a while, regardless of their actual skill level.

      I blame it on the normal and vet tags as well. With version one and version two having different enemies and different stories they might just think that vets are different stories and they might be missing out on something me thinks.

      Great post.
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