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In a lot of ways, I think ESO has the worst playerbase skill wise.

  • Azyle1
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    No one likes a backseat gamer. In a game that allows you such a freedom, you're the annoyance for trying to tell people to play your way instead of theirs.

    I mean, I get what you're trying to say but group content requires group communication/teamwork and if some players are holding up other from completing it then the ones that want to complete are right to be frustrated.

    I don't think he was saying he cares what they do in overland, just in dungeons when they are restricting his ability to complete the content.

    There's a difference between communication in a group activity and telling people what they can and can't do. And he's doing the latter.

    What? Where have I said that? No offense, but are you the guy that runs around as the resto staff stamblade that can't tank? Like... I think you are making things up in your head.
    Edited by Azyle1 on March 2, 2018 4:15PM
  • LordSemaj
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    Of course it's an unskilled playerbase. When the same 3-4 abilities can be spammed in succession and get kills that can't be countered due to lag, anyone can be a master PVPer. It's like the guy in your typical FPS game who sits back and snipes with a rifle then thinks himself elite each time he gets a kill with it. Or the noob who always rushes with a shotgun and blasts people point blank with a one-hit kill yet insists it requires skill to do.
  • monktoasty
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    Nah..it's just the mechanics are a lot different and time consuming to learn. Wow raids were easier to learn
  • Gralor
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    When you join your local sports club and start roleplaying on a soccer field or stand in the corner of the basketball court, enjoying the scenery rather than being a valueable part of the team, you will soon lose your right to participate.

    Believe it or not, joining a team for dungeons, trials or any other group content in ESO is in no way different. If you’re not a team player, you don’t deserve to be a part of the team. That includes the lack of willingness to improve.

    Play as you want as long as you don’t show up for group content where you have to work together to accomplish a goal. There’s no room for an egoistic approach in that.
  • Apache_Kid
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    ESO_Blash wrote: »
    When you join your local sports club and start roleplaying on a soccer field or stand in the corner of the basketball court, enjoying the scenery rather than being a valueable part of the team, you will soon lose your right to participate.

    Believe it or not, joining a team for dungeons, trials or any other group content in ESO is in no way different. If you’re not a team player, you don’t deserve to be a part of the team. That includes the lack of willingness to improve.

    Play as you want as long as you don’t show up for group content where you have to work together to accomplish a goal. There’s no room for an egoistic approach in that.

    This is a great post. Wish i could give awesome and insightful.
  • KiraTsukasa
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    Azyle1 wrote: »
    No one likes a backseat gamer. In a game that allows you such a freedom, you're the annoyance for trying to tell people to play your way instead of theirs.

    I mean, I get what you're trying to say but group content requires group communication/teamwork and if some players are holding up other from completing it then the ones that want to complete are right to be frustrated.

    I don't think he was saying he cares what they do in overland, just in dungeons when they are restricting his ability to complete the content.

    There's a difference between communication in a group activity and telling people what they can and can't do. And he's doing the latter.

    What? Where have I said that? No offense, but are you the guy that runs around as the resto staff stamblade that can't tank? Like... I think you are making things up in your head.

    This is precisely what I'm talking about.
  • Peekachu99
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    Umm, WoW has some chronically terrible players. And they even template out and streamline class design—unlike ESO—so there’s less of an excuse. I played WoW for 10 years and most of my derpiest experiences have happened in that game.
  • VaranisArano
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    I simply refuse to pug any dungeon at this point. If you cant pull 20k single target dps, I refuse to group with you ugh. 20k is achievable threw heavy attacks and 1 dot skill alone.

    Really? I'm really curious which 1 dot skill that is? Endless hail? Wall of Elements? I'm assuming there's a gear trick to this as well. Honestly curious here.
  • Azyle1
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    Azyle1 wrote: »
    No one likes a backseat gamer. In a game that allows you such a freedom, you're the annoyance for trying to tell people to play your way instead of theirs.

    I mean, I get what you're trying to say but group content requires group communication/teamwork and if some players are holding up other from completing it then the ones that want to complete are right to be frustrated.

    I don't think he was saying he cares what they do in overland, just in dungeons when they are restricting his ability to complete the content.

    There's a difference between communication in a group activity and telling people what they can and can't do. And he's doing the latter.

    What? Where have I said that? No offense, but are you the guy that runs around as the resto staff stamblade that can't tank? Like... I think you are making things up in your head.

    This is precisely what I'm talking about.

    I could say the same to you, do you see how silly you sound now? Anyways, moving on..
  • KiraTsukasa
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    Azyle1 wrote: »
    Azyle1 wrote: »
    No one likes a backseat gamer. In a game that allows you such a freedom, you're the annoyance for trying to tell people to play your way instead of theirs.

    I mean, I get what you're trying to say but group content requires group communication/teamwork and if some players are holding up other from completing it then the ones that want to complete are right to be frustrated.

    I don't think he was saying he cares what they do in overland, just in dungeons when they are restricting his ability to complete the content.

    There's a difference between communication in a group activity and telling people what they can and can't do. And he's doing the latter.

    What? Where have I said that? No offense, but are you the guy that runs around as the resto staff stamblade that can't tank? Like... I think you are making things up in your head.

    This is precisely what I'm talking about.

    I could say the same to you, do you see how silly you sound now? Anyways, moving on..

    As long as people are playing within the intended confines of the game, there's nothing they're doing wrong. So what gives you the right to tell them they're wrong? Nothing. And that's what you don't get.
  • LittlePinkDot
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    Azyle1 wrote: »
    Disclaimer: I play on Xbox One X and semi-rant coming:

    I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.

    Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.

    That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.

    I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.

    Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.

    I have a question... do those other MMOs have a gamestyle where DoTs are king in end game pve content???? Requiring very specific and repeating rotations?

    I think people naturally want to play dynamically. And burst damage should be king. And when it isn't, you get people not knowing what theyre doing.
  • ofSunhold
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    The mechanics in the new dungeons are great, I'm really happy with this direction. But no, I wouldn't PUG them, especially when they've just launched and nobody is very familiar with those mechanics.

    PUGs are an adventure for a lot of reasons, but if I was going to blame one thing it would be the game just not explaining things very well. Not everybody has a background in MMOs or even gaming. Stop making them guess what the hell is going on. On the other hand I run into a lot of people who can't be bothered to read or listen to anything at all even in game, they just sort of try to force their way through and hope for the best I guess, and they're a problem in group content.

    Every kind of content that isn't specifically soloable should have optional training areas and tutorials that actually have some information in them (as opposed to, for example, the Alliance War tutorial - thanks for the skill points though). We'd all be happier if the general competence level went up a bit.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Azyle1
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    Azyle1 wrote: »
    Azyle1 wrote: »
    No one likes a backseat gamer. In a game that allows you such a freedom, you're the annoyance for trying to tell people to play your way instead of theirs.

    I mean, I get what you're trying to say but group content requires group communication/teamwork and if some players are holding up other from completing it then the ones that want to complete are right to be frustrated.

    I don't think he was saying he cares what they do in overland, just in dungeons when they are restricting his ability to complete the content.

    There's a difference between communication in a group activity and telling people what they can and can't do. And he's doing the latter.

    What? Where have I said that? No offense, but are you the guy that runs around as the resto staff stamblade that can't tank? Like... I think you are making things up in your head.

    This is precisely what I'm talking about.

    I could say the same to you, do you see how silly you sound now? Anyways, moving on..

    As long as people are playing within the intended confines of the game, there's nothing they're doing wrong. So what gives you the right to tell them they're wrong? Nothing. And that's what you don't get.

    Last thing I will say - Go look at post 35.
  • Azyle1
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    ofSunhold wrote: »
    The mechanics in the new dungeons are great, I'm really happy with this direction. But no, I wouldn't PUG them, especially when they've just launched and nobody is very familiar with those mechanics.

    PUGs are an adventure for a lot of reasons, but if I was going to blame one thing it would be the game just not explaining things very well. Not everybody has a background in MMOs or even gaming. Stop making them guess what the hell is going on. On the other hand I run into a lot of people who can't be bothered to read or listen to anything at all even in game, they just sort of try to force their way through and hope for the best I guess, and they're a problem in group content.

    Every kind of content that isn't specifically soloable should have optional training areas and tutorials that actually have some information in them (as opposed to, for example, the Alliance War tutorial - thanks for the skill points though). We'd all be happier if the general competence level went up a bit.

    Agreed.
  • AlnilamE
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    No, you're right, it is the "play what you want" mentality the game provides. Other games, you pick a class and that class has a role and you learn that role and become an expert in that role. ESO lacks that focus so it's quite easy to turn into a jack of all trades, master of none if you don't know what you're doing. I wouldn't necessarily call it wrong or bad, it's just the nature of the game.

    Oddly enough, of the MMOs I play, ESO is the one that has the stricter role requirements for group content, as well as the ability to pick a role in the trinity and excel at it.
    The Moot Councillor
  • Azyle1
    Azyle1
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    AlnilamE wrote: »
    No, you're right, it is the "play what you want" mentality the game provides. Other games, you pick a class and that class has a role and you learn that role and become an expert in that role. ESO lacks that focus so it's quite easy to turn into a jack of all trades, master of none if you don't know what you're doing. I wouldn't necessarily call it wrong or bad, it's just the nature of the game.

    Oddly enough, of the MMOs I play, ESO is the one that has the stricter role requirements for group content, as well as the ability to pick a role in the trinity and excel at it.

    Interesting, which MMO's have you played?
  • JKorr
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    Apache_Kid wrote: »
    I mean, people play this like its skyrim online, what more do you expect :)

    This is a big part of it.

    Many players who buy this game purchased it because they played the other TES single-player titles and are looking for another game in the universe because TES VI seems to be very far away even at this point. These players play the game like Skyrim like playing in first person, spamming light attacks, not using item sets, etc. Warcraft and other games didn't have causal single-player RPGs in the same universe that it was funneling players in from. Warcraft was an RTS and I'm not sure if the cross-over there was big or not. That is the difference.

    Another possible difference is that, if long time players do come from the single player games, the players are older, not as competitive, and don't really have the mindset that one must have the bis gear, characters min/maxed to .00000% tolerances, or the gottabetehbestestuberleetestevah top of the leaderboards/emperor or else type of thing. I truly don't see the point of playing that way at all. ZOS isn't going to pay my rent/car payment/utility bills if I'm at the top of the leaderboard or make emperor. Being the "best", "leader", whatever you want to call it makes not the slightest bit of difference except to people who are the ultra competitive types. Or who might be compensating for something. Or need bragging rights so they can tell anyone who isn't at least as good as they are to "L2P"/ "Gitgud" and all the rest of the usual insults/condescending comments.

    Honestly, I play the game to have fun. Having a hyper overachiever berating me to learn to play or complaining that I'm not dealing elebenty kabillion damage every .001 second isn't really fun. Yes, I play in first person. Yes, I know that some players have issues with that because not having a god's eye viewpoint to cheat [imo, personal viewpoint] isn't the optimal way to play. I don't use the bis farmed/dropped sets because I don't do the trials to get them. I don't use the groupfinder or pug because of it. The guildies who ask me to help out on dungeons or bosses know this. The ones who don't like that because it will cost time/points/whatever don't ask me to help. I don't have a problem with that. When I do want to learn how to deal with a dungeon/boss, I ask. No one has ever refused to teach me.

  • ofSunhold
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    Azyle1 wrote: »
    Disclaimer: I play on Xbox One X and semi-rant coming:

    I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.

    Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.

    That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.

    I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.

    Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.

    I have a question... do those other MMOs have a gamestyle where DoTs are king in end game pve content???? Requiring very specific and repeating rotations?

    I think people naturally want to play dynamically. And burst damage should be king. And when it isn't, you get people not knowing what theyre doing.

    Yeah. You're touching on the reason some PVPers dislike endgame PVE, it's both demanding and extremely dull (for some of us). If the steps toward becoming proficient at that kind of combat also feel dull, some will just opt out. And yet they need keys and dungeon gear too, so hello PUG.

    ETA: This is my biggest praise of the two new dungeons, they are not boring. Thumbs up.
    Edited by ofSunhold on March 2, 2018 5:04PM
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • AlnilamE
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    Azyle1 wrote: »
    AlnilamE wrote: »
    No, you're right, it is the "play what you want" mentality the game provides. Other games, you pick a class and that class has a role and you learn that role and become an expert in that role. ESO lacks that focus so it's quite easy to turn into a jack of all trades, master of none if you don't know what you're doing. I wouldn't necessarily call it wrong or bad, it's just the nature of the game.

    Oddly enough, of the MMOs I play, ESO is the one that has the stricter role requirements for group content, as well as the ability to pick a role in the trinity and excel at it.

    Interesting, which MMO's have you played?

    BDO, GW2 and a bit of SWL. If you want to count Diablo III as an MMO, you can add that too.

    The Moot Councillor
  • Azyle1
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    AlnilamE wrote: »
    Azyle1 wrote: »
    AlnilamE wrote: »
    No, you're right, it is the "play what you want" mentality the game provides. Other games, you pick a class and that class has a role and you learn that role and become an expert in that role. ESO lacks that focus so it's quite easy to turn into a jack of all trades, master of none if you don't know what you're doing. I wouldn't necessarily call it wrong or bad, it's just the nature of the game.

    Oddly enough, of the MMOs I play, ESO is the one that has the stricter role requirements for group content, as well as the ability to pick a role in the trinity and excel at it.

    Interesting, which MMO's have you played?

    BDO, GW2 and a bit of SWL. If you want to count Diablo III as an MMO, you can add that too.

    Cool, thanks for the insight.
  • Zalicius
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    The Worst???


    NSMNK5u.png
  • DieAlteHexe
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    Azyle1 wrote: »
    Luckily for ZoS, the vast majority of players don't really care what you or anyone else thinks of their skill level. Doubt they lose sleep over it either.

    I mean, that's fine. I'm not saying people should play how I want them to play. But PUGS are just worse in this game than in others due to people not understanding the game is all.

    So, maybe teach them or ask if they want some pointers?

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Azyle1
    Azyle1
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    Azyle1 wrote: »
    Luckily for ZoS, the vast majority of players don't really care what you or anyone else thinks of their skill level. Doubt they lose sleep over it either.

    I mean, that's fine. I'm not saying people should play how I want them to play. But PUGS are just worse in this game than in others due to people not understanding the game is all.

    So, maybe teach them or ask if they want some pointers?

    Right. And to be clear I've said that. But, similar to others (and post 35 sums it up the best) some people don't care or don't want to learn. Even the smallest of friendly advice comes off as elitism, (Go find the dude trying to argue that with me... they are posting here). so when that happens, then what? It's hard to help people that put their fingers in their ears and scream "You cant tell me what to do!"
  • srfrogg23
    srfrogg23
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    Azyle1 wrote: »
    Disclaimer: I play on Xbox One X and semi-rant coming:

    I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.

    Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.

    That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.

    I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.

    Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.

    This goes into the “different content for different personalities” category. I don’t think you’re meant to PUG the vet versions of a lot of dungeons. They were intentionally made that way to give coordinated groups of endgame players something to do. Something challenging to shake up the META, and give people something new to puzzle over and min/max, so things don’t get too stagnant.

    The “play how I want” content was also intentionally made that way for the people who get their jollies by making weirdball hybrid builds, or relaxed role playing, or “just 15 minutes a week”, etc.

    I think Zos was pretty smart for creating different content types, because there are those variable personality types amongst the player base. I look at Wildstar as an example of a game that funneled every player towards Raiding, starting at level 1. It’s mostly dead these days because it didn’t appeal to the widest variety of personalities possible.
  • CardboardedBox
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    Being that it's, well, elder scrolls, a lot of people hang around for the story and role-play aspects.
  • LordSemaj
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    AlnilamE wrote: »
    Azyle1 wrote: »
    AlnilamE wrote: »
    No, you're right, it is the "play what you want" mentality the game provides. Other games, you pick a class and that class has a role and you learn that role and become an expert in that role. ESO lacks that focus so it's quite easy to turn into a jack of all trades, master of none if you don't know what you're doing. I wouldn't necessarily call it wrong or bad, it's just the nature of the game.

    Oddly enough, of the MMOs I play, ESO is the one that has the stricter role requirements for group content, as well as the ability to pick a role in the trinity and excel at it.

    Interesting, which MMO's have you played?

    BDO, GW2 and a bit of SWL. If you want to count Diablo III as an MMO, you can add that too.

    Likely you feel that way because those MMOs created an exception to the usual trinity rule. They did so by making the games solo-heavy and passed on the roles of tank and healer to the individual players while offering a way for the group to cooperate. This includes allowing anyone to resurrect a fallen ally where previously only Priests, Paladins, and Necromancers could. Most MMOs actually operate on a far stricter role sense than ESO, where the tank is literally the only person who can survive the attacks of three or more elite dungeon mobs while everyone else gets killed in seconds. Where every normal light attack from the boss one shots a DPS. Healers similarly were the only ones capable of healing and keeping the DPS/tank alive and even then the tank's health bar would bounce from 100% to 10% to 100% to 10% quite often. The games relied on timing and perfect rotations and minimal failure, because even stepping into the red AOE would result in instant death, or missing a cleanse would instantly murder someone, and unlike ESO there wasn't constant soul gem spam by every group member. Healers had at best 1 combat rez every five minutes on a cooldown, so people had to NOT DIE.

    ESO is kind of a hybrid between where GW2 took gaming and where every MMO before it did.
  • DieAlteHexe
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    Azyle1 wrote: »
    Azyle1 wrote: »
    Luckily for ZoS, the vast majority of players don't really care what you or anyone else thinks of their skill level. Doubt they lose sleep over it either.

    I mean, that's fine. I'm not saying people should play how I want them to play. But PUGS are just worse in this game than in others due to people not understanding the game is all.

    So, maybe teach them or ask if they want some pointers?

    Right. And to be clear I've said that. But, similar to others (and post 35 sums it up the best) some people don't care or don't want to learn. Even the smallest of friendly advice comes off as elitism, (Go find the dude trying to argue that with me... they are posting here). so when that happens, then what? It's hard to help people that put their fingers in their ears and scream "You cant tell me what to do!"

    I agree, there are idiots but I've seen them since UO days and haven't really noticed any increase here.

    If they give you attitude, boot 'em or move along, chances are they're not worth any effort. But I often wonder whether folk aren't just a bit too fast in looking down their noses at those less skillful/knowledgeable. Sometimes a whisper instead of bringing it up in group will get a less defensive response (from a less embarrassed person).

    The flip side of this coin are the insufferable elitists, and oh yes, they exist as well although I can't, again, say that I think they are any worse here than in other MMOs I've played. Nothing like trying your hardest and having some snot criticise (non constructively).




    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • josiahva
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    Azyle1 wrote: »
    Disclaimer: I play on Xbox One X and semi-rant coming:

    I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.

    Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.

    That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.

    I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.

    Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.

    Thats garbage. I pug vet DLC dungeons all the time with no problem. Last night was my first time playing Scalecaller peak, I pugged it as a tank...sure the bosses took a few tries each, but honestly I was dissapointed with how easy it was. Zaan herself was simple, and the posion AoEs are not any type of problem whatsoever, it just requires people to be aware of where they are standing...in other words, situational awareness. I am able to sucessfully complete them all 80% of the time with a random pug group.
  • LordSemaj
    LordSemaj
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    We had a healer the other day in White Gold Tower who couldn't heal to save a life. The tank eventually quit after getting stuck on Planar Inhibitor and the healer proceeded to call him an elitest for ... not wanting to stick around with a healer who wasn't up to the challenge?

    The term gets thrown around a lot and means little, it's just the new scapegoat blame excuse for why you yourself don't have to get any better. You can just blame everyone else who doesn't feel like dealing with your shortcomings.
  • kylewwefan
    kylewwefan
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    Well, if you play normal; it is play anything you like. I even feel pretty strong in the worst gear ever. Sadly, you do t realize how bad this gear is till you try Vet or sit down in front of a training dummy.

    However, if you want to test your mettle and think you’re hardcore now, there is a vet Dungeon version. It can be quite punishing on Non-Optomized builds.

    If you have all the hardcore sets and built right min/max spec, normal feels ridiculously easy.

    It is quite frustrating to upgrade all the poopoo gear I slapped together because it worked so well before; only to find out it’s complete garbage in vet.

    Then there’s PvP, Duels, and battlegrounds. You might need different builds for all these.

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