KiraTsukasa wrote: »griffkhalifa wrote: »KiraTsukasa wrote: »No one likes a backseat gamer. In a game that allows you such a freedom, you're the annoyance for trying to tell people to play your way instead of theirs.
I mean, I get what you're trying to say but group content requires group communication/teamwork and if some players are holding up other from completing it then the ones that want to complete are right to be frustrated.
I don't think he was saying he cares what they do in overland, just in dungeons when they are restricting his ability to complete the content.
There's a difference between communication in a group activity and telling people what they can and can't do. And he's doing the latter.
When you join your local sports club and start roleplaying on a soccer field or stand in the corner of the basketball court, enjoying the scenery rather than being a valueable part of the team, you will soon lose your right to participate.
Believe it or not, joining a team for dungeons, trials or any other group content in ESO is in no way different. If you’re not a team player, you don’t deserve to be a part of the team. That includes the lack of willingness to improve.
Play as you want as long as you don’t show up for group content where you have to work together to accomplish a goal. There’s no room for an egoistic approach in that.
KiraTsukasa wrote: »griffkhalifa wrote: »KiraTsukasa wrote: »No one likes a backseat gamer. In a game that allows you such a freedom, you're the annoyance for trying to tell people to play your way instead of theirs.
I mean, I get what you're trying to say but group content requires group communication/teamwork and if some players are holding up other from completing it then the ones that want to complete are right to be frustrated.
I don't think he was saying he cares what they do in overland, just in dungeons when they are restricting his ability to complete the content.
There's a difference between communication in a group activity and telling people what they can and can't do. And he's doing the latter.
What? Where have I said that? No offense, but are you the guy that runs around as the resto staff stamblade that can't tank? Like... I think you are making things up in your head.
jasonthorpeb14_ESO wrote: »I simply refuse to pug any dungeon at this point. If you cant pull 20k single target dps, I refuse to group with you ugh. 20k is achievable threw heavy attacks and 1 dot skill alone.
KiraTsukasa wrote: »KiraTsukasa wrote: »griffkhalifa wrote: »KiraTsukasa wrote: »No one likes a backseat gamer. In a game that allows you such a freedom, you're the annoyance for trying to tell people to play your way instead of theirs.
I mean, I get what you're trying to say but group content requires group communication/teamwork and if some players are holding up other from completing it then the ones that want to complete are right to be frustrated.
I don't think he was saying he cares what they do in overland, just in dungeons when they are restricting his ability to complete the content.
There's a difference between communication in a group activity and telling people what they can and can't do. And he's doing the latter.
What? Where have I said that? No offense, but are you the guy that runs around as the resto staff stamblade that can't tank? Like... I think you are making things up in your head.
This is precisely what I'm talking about.
KiraTsukasa wrote: »KiraTsukasa wrote: »griffkhalifa wrote: »KiraTsukasa wrote: »No one likes a backseat gamer. In a game that allows you such a freedom, you're the annoyance for trying to tell people to play your way instead of theirs.
I mean, I get what you're trying to say but group content requires group communication/teamwork and if some players are holding up other from completing it then the ones that want to complete are right to be frustrated.
I don't think he was saying he cares what they do in overland, just in dungeons when they are restricting his ability to complete the content.
There's a difference between communication in a group activity and telling people what they can and can't do. And he's doing the latter.
What? Where have I said that? No offense, but are you the guy that runs around as the resto staff stamblade that can't tank? Like... I think you are making things up in your head.
This is precisely what I'm talking about.
I could say the same to you, do you see how silly you sound now? Anyways, moving on..
Disclaimer: I play on Xbox One X and semi-rant coming:
I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.
Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.
That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.
I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.
Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.
KiraTsukasa wrote: »KiraTsukasa wrote: »KiraTsukasa wrote: »griffkhalifa wrote: »KiraTsukasa wrote: »No one likes a backseat gamer. In a game that allows you such a freedom, you're the annoyance for trying to tell people to play your way instead of theirs.
I mean, I get what you're trying to say but group content requires group communication/teamwork and if some players are holding up other from completing it then the ones that want to complete are right to be frustrated.
I don't think he was saying he cares what they do in overland, just in dungeons when they are restricting his ability to complete the content.
There's a difference between communication in a group activity and telling people what they can and can't do. And he's doing the latter.
What? Where have I said that? No offense, but are you the guy that runs around as the resto staff stamblade that can't tank? Like... I think you are making things up in your head.
This is precisely what I'm talking about.
I could say the same to you, do you see how silly you sound now? Anyways, moving on..
As long as people are playing within the intended confines of the game, there's nothing they're doing wrong. So what gives you the right to tell them they're wrong? Nothing. And that's what you don't get.
The mechanics in the new dungeons are great, I'm really happy with this direction. But no, I wouldn't PUG them, especially when they've just launched and nobody is very familiar with those mechanics.
PUGs are an adventure for a lot of reasons, but if I was going to blame one thing it would be the game just not explaining things very well. Not everybody has a background in MMOs or even gaming. Stop making them guess what the hell is going on. On the other hand I run into a lot of people who can't be bothered to read or listen to anything at all even in game, they just sort of try to force their way through and hope for the best I guess, and they're a problem in group content.
Every kind of content that isn't specifically soloable should have optional training areas and tutorials that actually have some information in them (as opposed to, for example, the Alliance War tutorial - thanks for the skill points though). We'd all be happier if the general competence level went up a bit.
KiraTsukasa wrote: »No, you're right, it is the "play what you want" mentality the game provides. Other games, you pick a class and that class has a role and you learn that role and become an expert in that role. ESO lacks that focus so it's quite easy to turn into a jack of all trades, master of none if you don't know what you're doing. I wouldn't necessarily call it wrong or bad, it's just the nature of the game.
KiraTsukasa wrote: »No, you're right, it is the "play what you want" mentality the game provides. Other games, you pick a class and that class has a role and you learn that role and become an expert in that role. ESO lacks that focus so it's quite easy to turn into a jack of all trades, master of none if you don't know what you're doing. I wouldn't necessarily call it wrong or bad, it's just the nature of the game.
Oddly enough, of the MMOs I play, ESO is the one that has the stricter role requirements for group content, as well as the ability to pick a role in the trinity and excel at it.
Apache_Kid wrote: »Ragnarock41 wrote: »I mean, people play this like its skyrim online, what more do you expect
This is a big part of it.
Many players who buy this game purchased it because they played the other TES single-player titles and are looking for another game in the universe because TES VI seems to be very far away even at this point. These players play the game like Skyrim like playing in first person, spamming light attacks, not using item sets, etc. Warcraft and other games didn't have causal single-player RPGs in the same universe that it was funneling players in from. Warcraft was an RTS and I'm not sure if the cross-over there was big or not. That is the difference.
LittlePinkDot wrote: »Disclaimer: I play on Xbox One X and semi-rant coming:
I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.
Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.
That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.
I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.
Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.
I have a question... do those other MMOs have a gamestyle where DoTs are king in end game pve content???? Requiring very specific and repeating rotations?
I think people naturally want to play dynamically. And burst damage should be king. And when it isn't, you get people not knowing what theyre doing.
KiraTsukasa wrote: »No, you're right, it is the "play what you want" mentality the game provides. Other games, you pick a class and that class has a role and you learn that role and become an expert in that role. ESO lacks that focus so it's quite easy to turn into a jack of all trades, master of none if you don't know what you're doing. I wouldn't necessarily call it wrong or bad, it's just the nature of the game.
Oddly enough, of the MMOs I play, ESO is the one that has the stricter role requirements for group content, as well as the ability to pick a role in the trinity and excel at it.
Interesting, which MMO's have you played?
KiraTsukasa wrote: »No, you're right, it is the "play what you want" mentality the game provides. Other games, you pick a class and that class has a role and you learn that role and become an expert in that role. ESO lacks that focus so it's quite easy to turn into a jack of all trades, master of none if you don't know what you're doing. I wouldn't necessarily call it wrong or bad, it's just the nature of the game.
Oddly enough, of the MMOs I play, ESO is the one that has the stricter role requirements for group content, as well as the ability to pick a role in the trinity and excel at it.
Interesting, which MMO's have you played?
BDO, GW2 and a bit of SWL. If you want to count Diablo III as an MMO, you can add that too.
Prof_Bawbag wrote: »Luckily for ZoS, the vast majority of players don't really care what you or anyone else thinks of their skill level. Doubt they lose sleep over it either.
I mean, that's fine. I'm not saying people should play how I want them to play. But PUGS are just worse in this game than in others due to people not understanding the game is all.
DieAlteHexe wrote: »Prof_Bawbag wrote: »Luckily for ZoS, the vast majority of players don't really care what you or anyone else thinks of their skill level. Doubt they lose sleep over it either.
I mean, that's fine. I'm not saying people should play how I want them to play. But PUGS are just worse in this game than in others due to people not understanding the game is all.
So, maybe teach them or ask if they want some pointers?
Disclaimer: I play on Xbox One X and semi-rant coming:
I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.
Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.
That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.
I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.
Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.
KiraTsukasa wrote: »No, you're right, it is the "play what you want" mentality the game provides. Other games, you pick a class and that class has a role and you learn that role and become an expert in that role. ESO lacks that focus so it's quite easy to turn into a jack of all trades, master of none if you don't know what you're doing. I wouldn't necessarily call it wrong or bad, it's just the nature of the game.
Oddly enough, of the MMOs I play, ESO is the one that has the stricter role requirements for group content, as well as the ability to pick a role in the trinity and excel at it.
Interesting, which MMO's have you played?
BDO, GW2 and a bit of SWL. If you want to count Diablo III as an MMO, you can add that too.
DieAlteHexe wrote: »Prof_Bawbag wrote: »Luckily for ZoS, the vast majority of players don't really care what you or anyone else thinks of their skill level. Doubt they lose sleep over it either.
I mean, that's fine. I'm not saying people should play how I want them to play. But PUGS are just worse in this game than in others due to people not understanding the game is all.
So, maybe teach them or ask if they want some pointers?
Right. And to be clear I've said that. But, similar to others (and post 35 sums it up the best) some people don't care or don't want to learn. Even the smallest of friendly advice comes off as elitism, (Go find the dude trying to argue that with me... they are posting here). so when that happens, then what? It's hard to help people that put their fingers in their ears and scream "You cant tell me what to do!"
Disclaimer: I play on Xbox One X and semi-rant coming:
I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.
Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.
That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.
I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.
Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.