I don't use the groupfinder or pug because of it.
We had a healer the other day in White Gold Tower who couldn't heal to save a life. The tank eventually quit after getting stuck on Planar Inhibitor and the healer proceeded to call him an elitest for ... not wanting to stick around with a healer who wasn't up to the challenge?
The term gets thrown around a lot and means little, it's just the new scapegoat blame excuse for why you yourself don't have to get any better. You can just blame everyone else who doesn't feel like dealing with your shortcomings.
We had a healer the other day in White Gold Tower who couldn't heal to save a life. The tank eventually quit after getting stuck on Planar Inhibitor and the healer proceeded to call him an elitest for ... not wanting to stick around with a healer who wasn't up to the challenge?
The term gets thrown around a lot and means little, it's just the new scapegoat blame excuse for why you yourself don't have to get any better. You can just blame everyone else who doesn't feel like dealing with your shortcomings.
We had a healer the other day in White Gold Tower who couldn't heal to save a life. The tank eventually quit after getting stuck on Planar Inhibitor and the healer proceeded to call him an elitest for ... not wanting to stick around with a healer who wasn't up to the challenge?
The term gets thrown around a lot and means little, it's just the new scapegoat blame excuse for why you yourself don't have to get any better. You can just blame everyone else who doesn't feel like dealing with your shortcomings.
I've been called "elitist" by a random player after I refused to give him 10k to buy a horse.
So, yeah the word has lost its meaning.
TotallyNotVos wrote: »You can't compare the average player in an action mmo to the average player in a tab combat mmo
This goes into the “different content for different personalities” category. I don’t think you’re meant to PUG the vet versions of a lot of dungeons. They were intentionally made that way to give coordinated groups of endgame players something to do. Something challenging to shake up the META, and give people something new to puzzle over and min/max, so things don’t get too stagnant.
The “play how I want” content was also intentionally made that way for the people who get their jollies by making weirdball hybrid builds, or relaxed role playing, or “just 15 minutes a week”, etc.
I think Zos was pretty smart for creating different content types, because there are those variable personality types amongst the player base. I look at Wildstar as an example of a game that funneled every player towards Raiding, starting at level 1. It’s mostly dead these days because it didn’t appeal to the widest variety of personalities possible.
There's your problem right there.I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones.
Juju_beans wrote: »This goes into the “different content for different personalities” category. I don’t think you’re meant to PUG the vet versions of a lot of dungeons. They were intentionally made that way to give coordinated groups of endgame players something to do. Something challenging to shake up the META, and give people something new to puzzle over and min/max, so things don’t get too stagnant.
The “play how I want” content was also intentionally made that way for the people who get their jollies by making weirdball hybrid builds, or relaxed role playing, or “just 15 minutes a week”, etc.
I think Zos was pretty smart for creating different content types, because there are those variable personality types amongst the player base. I look at Wildstar as an example of a game that funneled every player towards Raiding, starting at level 1. It’s mostly dead these days because it didn’t appeal to the widest variety of personalities possible.
Wow also does that now...linear path towards raiding or mythic timed dungeon running.
People that like to craft, explore, quest and pvp were left in the dust.
And that's why I now sub to ESO. I do play like I want when I log in but I also know that when I join a group then it's teamwork.
I have no desire to do end game trials but MA and DSA interest me..solo and small group challenges.
Ah, RPG players versus MMO players. The argument never ends.
RPG, be a hero, play how you want, customize, grow, expand, complete!
MMO, play the meta, hate on casuals, grind and grind and grind and grind.I may be biased.Honestly I've played a lot of MMOs and a lot of RPGs, as well as FPSs RTSs and all the other acronyms. They all have their place. Some just do certain annoying things more than others. I mean, I really like the TES ideal of "play how you want, be who you want to be, do what you want to do" - that's why we play games right? I have a job, I don't need to come back from work to another one. However, there's a place for that. Some people live for the competitive side of things, and have the time and effort to stay up-to-date on every single patch notes or log on every single day. Those two sides (among many other in this polygonal metaphor) tend to come into conflict sometimes.
VaranisArano wrote: »You can complete all of ESO's content by playing how you want, so long as you respect certain hard mechanics and hit a minimum group DPS.
You will not, however, complete such content efficiently.
griffkhalifa wrote: »After reading some of the responses, maybe the solution is to simply change the names of the dungeons from 'Normal' and 'Vet' to something like 'Casual' and 'Difficult' (terms probably need some work).
I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.
Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.
There is a wide range of skills and other related variables in this game, that is true. I sympathize with the frustration this might cause when pugging dungeons. But I ask kindly that the experienced players continue to teach even though they feel like punching the monitor instead.
On the flip side, sometimes when I have pugged dungeons, a player in the group ridicules my 1100+ CP and 5-stars as soon as the group is formed as if he expects me to behave badly to the others in the group.
griffkhalifa wrote: »After reading some of the responses, maybe the solution is to simply change the names of the dungeons from 'Normal' and 'Vet' to something like 'Casual' and 'Difficult' (terms probably need some work).
I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.
Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.
See I think this is a logical post.
Like, if you are casual and know you are.. then why are you doing veteran stuff? If you want to learn, then great. But.... your weird set up and silly point allocation will not help us in most vet content.
DieAlteHexe wrote: »griffkhalifa wrote: »After reading some of the responses, maybe the solution is to simply change the names of the dungeons from 'Normal' and 'Vet' to something like 'Casual' and 'Difficult' (terms probably need some work).
I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.
Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.
See I think this is a logical post.
Like, if you are casual and know you are.. then why are you doing veteran stuff? If you want to learn, then great. But.... your weird set up and silly point allocation will not help us in most vet content.
I think some want to improve, hope to learn. You have to take risks to do that. Unfortunately, ignorance can be terribly frustrating for those who already know. Guilds can be an answer to this but I've seen unfortunately often the same thing happen in guilds. A divide, those who "know" and those who don't. Trick is finding a guild or group of like minded people who will critique but not with that bloody L2P thing which just reeks of "foad n00b, let the real players do their thing".
This isn't the reason/answer to all the folk who are casual or ignorant and queue up for a vet but there are a fair few of them and y'know? They could end up being assets...no longer ignorant, helpful in achieving goals.
VaranisArano wrote: »You can complete all of ESO's content by playing how you want, so long as you respect certain hard mechanics and hit a minimum group DPS.
You will not, however, complete such content efficiently.
It's not even clearing it efficiently, you just won't clear it.
KiraTsukasa wrote: »No, you're right, it is the "play what you want" mentality the game provides. Other games, you pick a class and that class has a role and you learn that role and become an expert in that role. ESO lacks that focus so it's quite easy to turn into a jack of all trades, master of none if you don't know what you're doing. I wouldn't necessarily call it wrong or bad, it's just the nature of the game.
Oddly enough, of the MMOs I play, ESO is the one that has the stricter role requirements for group content, as well as the ability to pick a role in the trinity and excel at it.
Interesting, which MMO's have you played?
BDO, GW2 and a bit of SWL. If you want to count Diablo III as an MMO, you can add that too.
Likely you feel that way because those MMOs created an exception to the usual trinity rule. They did so by making the games solo-heavy and passed on the roles of tank and healer to the individual players while offering a way for the group to cooperate. This includes allowing anyone to resurrect a fallen ally where previously only Priests, Paladins, and Necromancers could. Most MMOs actually operate on a far stricter role sense than ESO, where the tank is literally the only person who can survive the attacks of three or more elite dungeon mobs while everyone else gets killed in seconds. Where every normal light attack from the boss one shots a DPS. Healers similarly were the only ones capable of healing and keeping the DPS/tank alive and even then the tank's health bar would bounce from 100% to 10% to 100% to 10% quite often. The games relied on timing and perfect rotations and minimal failure, because even stepping into the red AOE would result in instant death, or missing a cleanse would instantly murder someone, and unlike ESO there wasn't constant soul gem spam by every group member. Healers had at best 1 combat rez every five minutes on a cooldown, so people had to NOT DIE.
ESO is kind of a hybrid between where GW2 took gaming and where every MMO before it did.
DieAlteHexe wrote: »griffkhalifa wrote: »After reading some of the responses, maybe the solution is to simply change the names of the dungeons from 'Normal' and 'Vet' to something like 'Casual' and 'Difficult' (terms probably need some work).
I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.
Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.
See I think this is a logical post.
Like, if you are casual and know you are.. then why are you doing veteran stuff? If you want to learn, then great. But.... your weird set up and silly point allocation will not help us in most vet content.
I think some want to improve, hope to learn. You have to take risks to do that. Unfortunately, ignorance can be terribly frustrating for those who already know. Guilds can be an answer to this but I've seen unfortunately often the same thing happen in guilds. A divide, those who "know" and those who don't. Trick is finding a guild or group of like minded people who will critique but not with that bloody L2P thing which just reeks of "foad n00b, let the real players do their thing".
This isn't the reason/answer to all the folk who are casual or ignorant and queue up for a vet but there are a fair few of them and y'know? They could end up being assets...no longer ignorant, helpful in achieving goals.
Doctordarkspawn wrote: »The game tells you, that you get to do what you want just like an elder scrolls game. That's a blatent lie, and most people would rather play at a lower level than adapt. And quite frankly, adapting to a crappy meta full of paint by numbers builds? Not a fan.
Demycilian wrote: »RPG playerbase meets terrible game design decisions.
PuG-ing is bad on PC too, and PuG-ing DLC dungeons on veteran is a downright nightmare. And from what I've seen on the forum I think consoles have it even worse than PC from this point of view. Console players seem to know & care less about builds and mechanics than PC ones, and I've even also noticed that confrontational attitudes are more prevalent among them. I suspect different demographics, with console players being less mature on average than PC ones.
PuG-ing is bad on PC too, and PuG-ing DLC dungeons on veteran is a downright nightmare. And from what I've seen on the forum I think consoles have it even worse than PC from this point of view. Console players seem to know & care less about builds and mechanics than PC ones, and I've even also noticed that confrontational attitudes are more prevalent among them. I suspect different demographics, with console players being less mature on average than PC ones.

griffkhalifa wrote: »
I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.
Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.
griffkhalifa wrote: »
I think the main argument here is that some people are just playing to relax and enjoy the story (which I have no problem with) but why are they queuing for Vet dungeons, then? If your argument is that it's for the rewards then my counter to that would be that it should then be on that player to learn the mechanics and not just hope to piggy-back on others for the rewards.
Or perhaps not allow players into the Vet dungeons until they have completed a set number of normal ones.
Great post. I'm a huge fan of playing how you want, HOWEVER, this doesn't fly when playing a group or team activities.
To answer the question of why you'll find "casuals" queuing for vet content, that's an easy one. Normal dungeons are so freakin easy with four players, regardless of skill level that I'd guess they're interested in seeing what the difference is or something of that nature.
Plus I'm sure most players would consider themselves "vets" if they have been playing for a while, regardless of their actual skill level.
I blame it on the normal and vet tags as well. With version one and version two having different enemies and different stories they might just think that vets are different stories and they might be missing out on something me thinks.